Hello, I am a long time mon player returning from a long break. I'm presenting the my first real attempt at team building in years. The goal of the team is to spam as many hazards as you can while using Gholdengo and Great tusk to secure the win on the hazard war. I have no doubt that this team Has MANY holes and I would love feedback as I am just now getting back into the game and I am very outdated ; Thank you!
God Is Perfect
(Garchomp) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Spikes
- Stealth Rock
- Dragon Tail
I find this mon to be absolutely perfect when it comes to the job of a nice hazard setter on a hyper offence team. Sporting spikes and stealth rock already makes him very valuable alone but this beast of a mon gets rough skin making for a mean rocky helmet combo and a HUGE attack stat meaning while he is a utility mon on this team he is still MORE than capable of punching holes in good matchups. Lastly, I opted for dragon tail for the phasing ability and its dual usage in the way it can force out more hazard damage or phase out someone attempting to setup on your depending on your situation.
1985
(Dragonite) @ Lum Berry
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Dragon Dance
- Earthquake
- Dragon Claw
Dragonite embodies an old school G , been in the game longer than most of these young mons have been alive and still at the top. I wanted a strong vanilla Dragon Dance sweeper to take advantage of all these hazards. I opted for lum because there are so many will-o-wisp and T-wave users running around at the moment. Terra E speed makes this mon's sweep pressure so oppressive not to mention he makes for a decent revenge killer and cleaner just because of the Stab E-speed option. EQ is historically one of the best coverage moves ever and it has not changed in my opinion , smashes holes in thing that would otherwise wall dnite very hard. and to end things off I went with Dragon claw just as a simple stab option in the case that I cant or do not want to tera with Dnite.
Baby $hit
Baby $hit (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Close Combat
- Rapid Spin
To Great Tusk these hazards truly are baby shit, this mon's stat spread is absolutely insane and it makes things very easy for him to spin in my opinion. The amount of offensive pressure this mon brings makes it very difficult to confidently stop him from spinning , especially because the most standard spin blocker at the moment is gholdengo and great tusk SMASHES that mon provided he does not sport an air balloon. Outside of spinning this mon's very strong ground and fighting moves help soften up things very nicely for lategame not to mention in some cases the spin speedboost can allow this mon to genuinely sweep.
Frank Lucas
(Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Kowtow Cleave
Kingambit is nothing short of a Kingpin , an absolute lategame monster and dispatcher of souls. His role on this team is primarily to come in lategame procing his ability ideally at 4+ stacks but in some cases he can come in earlier. I went for lefties because this mon is decently bulky and you can really get a good amount of hp back as people try to play around your supremely strong sucker punches. Swords Dance is a must on this mon and can truly end a game in one click. Iron head is nice stab as well as coverage alongside suckerpunch. Lastly Kowtow Cleave is just very luxurious to have as a dark option you can click if the enemy is dancing around your sucker punch.
Skinny Suge
Annihilape @ Leftovers
Ability: Defiant
Tera Type: Fire
EVs: 248 HP / 28 SpD / 232 Spe
Jolly Nature
- Bulk Up
- Rage Fist
- Drain Punch
- Taunt
Skinny Suge , the money man himself ; an absolute star and NECESSITY to this team. His spin/defog blocking abilities are honestly disgusting not to mention his monster special attack stat coupled with MAKE IT RAIN. Shadow ball is another nice option to spam and sometimes clean with late game. Trick can really help to throw off stall or otherwise sticky situations and focus blast punches holes in things that would otherwise drunk on gholdengo.
All Glass
(Iron Valiant) @ Choice Specs
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Aura Sphere
- Shadow Ball
Finally , All Glass. The Glass cannon wallbreaker I felt this team needed. Especially with the special power this team is otherwise lacking. Specs moon blast and focus blast outright obliterates many things that give this team problems. Psychic and shadowball are nice coverage but arent as spammable thus will usually be reserved for hard read plays.
As I said at the beginning of this RMT I am returning from a long time away from Pokémon and my teambuilding has suffered very much so I would love and appreciate any feedback , critiques , or suggestions.
Thank you - Darius
(Garchomp) @ Rocky Helmet
Ability: Rough Skin
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Spikes
- Stealth Rock
- Dragon Tail
I find this mon to be absolutely perfect when it comes to the job of a nice hazard setter on a hyper offence team. Sporting spikes and stealth rock already makes him very valuable alone but this beast of a mon gets rough skin making for a mean rocky helmet combo and a HUGE attack stat meaning while he is a utility mon on this team he is still MORE than capable of punching holes in good matchups. Lastly, I opted for dragon tail for the phasing ability and its dual usage in the way it can force out more hazard damage or phase out someone attempting to setup on your depending on your situation.
(Dragonite) @ Lum Berry
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Dragon Dance
- Earthquake
- Dragon Claw
Dragonite embodies an old school G , been in the game longer than most of these young mons have been alive and still at the top. I wanted a strong vanilla Dragon Dance sweeper to take advantage of all these hazards. I opted for lum because there are so many will-o-wisp and T-wave users running around at the moment. Terra E speed makes this mon's sweep pressure so oppressive not to mention he makes for a decent revenge killer and cleaner just because of the Stab E-speed option. EQ is historically one of the best coverage moves ever and it has not changed in my opinion , smashes holes in thing that would otherwise wall dnite very hard. and to end things off I went with Dragon claw just as a simple stab option in the case that I cant or do not want to tera with Dnite.
Baby $hit (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Close Combat
- Rapid Spin
To Great Tusk these hazards truly are baby shit, this mon's stat spread is absolutely insane and it makes things very easy for him to spin in my opinion. The amount of offensive pressure this mon brings makes it very difficult to confidently stop him from spinning , especially because the most standard spin blocker at the moment is gholdengo and great tusk SMASHES that mon provided he does not sport an air balloon. Outside of spinning this mon's very strong ground and fighting moves help soften up things very nicely for lategame not to mention in some cases the spin speedboost can allow this mon to genuinely sweep.
(Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Kowtow Cleave
Kingambit is nothing short of a Kingpin , an absolute lategame monster and dispatcher of souls. His role on this team is primarily to come in lategame procing his ability ideally at 4+ stacks but in some cases he can come in earlier. I went for lefties because this mon is decently bulky and you can really get a good amount of hp back as people try to play around your supremely strong sucker punches. Swords Dance is a must on this mon and can truly end a game in one click. Iron head is nice stab as well as coverage alongside suckerpunch. Lastly Kowtow Cleave is just very luxurious to have as a dark option you can click if the enemy is dancing around your sucker punch.
Annihilape @ Leftovers
Ability: Defiant
Tera Type: Fire
EVs: 248 HP / 28 SpD / 232 Spe
Jolly Nature
- Bulk Up
- Rage Fist
- Drain Punch
- Taunt
Skinny Suge , the money man himself ; an absolute star and NECESSITY to this team. His spin/defog blocking abilities are honestly disgusting not to mention his monster special attack stat coupled with MAKE IT RAIN. Shadow ball is another nice option to spam and sometimes clean with late game. Trick can really help to throw off stall or otherwise sticky situations and focus blast punches holes in things that would otherwise drunk on gholdengo.
(Iron Valiant) @ Choice Specs
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Aura Sphere
- Shadow Ball
Finally , All Glass. The Glass cannon wallbreaker I felt this team needed. Especially with the special power this team is otherwise lacking. Specs moon blast and focus blast outright obliterates many things that give this team problems. Psychic and shadowball are nice coverage but arent as spammable thus will usually be reserved for hard read plays.
As I said at the beginning of this RMT I am returning from a long time away from Pokémon and my teambuilding has suffered very much so I would love and appreciate any feedback , critiques , or suggestions.
Thank you - Darius
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