So after keeping the same team for the last 3 months or so I decided to make a team using Porygon-Z. So far the results have been good with it but it can use some help. I'm to tired to go and put pretty pictures everywhere to make it nice so heres the team.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Taunt
---
Azelf is a generic but effective lead. Being Psychic it can lure and give me warning to some Ghost/Dark attacks form the enemy. Taunt and Stealth Rock should be obvious. Explosion is reserved for Bulky leads. If I get A scarf I usually try to save Azelf so I can pull off a quick Explosion later on in the game. I'm considering dropping Psychic for Flamethrower though seeing as it doesn't help much early on and if Azelf survives until later it ussually explodes.
Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP/152 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Will-o-wisp
- Close Combat
- Shadow Sneak
---
Gallade is the reason half the team can survive as well as it does thanks to its status spreading skills and decent SP. Def. I spread burn and paralyse anything problematic that shows up and use CC and SS to dent things to make it easier for my other party members to sweep. He plays a specific role on the team and so far he seems to do it quite well. I am unsure if there is anything that could do this job better for me so I will take suggestions for him.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Ice Punch
---
CB Metagross was a member I was iffy on including at first. However now I can't imagine anything taking his slot. Metagross has a very simple and effective role of coming in and hitting something hard with an attack. Ice Punch is for Dragons, Earthquake is for opposing Steels and whatever doesn't resist it and Meteor Mash is used for its chance of an attack bonus. Explosion is for Emergency use only when something needs to be KO'd.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunder Fang
- Agility
- Baton Pass
---
Gliscor is on my team to serve as a Semi-Offensive Agility Passer. A good portion of my Team can take advantage of +2 Speed quite well and Gliscor seems to be passing the boosts Handily and has forced switches for me well. Thunder Fang is there as an option to take on Gyarados just in case and EQ is a Generic Stab move used to dent things for a more dedicated attacker. If I can get some Burn spread with Gallade then Gliscor has amazing Survivability. I doubt i'll change Gliscor much at all.
Celibi (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Psychic
- Earth Power
- Hidden Power [Water]
---
Celibi was chosen for the Choice Scarfed Revenge Killer simply because I didn't feel that A Rotom Form would fit the role well enough for my Tastes. Celibi was chosen to help with Swampert and other Bulky Waters with Stab Leaf Storm which still dents things nicely even after one use. Earth Power is for Troublesome Steel/Fire Types if Gliscor needs to be kept healthy. The other 2 moves though came from the Analysis for Celibi and I actually think HP Ghost would be a better option to let me KO Rotom's with more ease if I am forced into using Celibi against one.
Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Dark Pulse
- Hidden Power [Ground]
- Charge Beam
---
Porygon-z is the reason I made the team and can play the role of Baton Pass Reciver or a non-special wall Breaker. I tend to save Porygon for later in the game when the opposing team is statused up, Dented and Blissey is removed from play (Ussually due to explosion). If Rotom gets a little to happy with Shadow Ball (Happens often because my team is mostly neutral or weak to it) then Porygon-Z can come in for free and threaten it instantly with Dark Pulse. HP Ground is coverage and Charge beam is used to try and boost SP. A while providing some decent coverage. Tri-Attack is a Monsterous Stab move which is practically standard on Porygon-Z.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Taunt
---
Azelf is a generic but effective lead. Being Psychic it can lure and give me warning to some Ghost/Dark attacks form the enemy. Taunt and Stealth Rock should be obvious. Explosion is reserved for Bulky leads. If I get A scarf I usually try to save Azelf so I can pull off a quick Explosion later on in the game. I'm considering dropping Psychic for Flamethrower though seeing as it doesn't help much early on and if Azelf survives until later it ussually explodes.
Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP/152 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Will-o-wisp
- Close Combat
- Shadow Sneak
---
Gallade is the reason half the team can survive as well as it does thanks to its status spreading skills and decent SP. Def. I spread burn and paralyse anything problematic that shows up and use CC and SS to dent things to make it easier for my other party members to sweep. He plays a specific role on the team and so far he seems to do it quite well. I am unsure if there is anything that could do this job better for me so I will take suggestions for him.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Ice Punch
---
CB Metagross was a member I was iffy on including at first. However now I can't imagine anything taking his slot. Metagross has a very simple and effective role of coming in and hitting something hard with an attack. Ice Punch is for Dragons, Earthquake is for opposing Steels and whatever doesn't resist it and Meteor Mash is used for its chance of an attack bonus. Explosion is for Emergency use only when something needs to be KO'd.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunder Fang
- Agility
- Baton Pass
---
Gliscor is on my team to serve as a Semi-Offensive Agility Passer. A good portion of my Team can take advantage of +2 Speed quite well and Gliscor seems to be passing the boosts Handily and has forced switches for me well. Thunder Fang is there as an option to take on Gyarados just in case and EQ is a Generic Stab move used to dent things for a more dedicated attacker. If I can get some Burn spread with Gallade then Gliscor has amazing Survivability. I doubt i'll change Gliscor much at all.
Celibi (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Psychic
- Earth Power
- Hidden Power [Water]
---
Celibi was chosen for the Choice Scarfed Revenge Killer simply because I didn't feel that A Rotom Form would fit the role well enough for my Tastes. Celibi was chosen to help with Swampert and other Bulky Waters with Stab Leaf Storm which still dents things nicely even after one use. Earth Power is for Troublesome Steel/Fire Types if Gliscor needs to be kept healthy. The other 2 moves though came from the Analysis for Celibi and I actually think HP Ghost would be a better option to let me KO Rotom's with more ease if I am forced into using Celibi against one.
Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Dark Pulse
- Hidden Power [Ground]
- Charge Beam
---
Porygon-z is the reason I made the team and can play the role of Baton Pass Reciver or a non-special wall Breaker. I tend to save Porygon for later in the game when the opposing team is statused up, Dented and Blissey is removed from play (Ussually due to explosion). If Rotom gets a little to happy with Shadow Ball (Happens often because my team is mostly neutral or weak to it) then Porygon-Z can come in for free and threaten it instantly with Dark Pulse. HP Ground is coverage and Charge beam is used to try and boost SP. A while providing some decent coverage. Tri-Attack is a Monsterous Stab move which is practically standard on Porygon-Z.