ALL GLORY TO THE HYPNODUCK: an OU team staring Porygon-Z

So after keeping the same team for the last 3 months or so I decided to make a team using Porygon-Z. So far the results have been good with it but it can use some help. I'm to tired to go and put pretty pictures everywhere to make it nice so heres the team.

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Taunt
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Azelf is a generic but effective lead. Being Psychic it can lure and give me warning to some Ghost/Dark attacks form the enemy. Taunt and Stealth Rock should be obvious. Explosion is reserved for Bulky leads. If I get A scarf I usually try to save Azelf so I can pull off a quick Explosion later on in the game. I'm considering dropping Psychic for Flamethrower though seeing as it doesn't help much early on and if Azelf survives until later it ussually explodes.

Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP/152 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Will-o-wisp
- Close Combat
- Shadow Sneak
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Gallade is the reason half the team can survive as well as it does thanks to its status spreading skills and decent SP. Def. I spread burn and paralyse anything problematic that shows up and use CC and SS to dent things to make it easier for my other party members to sweep. He plays a specific role on the team and so far he seems to do it quite well. I am unsure if there is anything that could do this job better for me so I will take suggestions for him.

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Explosion
- Ice Punch
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CB Metagross was a member I was iffy on including at first. However now I can't imagine anything taking his slot. Metagross has a very simple and effective role of coming in and hitting something hard with an attack. Ice Punch is for Dragons, Earthquake is for opposing Steels and whatever doesn't resist it and Meteor Mash is used for its chance of an attack bonus. Explosion is for Emergency use only when something needs to be KO'd.

Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Thunder Fang
- Agility
- Baton Pass
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Gliscor is on my team to serve as a Semi-Offensive Agility Passer. A good portion of my Team can take advantage of +2 Speed quite well and Gliscor seems to be passing the boosts Handily and has forced switches for me well. Thunder Fang is there as an option to take on Gyarados just in case and EQ is a Generic Stab move used to dent things for a more dedicated attacker. If I can get some Burn spread with Gallade then Gliscor has amazing Survivability. I doubt i'll change Gliscor much at all.

Celibi (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Psychic
- Earth Power
- Hidden Power [Water]
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Celibi was chosen for the Choice Scarfed Revenge Killer simply because I didn't feel that A Rotom Form would fit the role well enough for my Tastes. Celibi was chosen to help with Swampert and other Bulky Waters with Stab Leaf Storm which still dents things nicely even after one use. Earth Power is for Troublesome Steel/Fire Types if Gliscor needs to be kept healthy. The other 2 moves though came from the Analysis for Celibi and I actually think HP Ghost would be a better option to let me KO Rotom's with more ease if I am forced into using Celibi against one.

Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Dark Pulse
- Hidden Power [Ground]
- Charge Beam
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Porygon-z is the reason I made the team and can play the role of Baton Pass Reciver or a non-special wall Breaker. I tend to save Porygon for later in the game when the opposing team is statused up, Dented and Blissey is removed from play (Ussually due to explosion). If Rotom gets a little to happy with Shadow Ball (Happens often because my team is mostly neutral or weak to it) then Porygon-Z can come in for free and threaten it instantly with Dark Pulse. HP Ground is coverage and Charge beam is used to try and boost SP. A while providing some decent coverage. Tri-Attack is a Monsterous Stab move which is practically standard on Porygon-Z.
 
Nice team. Never thought about Agility passing to Porygon-Z.

I think that Metagross is the weakest link on the team, having no purpose other than being a steel. Can I suggest a ScarfZone in it's place?

Magnezone
Choice Scarf
Naive
-Thunderbolt
HP Ice
Flash Cannon
Explosion

Also, why HP ground/hp fighting? Heatran? I'm pretty sure it dies to HP fighting, and ghosts die to dark pulse.

Good job overall! Nice, fresh idea!
 
I've tried using ScarfZone on my other teams and it never really stood out to me and I don't see what advantages it adds besides a Stab Thunderbolt and beeing Faster. I will give it another chance though.

As for HP Ground>Fighting I would have used HP Fire or Fighting but I didn't want the small drop in speed that the two of them have.

Lastly i'm thinking of dropping Celibi as a Choice Scarf user and swapping it for Shaymin using the set seen in this thread. Looks like it would help more than Celibi due to Shaymin's Mono Grass typing.
 
I just want to say that the team looks great.

Please do not use HP Ghost. Celebi learns Shadow Ball with the TM.

The Shaymin Choice set does look like a solid option because Seed Flare is vastly superior to Leaf Storm. I would try it.
 
You could maybe try putting nasty plot over charge beam on Z, as with Z's frailness, it doesn't seem that you'd be resorting to charge beam much, and would prefer the quick guaranteed +2 SpA from Nasty Plot, which synergises well with tri attack and adaptability, in place of charge beam.

Scarf Shaymin should be much better than Scarf Celebi because Scarf Shaymin is not blatant pursuit bait and has the best grass move in the game, Seed Flare.

You should try a scarfed magnezone in place of Metagross because it does not seem that your team enjoys fighting CBzors at all. Give it a Naive nature, 252 SpA, 252 Spe, 4 HP with T-bolt, HP Fire, Flash Cannon (or whatever really), and Explosion.
 
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