INTRODUCTION
Hello, I have just returned from a 6 year retirement from playing Pokemon competitively. Needless to say, a lot has changed. I consider myself a "n00b" again, even after all that reading. Thus I'm hoping this new generation of fantastic battlers may help me get my skills back up to par.
TEAM BUILDING
Lead
The Empress

Rosserade @ Focus Sash /Timid
EV's : 4 HP / 252 SpA / 252 Spe
Ability: Natural Cure
Moveset
~ Toxic Spikes
~ Sleep Powder
~ Leaf Storm
~ Hidden Power Fire
A somewhat standard set. However in my eyes useful nonetheless. She was chosen due to my encountering several Hippowdon(I had no clue WTH these new pokemon were.), Jirachi and Bronzong leads while I did my initial scouting of the current meta.
Thus, Rosserade was chosen. Those leads tend to be a little slow. Also, in the case of Jirachi it is usually starting a rain dance, which I don't want to happen. Bronzong also with his stealth rock. So I need to stop it. How? Sleep Powder.
Hidden Power Fire also allows me to proceed to attack the Sleeping Pokemon, being super effective to Bronzong and Jirachi. Leaf Storm was chosen over Grass Knot for the enhanced power and effectiveness against Hippowdon.
The loss of power is of no true consequence as I most often see myself switching out with The Empress after putting something to sleep and spiking on the switch.
The Emperor

Tyranitar @ Choice Scarf / Jolly
EV's:4 HP / 252 Atk / 252 Spe
Ability: Sand Stream
Moveset
~ Stone Edge
~ Crunch
~ Pursuit
~ Superpower
Hit em hard and hit em fast. Jolly nature with max Spd EV to outspeed alot of the competition. Tyranitar mainly comes out when I predict an Infernape switch, alot of the time to my Rosserade. Tyranitar is also used as a form of anti-wall, it's superpower hitting common walls hard. When I see Gengar I switch this in. Usually, fearing Crunch they switch out, only to be hit by pursuit. I also use Tyranitar as a sort of Earthquake bait to switch in my Rotom-C.
Knight Of Zero
Knight Of Seven

Lucario @ Life Orb / Jolly
EV's:252 Atk / 4 Def / 216 Spe
Ability: Inner Focus
Moveset
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Ice Punch
A semi-wall killer. It's Close Combat nailing many a Blissey/Snorlax in the past 3 days. Th ExtremeSpeed is for revenge kills. Lucario serving as the one I send in when a Pokemon has low percentage health. Swords Dance is used when I predict a switch, which allows for possible sweeping. Lastly the ice punch is to deal with Salamence and other dragons. Lucario is definately a useful member of this team. Defeating common walls, revenge killing with ease and nailing those nasty dragons.
Knight Of One

Salamence @ Life Orb / Naive
EV's:150 Atk / SpA Def / 108 Spe
Ability: Intimidate
Moveset
~ Draco Meteor
~ Fire Blast
~ Brick Break
~ Crunch
The EV spread may seem a little wierd. However decreasing the speed allows me a slight shot at disrupting a Trick Room team. Somewhat weak I know. Salamence often switches in when I predict Earthquake on The Emperor(Tyranitar) protecting him.(That's his job right?) It's Powerful shots OHKO quite a few pokemon, if not Lucario comes to them.(Reaper/Revenge.)
Crunch is to widen coverage. Fire Blast is mainly for Metagross, burning it to hell. Draco Meteor is used often most on a switch into a switch, either killing or switching into Lucario for an Extreme Speed finish to not fight with the stat loss.
Knight Of Three

Starmie @ Choice Specs / Timid
EV's: 4 HP / 252 SpA / 252 SpD
Ability: Natural Cure
Moveset
~ Surf
~ Thunderbolt
~ Ice Beam
~ Psychic
Due to it's ability, sometimes used to absorb a status effect, attack, then switch out to allow for Choice Specs reset. Overall, this counters Tyranitar and Infernape , with the STAB Choice Specs Surf+Phychich. The Thunderbolt takes out some weaker water types/flying.The Special Def EV choice is mainly to assist survivng the hit should it come in on a status, be outsped and counter and switch out.
Knight Of Four

Rotom-C @ Leftovers / Bold
EV's:252 HP / 168 Def / 88 Spe
Ability: Levitate
Moveset
~ Discharge
~ Toxic
~ Hidden Power Ice
~ Shadow Ball
My Earthquake counter for all that would not be favorable to Salamence. Shawdow Ball incase I really need to kill a Gengar with STAB.(Can you tell I hate Gengar?) Discharge= Paralysis. Toxic= Poison. Hidden Power Ice just provides a move that is generally generic damage and also tends to do okay against those that discharge does not. Selected last, but he's come to grow on me, helping me out of tight spots several times.
TEAM RECORD
Pre-Lucario(Formerly Infernape)
7 Win 2 Loss
Post Lucario
16 Win 5 Loss
These scores are okay, but nothing to " : D" about.
All help is appreciated. Any replies at all.
TYVM