This team has proven to be pretty successful on shoddy. What do you guys think of it.
Team Preview:
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Abomasnow:@Leftovers
Ev's: 252 HP, 40 SpA, 216 SpD
Ability: Snow Warning
Nature: Sassy
- Substitute
- Leech Seed
- Focus Punch
- Blizzard
I often use Abomasnow to counter bulky waters, or most water types actually. Suicune, Starmie, Vaporean, Swampert, and Empoleon(which rarely have drill peck or flash cannon) are all walled pretty easily. I usually try and get in a substitute in first, main reason is because Tyranitar switches in, I can focus punch it and get rid of that nuisance. Subpunch also proves useful against blissey and at least take out most of the Health on a heatran.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Knock off
Physical wall for my team. Helpful if the weather turns into sandstorm. This is also what I switch into if Tyranitar does not switch into my subbed abomasnow and gliscor can 2HKO it. I usually switch into this guy when metagross comes. I usually set up stealth rocks when this happens and hopes metagross doesn't explode and kill gliscor. Knock off seems pretty useful to knock away people's left overs so Walrein can stall better. It also gives me a good move to do if I expect someone to switch out.
Walrein (M) @ Leftovers
Ability: Ice Body
EVs: 220 HP/244 Def/46 Spe
Bold nature (+Def, -Atk)
- Blizzard
- Protect
- Substitute
- Roar
This guy is a physical wall, and he's quite good at stalling. What I usually end up stalling are steel types that aren't holding left overs, like heatran, metagross, and magnazone. Usually just continue to use protect and substitute alternatively until the hail kills them, it's a cheap strategy, but it's quite affective at damage the opponents team. Speed EV's so it's faster than skarmory and swampert so if we both roar, I'll roar them first.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Explosion
Of course being able to absorb fire attacks is very nice as 2 of my guys are weak against it and gliscor will lose at least nearly all of its health depending on how strong the fire attack is. Explosion helps me get rid of blissey and snorlax as I don't have very many strong physical attacks, and its useful if heatran is about to die anyway. It just helps me a lot to counter many threats like heat waving zapdos, and most steal types really.
Rotom-f @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Rest
- Sleep Talk
- Reflect
This is my spin-blocker, status absorber, and another physical wall. He is good at countering sciszor since he is resistant against electric attacks. I usually start of with reflect, mainly so when a Tyranitar switches it, rotom can actually stand a good chance against it, even if sandstorm is up. But I usually still end up switching if the Tyranitar has crunch. I've could have done this set with any other rotom form, so if you guys think that there might be some strategic purposes to choosing a different one to make the opponent think it has its special move, please tell.
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Blizzard
- Surf
- Rapid Spin
- Toxic Spikes
I often switch to this guy against Infernapes as he resists fighting and fire attacks and grassknot doen't do a lot of damage. Heatran's earth power cannot 2HKO this guy, so if he does use earth power, I'll still be fine. Rapid spin saves me from those pesky stealth rocks that half of my team is weak to. Toxic Spikes helps immensly with this team as one of my pokemon is very good at stalling. He is faster than Adamant breloom and gliscor, so he can hold his own against them. I also switch into this guy when I expect trick, so they'll get hurt with my black sludge.
Team overall:
The main problem that this team has is against those with many defensive pokemon and rely on stealth rocks and spikes to do much of there damage. As tentacruel is not a very sturdy poke, it often dies and I'm left with all of these field hazards. Skamory is usually the big player on these teams. I am sometimes able to out-predict my opponent and kill skarmory early, but overall, I lose to these teams around half the time.
Heatran is the only sweeper on the team really. Once he dies, my ability to crush to enemies is crippled. But I guess since this is more of a stalling variety of hail team (with stallrein and subseed abomasnow), I guess that's what I have to live with.
Threat List:
Notable threats in RED
Blissey - Subbed Abomasnow can focus punch it to 2HKO it, toxic spikes often helps out a lot, if worst comes to worst, heatran can explode. Sometimes though, Gliscor kills blissey quite nicely if it doesn't have ice beam.
Bronzong - Heatran is always good to OHKO it. If it switches in on abomasnow subbed, I often like to subseed it and switch to walrein just to get it subbed and stall ready for the next guy.
Celebi - Heatran is always good at OHKO it. Abomasnow is good since it has blizzard and can't be seeded. Tentacruel also isn't a bad switch in as they usually don't do much damage and I can set up toxic spikes.
Cresselia - It often has will-o-wisp, so I usually switch in heatran when she comes up and he usually does a decent amount of damage. The hail makes her moonlight only heal 25% and the opponent often forgets that in my experience. Many times they only have ice beam and charge beam as attacks, so when I have no other choices, abomasnow isn't bad to use either since I can sub seed, though I have to hope she doesn't burn me with will-o-wisp in that situation.
Forretress - Heatran can OHKO it. Can't do too much damage and even blizzard still 3HKOs it. Often times it's able to get all or some of its field traps up before I kill it or switches out.
Gliscor - These don't have stone edge most of the time, most of my guys can OHKO it.
Gyarados - Usually does DD as its first move. I usually switch to rotom-f to OHKO it with T-bolt. Though sometimes he survives. If rotom is not available, walrein is usually able to hold its own against it. Though if Gyarados DD's and has stone edge, I usually just roar with WAlrein in that situation if rotom isn't available.
Hippowdon - He's often a lead, and since he's slower than abomasnow, the weather will be sandstorm. So I often switch to gliscor to set up stealth rock and he usually switches to something the next turn. But when he stays in though, abomasnow can use blizzard to OHKO it, and hope it doesn't miss. Walrein is in the same situation, just blizzard and hope it doesn't miss. Usually a small annoyance as blizzard's accuracy is not great, but it doesn't do a lot of damage, so not too big a threat.
Jirachi - Usually switch to gliscor and EQ it. Or switch to tentacruel if expecting a trick. And of course heatran is faster and can OHKO it.
Rotom-A - usually switch to heatran as it often uses will-o-wisp.
Skarmory - Heatran is often good to switch into it. Rotom-f can sometimes OHKO it with T-bolt. Walrein doesn't fear skarmory's attacks, and blizzard does decent damage to it. Through walrein often roars it away when it keeps using roost. This guy's entry harzards is of great annoyance.
Snorlax - I consider this the one pokemon I have the most trouble with. Thick fat is quite good against my team. I can only toxic spike it, which it often can rest away the poison. Hope that I can get off a sub with abomasnow to focus punch it. Heatran can explode, but the opponent often predicts this or snorlax has used curse a few times and survives.
Suicune - Usually switch into tentacruel to set up toxic spikes and then sub seed with abomasnow
Swampert - subseed with abomasnow
Tyranitar - usually switch into gliscor. A focus punch from abomasnow often times OHKOs it, but sometimes not, if not, then I just switch to gliscor. However though, his sandstorm really is a pain since I lose my hail, he gains a sp. def bonus (most of my attacks are special attacks), and he's just strong really.
Vaporeon - Same as suicune, often switch to tentacruel to set up toxic spikes, or skip that part and go straight to abomasnow because all it ever does is use wish and protect. Though every now and then I run into one with toxic, and that surprises me.
Zapdos - This guy is a little tricky. I usually try and find out what moves it has by switching into pokes that resist an attack I expect to see if zapdos has that move. If that's not an option, I normally switch to heatran as it can take a T-bolt. Flamethrower usually does good damage. Or sometimes I explode instead. Walrein and Abomasnow can also OHKO it if they have sub up. Though, if there isn't Heat Wave, Abomasnow doesn't need a sub.
Azelf - Switch to heatran as it often has a fire move, if not, he can still OHKO it.
Breloom - let it spore rotom-f and switch to tentacruel. Most of my guys can OHKO it.
Gengar - Heatran is faster than it, and he can OHKO it. Subbed walrein and abomasnow also do hefty damage to it
Heatran - usually switch to walrein to see what set up it has. Usually try to stall it, but if it doesn't have the berry to reduce earth attacks, my heatran kills it. Tentacruel is also 3HKO'd by it, so it can switch into an earth power, and still pull off a surf if heatran is already weak.
Infernape - switch to tentacruel as it resists fire and fighting moves. Though occasional thunderpunch kill screw tentacruel over. Then I use heatran to kill it.
Jolteon - Switch to abomasnow as it doesn't take much damage from it.
Latias - Switch to tentacruel if I expect trick. I try to kill it when tentacruel at that point since it is taking damage from both the hail and black sludge and super affect bizzard attack. If not, Abomasnow actually does pretty well against it. Though, this guy's draco meteor can be a real pain. And since most of my guys aren't strong sweepers, it still takes 2-3 blizzards to take it down.
Kingdra - usually switch to walrein as it can take its attacks and blizzard does quite a bit of damage to it.
Lucario - gliscor resists its moves and OHKOs it
Machamp - Gliscor is usually good as it usually is able to kill machamp, though I usually have to roost a few times through confusion damage. Rotom can also do pretty well. As it usually has payback, reflect will reduce the damage in half as rotom is faster than machamp.
Magnezone - I can switch in with heatran as it can take a Thunderbolt and resist all of its other attacks and OHKO it. If it doesn't have flash cannon, abomasnow is also good. I also find myself stalling it with walrein and letting the hail kill it. But the choice scarf variety is a pain as it resists ice and can have strong attacks against my guys.
Mamoswine - Heatran is faster and OHKos it. I usually switch into walrein as it can take many of its attacks, through it still does over 50% damage to walrein with EQ. This guy always worries me as his strong attacks and not bad speed can potentially kill my team.
Metagross - Usually switch to gliscor and hope it doesn't explode. Heatran can OHKO it too if metatross didn't use agility. Rotom-f is also good as it resist steel attacks.
Salamence - I usually switch to heatran because they usually have draco meteor, and I can kill it with HP Ice. Though most of my team can OHKO it, it is usually heatran that I switch into to resist the draco meteor.
Scizor - Rotom-f with reflect, walrein does good too if it is a choice item variety.
Starmie - abomasnow doens't take much damage from it. sub seed strategy.
Electevire - Because he often has flamethrower, thunderbolt, and cross chop, he can be a little difficult to deal with. Normally I would simply just try to predict what he may do and switch so someone else accordingly. The normal way I kill it though is eventually switching to either gliscor or heatran and using EQ or earth power respectively.
Team Preview:






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Abomasnow:@Leftovers
Ev's: 252 HP, 40 SpA, 216 SpD
Ability: Snow Warning
Nature: Sassy
- Substitute
- Leech Seed
- Focus Punch
- Blizzard
I often use Abomasnow to counter bulky waters, or most water types actually. Suicune, Starmie, Vaporean, Swampert, and Empoleon(which rarely have drill peck or flash cannon) are all walled pretty easily. I usually try and get in a substitute in first, main reason is because Tyranitar switches in, I can focus punch it and get rid of that nuisance. Subpunch also proves useful against blissey and at least take out most of the Health on a heatran.

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Knock off
Physical wall for my team. Helpful if the weather turns into sandstorm. This is also what I switch into if Tyranitar does not switch into my subbed abomasnow and gliscor can 2HKO it. I usually switch into this guy when metagross comes. I usually set up stealth rocks when this happens and hopes metagross doesn't explode and kill gliscor. Knock off seems pretty useful to knock away people's left overs so Walrein can stall better. It also gives me a good move to do if I expect someone to switch out.

Walrein (M) @ Leftovers
Ability: Ice Body
EVs: 220 HP/244 Def/46 Spe
Bold nature (+Def, -Atk)
- Blizzard
- Protect
- Substitute
- Roar
This guy is a physical wall, and he's quite good at stalling. What I usually end up stalling are steel types that aren't holding left overs, like heatran, metagross, and magnazone. Usually just continue to use protect and substitute alternatively until the hail kills them, it's a cheap strategy, but it's quite affective at damage the opponents team. Speed EV's so it's faster than skarmory and swampert so if we both roar, I'll roar them first.

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Earth Power
- Hidden Power [Ice]
- Explosion
Of course being able to absorb fire attacks is very nice as 2 of my guys are weak against it and gliscor will lose at least nearly all of its health depending on how strong the fire attack is. Explosion helps me get rid of blissey and snorlax as I don't have very many strong physical attacks, and its useful if heatran is about to die anyway. It just helps me a lot to counter many threats like heat waving zapdos, and most steal types really.

Rotom-f @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Rest
- Sleep Talk
- Reflect
This is my spin-blocker, status absorber, and another physical wall. He is good at countering sciszor since he is resistant against electric attacks. I usually start of with reflect, mainly so when a Tyranitar switches it, rotom can actually stand a good chance against it, even if sandstorm is up. But I usually still end up switching if the Tyranitar has crunch. I've could have done this set with any other rotom form, so if you guys think that there might be some strategic purposes to choosing a different one to make the opponent think it has its special move, please tell.

Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP/36 Spd/220 SDef
Calm nature (+SDef, -Atk)
- Blizzard
- Surf
- Rapid Spin
- Toxic Spikes
I often switch to this guy against Infernapes as he resists fighting and fire attacks and grassknot doen't do a lot of damage. Heatran's earth power cannot 2HKO this guy, so if he does use earth power, I'll still be fine. Rapid spin saves me from those pesky stealth rocks that half of my team is weak to. Toxic Spikes helps immensly with this team as one of my pokemon is very good at stalling. He is faster than Adamant breloom and gliscor, so he can hold his own against them. I also switch into this guy when I expect trick, so they'll get hurt with my black sludge.
Team overall:
The main problem that this team has is against those with many defensive pokemon and rely on stealth rocks and spikes to do much of there damage. As tentacruel is not a very sturdy poke, it often dies and I'm left with all of these field hazards. Skamory is usually the big player on these teams. I am sometimes able to out-predict my opponent and kill skarmory early, but overall, I lose to these teams around half the time.
Heatran is the only sweeper on the team really. Once he dies, my ability to crush to enemies is crippled. But I guess since this is more of a stalling variety of hail team (with stallrein and subseed abomasnow), I guess that's what I have to live with.
Threat List:
Notable threats in RED

































