Mienshao @ Life Orb
Ability: Regenerator
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Jolly
- Fake out
- Taunt
- Hi jump kick
- U-turn
I chose Mienshao as my lead for a couple reasons. First, with fake out, it can break the sash of any opposing pokemon. I usually U-turn out after that, or taunt if I'm facing a pokemon that could set up on me. Hi Jump Kick is there for a good STAB move, and hits pokemon hard.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Jolly
- Flare Blitz
- Earthquake
- Stone Edge
- U-turn
Darmanitan hits like a tank. Flare blitz is a great move, and earthquake and stone edge are there for coverage. U-turn is for scouting. If I'm fearing a water or ground attack, I'll switch into my Rotom-W.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 Defense/ 252 Special Attack/ 252 Speed
Nature: Timid
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power Fire
Max Special attack and speed allow me to do damage and hit first. Hydro pump and volt switch are two STAB moves. Hidden power fire is for coverage, and hits pokemon like ferrothorn that would otherwise wall me. Trick is to cripple opposing walls. If I'm fearing a grass attack, I'll switch in to darmanitan, and then either u-turn out, or hit hard.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/ 4 Defense/ 252 Speed
Nature: Timid
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Jirachi can take a hit or two, but that's not why its on my team. The speed EVS prevent me from being statused, as they allow me to set up a sub while an opponent uses a status move, or leech seed. I can then set up with calm mind. Thunderbolt and Psyshock are my moves, while psyshock is to prevent me from being walled by blissey. 252 HP EV's allow me to set up 101 subs that won't be broken by a seismic toss by chansey or blisssey.
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Adamant
- Ice shard
- Swords Dance
- Brick Break
- Night Slash
Weavile is very fast, and with even one swords dance, I have a pretty good chance of sweeping. Ice shard is to revenge kill dragons, and night slash is for psychic and ghost types that could give mienshao trouble. Brick break is for coverage, and to deal with tyranitars, ferrothorn, and other steel types.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/ 252 Special Attack/ 252 Speed
Nature: Timid
- Shadow Ball
- Hidden Power Ice
- Overheat
- Energy Ball
The Choice Scarf and Timid nature are there to boost chandelure's low speed. I can switch into fire attacks aimed at Jirchi or weavile, get a flash fire boost, and hit hard. Chandelure is a good revenge killer, and provides a useful immunity to fighting. I'm thinking of giving it psychic instead of shadow ball, as shadow ball hasnt been too useful for me.
Additional Comments: I'm thinking of replacing darmanitan, as I don't really need three choice scarfers on my team. I am also considering giving Weavile a choice band, as I rarely have a chance to set up swords dance.
Ability: Regenerator
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Jolly
- Fake out
- Taunt
- Hi jump kick
- U-turn
I chose Mienshao as my lead for a couple reasons. First, with fake out, it can break the sash of any opposing pokemon. I usually U-turn out after that, or taunt if I'm facing a pokemon that could set up on me. Hi Jump Kick is there for a good STAB move, and hits pokemon hard.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Jolly
- Flare Blitz
- Earthquake
- Stone Edge
- U-turn
Darmanitan hits like a tank. Flare blitz is a great move, and earthquake and stone edge are there for coverage. U-turn is for scouting. If I'm fearing a water or ground attack, I'll switch into my Rotom-W.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 Defense/ 252 Special Attack/ 252 Speed
Nature: Timid
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power Fire
Max Special attack and speed allow me to do damage and hit first. Hydro pump and volt switch are two STAB moves. Hidden power fire is for coverage, and hits pokemon like ferrothorn that would otherwise wall me. Trick is to cripple opposing walls. If I'm fearing a grass attack, I'll switch in to darmanitan, and then either u-turn out, or hit hard.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/ 4 Defense/ 252 Speed
Nature: Timid
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Jirachi can take a hit or two, but that's not why its on my team. The speed EVS prevent me from being statused, as they allow me to set up a sub while an opponent uses a status move, or leech seed. I can then set up with calm mind. Thunderbolt and Psyshock are my moves, while psyshock is to prevent me from being walled by blissey. 252 HP EV's allow me to set up 101 subs that won't be broken by a seismic toss by chansey or blisssey.
Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP/ 252 Attack/ 252 Speed
Nature: Adamant
- Ice shard
- Swords Dance
- Brick Break
- Night Slash
Weavile is very fast, and with even one swords dance, I have a pretty good chance of sweeping. Ice shard is to revenge kill dragons, and night slash is for psychic and ghost types that could give mienshao trouble. Brick break is for coverage, and to deal with tyranitars, ferrothorn, and other steel types.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/ 252 Special Attack/ 252 Speed
Nature: Timid
- Shadow Ball
- Hidden Power Ice
- Overheat
- Energy Ball
The Choice Scarf and Timid nature are there to boost chandelure's low speed. I can switch into fire attacks aimed at Jirchi or weavile, get a flash fire boost, and hit hard. Chandelure is a good revenge killer, and provides a useful immunity to fighting. I'm thinking of giving it psychic instead of shadow ball, as shadow ball hasnt been too useful for me.
Additional Comments: I'm thinking of replacing darmanitan, as I don't really need three choice scarfers on my team. I am also considering giving Weavile a choice band, as I rarely have a chance to set up swords dance.