I've just recently thought of a new team and it seems to have been working quite well despite one or two losses.
<Pictures from Arkeis>
Jolteon @ Choice Specs
Ability: Volt Absorb
4hp/252SpA/252Spe
Timid
-Thunderbolt
-Shadow Ball
-Pin Missle
-Hidden Power(Grass)
Jolteon makes an awesome anti-lead because of its great speed and above average special attack. Thunderbolt is its main STAB move and is used to deal with aerodactyl leads. Pin missle KOs Sashed Azelf while shadow ball deals with the rare Gengar leads. Hidden Power(Grass) 2HKO's leadperts. Thunderbolt can also deal massive damage to leadtrans, leadrachis and bronzong leads thats to choice specs. With the given evs and nature, it can outspeed almost any leads. It has problems with the occassional lead hippowdon as hidden power(grass) will usually 3HKO's which gives hippowdon enough time to set up rocks and slack off.
Swampert @ leftovers
Ability: Torrent
252hp/114Def/142Spd
Impish
-Surf
-Roar
-Rest
-Sleep Talk
As I said earlier, Jolteon has problems with Hippowdon which can be threatened by Swampert. Surf is its only attacking move, used to threathen pokemon that counter jolteon. Roar is used to delete any stat-boosting move such as ddance and such. Rest is its recovery move and sleep talk is used to hopefully get a surf or roar. The evs and impish nature lets it take a hit or two. It is also my both physical and special wall.
Scizor @ Choice Band
Ability: Technician
4hp/252Atk/252Spe
Adamant
-Bullet Punch
-Pursuit
-U-turn
-Superpower
The usual Choice Banded scizor set. He is the revenge killer in this team and with his ability, technician, he can easily take out or do some damage to most pokemon. U-turn is STAB and to scout. Superpower to take out snorlax and umbreon while pursuit is to take out ghost and psychic types. It also works well with swampert. It can take grass moves meant to take out swampert while swampert can take fire moves mean to take out scizor.
Tyranitar @ Life Orb
Ability: Sandstream
4hp/252Atk/252spe
Jolly
-Ddance
-Stone Edge
-Earthquake
-Taunt
This set is mean to break most walls. I'll taunt walls like skarm and bliss, forcing them to switch while I set up a dragon dance. Stone edge is its main attacking move as its STAB while earthquake is to take out steel types and at times more reliable than stone edge due to its 100 accuracy. Unfortunately, this set cannot hurt levitate bronzong as earthquake has no effect and stone edge is resisted.
Clefable @ Toxic Orb
Ability: Magic Guard
252hp/128Def/128Spd
Adamant
-Softboiled
-Facade
-Belly Drum
-Cosmic Power
This set is used to wall most pokes, set up a few cosmic powers and belly drum. Softboiled is to heal itself and facade, with belly drum and toxic, sweeps everything but ghosts types. It is also used to absorb status attacks. The strategy is to wipe out all ghost types and then bringing in clefable and setting up.
Infernape @ Life Orb
Ability: Blaze
4hp/252SpAtk/252Spe
Timid Nature
-Nasty Plot
-Vacuum Wave
-Fire Blast
-Grass Knot
Infernape is my special sweeper. i will bring it in on something that it can threathen and nasty plot on the switch. After one nasty plot, it can take out anything. The natures and evs allow it to outspeed anything and it is also my counter to bronzong and other steel pokemon.
Please rate this team. All comments are appreciated. Thanks in advance!
<Pictures from Arkeis>

Jolteon @ Choice Specs
Ability: Volt Absorb
4hp/252SpA/252Spe
Timid
-Thunderbolt
-Shadow Ball
-Pin Missle
-Hidden Power(Grass)
Jolteon makes an awesome anti-lead because of its great speed and above average special attack. Thunderbolt is its main STAB move and is used to deal with aerodactyl leads. Pin missle KOs Sashed Azelf while shadow ball deals with the rare Gengar leads. Hidden Power(Grass) 2HKO's leadperts. Thunderbolt can also deal massive damage to leadtrans, leadrachis and bronzong leads thats to choice specs. With the given evs and nature, it can outspeed almost any leads. It has problems with the occassional lead hippowdon as hidden power(grass) will usually 3HKO's which gives hippowdon enough time to set up rocks and slack off.

Swampert @ leftovers
Ability: Torrent
252hp/114Def/142Spd
Impish
-Surf
-Roar
-Rest
-Sleep Talk
As I said earlier, Jolteon has problems with Hippowdon which can be threatened by Swampert. Surf is its only attacking move, used to threathen pokemon that counter jolteon. Roar is used to delete any stat-boosting move such as ddance and such. Rest is its recovery move and sleep talk is used to hopefully get a surf or roar. The evs and impish nature lets it take a hit or two. It is also my both physical and special wall.

Scizor @ Choice Band
Ability: Technician
4hp/252Atk/252Spe
Adamant
-Bullet Punch
-Pursuit
-U-turn
-Superpower
The usual Choice Banded scizor set. He is the revenge killer in this team and with his ability, technician, he can easily take out or do some damage to most pokemon. U-turn is STAB and to scout. Superpower to take out snorlax and umbreon while pursuit is to take out ghost and psychic types. It also works well with swampert. It can take grass moves meant to take out swampert while swampert can take fire moves mean to take out scizor.

Tyranitar @ Life Orb
Ability: Sandstream
4hp/252Atk/252spe
Jolly
-Ddance
-Stone Edge
-Earthquake
-Taunt
This set is mean to break most walls. I'll taunt walls like skarm and bliss, forcing them to switch while I set up a dragon dance. Stone edge is its main attacking move as its STAB while earthquake is to take out steel types and at times more reliable than stone edge due to its 100 accuracy. Unfortunately, this set cannot hurt levitate bronzong as earthquake has no effect and stone edge is resisted.

Clefable @ Toxic Orb
Ability: Magic Guard
252hp/128Def/128Spd
Adamant
-Softboiled
-Facade
-Belly Drum
-Cosmic Power
This set is used to wall most pokes, set up a few cosmic powers and belly drum. Softboiled is to heal itself and facade, with belly drum and toxic, sweeps everything but ghosts types. It is also used to absorb status attacks. The strategy is to wipe out all ghost types and then bringing in clefable and setting up.

Infernape @ Life Orb
Ability: Blaze
4hp/252SpAtk/252Spe
Timid Nature
-Nasty Plot
-Vacuum Wave
-Fire Blast
-Grass Knot
Infernape is my special sweeper. i will bring it in on something that it can threathen and nasty plot on the switch. After one nasty plot, it can take out anything. The natures and evs allow it to outspeed anything and it is also my counter to bronzong and other steel pokemon.
Please rate this team. All comments are appreciated. Thanks in advance!