OK well this is maybe the Best Team i have to Offer here in Smogon, eventually i'll think of a Team more Devastating than this, but this is pretty good right now. I like this team, i had one piece of Advice for one of my pkmon so yeah, it works out a lot.
Dugtrio (M) @ Focus Sash Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Night Slash
- Sucker Punch
Team Synergy:
Water: Gyarados, Ferrothorn
Grass: Ferrothorn
Ice: Apparently Nothing :(
-Stone Edge is meant to take down many Flying and Ice types, due to Arena Trap, since there a couple of Ice Types that run Ice Shard, Stone Edge is First Move then i move on to my Priority move to counter back.
-Earthquake is Dustrio's Main STAB Move, allowing it take down Many Fire, Rock, and Poison Types that fall prey to the Unsuspecting Arena Trap Ability.
-Night Slash is Dugtrio's atk to take on Psychic Types at the least, so that wont always destroy the Fragile Mole so easily. And with a chance to Crit, it doesn't hurt much to run the Move.
-Sucker Punch is mainly used as a Priority to face off against other Pkmon that use Priority such as ExtremeSpeed and Bullet Punch, even Ice Shard (If that pkmon happens to be Frosslass). It helps me squeeze out of tight spots at times, other times it'll help me dent the pkmon at least for my Tanker OR Sweeper to take on.
All and all, Dugtrio is maybe the Best Lead i have so far, well maybe Lead/Sweeper.
(?) KittysayHi (Espeon) (M) @ Life Orb
Trait: Magic Bounce
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Morning Sun
- Shadow Ball
- Hidden Power [Fighting]/Focus Blast
Team Synergy:
Bug: Ferrothron, Gyarados, Dusclops
Dark: Umbreon
Ghost: Umbreon
-Psychic is Espeon's Main STAB Move, having a chance to Lower Sp.Def seems awesome to me and the STAB bonus adds up to either 120 or 135 i forgot whether the Base Power was 80 or 90.
-Shadow Ball is Espeon's Ghost Counter atk, and also to face off against its fellow Psychic Types.
-HP Fighting is used to face off against Dark Types, Steel Types, and Rock types. As for Focus Blast, i don't really trust it so much due to the Missing i've seen so much during my battles in PO.
-Morning Sun is used when things get rough AND when i predict a switch OR some type of Recover/Boosting Move. But even if i manage to pull it off, sometimes it backfires, which makes me question if i should Keep Espeon in this team, even though it has great Synergy.
Red-Dragoon (Gyarados) (M) @ Expert Belt
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Thrash
- Dragon Dance
Team Synergy:
Elec: Ferrothorn
Rock: Ferrothorn, Dugtrio (If i know it won't die in the Following Turn).
-Dragon Dance is it's Main Set Up move, After One D-Dance Gyarados has almost Complete control of the match and if 2 are set in, it's ALMOST a garented sweep to the opponent. Plus the Moxie boost really helps out in assisting the sweeping Process.
-Waterfall is Gyarados' Main STAB Move, giving 120 Base Power AFTER STAB Bonus, and also a chance to Flinch is a nice Bonus on top of the STAB.
-Earthquake is used against Elec types mainly that think they can Out-speed Gyarados here, after 1 D-Dance, it becomes faster than MAX Speed Jolteon which is something you want for a sweeper to take control of a match. It is also used against pkmon that are neutral to Earthquake and still possibly Provide a OHKO to them.
Thrash is something i'd use when i know something is going to Attempt to finish off my Gyarados OR that is Resistant to Earthquake AND Waterfall, such as Rotom-W. This allows me to take it down and surprise the opponent that it will NOT go down without a Major Fight.
Gyarados is basically my Main Sweeper in this team, and the synergy to switch into Ferrothorn for both weaknesses gives me a reliable back-up.
Night-Sky (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spite
- Curse
- Payback
- Moonlight
-Curse is used to start the Set up within the Match, once it is Set Up, it will be a Tough Cookie to take down.
-Moonlight is to be used after 1 or 2 curses and start the set up again from there, as it will help me stall for time and recovery.
-Payback is used as Umbreon's Main STAB move, with 75 Base Power after Stab, this move will pretty much double in power (i think) to 150 if i'm using it last, which is why Curse is within the set.
-Spite is Under-rated yes, but in a stall war, it can turn the tide to my favor as i can take down the opponents PP quickly and force them to think their decisions harder.
This would make my Umbreon a Huge Staller in my team, as i needed one badly to wear down the opponent before Moonlight Runs out and i eventually get KO'd, from either low PP OR Crits.
Hang-Man (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Gyro Ball
- Stealth Rock
- Gravity
-Curse is used once Again within the Set to Support my Ferrothorn's life, also it'll allow me to set up with another move.
-Gyro Ball works wonders with Ferrothorn as the slower i am, the stronger the move becomes, and stacked with Curse's Atk boosting, this STAB will deal a deant even in pkmon who resist this move.
-Stealth Rock is my Entry Hazard Set Up in this pkmon, as it can really dent Major late game Sweepers making my Opponent fear a possible revenge kill as soon as it comes out into the field.
-Gravity is actually a really wierd move to use on Ferrothorn, and is Mainly used on Gravity teams but why not use it here to cripple other pkmon that use Levitate and Flying type Attributes? It's worked out before in my earlier battles, why not now?
Ferrothorn is my Set Up pkmon in this team, although i am thinking of a different set, but i'm testing this so far and it helps out my team Big Time.
MaNiggaRed (Dusclops) (M) @ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Night Shade
- Skill Swap
This is basically a Rest-Talk set that i somewhat took EXCEPT for the Addition of Skill Swap, as this Allows me to take Crucial Abilities in a match up such as Chlorophyll-Saur, Dry Skin Toxi, Multiscale D-Nite.
-Rest and Sleep talk work Hand in Hand of course, so not much to Explain except that it messes up sometimes and gets rid of the new ability that i gained With Skill Swap xD. But when i'm in control of that match, it helps a lot, since i end up taking crucial abilities that they wont gain back unless they switch out.
-Skill Swap as i Explained Earlier is crucial to taking down a couple of Potential Threats to my Dusclops, take their Ability, and use it against them, it helps much of the time, but draws back due to Pressure being my Opponents Ability after Skill Swap.
-Night Shade is Dusclops ONLY reliable since all the other moves wont help too much in damage, as i can do 100 Flat Damage to all pkmon without trying.
Dusclops is basically one of most hurtful Tankers, i guess i've been trying to get my hands on a 2nd Tanker but i don't know who to take off for Espeon to be honest.
Dugtrio (M) @ Focus Sash Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Night Slash
- Sucker Punch
Team Synergy:
Water: Gyarados, Ferrothorn
Grass: Ferrothorn
Ice: Apparently Nothing :(
-Stone Edge is meant to take down many Flying and Ice types, due to Arena Trap, since there a couple of Ice Types that run Ice Shard, Stone Edge is First Move then i move on to my Priority move to counter back.
-Earthquake is Dustrio's Main STAB Move, allowing it take down Many Fire, Rock, and Poison Types that fall prey to the Unsuspecting Arena Trap Ability.
-Night Slash is Dugtrio's atk to take on Psychic Types at the least, so that wont always destroy the Fragile Mole so easily. And with a chance to Crit, it doesn't hurt much to run the Move.
-Sucker Punch is mainly used as a Priority to face off against other Pkmon that use Priority such as ExtremeSpeed and Bullet Punch, even Ice Shard (If that pkmon happens to be Frosslass). It helps me squeeze out of tight spots at times, other times it'll help me dent the pkmon at least for my Tanker OR Sweeper to take on.
All and all, Dugtrio is maybe the Best Lead i have so far, well maybe Lead/Sweeper.
(?) KittysayHi (Espeon) (M) @ Life Orb
Trait: Magic Bounce
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Morning Sun
- Shadow Ball
- Hidden Power [Fighting]/Focus Blast
Team Synergy:
Bug: Ferrothron, Gyarados, Dusclops
Dark: Umbreon
Ghost: Umbreon
-Psychic is Espeon's Main STAB Move, having a chance to Lower Sp.Def seems awesome to me and the STAB bonus adds up to either 120 or 135 i forgot whether the Base Power was 80 or 90.
-Shadow Ball is Espeon's Ghost Counter atk, and also to face off against its fellow Psychic Types.
-HP Fighting is used to face off against Dark Types, Steel Types, and Rock types. As for Focus Blast, i don't really trust it so much due to the Missing i've seen so much during my battles in PO.
-Morning Sun is used when things get rough AND when i predict a switch OR some type of Recover/Boosting Move. But even if i manage to pull it off, sometimes it backfires, which makes me question if i should Keep Espeon in this team, even though it has great Synergy.
Red-Dragoon (Gyarados) (M) @ Expert Belt
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Earthquake
- Thrash
- Dragon Dance
Team Synergy:
Elec: Ferrothorn
Rock: Ferrothorn, Dugtrio (If i know it won't die in the Following Turn).
-Dragon Dance is it's Main Set Up move, After One D-Dance Gyarados has almost Complete control of the match and if 2 are set in, it's ALMOST a garented sweep to the opponent. Plus the Moxie boost really helps out in assisting the sweeping Process.
-Waterfall is Gyarados' Main STAB Move, giving 120 Base Power AFTER STAB Bonus, and also a chance to Flinch is a nice Bonus on top of the STAB.
-Earthquake is used against Elec types mainly that think they can Out-speed Gyarados here, after 1 D-Dance, it becomes faster than MAX Speed Jolteon which is something you want for a sweeper to take control of a match. It is also used against pkmon that are neutral to Earthquake and still possibly Provide a OHKO to them.
Thrash is something i'd use when i know something is going to Attempt to finish off my Gyarados OR that is Resistant to Earthquake AND Waterfall, such as Rotom-W. This allows me to take it down and surprise the opponent that it will NOT go down without a Major Fight.
Gyarados is basically my Main Sweeper in this team, and the synergy to switch into Ferrothorn for both weaknesses gives me a reliable back-up.
Night-Sky (Umbreon) (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spite
- Curse
- Payback
- Moonlight
-Curse is used to start the Set up within the Match, once it is Set Up, it will be a Tough Cookie to take down.
-Moonlight is to be used after 1 or 2 curses and start the set up again from there, as it will help me stall for time and recovery.
-Payback is used as Umbreon's Main STAB move, with 75 Base Power after Stab, this move will pretty much double in power (i think) to 150 if i'm using it last, which is why Curse is within the set.
-Spite is Under-rated yes, but in a stall war, it can turn the tide to my favor as i can take down the opponents PP quickly and force them to think their decisions harder.
This would make my Umbreon a Huge Staller in my team, as i needed one badly to wear down the opponent before Moonlight Runs out and i eventually get KO'd, from either low PP OR Crits.
Hang-Man (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Curse
- Gyro Ball
- Stealth Rock
- Gravity
-Curse is used once Again within the Set to Support my Ferrothorn's life, also it'll allow me to set up with another move.
-Gyro Ball works wonders with Ferrothorn as the slower i am, the stronger the move becomes, and stacked with Curse's Atk boosting, this STAB will deal a deant even in pkmon who resist this move.
-Stealth Rock is my Entry Hazard Set Up in this pkmon, as it can really dent Major late game Sweepers making my Opponent fear a possible revenge kill as soon as it comes out into the field.
-Gravity is actually a really wierd move to use on Ferrothorn, and is Mainly used on Gravity teams but why not use it here to cripple other pkmon that use Levitate and Flying type Attributes? It's worked out before in my earlier battles, why not now?
Ferrothorn is my Set Up pkmon in this team, although i am thinking of a different set, but i'm testing this so far and it helps out my team Big Time.
MaNiggaRed (Dusclops) (M) @ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Night Shade
- Skill Swap
This is basically a Rest-Talk set that i somewhat took EXCEPT for the Addition of Skill Swap, as this Allows me to take Crucial Abilities in a match up such as Chlorophyll-Saur, Dry Skin Toxi, Multiscale D-Nite.
-Rest and Sleep talk work Hand in Hand of course, so not much to Explain except that it messes up sometimes and gets rid of the new ability that i gained With Skill Swap xD. But when i'm in control of that match, it helps a lot, since i end up taking crucial abilities that they wont gain back unless they switch out.
-Skill Swap as i Explained Earlier is crucial to taking down a couple of Potential Threats to my Dusclops, take their Ability, and use it against them, it helps much of the time, but draws back due to Pressure being my Opponents Ability after Skill Swap.
-Night Shade is Dusclops ONLY reliable since all the other moves wont help too much in damage, as i can do 100 Flat Damage to all pkmon without trying.
Dusclops is basically one of most hurtful Tankers, i guess i've been trying to get my hands on a 2nd Tanker but i don't know who to take off for Espeon to be honest.