All Tiers is the Best Tier ( OU RMT )

I cannot stand using a team of 6 OU Pokemon, its so boring... :|

I generally make UU teams or teams with a bunch of unused BLs, maybe 1 OU and some UUs. They ususally work and are very unexpected.

Many of my sets are my own creations as far as I've seen, so I am not claiming any of these sets but many were thought up on the spot.

Here we go!
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Electrode @ Life Orb
Ability: Static
EVs: 136 Atk/252 Spd/122 SAtk
Hasty nature (+Spd, -Def)
- Taunt
- Thunderbolt
- Explosion
- Light Screen

Excellent Anti-lead. I ate it up that Electrode, faster than Azelf, Gengar, and Aerodactyl. Taunts the Stealth Rock and sets up a Light Screen against a special Pokemon. He KOs Aero with a Thunderbolt. Can go out with a big boom, though thinking of switching it to a Hidden Power.
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Mamoswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 66 HP/252 Atk/192 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Earthquake
- Reflect
- Stealth Rock

Support Mamoswine is actually really tough. Stealth Rocks are always useful in the OU Metagame, in any actually. Reflect further bolsters my teams defences. Earthquake does massive damage and Ice Shard is a nice priority to go along with STAB.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 202 HP/184 Spd/124 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- U-turn
- Icy Wind
- Wish

I love Icy Wind. A lot of times a Garchomp will switch into this and get hit by Icy Wind, get slowed down and therefore KOed. Thunder goes well with Icy Wind and has that nice 60% Paralysis chance. Wish supports the team and U-Turn to scout and get outta there!
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Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 28 HP/252 Spd/228 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Ice Beam
- Surf
Can come in on one of its many resistances and set up a Sub. After that Agility and sweep. Torrent with Petaya just kills late game. Bulky and powerful, and set up to be fast, he is a very crucial part of my team.
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Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Psychic
- Thunderbolt
- Hidden Power [Fighting]

Another Pokemon no one knows what to expect from. Can take out any dragons with Ice Beam, Psychic for STAB, Thunderbolt helps with my teams (kinda) Gyarados problem. Hidden Power Fighting can KO Weavile, but can only 3HKO Tyranitar. Overall nets many KOs
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Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 124 HP/252 Def/132 SAtk
Bold nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Surf
- Recover

The bulkiest member of my team. Can sleep someone if I'm not unlucky. Surf and Ice Beam are the attacking options that take on many things Milotic has to counter. Recover lets him get back to tanking.



My team has Ice moves on 5 Pokes. That is not just because of the Garchomp/Salamence issue as much as its just an extremely useful attacking type. It could have some problems with a Gengar but I have lots of fast revenge killers. Tyranitar can wreck some havok on my team but generally he hasn't been a HUGE problem.

My team is quite fast, but also quite bulky. It relies a lot on resistances but everyone can take some hits.

Rate it! =)
 
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Electrode @ Life Orb
Ability: Static
EVs: 136 Atk/252 Spd/122 SAtk
Hasty nature (+Spd, -Def)
- Taunt
- Thunderbolt
- Explosion
- Light Screen

Excellent Anti-lead. I ate it up that Electrode, faster than Azelf, Gengar, and Aerodactyl. Taunts the Stealth Rock and sets up a Light Screen against a special Pokemon. He KOs Aero with a Thunderbolt. Can go out with a big boom, though thinking of switching it to a Hidden Power.



Electrode doesnt need that much speed anything that can out run him would have to out run it at 394 speed, so why not lower the speed and add some evs to att/sp.att/ or even HP?

electrode could do just fine w/ 400 speed so you have 64 evs to spread out wherever you want them.
 
Electrode doesnt need that much speed anything that can out run him would have to out run it at 394 speed, so why not lower the speed and add some evs to att/sp.att/ or even HP?

electrode could do just fine w/ 400 speed so you have 64 evs to spread out wherever you want them.

Yeah it isn't like there's a popular Bug/Fighting pokemon whose standard set runs choice scarf and reaches 403 speed...

It isn't like Electrode will survive much anyway. I actually really like this electrode lead; it taunts those dumb suicide SR pokes and you can play mind games with Explosion.
 
Yeah it isn't like there's a popular Bug/Fighting pokemon whose standard set runs choice scarf and reaches 403 speed...

It isn't like Electrode will survive much anyway. I actually really like this electrode lead; it taunts those dumb suicide SR pokes and you can play mind games with Explosion.


thats true, i forgot about "popular Bug/Fighting pokemon" so he could run 404 speed instead, my mistake, im not very good at giving advice myself, im learning.lol.
 
I cannot stand using a team of 6 OU Pokemon, its so boring... :|

I generally make UU teams or teams with a bunch of unused BLs, maybe 1 OU and some UUs. They ususally work and are very unexpected.

Many of my sets are my own creations as far as I've seen, so I am not claiming any of these sets but many were thought up on the spot.

Here we go!
dpmfb101.png

Electrode @ Life Orb
Ability: Static
EVs: 136 Atk/252 Spd/122 SAtk
Hasty nature (+Spd, -Def)
- Taunt
- Thunderbolt
- Explosion
- Light Screen

Excellent Anti-lead. I ate it up that Electrode, faster than Azelf, Gengar, and Aerodactyl. Taunts the Stealth Rock and sets up a Light Screen against a special Pokemon. He KOs Aero with a Thunderbolt. Can go out with a big boom, though thinking of switching it to a Hidden Power.

I really have always loved electrode leads. In UU, they always screwed me over so much >_< It's great to see some OU play, especially with the fad of taunting leads going around. I would keep Explosion personally, as hidden power wont net you much damage with that low Sp. Atk. And explosion can surprise unprepared pokes. It could also set up rain for jirachi's thunder to be more accurate.

dpmfb473.png

Mamoswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 66 HP/252 Atk/192 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Earthquake
- Reflect
- Stealth Rock

Support Mamoswine is actually really tough. Stealth Rocks are always useful in the OU Metagame, in any actually. Reflect further bolsters my teams defences. Earthquake does massive damage and Ice Shard is a nice priority to go along with STAB.

Cool, I never knew mamo could learn reflect. Although admittedly, being weak to fighting, brick break isnt good news for this...But who carries brick break? >_>

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 202 HP/184 Spd/124 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- U-turn
- Icy Wind
- Wish

I love Icy Wind. A lot of times a Garchomp will switch into this and get hit by Icy Wind, get slowed down and therefore KOed. Thunder goes well with Icy Wind and has that nice 60% Paralysis chance. Wish supports the team and U-Turn to scout and get outta there!

I love Icy Wind too, i used it on tentacruel to lure out chomps with yache, then outsped and OHKO'ed. Thunder would be better with rain dance support, which can be offered via Electrode.

dpmfb395.png

Empoleon (M) @ Petaya Berry
Ability: Torrent
EVs: 28 HP/252 Spd/228 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Ice Beam
- Surf
Can come in on one of its many resistances and set up a Sub. After that Agility and sweep. Torrent with Petaya just kills late game. Bulky and powerful, and set up to be fast, he is a very crucial part of my team.

Never a big fan of Empoleon, but this guy can late game sweep efficiently with great resistances, enough speed, and petaya berry+torrent. Watch out for bliss, however.

dpmfb481.png

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Psychic
- Thunderbolt
- Hidden Power [Fighting]

Another Pokemon no one knows what to expect from. Can take out any dragons with Ice Beam, Psychic for STAB, Thunderbolt helps with my teams (kinda) Gyarados problem. Hidden Power Fighting can KO Weavile, but can only 3HKO Tyranitar. Overall nets many KOs

Good, this thing is a nice revenge killer, and definetely catches people off guard. Although again, watch out for blissey.

dpmfb350.png

Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 124 HP/252 Def/132 SAtk
Bold nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Surf
- Recover

The bulkiest member of my team. Can sleep someone if I'm not unlucky. Surf and Ice Beam are the attacking options that take on many things Milotic has to counter. Recover lets him get back to tanking.

I've used a similar milotic myself once, though it was more sp. def oriented. Milotic is seldom used anymore since the physical/special split in D/P. :( But she can still do some good. Makes a nice status absorber too. Good stuff, I love milotic. :P Can partially solve your tyranitar problem, as well.


My team has Ice moves on 5 Pokes. That is not just because of the Garchomp/Salamence issue as much as its just an extremely useful attacking type. It could have some problems with a Gengar but I have lots of fast revenge killers. Tyranitar can wreck some havok on my team but generally he hasn't been a HUGE problem.

My team is quite fast, but also quite bulky. It relies a lot on resistances but everyone can take some hits.

Rate it! =)

I like this team a lot, tbh, as it uses some of my favorite pokes in interesting ways. Overall, you cover most threats pretty well, but what concerns me the most are blissey and tyranitar.

I suppose you can explode on bliss, with electrode, and EQ from mamo, but other than that, I'm not sure, seeing as your mostly special attack oriented.

Tyranitar can cause you problems, but thankfully your milotic is mostly physical based, so that should hold well.

Overall, I'd say 8.3/10 :D
 
Thank you for the rates everyone!

I had been using CB Kingler in Empoleons place but saw Empoleon being more useful. I agree with Blissey possibly walling a lot of my teams, but as of now she hasn't been a problem. I may consider switching Empoleon out for a physical attacker, but I love the Ice and Water resist, 'cause my team can possibly have problems from them.

I'm thinking a Hariyama, actually, kills Blissey, resists Fire and Ice and can run some priority. =D

Also, if I do fit in a Rain Dance somewhere, I was considering swiching U-Turn on Jirachi for a Water Pulse. I might test Rain Dance on Electrode, actually. My team could really benefit from in, in a not so direct way.

Overall, thank you for the rates so far.
 
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