
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Earthquake
- Stone Edge
Darmanitan is such a huge powerhouse in uu. I went for the choice band because a) maximized damage output, and b) bluff the scarf. U-turn is for scouting and momentum. It helps when the opponent has a crocune as darmanitan works in tandem with toxicroak. Flare Blitz is the strongest stab and will 2HKO even many defensive walls. Edgequake is for added coverage and if there is a bulky water i need to take out.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Knock Off
Toxicroak was up next as with the sheer amount of bulky waters around, this guy can take most of them on. Dry Skin allows him to completely wall standard mono-attacking crocune. SD is to allow him to wall break. Drain Punch is a powerful STAB as well as providing recovery to try and balance out the Life Orb. Sucker Punch is priority and bolsters his pitiful speed to allow him to kill scarf mons and such. Lastly I picked knock off over a poison type move as darmanitan can break through most faries anyways. I prefer the utility offered by knock off as I get a free knock off or sd after switching into cune.

Kyurem @ Choice Scarf
Ability: Pressure
EVs: 252 Atk / 92 SpA / 164 Spe
Hasty Nature
- Ice Beam
- Outrage
- Stone Edge
- Earth Power
I wanted a powerful scarfer that wasn't limited to one side of the attacking spectrum. The speed ev's are to outspeed 252 jolly aerodactyl which is otherwise a huge threat. Ice beam is its strongest STAB on the special side, and outrage on the physical. The mixed spread causes some guessing games with the opponent as they have to pick which wall they want to go into. I was unsure of what the standard kyurem runs for the last two moves so I picked two fillers that i thought went well with the overall team.

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- U-turn
- Defog
- Roost
- Earthquake
This is the standard smogon spread for defensive gligar. Previously ru, this beast has made its way up, and with good reason too. Able to take most physical attacks, and most neutral special attacks pretty well is a huge benefit to this thing. Earthquake is STAB and the most useful coverage it gets. Defog is for removing stealth rocks which half of my team is weak to. Roost increases longevity and makes it a viable wall. Lastly U-turn is for when i know my opponent is going to switch in order to prevent them from getting a free turn of setup.

Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Heal Bell
- Knock Off
- Thunder Wave
I was considering using suicide lead azelf for setting up rocks, but i wanted something that could take special hits as my gligar wasn't really sufficient. 248/252 careful allows this thing to take massive hits very well. Hydreigon is however a huge issue to this guy and the team in general. Rocks are rocks to provide pressure. Heal Bell is in case any of my sweepers get statused. However, if you guys can suggest a better move that would be great as I rarely find myself using it. Knock off is utility and to prevent me from becoming complete taunt bait. T-Wave is a little surprise to would be sweepers and can give me a chance to set up with other mons.

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Work Up
- Substitute
- Roost
Last, but certainly not least comes the mega and an absolute powerhouse. This monster is quickly proving itself to be one of the strongest in the tier. I had originally begun with the more standard spread of hurricane/heatwave, but I rarely found myself using heat wave and so i thought that the work up set would be better. It certainly is as i can completely tear through special walls as blissey doesn't like taking +2 hurricanes at all. I have seen sets with heal bell over substitute, but i prefer substitute as it allows me to scout.
Threat List (Incomplete):
Hydreigon - As mentioned earlier, I really don't have anything to take its combo of dark/dragon stabs
Feraligatr - Sheer Force gatr is just a huge threat in this meta. Both sets DD and SD are hard to deal with as I usually have to sack and then come in with kyurem to revenge kill.