Just some rambling because why not.

Sinistcha @ Heavy-Duty Boots / Colbur Berry
Ability: Fluffy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Shadow Ball
- Calm Mind
- Strength Sap
Sinistcha is like, really good at the moment I feel, and in my opinion surpasses even Earth Eater Gholdengo as a spinblocker, mostly by virtue of being able to freely run an ability without shitting its pants over Earthquake or Headlong Rush from Great Tusk. Even excluding the spinblocking aspect, I've found Sinistcha to be an extremely scary wincon, since as soon as you're either able to remove certain threats like Zapdos or SFLO variants of Deoxys-S or if you get enough Calm Mind boosts this can just win on the spot. You don't give a fuck about the normally scary guys like Zamazenta and Roaring Moon, and with how absolutely broken Strenght Sap is you can use virtually any physical attacker as setup fodder. If I'd known earlier I would have 100% voted this mon higher, definetly recommend using if you wanna try a spinblocker that isn't gholdengo (Using Sinistcha also means you get to use yet another one of Gholdengo's broken sets!!!)

Zamazenta @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Wild Charge / Quick Attack / whatever fucking physical move who cares
Zamazenta @ Expert Belt / Heavy-Duty Boots
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam / Wild Charge / Quick Attack / whatever fucking physical move who cares
This dog is like, still hella strong and in my opinion the #1 mon in the format, but I've been finding myself using Choiced sets less and less and to be honest, I think just going AoA makes it a lot more scary, as the whole "prediction" factor can simply be ignored which both lets you sometimes surprise your opponent by for example sniping their Moltres with a surprise Stone Edge after clicking Crunch, and while the damage drop-off can suck I think it's worth giving up over the Choice lock (And it's not like non-choiced hits weak, it's still super fucking strong).

Iron Moth @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Energy Ball
- Agility
AAAAHHH I love this set the more and more I use it. To be honest, Iron Moth was on my fraud radar for a very long time with the mediocre DesoLand sets, but AoA feels so strong, and especially when paired with Agility which once again, can just win on the spot. I know Boots sets exist with Hadron that run Dazzling Gleam > Sludge Wave, but personally I value the raw power of SFLO Fire Blast a lot, and Sludge Wave overall hits like a truck, even 2HKOing RegenVest Roaring Moon.
"But RegenVest Roaring Moon outspeeds you, and it's not like you're getting an agility up!" you might say. And to that I present you the new savior of AAA:

Great Tusk @ Rocky Helmet
Ability: Static
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- It's Great Tusk,
- you can literally
- run whatever moves
- Rapid Spin
Yep. Have you ever been annoyed at how many people just mindlessly click U-turn? Ever heard AAA being called a "U-turn" meta? Well here is the solution! (30% of the time atleast). What's great about Static is that there is not a single way for your opponent to know until it's too late, and most people will rarely question why you keep switching in Great Tusk on their Roaring Moon like c'mon, that's common sense to do. What this set can also let you do is run kind of "overload" teams, where you run a bunch of strong mons that are all coincidentally super prone to getting revenged by Roaring Moon. If they bring it? Keep switching in that Great Tusk until you get the proc and then win. If they don't bring it? Well, then you have a bunch of scary guys that can't be revenged as easily. And again, it even helps vs other U-turners! You just gotta be careful so you don't throw in your Great Tusk into an Expanding Force because you expected Azelf to click U-turn for the 7th time.
Big Stall™
Bit unrelated but I genuinly think stall isn't is as bad of a place as a lot of people claim, and this open alone I think I've seen more stall teams than all of 2024. People like to overexaggerate and say that AAA simply has too much to account for, but with how centralised the tier has slowly become I find this to be less and less true. I'll post the one stall team I've had pretty good success with (yes I lost with it in open but that's because I'm bad):
Is this perfect? Probably not, and I'm certain there are dozens of different ways to make it better / creating different stall teams. Overall I think it's about time people actually start considering stall just a wee little more, and I hope this at the very minimum can inspire someone to innovate stall further, even if you are a bit more reliant on good matchups so to say.
With all that said, I'm planning on retiring from council here. I will be forever grateful to AAA as a whole, as it was essentially the reason I got into smogon as a whole and I'll probably still tinker with it from time to time, but as it stands I've lost a lot of interest and motivation for the tier over the last couple months, and I don't see that coming back really soon. For reference,
here are all "real" teams I've built since around November, which is well, not a lot, and I don't find myself getting dragged into wanting to build or play much either, especially when comparing to other tiers currently. So, cya, I'll be around ofc but I will probably not dedicate as much to this tier.