Monotype Alolan Muk (Poison) [QC: 2/2] [GP:1/1]

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Pengairxan

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[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Protect
- Poison Jab/Rest

[Set comments]
Alolan Muk finds serves critical role on Poison teams thanks to its immense special bulk and Dark typing allowing it to come in and threaten out several Psychic- and Ghost-types like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. STAB Knock Off allows Poison teams to much more reliably outlast common foes such as Clodsire and Garganacl. Drain Punch provides Alolan Muk with a solid recovery tool and gives it coverage for common Dark and Steel threats such as Hydreigon, Chien-Pao, and Hisuian Goodra. Protect allows Alolan Muk to scout for coverage move and gain additional Black Sludge recovery. For its final slot, it has two major options that stand out; Poison Jab is a strong second STAB option with a 51% chance to Poison thanks to Poison Touch, allowing Alolan Muk to spread Poison more effectively, while Rest can remove status and allows it to deal with threats like Spectrier one-on-one. Ice Punch can also be useful in easing matchups like Flying and Electric by defeating threats such Iron Jugulis and Thundurus-T.

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance, and STAB Grass moves, as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, and Urshifu-R without much worry. Physically defensive Toxapex can handle threats such as Kleavor and Mimikyu thanks to Haze and Toxic. Both Galarian Slowking and Clodsire compliment Alolan Muk as fellow special walls, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, and Landorus-I while creating pressure with Future Sight while Alolan Muk helps deals with the Ghost- and Dark-types that would normally threaten it. Meanwhile, Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, and Sneasler while creating pressure by providing hazards which Alolan Muk helps take advantage of by removing Heavy-Duty Boots. Glimmora also appreciates Alolan Muk removing Heavy-Duty Boots, which makes its hazards much more threatening towards threats such as Amoonguss and Articuno, while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game and by putting Corrosion Toxic onto bulky threats such as Corviknight and Toxapex which will just absorb Alolan Muk's attacks otherwise. Corrosion Salazzle can also threaten Toxic onto the previously mentioned Alolan Muk checks along with being able to handle Steel-types like Kingambit and Heatran thanks to Substitute and Protect. Sneasler also breaks the aforementioned Steel-types using Close Combat and can bring in Alolan Muk against threats that eradicate Sneasler like Gholdengo thanks to U-turn.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:
[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD Sp. Def
Careful Nature
- Knock oOff
- Drain Punch
- Poison Jab / Rest
- Protect

Alolan Muk finds it serving a critical role on Poison teams thanks immense special bulk an Dark typing allowing it to come in and threaten out several Psychic and Ghost threats like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. This is (What is?) especially prevalent thanks to its access to a STAB Knock Off which is its biggest claim to fame and provides utility in every game it plays by removing items (why is it even useful though, especially when stacked with Poison). Drain Punch provides Alolan Muk a solid recovery tool and gives it something to wail (is this really a term in english?) against many of the tiers common Dark and Steel threats such as Hydreigon, Chien-Pao, Heatran (you'd rather not combat Heatran because burns hurty), and Hisuian Goodra . Protect provides scouting utility allows for some Black Sludge recovery. For its final slot thanks to Alolan Muk's movepool it has two major options that stand out, Poison Jab for a strong second STAB and 60% Poison chance thanks to Poison Touch (also probably the best move for Goltres) while Rest can remove annoying Statuses like Burn and restore all the users HP (allow it to continue walling? "restore all users HP sounds a bit more of dex info) in a pinch (also lets you be passive, but at least you aren't burnt and chipped down while still being able to wall). Ice Punch can also be useful in easing matchups like Flying, (Electric instead?) Ground and Dragon by nailing threats such as Thundurus-T, Sandy Shocks, and Dragalge.

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance and STAB Grass moves as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, Gastrodon, Urshifu-Rapid-Strike, and Quaquval (cut down to 3-4 examples) without much worry. Physically defensive Toxapex also serves as an incredible partner dealing with threats that terrify the other two such as Kleavor, Scizor and Azumaril (Bulldoze, pick someone else imo, you can even merge pex and amoon methinks) thanks to its combination of Haze, infestation and Recover. Both Galarian Slowking Galar-Slowking and Clodsire compliment Alolan Muk as fellow Special walls with both having their usages with Alolan Muk, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, and Landorus-I while Alolan Muk helps deals with the Ghosts and Darks that would normally threaten it (also has Fsight to force more progress too), meanwhile Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, Body Press Goodra-H, Aand Sneasler while creating pressure with by providing hazards which Alolan Muk helps to abuse by knocking off Heavy Duty Boots. Glimmora also appreciates Alolan Muk knocking off boots which makes it hazards much more threatening while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game (also corrosion Toxic helps lots since Muk cannot hope to kill ...Pex or Corv, for instance).
*Salazzle and Sneas might also be worth mentioning

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
TBD
Grammar checked by:
TBD
I'll stamp after reading your edits, thanks Pengairxan :blobnom:
 
[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Poison Jab / Rest
- Protect

[SET COMMENTS]
Alolan Muk finds it serving a critical role on Poison teams thanks immense special bulk an Dark typing allowing it to come in and threaten out several Psychic and Ghost threats like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. With Access to STAB Knock Off it provides utility in every game it plays by removing items which allows Poison teams to much more reliably outlast their foes. Drain Punch provides Alolan Muk a solid recovery tool and gives it something to use against many of the tiers common Dark and Steel threats such as Hydreigon, Chien-Pao, and Hisuian Goodra. Protect provides scouting utility and allows for some Black Sludge recovery. For its final slot thanks to Alolan Muk's movepool it has two major options that stand out, Poison Jab for a strong second STAB and 60% Poison chance thanks to Poison Touch which can allow it to shutdown (not really shut down, but more of inconvinience? It also makes swapping into muk doubly annoying because of the chance to poison you mentioned earlier) threats like Galarian Moltress while Rest can remove annoying Statuses like Burn and allows it to keep walling (spectrier? Ghosts?) despite being passive. Ice Punch can also be useful in easing matchups like Flying and Electric by slamming (punching? >:3c) threats such Iron Jugulius, Thundurus-T, and Sandy Shocks (please not the Ground-STAB D:).

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance and STAB Grass moves as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, and Urshifu-Rapid-Strike without much worry, (I think this is two sentences perhaps?) any other physical threat left like Kleavor or Mimikyu, physically defensive Toxapex can handle thanks to Infestation, Toxic, Haze and Recover. Both Galarian Slowking and Clodsire compliment Alolan Muk as fellow Special walls with both having their usages with Alolan Muk, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, Landorus-I and creates pressure with Future Sight while Alolan Muk helps deals with the Ghosts and Darks that would normally threaten it, meanwhile Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, and Sneasler while creating pressure by providing hazards which Alolan Muk helps to abuse by knocking off Heavy Duty Boots. Glimmora also appreciates Alolan Muk knocking off boots which makes its hazards much more threatening while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game and by putting Corrosion Toxic onto bulky threats such as Corviknight and Toxapex which will just absorb Alolan Muk's attacks otherwise. Corrosion Salazzle can also threaten Toxic (odd wording, but the thought is correct) onto the previously mentioned Alolan Muk checks along with being able to handle Steel-typess like Kingambit and Heatran thanks Substitute and Protect once Toxic has been landed, these Steels could also instead be powered through by a Sneasler using Close Combat and can chip bring in Alolan Muk into threats that eradicate it Sneasler like Flutter Mane and Espathra (maybe not her..) while it switches into Alolan Muk thanks to U-turn.
(overall this paragraph is great, its just weird wording, which is out of scope for me ;w;)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
TBD
Grammar checked by:
TBD
QC 1/2, thanks Pengairxan :blobnom:
 
Espathra (maybe not her..)
Espathra is handled by AMuk, since even at +2 Dazzling gleam won't be able to outpace Knock off in terms of damage.

yea but Espa isnt really that common and is already mentioned earlier, FM gets a pass because she's her. That being said the sentence is wonky so FM might not even fit, maybe Ghold + something be better instead (FM wont switch into Sneas after all)

Fair enough. I can probably think of some way to make that better.
 
Last edited:
[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Poison Jab/Rest
- Protect

[Set comments]
Alolan Muk finds itself serving a critical role on Poison teams thanks immense special bulk and its Dark typing allowing it to come in and threaten out several Psychic- and Ghost- types threats like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. With access to STAB Knock Off it provides utility in every game it plays by removing items which allows Poison teams to much more reliably outlast their common foes like?. Drain Punch provides Alolan Muk a solid recovery tool and gives it something to use against many of the tiers common Dark and Steel threats such as Hydreigon, Chien-Pao, and Hisuian Goodra. Protect provides scouting utility and allows for some Black Sludge recovery. For its final slot thanks to Alolan Muk's movepool it has two major options that stand out, Poison Jab for a strong second STAB and 60% Poison chance thanks to Poison Touch which makes switching into Alolan Muk difficult and will heavily inconvenience threats like Galarian Moltres while Rest can remove annoying statuses like Burn and allows it to keep walling deal with threats like Spectrier one-on-one despite being passive. Ice Punch can also be useful in easing matchups like Flying and Electric by punching defeating threats such Iron Jugulius and Thundurus-T.

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance, and STAB Grass moves as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, and Urshifu-Rapid-Strike without much worry. Any other physical threat left like Kleavor or Mimikyu, physically defensive Toxapex can handle thanks to a combination of Infestation, Toxic/Baneful Bunker, Haze and Recover. (the previous sentence reads weird, if you can rewrite it) Both Galarian Slowking and Clodsire compliment Alolan Muk as fellow Special walls with both having their usages with Alolan Muk, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, Landorus-I and creates pressure with Future Sight while Alolan Muk helps deals with the Ghosts and Darks that would normally threaten it. Meanwhile Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, and Sneasler while creating pressure by providing hazards which Alolan Muk helps to abuse by knocking off Heavy Duty Boots. Glimmora also appreciates Alolan Muk knocking off removing Heavy-Duty Boots boots (from?) which makes it hazards much more threatening while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game and by putting Corrosion Toxic onto bulky threats such as Corviknight and Toxapex which will just absorb Alolan Muk's attacks otherwise. Corrosion Salazzle can also threaten Toxic onto the previously mentioned Alolan Muk checks along with being able to handle Steel-type like Kingambit and Heatran thanks Substitute and Protect once Toxic has been landed, these Steel-types could also instead be powered through by a Sneasler using Close Combat and can bring in Alolan Muk against threats that eradicate Sneasler like Gholdengo thanks to U-turn.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
TBD
Most of this check was fixing GP stuff that is addressed in the grammar standards, please give those a look-see
content is good
QC: 2/2
 
AMGP check, take what you'd like to add remove comment

[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Poison Jab/Rest
- Protect

[Set comments]
Alolan Muk finds itself serving a critical role on Poison teams thanks to its immense special bulk and its Dark typing allowing it to come in and threaten out several Psychic and Ghost-types like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. With access to STAB Knock Off it provides utility by removing items which allows Poison teams to much more reliably outlast common foes such as Clodsire and Garganacl. Drain Punch provides Alolan Muk with a solid recovery tool and gives it something to use against many of the tier's common Dark- and Steel-type threats such as Hydreigon, Chien-Pao, and Hisuian Goodra. Protect allows Alolan Muk to scout for coverage provides scouting utility and allows for some Black Sludge recovery. For its final slot thanks to Alolan Muk's movepool it has two major options that stand out. (AC) Poison Jab is for a strong second STAB which has a and 60% Poison chance thanks to Poison Touch, allowing Alolan Muk to spread Poison more effectively, which makes switching into Alolan Muk difficult and will heavily inconvenience threats like Galarian Moltres while Rest can remove statuses and allows it to deal with threats like Spectrier one-on-one. Ice Punch can also be useful in easing matchups like Flying and Electric by defeating threats such Iron Jugulius and Thundurus-T.[/COLOR]

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance, (AC) and STAB Grass moves, (AC) as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, and Urshifu-R without much worry. Any other physical threat left such as Kleavor or Mimikyu, pPhysically defensive Toxapex can handle threats such as Kleavor or Mimikyu thanks to Haze and Toxic. Both Galarian Slowking and Clodsire compliment Alolan Muk as fellow Sspecial walls. with both having their usages with Alolan Muk, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, and Landorus-I while creating and creates pressure with Future Sight while Alolan Muk helps deals with the Ghosts and Darks that would normally threaten it. Meanwhile, (AC) Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, and Sneasler while creating pressure by providing hazards which Alolan Muk helps to abuse by knocking off Heavy Duty Boots. Glimmora also appreciates Alolan Muk removing Heavy-Duty Boots which makes its hazards much more threatening towards threats such as Amoonguss and Articuno, while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game and by putting Corrosion Toxic onto bulky threats such as Corviknight and Toxapex which will just absorb Alolan Muk's attacks otherwise. Additionally, Glimmora can put walls that can absorb Alolan Muk's attacks, such as Corviknight and Toxapex, on a timer with Corrosion and Toxic, letting Alolan Muk break through eventually. Corrosion Salazzle can also threaten Toxic onto the previously mentioned Alolan Muk checks, (AC) along with being able to handle Steel-types like Kingambit and Heatran thanks to Substitute and Protect. (AP) once Toxic has been landed, these Sneasler also breaks the aforementioned Steel-types could also instead be powered through by a Sneasler using Close Combat and can bring in Alolan Muk against threats that eradicate Sneasler like Gholdengo thanks to U-turn.
 
add remove conjecture
[SET]
Alolan Muk @ Black Sludge
Name: Special Sludge (Poison)
Ability: Poison Touch
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Drain Punch
- Poison Jab / Rest spaces around the slash
- Protect I would flip the order of Protect and Jab / Rest, since that's the order you talk about them in the analysis

[Set comments]
Alolan Muk finds itself serving serves a critical role on Poison teams thanks to its immense special bulk and its Dark typing allowing it to come in and threaten out several Psychic- add hyphen and Ghost-types like Flutter Mane, Basculegion-F, Espathra, and Galarian Slowking with ease. STAB Knock Off allows Poison teams to much more reliably outlast common foes such as Clodsire and Garganacl. Drain Punch provides Alolan Muk with a solid recovery tool and gives it something to use against many of the tiers common coverage for common Dark and Steel threats such as Hydreigon, Chien-Pao, and Hisuian Goodra. Protect allows Alolan Muk to scout for coverage moves and allows for some gain additional Black Sludge recovery. For its final slot, comma it has two major options that stand out,; comma to semi-colon Poison Jab is a strong second STAB and 60% Poison STAB option with a 51% chance to poison unless I misunderstand the ability, but isn't it two separate 30% chances? chance thanks to Poison Touch, allowing Alolan Muk to spread Poison more effectively, while Rest can remove statuses and allows it to deal with threats like Spectrier one-on-one. Ice Punch can also be useful in easing matchups like Flying and Electric by defeating threats such Iron Jugulis and Thundurus-T.

Physically defensive Amoonguss is an incredible partner for Alolan Muk thanks to its Ground neutrality, Water resistance, and STAB Grass moves, as it can handle the Ground and Water threats that would normally feast on Alolan Muk like Great Tusk, Garchomp, Quagsire, and Urshifu-R without much worry. Physically defensive Toxapex can handle threats such as Kleavor or and Mimikyu thanks to Haze and Toxic. Both Galarian Slowking and Clodsire compliment Alolan Muk as fellow special walls with both having their usages with Alolan Muk, as Assault Vest Galarian Slowking handles Enamorus, Iron Moth, Volcarona, and Landorus-I while creating pressure with Future Sight while Alolan Muk helps deals with the Ghosts and Darks Ghost- and Dark-types that would normally threaten it. Meanwhile, Unaware Clodsire deals with setup threats like Gholdengo, Volcarona, and Sneasler while creating pressure by providing hazards which Alolan Muk helps to abuse by knocking off Heavy Duty Boots take advantage of by removing Heavy-Duty Boots. Glimmora also appreciates Alolan Muk removing Heavy-Duty Boots, comma which makes its hazards much more threatening towards threats such as Amoonguss and Articuno, while Alolan Muk appreciates the hazard removal Glimmora brings thanks to Mortal Spin allowing it to come in safely over the course of a game and by putting Corrosion Toxic onto bulky threats such as Corviknight and Toxapex which will just absorb Alolan Muk's attacks otherwise. Corrosion Salazzle can also threaten Toxic onto the previously mentioned Alolan Muk, remove comma checks along with being able to handle Steel-types like Kingambit and Heatran thanks to Substitute and Protect. Sneasler also breaks the aforementioned Steel-types using Close Combat and can bring in Alolan Muk against threats that eradicate Sneasler like Gholdengo thanks to U-turn.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
GP 1/1!

cRqvJU2.gif


GP Team done
 
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