[OVERVIEW]
Unedited from current article.
[SET]
name: Weakness Policy
move 1: Endure
move 2: Acrobatics
move 3: Shadow Ball
move 4: Thunderbolt
item: Weakness Policy
ability: Unburden
nature: Mild
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
*Endure ensures that Drifblim survives a super effective attack.
*Acrobatics takes advantage of the activation of Weakness Policy in both ways, as it utilizes the 2 stage attack boost alongside it's doubled base power.
*Shadow Ball is a STAB move that hits hard coming off of Drifblim's best attacking stat after a 2x special attack boost
*Thunderbolt functions as a decently powerful coverage option to hit what ever Acrobatics and Shadow Ball can't, as well as a check to bulky water and flying types.
Set Details
========
Maximum Special Attack and Speed EV's with a Mild nature allow Drifblim to hit hard while still outpacing basically the entire meta after setting up. 4 Attack EV's with an unhindered attack stat allow for Acrobatics to net surprise KO's on Specially Defensive opponents such as Sableye and Jellicent. Drifblim's Ghost/Flying typing provides useful immunities to threatening priority moves such as Hitmonchan's Mach Punch or Zangoose's Quick Attack. Endure guarantees Drifblim will survive a super effective attack and will allow it to activate it's weakness policy. Once weakness policy has been activated, Drifblim gains a 2x boost in both attacking stats and activates it's unburden ability, doubling it's speed as well. Once set up, Acrobatics and Shadow Ball provide solid mixed attacking STAB options while Thunderbolt hits the plethora of Flying types and Water types that might otherwise wall Drifblim.
Usage Tips
========
Weakness Policy Drifblim should primarily be used as a late game sweeper or as a counter to opponents that have already set up. Drifblim will appreciate bulkier opponents or priority users to have been worn down or knocked out so that it can successfully sweep, as it will often be sitting at 1 HP after setting up. Drifblim's typing does give it a few common weaknesses, but this set cannot function properly unless Weakness Policy is activated. Switching Drifblim in on a fast sweeper or momentum user such as Dodrio, Primeape, or Manectric can often be a surefire way to activate Weakness Policy. Sucker Punch users such as Skuntank and Spiritomb and Prankster users such as Sableye will shut down sweeping prospects and must be dealt with before Drifblim comes out.
Team Options
========
Unedited from current article.
Checks and Counters
========
Unedited from current article.
Unedited from current article.
[SET]
name: Weakness Policy
move 1: Endure
move 2: Acrobatics
move 3: Shadow Ball
move 4: Thunderbolt
item: Weakness Policy
ability: Unburden
nature: Mild
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
*Endure ensures that Drifblim survives a super effective attack.
*Acrobatics takes advantage of the activation of Weakness Policy in both ways, as it utilizes the 2 stage attack boost alongside it's doubled base power.
*Shadow Ball is a STAB move that hits hard coming off of Drifblim's best attacking stat after a 2x special attack boost
*Thunderbolt functions as a decently powerful coverage option to hit what ever Acrobatics and Shadow Ball can't, as well as a check to bulky water and flying types.
Set Details
========
Maximum Special Attack and Speed EV's with a Mild nature allow Drifblim to hit hard while still outpacing basically the entire meta after setting up. 4 Attack EV's with an unhindered attack stat allow for Acrobatics to net surprise KO's on Specially Defensive opponents such as Sableye and Jellicent. Drifblim's Ghost/Flying typing provides useful immunities to threatening priority moves such as Hitmonchan's Mach Punch or Zangoose's Quick Attack. Endure guarantees Drifblim will survive a super effective attack and will allow it to activate it's weakness policy. Once weakness policy has been activated, Drifblim gains a 2x boost in both attacking stats and activates it's unburden ability, doubling it's speed as well. Once set up, Acrobatics and Shadow Ball provide solid mixed attacking STAB options while Thunderbolt hits the plethora of Flying types and Water types that might otherwise wall Drifblim.
Usage Tips
========
Weakness Policy Drifblim should primarily be used as a late game sweeper or as a counter to opponents that have already set up. Drifblim will appreciate bulkier opponents or priority users to have been worn down or knocked out so that it can successfully sweep, as it will often be sitting at 1 HP after setting up. Drifblim's typing does give it a few common weaknesses, but this set cannot function properly unless Weakness Policy is activated. Switching Drifblim in on a fast sweeper or momentum user such as Dodrio, Primeape, or Manectric can often be a surefire way to activate Weakness Policy. Sucker Punch users such as Skuntank and Spiritomb and Prankster users such as Sableye will shut down sweeping prospects and must be dealt with before Drifblim comes out.
Team Options
========
Unedited from current article.
Checks and Counters
========
Unedited from current article.