Pet Mod Alternatium - Post PMPL Rework

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!

:Raticate:
New Pokémon Name: Raticate
Stat Changes: 78 / 101 / 120 / 55 / 80 / 111 [BST: 545]
Typing Changes:

Ability Changes: Guts / Burn Heal* | Poison Point (HA)
Movepool Changes (If Any):
Gunk Shot, Toxic Spikes, Rapid Spin, Poison Jab, Thunder Punch, Fire Punch, Ice Punch, Taunt, Bulk Up
Knock Off, Swords Dance
What Separates it from Other Forms:
Raticate is a fastish Guts breaker that relies on its High BP STABs to bust open foes, while it has to contend with weak coverage to hit what resists it. If Guts breaking is not your forte, you can opt for Burn Heal, giving you passive healing while it utilizes its impressive utility options.
Burn Heal - Heals Pokémon for 1/8 of their maximum HP at the end of each turn. Ignores Burn damage and the halving of physical moves BP.
:raticate-alola:
New Pokémon Name: Raticate-Alola
Stat Changes: 85/81/110/40/110/77
Typing Changes:

Ability Changes: Gluttony, Simple, Thick Fat (HA)
Movepool Changes (If Any):
+Power Trip, Poltergeist, Shadow Sneak, Phantom Force
+Slack Off
What Separates it from Other Forms: Alolan Raticate becomes a threatening cleaner, masquerading Bisharp in its ways of SD Sucker Punch sweeping. With Power trip, it can pull off utilizing stockpile to the extreme.
:swsh/linoone:
New Types:

Base Stats: 75 / 115 / 75 / 140 / 95 / 100 [BST: 600]
Abilities: Beast Boost
New Moves: U-turn, Moonblast, Hyper Voice, Earth Power, Focus Blast, Vacuum Wave, -Belly Drum
Role Justification: Another mixed offensive pivot. I can see this one being a revenge killer, either with Banded Extreme Speeds, or a Special Scarf set. It could also run non-choiced Special sets thanks to its amazing coverage movepool, although its defenses and Speed tier aren't the best for that.
:linoone-galar:
New Pokémon Name: Linoone-Punk
Stat Changes: 73 / 70 / 81 / 85 / 71 / 150
Typing Changes: Normal / Dark
Ability Changes: Punk Rock
Movepool Changes (If Any): Snarl* (80 BP, same effect)
What Separates it from Other Forms: Fastest mon in the meta and has high powered stabs, but is limited through its low SpA.
Here are a few minor balance changes for some untouched C ranks

:Ninetales:
+Morning Sun, +Pain Split, +Toxic, +Will-O-Wisp, +Scald

I gave it back all of it's utility options that were removed and gave it Scald. Nothing major, but I hope this helps it out somewhat.

:rotom:
Eviolite Compatibility, SpA swapped with Spe

This Pokémon was lifted straight from another mod, it's only fair that it finally gets the one aspect of that mon we left behind. With the ability to hold Eviolite, it should be a much more formidable defensive threat, held in check due to its weak ess to Knock. Swapping around its speed and SpA just gives it a small but deserved bump in damage output, its speed tier was rather unnecessary anyway.

Anyway, now for the next slate, voted for by the community....

:Castform::Castform-Sunny: Slate 17: Whether the Weather :castform-rainy::castform-snowy:

:ss/Castform::ss/Castform-Sunny: :ss/castform-rainy::ss/castform-snowy:

Castform is dropping in a strange metagame, where weather is not exactly in an excellent state, but is by no means bad either. It will be your job to see exactly how one will make Castform and it's merry forms succeed in Alternatium!
 
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CASTFORM SLATE LET'S GO BOIIIISSSS
Castform Forms.jpg


Sharpshooter:
Each form of Castform will now get an ability called Sharpshooter. Sharpshooter is a custom ability that makes use of a normally useless move to create synergies, strategies, and predictions that are usually not possible normally. The effect of Sharpshooter uses the move "Lock-On" as it's basis; when a Pokemon switches-in they activate the Lock-On battle effect. Lock-On's description is:

"Until the end of the next turn, the target cannot avoid the user's moves, even if the target is in the middle of a two-turn move. The effect ends if either the user or the target leaves the field. Fails if this effect is active for the user."

Which means that this guarantees that the user's next few moves will not miss the target.

Basic Idea:
Just like the description of this ability suggests, the user only summons the Lock-On effect, which means after using the two moves Lock-On is no longer active until they switch-in again. This allows for some more leeway for attacking and grants a similar effect to No Guard but without the drawback and without the benefit of having it be active all the time. With Sharpshooter you can guarantee status spreading, run the risk of running normally high powered yet highly inaccurate moves, and force switches via the threat of OHKOing or the threat of using moves that would be dangerous counterplay for a given team. Basically, this ability not only guarantees that your chances of succeeding are left not to RNG as long as you play your cards right, but also gives opportunity chances for using normally risky plays to be pulled off in a much more safer environment. Sure, a 15% or even a 10% accuracy different doesn't seem that big, and you would be correct statically, but it's this margin for error that more often than not costs the difference between a lost game or a won game. It's consistency that is the name of the game for an ability like this, playing the cards in your favor, and having the foresight that you are guaranteed to pull off a somewhat risky play usually due to low accuracy is what makes it worth it.

Each Castform gets 3 abilities, one that is like a personal ability, an ability that they can consistently use and can benefit from regardless of the circumstances and regardless of teammates, kind of like their standard abilities. The 2nd ability they get is an ability relating to weather that allows them to play differently depending on what weather is present on the field, or in the case of base Castform, allows them to cancel out weather entirely. Solar Power boosts attacking potential by a very high amount, Water Absorb allows it to run against opposing Rain teams and tank their water type breakers, and Slush Rush fits on Hail teams that need a fast cleaner/sweeper and can run against opposing hail setters to get the jump on them. The last is Sharpshooter, as expected.

:bw/castform:
New Pokémon Name: Castform-Spiritform
Stat Changes: 80/120/80/100/70/100 (550)
Typing Changes:

Ability Changes: Technician, Cloud Nine, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Fake Out, +Mega Kick, +Poltergeist, +Rapid Spin, +Shadow Sneak
+Boomburst, +Shadow Ball, +Surf
+Wish
...
-Scald
...
What Separates it from Other Forms: Base Castform is meant to be a physical leaning mixed attacker that can use Rapid Spin and can act as a Spin blocker itself. It has 3 abilities it can choose from; Technician allows it to use Fake Out, Rapid Spin and Shadow Sneak with increased power and to give those moves more oomph (WIP ability I think). Cloud Nine is a very good utility option for when weather returns to being the dominant force in the meta after a slate or two from now. It's still useful for allowing it to remove the oomph of some of the top tier weather setters, like Primal Kyogre for instance. Lastly, Sharpshooter is the 3rd ability that gives Base Castform it's unique niche through perfect accuracy Mega Kicks and access to perfect accuracy coverage. To be completely honest, Base Castform doesn't benefit as much from this ability as it's other forms do, however it still synergizes well with the moves it has access to. Another thing to mention for this form is it's access to Wish. Cloud Nine can more often than not force switches in the face of weather setters, so I decided to give it a utility option to take advantage of that.

:bw/castform-sunny:
New Pokémon Name: Castform-Firestorm
Stat Changes: 88/60/70/120/115/97 (550)
Typing Changes:

Ability Changes: Mountaineer, Solar Power, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+U-turn
+Air Slash, +Mystical Fire, +Scorching Sands
+Calm Mind, +Morning Sun, +Roost, +Will-o-Wisp
...
-Blizzard, -Hydro Pump, -Scald, -Thunder
-Thunder Wave
What Separates it from Other Forms: Castform-Firestorm is meant to be both a special wall as well as a special wallbreaker with it's chunky 120 base SpA and it's respectable 88/115 bulk on the special side. It has some very nice moves to take advantage of in relation to this, Will-o-Wisp is always a good status option, Scorching Sands to hit Rock types, U-turn for pivoting, and Roost to recover health consistently. Fire/Flying is a surprisingly good defensive typing if you ignore it's crippling 4x weakness which means Mountaineer is a very good general option that allows it to stay healthy throughout a match without needing to worry about Rocks. Solar Power is it's weather related ability which turns it's already great 120 base special attacking stat to insane levels. The HP loss is negligible with reliable recovery. Lastly, Sharpshooter synergizes very well with this mon's kit; Fire Blast and Hurricane are two moves with lower accuracy that hit very hard. One thing to note is you can use Hurricane in the sun against opposing fire types since Sharpshooter bypasses weather penalties. Will-o-Wisp pairs very well with Sharpshooter; it may seem minor but considering even an accuracy of 85% is considered wonky, this aids Castform in being able to use Will-o-Wisp consistently and guaranteeing status spread without relying on RNG.

:bw/castform-rainy:
New Pokémon Name: Castform-Thunderstorm
Stat Changes: 75/80/70/100/110/115 (550)
Typing Changes:

Ability Changes: Levitate, Water Absorb, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Flip Turn
+Volt Switch
+Calm Mind, +Pain Split, +Trick
...
-Blizzard, -Fire Blast, -Hurricane
...
What Separates it from Other Forms: Think of a slightly less bulky but much faster and a much more versatile and consistent version of Rotom-Wash (vanilla). That is what Castform-Thunderstorm is. Because of it's unique traits with access to Levitate it acts as a solid pivot, like Rotom-Wash does in the current UU and OU meta, and to really bring it into this niche it now gets access to Flip Turn which, unlike Volt Switch, is not fearful of being switched into with type immune Pokemon. Thunderstorm even has access to Scald which is a very potent water move that is honestly universally useful for any set of this mon you would want to use. It has to 2 other abilities to take advantage of. Water Absorb is great against opposing water teams as it can soak up strong water attacks; primarily into the Kyogre forms as it walls them both while simultaneously threatening them in Rain, though Thunderstorm has to be aware of Primal Kyogre's secondary grass STAB moves. Sharpshooter synergizes well with Thunder and Hydro Pump while also giving Toxic more consistency. Choice Specs become a solid option for Thunderstorm, full accuracy alongside a high speed stat combine to become a potent offensive trick mon.

:bw/castform-snowy:
New Pokémon Name: Castform-Hailstorm
Stat Changes: 75/110/80/95/80/110 (550)
Typing Changes:

Ability Changes: Skill Link, Slush Rush, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Arm Thrust*, +Brick Break, +Bullet Seed, +Dynamic Punch, +High Horsepower, +Icicle Crash, +Icicle Spear, +Rock Blast, +Triple Axel
+Focus Blast
+Hone Claws, +Nasty Plot
...
-Fire Blast, -Hurricane, -Hydro Pump, -Scald, -Thunder
...
What Separates it from Other Forms: This version of Castform ended up being a physically oriented mixed attacker. I found out that Sharpshooter ended up synergizing well with a move like Triple Axel, so I capitalized on the idea by making Hailstorm a plausible mixed attacker that can take advantage of moves like Dynamic Punch while also simultaneously being able to use both Blizzard and Focus Blast. The main concern I had with this mon was the fact that it felt like it was way too similar to Rotom-Frost, but after some thought I realized that it wasn't as obvious as it may seem.

You see, the creation of Hailstorm was a bit of a turbulent process; I was planning on making mons that could capitalize the Lock-On effect ever since the beginning but I realized that the idea I had for Hailstorm seemed to really compete heavily with Rotom-Frost which was something I did not like. One of the reasons I opted for a more physical leaning set was for this very specific reason. However, Hailstorm and Frost play very differently. For one, Frost is a weather setter, that in it of itself is already an excellent trait and sets it apart from Hailstorm. Something else to note is that Frost's moveset is wildly different from Hailstorm. It may seem similar on first glance, but Hailstorm is meant to be a Setup Sweeper/Attacker, Frost has moves that gives it niches over Hailstorm; Freeze Dry as a surprise tech option to hit Water types and catch mons like Slowbro and Kyogre off guard, Aurora Veil alongside Snow Warning (which is probably always gonna be a niche it can do no matter what new mons are introduced), Nasty Plot for that insane Setup potential on the special side with it's excellent Special Attack, pivoting, reliable recovery, access to Aura Sphere, more status options, it can do a lot of different things that Hailstorm simply can't touch, which sets them apart. However, that doesn't mean Hailstorm is bad or outclassed either.

Skill Link alongside Icicle Spear and the now buffed Arm Thrust gives Hailstorm some insane wallbreaking potential, and Hone Claws is added to give these moves another layer of reliability in the face of their not-so-perfect accuracy while also giving a good Attack boost. Slush Rush allows it to advantage of Hail for sweeping potential, making use of moves like Brick Break, Icicle Crash, and High Horsepower, with Choice Band as an option. You can alternatively have it run a Choice Specs set with Slush Rush and take advantage of it's excellent special coverage, with Blizzard and Focus Blast. Lastly, Sharpshooter is the standard option, synergizing well with Triple Axel, Dynamic Punch, Blizzard, and Focus Blast, while also allowing Hailstorm to use Setup moves turn 1 and hit foes with powerful attacks on turn 2. It's also recommended to use Choice Band or Choice Specs with this ability to, again, make use of the perfect accuracy for powerful wallbreaking.
Exactly the same effect as vanilla except it has 25 BP now instead of 15 (like wth Gamefreak, why isn't 25 BP like every other multihit move).
 
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:Swsh/castform:
New Pokémon Name: Castform
Stat Changes: 95 / 105 / 85 / 75 / 115 / 95 [BST: 570]
Typing Changes:

Ability Changes: Simple | Weather Rush (HA)
Movepool Changes (If Any): + Flare Blitz, Flip Turn, Hyper Voice, Icicle Crash, Liquidation, Nasty Plot, Recover, Swords Dance, Triple Axel
What Separates it from Other Forms: Weather abuser that might be somewhat difficult to deal with due to bulk, coverage, and recovery this thing have. So I think this would be a good call for 2 weathers team.

:Swsh/castform-sunny:
New Pokémon Name: Castform-Shining-Sun
Stat Changes: 95 / 75 / 75 / 145 / 75 / 80 [BST: 545]
Typing Changes:

Ability Changes: Serene Grace | Pixilate (HA)
Movepool Changes (If Any): + Burning Jealousy, Dazzling Gleam, Moonblast, Moonlight, Overheat, Play Rough, Sacred Fire, Wring Out
What Separates it from Other Forms: Special Wallbreaker with a very, very high potential to break through anything with its raw power trade with an average bulk and speed tier.

:Swsh/castform-rainy:
New Pokémon Name: Castform-Dragons-Tear
Stat Changes: 95 / 145 / 105 / 75 / 105 / 20 [BST: 545]
Typing Changes:

Ability Changes: Contrary | Rain Dish (HA)
Movepool Changes (If Any): + Draco Meteor, Dragon Darts, Dragon Pulse, Liquidation, Outrage, Strength Sap, Swords Dance, Waterfall
What Separates it from Other Forms: Another thing that abuse around the concept of Contrary on the weaker side, but this time with more power, more annoying to deal with due to Strength Sap, and 4x weak to Freeze-Dry.

:Swsh/castform-snowy:
New Pokémon Name: Castform-Snowiest-Season
Stat Changes: 95 / 75 / 75 / 105 / 45 / 150 [BST: 545]
Typing Changes:

Ability Changes: Clear Body / Cursed Body | Freezing Air (HA)
Movepool Changes (If Any): + Acid Spray, Fire Lash, Freeze-Dry, Icicle Crash, Lunar Dance, Poltergeist, Shadow Bone, Sludge Bomb, Triple Axel
What Separates it from Other Forms: Setup Check with the gimmick of harshly drop defense with Fire Lash (or Shadow Bone), and severely drop special defense with Acid Spray, but will die from literally getting touched on special side.
Name: Weather Rush
Effects & Description: This Pokemon's secondary type changes depending on the weather. Its Speed is 1.5x under any weather.
Name: Freezing Air
Effects & Description: Opposing Pokemon's stat can't be raised, but lowering will be doubled.
 
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bringing some pretty interesting subs here today


New Pokémon Name: Castform
Stat Changes: 90 / 85 / 100 / 85 / 135 / 90
Typing Changes:

Ability Changes: Protean
Movepool Changes (If Any): +Agility, Recover, Roost, Moonlight, Synthesis, Spikes, Teleport, Will-O-Wisp, Earth Power
What Separates it from Other Forms: Castform is a unique utility pokemon with the ability Protean. Because it is constantly switching its type around, this can lead to some interesting defensive sets especially alongside its great coverage. It's great special bulk allows it to take hits from Primal-Kyogre, one of the most dominant threats in the tier and can bring coverage for it using Hurricane. It's recovery options beyond recover allow it to change its type further, Fairy from moonlight to resist fighting, or Grass from synthesis to resist Earthquake. Will-O-Wisp can burn Zacian-C while resisting both of its main stabs at the same time, and with Teleport it can pivot out of the battle using the same defensive typing it chose prior.


New Pokémon Name: Castform-Sunny
Stat Changes: 90 / 90 / 75 / 90 / 75 / 115
Typing Changes:

Ability Changes: Victory Star / Competitive / Tinted Lens (HA)
Movepool Changes (If Any): +Aura Sphere, Flare Blitz, Flying Press, Focus Blast, Vacuum Wave, U-Turn, Morning Sun, Mystical Fire, Mind Blown, Lava Plume, Will-O-Wisp, Trick, Overheat, Burn Up, Thunderbolt -All Water, Ice, Electric moves
What Separates it from Other Forms: Finally, a competitive user. This thing is a monster, it has a lot of neat options for sets and is very fast. It's typing is built to run specs as its not SE weak to rocks, and with Tinted Lens it takes reducing everything to ash to a whole 'nother level. Mind Blown is ridiculous with recovery, and becomes even more challenging to face when this thing has no switch-in to it. Flying Press is super interesting, as if the secondary typing of Flying leads it to a resist, it can become boosted by tinted lens. Luckily, its physical movepool is very tiny.


New Pokémon Name: Castform-Rainy
Stat Changes: 160 / 80 / 50 / 80 / 80 / 40
Typing Changes:

Ability Changes: Rain Dish / Hydration / Unaware (HA)
Movepool Changes (If Any): +Flip Turn, Haze, Seismic Toss, Sparkling Aria, Hypnosis, Bouncy Bubble, Calm Mind, Purify, Life Dew, -Energy Ball, Hurricane and All fire and electric moves.
What Separates it from Other Forms: With insanely high HP and pretty good bulk especially on the special side, with access to a great defensive typing and its amazing movepool for utility, this thing becomes a very good addition to the team acting as a setup-stopper. Purify is a really underrated move for pokemon who'd be too dangerous with reliable recovery, and as often as you might be putting pokemon to sleep, burning, or paralyzing them this is a good tool to have. Rest/CM sets are dangerous under rain, and shouldn't be underestimated.


New Pokémon Name: Castform-Snowy
Stat Changes: 70 / 60 / 140 / 100 / 80 / 75
Typing Changes:

Ability Changes: Stamina / Sand Stream / Sand Rush (HA)
Movepool Changes (If Any): +Calm Mind, Rapid Spin, Spikes, Freeze Dry, Body Press, Scorching Sands, Earth Power, Earthquake, Mud Shot, Mud Bomb, Sand Tomb, Sand Attack, Shore Up, Water Sport -All Fire and Electric type moves, Defog.
What Separates it from Other Forms: A mixture of dust and snow, dirt and snow, Castform-Snowy makes its debut in the form of a utility pokemon, with access to some pretty great abilities that help it out and some unique moves. I gave it sand stream not only as a strange method of gaining rock coverage through Weather Ball, but also to strengthen Shore up as it spams the combination of Freeze Dry and Scorching Sands. It can act as a spinner for sand teams, but does not provide the massive range of utility provided by Silvally-Rock and is much slower, while also lacking the ability to pivot from battle and does not gain a spdef boost from the sand.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:ss/castform:
New Pokémon Name: Catastroform
Stat Changes: 103/103/85/103/85/121 (600)
Typing Changes:

Ability Changes: Forecast*
Forecast: Upon Entry, resets any regular weather. Gets secondary typing matching weather.
Stone Edge, Earthquake
Meteor Beam, Terrain Pulse, Surf, Heat Wave, Weather Ball*
Weather Ball: If Catastroform, doubles in Power and changes typing when holding a Weather Rock.
What Separates it from Other Forms: Catastroform can be a useful Pokemon for weather reliant teams. First off, it will always have STAB on its Fire, Water, Ice or Rock moves with Weather Ball and Forecast and Forecast can even reset the weather and extent it with a Weather Rock. Speaking of which, the Weather Rocks give it either a constant Fire, Water, Ice or Rock coverage. Its speed is really good for the tier, since there is a huge gap between the 115 and 125 Spe Pokemon.
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
My favourite aspect of Castform is how it represents the different states of matter through a water droplet, so I leaned into that with the names while retaining its weather theme through its signature move and general gameplay.
Forecast
|
| - acc | 16pp
Calls a move depending on the current weather conditions; that move cannot miss.
Priority: 0 | Gen: 0 | Bypasses Protect | Targets user

Move Called:
Clear (Day) - Morning Sun
Clear (Night)* - Moonlight
Harsh Sun - Scorching Sands
Rain - Hurricane
Sandstorm - Chip Away (In reference to sand erosion)
Hail - Thunder (Hail is most-often created in thunderstorms)
Shadow Sky* - Shadow Storm
Fog* - Shadow Sneak (Forecast gains +1 Priority when used in Fog)
Strong Winds - Heat Wave (In reference to heat bursts)

* = Only relevant in-game, purely for flavor here.

I didn't want to just make this a better or worse Weather Ball, so the types of moves called are mostly different from what is associated with their weather. However, they fit flavour-wise, offer great coverage, and most importantly, make it very difficult for Primal setters to switch in on the non-Gas forms of Castform, as all three of them are hit super-effectively by the move Forecast calls against them (Hurricane into POgre, Scorching Sands into PDon, and Heat Wave into FanTom). This is excellent for the three weather-abusing Castform forms, as Primal setters are typically a death sentence for weather teams.

:ss/castform-snowy:
Name: Castform-Solid
Stats: 80 / 45 / 115 / 130 / 100 / 80 [BST: 550]
Type:

Ability: Slush Rush
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
This thing's role is pretty obvious, it's a Hail abuser that aims to Plot up and wipe through teams until Hail ends. This is aided by some great coverage, with Blizzard + Forecast (unmissable Thunder in Hail) making for a very strong BoltBeam combo and also making it difficult for Primal setters to come in and prematurely end Hail. Definitely the most weather-dedicated of my four subs but I think that's a good thing, Hail needs all the help it can get.

:ss/castform-rainy:
Name: Castform-Liquid
Stats: 130 / 45 / 80 / 115 / 80 / 100 [BST: 550]
Type:

Ability: Hydration
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
Manaphy 2.0. It's definitely the least weather-reliant of the three Castforms with weather-abusing abilities, but it still gets some good mileage out of a Manaphy-style Hydration Rest set with either Calm Mind or Nasty Plot, aided by perfect coverage in its remaining two moveslots with STAB and Freeze-Dry. Standard Plot + 3 attacks are great as well, Rain or no-Rain.

:ss/castform:
Name: Castform (Gas form)
Stats: 115 / 45 / 130 / 80 / 80 / 100 [BST: 550]
Type:

Ability: Cloud Nine
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
Whereas my other Castform subs all abuse weather in some way, this one is a defensive mon that excels when fighting against weather. Its typing isn't great but its insane physical bulk makes up for that, and Cloud Nine ensures that you're almost always getting 50% recovery out of Forecast, as well as taking less from self-setting weather abusers. Castform has some decent utility in the back, including Defog, TWave and pivoting. 80 SpA isn't shabby either, opening the door for it to scare weaker mons with its great coverage, or even bulky Calm Mind/Plot sets.

:ss/castform-sunny:
Name: Castform-Plasma
Stats: 80 / 45 / 80 / 100 / 115 / 130 [BST: 550]
Type:

Ability: Solar Power
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
This thing is insane when Solar Power's active, tearing through teams like any good Sun abuser should. Forecast is also great here, turning into a decently-strong Ground coverage move to hit pesky Fires and Rocks while also dealing with any Primal setter that dares to switch in. That said, this thing isn't locked to Sun at all, its excellent speed tier combined with Plot, U-Turn and Castform coverage gives it some pretty solid options no matter the weather.

Bonus Flavour: These all have the same movepool change, so if all four get in, their forms can be changed at the Weather Institute or similar buildings.
 
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:ss/castform:
haha funny analysis go brrrrr
New Pokémon Name: Castform-BW-Analysis
Stat Changes: 90 / 80 / 80 / 100 / 80 / 100 (BST: 530)
Typing Changes:

Ability Changes: Protean / Soundproof / Unaware
Movepool Changes (If Any): +Waterfall, +Scald, +Pyro Ball, +Lava Plume, +Wild Charge, +Volt Switch, +Icicle Crash, +Swords Dance, +Recover,
What Separates it from Other Forms:
Now we all know that Castform's checks and counters are Pokemon it can't hit super effectively, Pokemon with songs that reach Billboard Hot 100, Pokemon that know basic multiplication, being brewed into tea, and having its trainers brutally taunted and mocked. This Castform works its way around all of that. Protean is an amazing offensive tool, letting it hit everything with supereffective STAB off of its excellent coverage. Soundproof renders it immune to Taunt and those damn Billboard Hot 100 Songs. Scald makes Castform a deadly brew to drink, and Unaware renders it immune to thinking about multiplication tables, who needs math when you can just ignore it.
Castform has a boatload of things it can do. Protean combined with its insane coverage can be amazing. A Choice Specs/Scarf set can run Volt Switch plus your coverage of choice. A Choice Band set is a possibility thanks to Protean and Pyro Ball, but Specs/Scarf are probably better. Swords Dance sets are totally an option, letting it easily break through a lot of things with its previously stated insane coverage. The other useful ability, Unaware, is amazing for this Pokemon. Recover + Scald + Volt Switch is an annoying combo to play against, and Castforms bulk is enough to let it stand up to the setup sweepers it needs to handle.
Protean plus a wide array of coverage lets Castform hit a huge amount of threats super effectively. Anything that it can hit super effectively, it usually has a good chance of beating. Its reliance on Protean boosting its mediocre power renders it able to not do much to Special walls like running Silvally-Fairy and Slowking-Galar. Anything that doesn't get hit super effectively by Castform's coverage can KO Castform back easily(Kyogre-Primal is very scary here). It's susceptible to getting revenge killed by Scarfers like Landorus-Bengal, Darmanitan, Darmanitan-Galar, Kyogre, and any Pokemon that outspeed it naturally, assuming Castform isn't Scarfed. Unaware sets have a splendid matchup against most of the meta's setup sweepers, such as Slowking, Slowking-Galar, Slowbro, Rotom-Mow, Soul Heart Deoxys-Tank, etc. It's most likely to run specially defensive sets with Lava Plume for the burn chance, but its mediocre bulk outside of unaware renders it incredibly scared of wallbreakers, notably Manustorm, Kyogre-Primal, and Aegiblade wreck it.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Review time

:bw/castform:
New Pokémon Name: Castform-Spiritform
Stat Changes: 80/120/80/100/70/100 (550)
Typing Changes:

Ability Changes: Technician, Cloud Nine, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Fake Out, +Mega Kick, +Poltergeist, +Rapid Spin, +Shadow Sneak
+Air Slash, +Boomburst, +Shadow Ball, +Surf
+Nasty Plot, +Wish
...
-Scald
...
What Separates it from Other Forms: Base Castform is meant to be a physical leaning mixed attacker that can use Rapid Spin and can act as a Spin blocker itself. It has 3 abilities it can choose from; Technician allows it to use Fake Out, Rapid Spin and Shadow Sneak with increased power and to give those moves more oomph (WIP ability I think). Cloud Nine is a very good utility option for when weather returns to being the dominant force in the meta after a slate or two from now. It's still useful for allowing it to remove the oomph of some of the top tier weather setters, like Primal Kyogre for instance. Lastly, Sharpshooter is the 3rd ability that gives Base Castform it's unique niche through perfect accuracy Mega Kicks and access to perfect accuracy coverage. To be completely honest, Base Castform doesn't benefit as much from this ability as it's other forms do, however it still synergizes well with the moves it has access to. Another thing to mention for this form is it's access to Wish. Cloud Nine can more often than not force switches in the face of weather setters, so I decided to give it a utility option to take advantage of that.
I think you gotta choose between keeping Boomburst and keeping Nasty Plot on this mon, both seems annoying to deal with.

:Swsh/castform-sunny:
New Pokémon Name: Castform-Shining-Sun
Stat Changes: 95 / 75 / 75 / 145 / 75 / 80 [BST: 545]
Typing Changes:

Ability Changes: Serene Grace | Solar Power (HA)
Movepool Changes (If Any): + Burning Jealousy, Dazzling Gleam, Moonblast, Moonlight, Overheat, Play Rough, Sacred Fire, Tail Glow
What Separates it from Other Forms: Special Wallbreaker with a very, very high potential to break through anything with just Solar Power or one Tail Glow trade with an average bulk and speed tier.
Pokemon is ridiculous. It has zero switchins while the sun is up. Like nothing in our current metagame can avoid a 2HKO from this if the Sun is up via STABs alone. That leaves Silvally-Rock, Kyogre and its Primal as the only realistic switchins and two of these Pokémon like reliable recovery, so Moonblast still heavily wears it down. None of this takes into consideration Tail Glow btw. Please heavily nerf this Pokémon.

bringing some pretty interesting subs here today



New Pokémon Name: Castform-Rainy
Stat Changes: 160 / 80 / 80 / 80 / 50 / 40
Typing Changes:

Ability Changes: Rain Dish / Hydration / Unaware (HA)
Movepool Changes (If Any): +Flip Turn, Haze, Seismic Toss, Sparkling Aria, Hypnosis, Bouncy Bubble, Calm Mind, Purify, Life Dew, -Energy Ball, Hurricane and All fire and electric moves.
What Separates it from Other Forms: With insanely high HP and pretty good bulk especially on the physical side, with access to a great defensive typing and its amazing movepool for utility, this thing becomes a very good addition to the team acting as a setup-stopper. Purify is a really underrated move for pokemon who'd be too dangerous with reliable recovery, and as often as you might be putting pokemon to sleep, burning, or paralyzing them this is a good tool to have. Rest/CM sets are dangerous under rain, and shouldn't be underestimated.
All of our Bulky waters are physically defensive, so I doubt how well this particular Pokemon would function. I'd go specially defensive as none of the Waters have explored that niche.

:ss/castform:
Name: Castform (Gas form)
Stats: 115 / 45 / 80 / 80 / 130 / 100 [BST: 550]
Type:

Ability: Cloud Nine
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
Whereas my other Castform subs all abuse weather in some way, this one is a defensive mon that excels when fighting against weather. Its typing isn't great but its insane special bulk makes up for that, and Cloud Nine ensures that you're almost always getting 50% recovery out of Forecast, as well as punishing certain self-setting weather abusers like POgre. Castform has some decent utility in the back, including Defog, TWave and pivoting. 80 SpA isn't shabby either, opening the door for it to scare mons with its great coverage, or even bulky Calm Mind/Plot sets.

Bonus Flavour: These all have the same movepool change, so if all four get in, their forms can be changed at the Weather Institute or similar buildings.
Basically the inverse of what I said about our bulky Water sub above, we have a dedicated specially defensive pure Flying type, so it would be more interesting to go physdef (80 SpA is also most likely not enough to break HP invested POgre anyway).


A 48 Hour Warning for everyone to get their subs in order / drop new ones is now under way! GL
 
:ss/castform:
Name: Castform
Stats: 100 / 70 / 100 / 130 / 100 / 100 [BST: 600]
Type:

Ability: Slush Rush / Swift Swim | Chlorophyll (HA)
Movepool Changes: +Weather Absorb
Weather Absorb - Changes type based on the weather. The weather ends, but Castform now gains the effects of whatever weather it absorbed until it switches out.
Reasoning: A universal weather abuser with a strange gimmick. Changing type and gaining a STAB boost would not typically be worth running a move for. However, if you can use it to extend the effects of weather while gaining the small boost, you can turn Castform into a weather abuser who can sweep in situations where other weather abusers would fail. The fact that it has no STAB moves worth running, but also has really good stats, helps pidgeonhole it into this niche while allowing it to succeed.

:ss/castform-snowy:
Name: Castform-Snowy
Stats: 80 / 65 / 80 / 145 / 100 / 80 [BST: 550]
Type:

Ability: Slush Rush | Levitate (HA)
Movepool Changes: +Will-o-Wisp, Calm Mind, Strength Sap, Freeze Dry, Focus Blast, -Flamethrower, Fire Blast, Heat Wave, Solar Beam, Hurricane,
Reasoning: Hail abuser with an immunity to one of Ninetales-Alola's 4x weaknesses. Ghost type also helps it break past Aegishield. I don't see it being too useful outside of Hail, but if you want to try you can gain another immunity with Levitate.

:ss/castform-sunny:
Name: Castform-Sunny
Stats: 75 / 65 / 55 / 135 / 85 / 120 [BST: 545]
Type:

Ability: Chlorophyll | Prism Armor (HA)
Movepool Changes: +Calm Mind, Will-o-Wisp, Morning Sun, Scorching Sands, Aeroblast, -Ice Beam, Blizzard, Surf, Hydro Pump,
Reasoning: Glass Cannon Sun abuser. It pairs more naturally with Groudon due to type synergy and the fact that Groudon can run Heat Rock. However, it could be an absolute menace with Choice items provided you can keep Stealth Rock away, which is something that Genesect-Molten can help with. There's potential for it to be used outside of a Sun team because it's very fast and powerful, but I think the low defenses and need to run Heavy-Duty Boots would make it a little awkward.

:ss/castform-rainy:
Name: Castform-Rainy
Stats: 85 / 65 / 85 / 115 / 85 / 115 [BST: 550]
Type:

Ability: Swift Swim | Water Absorb (HA)
Movepool Changes: +Nasty Plot, Roost, Flip Turn, -Flamethrower, Fire Blast, Heat Wave, Solar Beam, Thunderbolt
Reasoning: Powerful Swift Swim Water type to abuse rain with. This one can use Nasty Plot and maintain a pretty decent speed tier even if its weather is interrupted.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Doing Early votes because I don't think anyone else is subbing.

:Castform:
:bw/castform:
New Pokémon Name: Castform-Spiritform
Stat Changes: 80/120/80/100/70/100 (550)
Typing Changes:

Ability Changes: Technician, Cloud Nine, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Fake Out, +Mega Kick, +Poltergeist, +Rapid Spin, +Shadow Sneak
+Boomburst, +Shadow Ball, +Surf
+Wish
...
-Scald
...
What Separates it from Other Forms: Base Castform is meant to be a physical leaning mixed attacker that can use Rapid Spin and can act as a Spin blocker itself. It has 3 abilities it can choose from; Technician allows it to use Fake Out, Rapid Spin and Shadow Sneak with increased power and to give those moves more oomph (WIP ability I think). Cloud Nine is a very good utility option for when weather returns to being the dominant force in the meta after a slate or two from now. It's still useful for allowing it to remove the oomph of some of the top tier weather setters, like Primal Kyogre for instance. Lastly, Sharpshooter is the 3rd ability that gives Base Castform it's unique niche through perfect accuracy Mega Kicks and access to perfect accuracy coverage. To be completely honest, Base Castform doesn't benefit as much from this ability as it's other forms do, however it still synergizes well with the moves it has access to. Another thing to mention for this form is it's access to Wish. Cloud Nine can more often than not force switches in the face of weather setters, so I decided to give it a utility option to take advantage of that.
:Swsh/castform:
New Pokémon Name: Castform
Stat Changes: 95 / 105 / 85 / 75 / 115 / 95 [BST: 570]
Typing Changes:

Ability Changes: Simple | Weather Rush (HA)
Movepool Changes (If Any): + Flare Blitz, Flip Turn, Hyper Voice, Icicle Crash, Liquidation, Nasty Plot, Recover, Swords Dance, Triple Axel
What Separates it from Other Forms: Weather abuser that might be somewhat difficult to deal with due to bulk, coverage, and recovery this thing have. So I think this would be a good call for 2 weathers team.
bringing some pretty interesting subs here today


New Pokémon Name: Castform
Stat Changes: 90 / 85 / 100 / 85 / 135 / 90
Typing Changes:

Ability Changes: Protean
Movepool Changes (If Any): +Agility, Recover, Roost, Moonlight, Synthesis, Spikes, Teleport, Will-O-Wisp, Earth Power
What Separates it from Other Forms: Castform is a unique utility pokemon with the ability Protean. Because it is constantly switching its type around, this can lead to some interesting defensive sets especially alongside its great coverage. It's great special bulk allows it to take hits from Primal-Kyogre, one of the most dominant threats in the tier and can bring coverage for it using Hurricane. It's recovery options beyond recover allow it to change its type further, Fairy from moonlight to resist fighting, or Grass from synthesis to resist Earthquake. Will-O-Wisp can burn Zacian-C while resisting both of its main stabs at the same time, and with Teleport it can pivot out of the battle using the same defensive typing it chose prior.
:ss/castform:
New Pokémon Name: Catastroform
Stat Changes: 103/103/85/103/85/121 (600)
Typing Changes:

Ability Changes: Forecast*
Forecast: Upon Entry, resets any regular weather. Gets secondary typing matching weather.
Stone Edge, Earthquake
Meteor Beam, Terrain Pulse, Surf, Heat Wave, Weather Ball*
Weather Ball: If Catastroform, doubles in Power and changes typing when holding a Weather Rock.
What Separates it from Other Forms: Catastroform can be a useful Pokemon for weather reliant teams. First off, it will always have STAB on its Fire, Water, Ice or Rock moves with Weather Ball and Forecast and Forecast can even reset the weather and extent it with a Weather Rock. Speaking of which, the Weather Rocks give it either a constant Fire, Water, Ice or Rock coverage. Its speed is really good for the tier, since there is a huge gap between the 115 and 125 Spe Pokemon.
Forecast
|
| - acc | 16pp
Calls a move depending on the current weather conditions; that move cannot miss.
Priority: 0 | Gen: 0 | Bypasses Protect | Targets user

Move Called:
Clear (Day) - Morning Sun
Clear (Night)* - Moonlight
Harsh Sun - Scorching Sands
Rain - Hurricane
Sandstorm - Chip Away (In reference to sand erosion)
Hail - Thunder (Hail is most-often created in thunderstorms)
Shadow Sky* - Shadow Storm
Fog* - Shadow Sneak (Forecast gains +1 Priority when used in Fog)
Strong Winds - Heat Wave (In reference to heat bursts)

* = Only relevant in-game, purely for flavor here.

I didn't want to just make this a better or worse Weather Ball, so the types of moves called are mostly different from what is associated with their weather. However, they fit flavour-wise, offer great coverage, and most importantly, make it very difficult for Primal setters to switch in on the non-Gas forms of Castform, as all three of them are hit super-effectively by the move Forecast calls against them (Hurricane into POgre, Scorching Sands into PDon, and Heat Wave into FanTom). This is excellent for the three weather-abusing Castform forms, as Primal setters are typically a death sentence for weather teams.

:ss/castform:
Name: Castform (Gas form)
Stats: 115 / 45 / 130 / 80 / 80 / 100 [BST: 550]
Type:

Ability: Cloud Nine
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
Whereas my other Castform subs all abuse weather in some way, this one is a defensive mon that excels when fighting against weather. Its typing isn't great but its insane physical bulk makes up for that, and Cloud Nine ensures that you're almost always getting 50% recovery out of Forecast, as well as taking less from self-setting weather abusers. Castform has some decent utility in the back, including Defog, TWave and pivoting. 80 SpA isn't shabby either, opening the door for it to scare weaker mons with its great coverage, or even bulky Calm Mind/Plot sets.
Note, please change the name.
:ss/castform:
haha funny analysis go brrrrr
New Pokémon Name: Castform-BW-Analysis
Stat Changes: 90 / 80 / 80 / 100 / 80 / 100 (BST: 530)
Typing Changes:

Ability Changes: Protean / Soundproof / Unaware
Movepool Changes (If Any): +Waterfall, +Scald, +Pyro Ball, +Lava Plume, +Wild Charge, +Volt Switch, +Icicle Crash, +Swords Dance, +Recover,
What Separates it from Other Forms:
Now we all know that Castform's checks and counters are Pokemon it can't hit super effectively, Pokemon with songs that reach Billboard Hot 100, Pokemon that know basic multiplication, being brewed into tea, and having its trainers brutally taunted and mocked. This Castform works its way around all of that. Protean is an amazing offensive tool, letting it hit everything with supereffective STAB off of its excellent coverage. Soundproof renders it immune to Taunt and those damn Billboard Hot 100 Songs. Scald makes Castform a deadly brew to drink, and Unaware renders it immune to thinking about multiplication tables, who needs math when you can just ignore it.
Castform has a boatload of things it can do. Protean combined with its insane coverage can be amazing. A Choice Specs/Scarf set can run Volt Switch plus your coverage of choice. A Choice Band set is a possibility thanks to Protean and Pyro Ball, but Specs/Scarf are probably better. Swords Dance sets are totally an option, letting it easily break through a lot of things with its previously stated insane coverage. The other useful ability, Unaware, is amazing for this Pokemon. Recover + Scald + Volt Switch is an annoying combo to play against, and Castforms bulk is enough to let it stand up to the setup sweepers it needs to handle.
Protean plus a wide array of coverage lets Castform hit a huge amount of threats super effectively. Anything that it can hit super effectively, it usually has a good chance of beating. Its reliance on Protean boosting its mediocre power renders it able to not do much to Special walls like running Silvally-Fairy and Slowking-Galar. Anything that doesn't get hit super effectively by Castform's coverage can KO Castform back easily(Kyogre-Primal is very scary here). It's susceptible to getting revenge killed by Scarfers like Landorus-Bengal, Darmanitan, Darmanitan-Galar, Kyogre, and any Pokemon that outspeed it naturally, assuming Castform isn't Scarfed. Unaware sets have a splendid matchup against most of the meta's setup sweepers, such as Slowking, Slowking-Galar, Slowbro, Rotom-Mow, Soul Heart Deoxys-Tank, etc. It's most likely to run specially defensive sets with Lava Plume for the burn chance, but its mediocre bulk outside of unaware renders it incredibly scared of wallbreakers, notably Manustorm, Kyogre-Primal, and Aegiblade wreck it.
:ss/castform:
Name: Castform
Stats: 100 / 70 / 100 / 130 / 100 / 100 [BST: 600]
Type:

Ability: Slush Rush / Swift Swim | Chlorophyll (HA)
Movepool Changes: +Weather Absorb
Weather Absorb - Changes type based on the weather. The weather ends, but Castform now gains the effects of whatever weather it absorbed until it switches out.
Reasoning: A universal weather abuser with a strange gimmick. Changing type and gaining a STAB boost would not typically be worth running a move for. However, if you can use it to extend the effects of weather while gaining the small boost, you can turn Castform into a weather abuser who can sweep in situations where other weather abusers would fail. The fact that it has no STAB moves worth running, but also has really good stats, helps pidgeonhole it into this niche while allowing it to succeed.


:Castform-Sunny:
:bw/castform-sunny:
New Pokémon Name: Castform-Firestorm
Stat Changes: 88/60/70/120/115/97 (550)
Typing Changes:

Ability Changes: Mountaineer, Solar Power, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+U-turn
+Air Slash, +Mystical Fire, +Scorching Sands
+Calm Mind, +Morning Sun, +Roost, +Will-o-Wisp
...
-Blizzard, -Hydro Pump, -Scald, -Thunder
-Thunder Wave
What Separates it from Other Forms: Castform-Firestorm is meant to be both a special wall as well as a special wallbreaker with it's chunky 120 base SpA and it's respectable 88/115 bulk on the special side. It has some very nice moves to take advantage of in relation to this, Will-o-Wisp is always a good status option, Scorching Sands to hit Rock types, U-turn for pivoting, and Roost to recover health consistently. Fire/Flying is a surprisingly good defensive typing if you ignore it's crippling 4x weakness which means Mountaineer is a very good general option that allows it to stay healthy throughout a match without needing to worry about Rocks. Solar Power is it's weather related ability which turns it's already great 120 base special attacking stat to insane levels. The HP loss is negligible with reliable recovery. Lastly, Sharpshooter synergizes very well with this mon's kit; Fire Blast and Hurricane are two moves with lower accuracy that hit very hard. One thing to note is you can use Hurricane in the sun against opposing fire types since Sharpshooter bypasses weather penalties. Will-o-Wisp pairs very well with Sharpshooter; it may seem minor but considering even an accuracy of 85% is considered wonky, this aids Castform in being able to use Will-o-Wisp consistently and guaranteeing status spread without relying on RNG.
:Swsh/castform-sunny:
New Pokémon Name: Castform-Shining-Sun
Stat Changes: 95 / 75 / 75 / 145 / 75 / 80 [BST: 545]
Typing Changes:

Ability Changes: Serene Grace | Pixilate (HA)
Movepool Changes (If Any): + Burning Jealousy, Dazzling Gleam, Moonblast, Moonlight, Overheat, Play Rough, Sacred Fire, Wring Out
What Separates it from Other Forms: Special Wallbreaker with a very, very high potential to break through anything with its raw power trade with an average bulk and speed tier.

New Pokémon Name: Castform-Sunny
Stat Changes: 90 / 90 / 75 / 90 / 75 / 115
Typing Changes:

Ability Changes: Victory Star / Competitive / Tinted Lens (HA)
Movepool Changes (If Any): +Aura Sphere, Flare Blitz, Flying Press, Focus Blast, Vacuum Wave, U-Turn, Morning Sun, Mystical Fire, Mind Blown, Lava Plume, Will-O-Wisp, Trick, Overheat, Burn Up, Thunderbolt -All Water, Ice, Electric moves
What Separates it from Other Forms: Finally, a competitive user. This thing is a monster, it has a lot of neat options for sets and is very fast. It's typing is built to run specs as its not SE weak to rocks, and with Tinted Lens it takes reducing everything to ash to a whole 'nother level. Mind Blown is ridiculous with recovery, and becomes even more challenging to face when this thing has no switch-in to it. Flying Press is super interesting, as if the secondary typing of Flying leads it to a resist, it can become boosted by tinted lens. Luckily, its physical movepool is very tiny.
My favourite aspect of Castform is how it represents the different states of matter through a water droplet, so I leaned into that with the names while retaining its weather theme through its signature move and general gameplay.
Forecast
|
| - acc | 16pp
Calls a move depending on the current weather conditions; that move cannot miss.
Priority: 0 | Gen: 0 | Bypasses Protect | Targets user

Move Called:
Clear (Day) - Morning Sun
Clear (Night)* - Moonlight
Harsh Sun - Scorching Sands
Rain - Hurricane
Sandstorm - Chip Away (In reference to sand erosion)
Hail - Thunder (Hail is most-often created in thunderstorms)
Shadow Sky* - Shadow Storm
Fog* - Shadow Sneak (Forecast gains +1 Priority when used in Fog)
Strong Winds - Heat Wave (In reference to heat bursts)

* = Only relevant in-game, purely for flavor here.

I didn't want to just make this a better or worse Weather Ball, so the types of moves called are mostly different from what is associated with their weather. However, they fit flavour-wise, offer great coverage, and most importantly, make it very difficult for Primal setters to switch in on the non-Gas forms of Castform, as all three of them are hit super-effectively by the move Forecast calls against them (Hurricane into POgre, Scorching Sands into PDon, and Heat Wave into FanTom). This is excellent for the three weather-abusing Castform forms, as Primal setters are typically a death sentence for weather teams.



:ss/castform-sunny:
Name: Castform-Plasma
Stats: 80 / 45 / 80 / 100 / 115 / 130 [BST: 550]
Type:

Ability: Solar Power
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
This thing is insane when Solar Power's active, tearing through teams like any good Sun abuser should. Forecast is also great here, turning into a decently-strong Ground coverage move to hit pesky Fires and Rocks while also dealing with any Primal setter that dares to switch in. That said, this thing isn't locked to Sun at all, its excellent speed tier combined with Plot, U-Turn and Castform coverage gives it some pretty solid options no matter the weather.

Bonus Flavour: These all have the same movepool change, so if all four get in, their forms can be changed at the Weather Institute or similar buildings.
:ss/castform-sunny:
Name: Castform-Sunny
Stats: 75 / 65 / 55 / 135 / 85 / 120 [BST: 545]
Type:

Ability: Chlorophyll | Prism Armor (HA)
Movepool Changes: +Calm Mind, Will-o-Wisp, Morning Sun, Scorching Sands, Aeroblast, -Ice Beam, Blizzard, Surf, Hydro Pump,
Reasoning: Glass Cannon Sun abuser. It pairs more naturally with Groudon due to type synergy and the fact that Groudon can run Heat Rock. However, it could be an absolute menace with Choice items provided you can keep Stealth Rock away, which is something that Genesect-Molten can help with. There's potential for it to be used outside of a Sun team because it's very fast and powerful, but I think the low defenses and need to run Heavy-Duty Boots would make it a little awkward.


:Castform-Rainy:
:bw/castform-rainy:
New Pokémon Name: Castform-Thunderstorm
Stat Changes: 75/80/70/100/110/115 (550)
Typing Changes:

Ability Changes: Levitate, Water Absorb, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Flip Turn
+Volt Switch
+Calm Mind, +Pain Split, +Trick
...
-Blizzard, -Fire Blast, -Hurricane
...
What Separates it from Other Forms: Think of a slightly less bulky but much faster and a much more versatile and consistent version of Rotom-Wash (vanilla). That is what Castform-Thunderstorm is. Because of it's unique traits with access to Levitate it acts as a solid pivot, like Rotom-Wash does in the current UU and OU meta, and to really bring it into this niche it now gets access to Flip Turn which, unlike Volt Switch, is not fearful of being switched into with type immune Pokemon. Thunderstorm even has access to Scald which is a very potent water move that is honestly universally useful for any set of this mon you would want to use. It has to 2 other abilities to take advantage of. Water Absorb is great against opposing water teams as it can soak up strong water attacks; primarily into the Kyogre forms as it walls them both while simultaneously threatening them in Rain, though Thunderstorm has to be aware of Primal Kyogre's secondary grass STAB moves. Sharpshooter synergizes well with Thunder and Hydro Pump while also giving Toxic more consistency. Choice Specs become a solid option for Thunderstorm, full accuracy alongside a high speed stat combine to become a potent offensive trick mon.
:Swsh/castform-rainy:
New Pokémon Name: Castform-Dragons-Tear
Stat Changes: 95 / 145 / 105 / 75 / 105 / 20 [BST: 545]
Typing Changes:

Ability Changes: Contrary | Rain Dish (HA)
Movepool Changes (If Any): + Draco Meteor, Dragon Darts, Dragon Pulse, Liquidation, Outrage, Strength Sap, Swords Dance, Waterfall
What Separates it from Other Forms: Another thing that abuse around the concept of Contrary on the weaker side, but this time with more power, more annoying to deal with due to Strength Sap, and 4x weak to Freeze-Dry.

New Pokémon Name: Castform-Rainy
Stat Changes: 160 / 80 / 50 / 80 / 80 / 40
Typing Changes:

Ability Changes: Rain Dish / Hydration / Unaware (HA)
Movepool Changes (If Any): +Flip Turn, Haze, Seismic Toss, Sparkling Aria, Hypnosis, Bouncy Bubble, Calm Mind, Purify, Life Dew, -Energy Ball, Hurricane and All fire and electric moves.
What Separates it from Other Forms: With insanely high HP and pretty good bulk especially on the special side, with access to a great defensive typing and its amazing movepool for utility, this thing becomes a very good addition to the team acting as a setup-stopper. Purify is a really underrated move for pokemon who'd be too dangerous with reliable recovery, and as often as you might be putting pokemon to sleep, burning, or paralyzing them this is a good tool to have. Rest/CM sets are dangerous under rain, and shouldn't be underestimated.
My favourite aspect of Castform is how it represents the different states of matter through a water droplet, so I leaned into that with the names while retaining its weather theme through its signature move and general gameplay.
Forecast
|
| - acc | 16pp
Calls a move depending on the current weather conditions; that move cannot miss.
Priority: 0 | Gen: 0 | Bypasses Protect | Targets user

Move Called:
Clear (Day) - Morning Sun
Clear (Night)* - Moonlight
Harsh Sun - Scorching Sands
Rain - Hurricane
Sandstorm - Chip Away (In reference to sand erosion)
Hail - Thunder (Hail is most-often created in thunderstorms)
Shadow Sky* - Shadow Storm
Fog* - Shadow Sneak (Forecast gains +1 Priority when used in Fog)
Strong Winds - Heat Wave (In reference to heat bursts)

* = Only relevant in-game, purely for flavor here.

I didn't want to just make this a better or worse Weather Ball, so the types of moves called are mostly different from what is associated with their weather. However, they fit flavour-wise, offer great coverage, and most importantly, make it very difficult for Primal setters to switch in on the non-Gas forms of Castform, as all three of them are hit super-effectively by the move Forecast calls against them (Hurricane into POgre, Scorching Sands into PDon, and Heat Wave into FanTom). This is excellent for the three weather-abusing Castform forms, as Primal setters are typically a death sentence for weather teams.



:ss/castform-rainy:
Name: Castform-Liquid
Stats: 130 / 45 / 80 / 115 / 80 / 100 [BST: 550]
Type:

Ability: Hydration
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
Manaphy 2.0. It's definitely the least weather-reliant of the three Castforms with weather-abusing abilities, but it still gets some good mileage out of a Manaphy-style Hydration Rest set with either Calm Mind or Nasty Plot, aided by perfect coverage in its remaining two moveslots with STAB and Freeze-Dry. Standard Plot + 3 attacks are great as well, Rain or no-Rain.
:ss/castform-rainy:
Name: Castform-Rainy
Stats: 85 / 65 / 85 / 115 / 85 / 115 [BST: 550]
Type:

Ability: Swift Swim | Water Absorb (HA)
Movepool Changes: +Nasty Plot, Roost, Flip Turn, -Flamethrower, Fire Blast, Heat Wave, Solar Beam, Thunderbolt
Reasoning: Powerful Swift Swim Water type to abuse rain with. This one can use Nasty Plot and maintain a pretty decent speed tier even if its weather is interrupted.

:Castform-snowy:
:bw/castform-snowy:
New Pokémon Name: Castform-Hailstorm
Stat Changes: 75/110/80/95/80/110 (550)
Typing Changes:

Ability Changes: Skill Link, Slush Rush, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Arm Thrust*, +Brick Break, +Bullet Seed, +Dynamic Punch, +High Horsepower, +Icicle Crash, +Icicle Spear, +Rock Blast, +Triple Axel
+Focus Blast
+Hone Claws, +Nasty Plot
...
-Fire Blast, -Hurricane, -Hydro Pump, -Scald, -Thunder
...
What Separates it from Other Forms: This version of Castform ended up being a physically oriented mixed attacker. I found out that Sharpshooter ended up synergizing well with a move like Triple Axel, so I capitalized on the idea by making Hailstorm a plausible mixed attacker that can take advantage of moves like Dynamic Punch while also simultaneously being able to use both Blizzard and Focus Blast. The main concern I had with this mon was the fact that it felt like it was way too similar to Rotom-Frost, but after some thought I realized that it wasn't as obvious as it may seem.

You see, the creation of Hailstorm was a bit of a turbulent process; I was planning on making mons that could capitalize the Lock-On effect ever since the beginning but I realized that the idea I had for Hailstorm seemed to really compete heavily with Rotom-Frost which was something I did not like. One of the reasons I opted for a more physical leaning set was for this very specific reason. However, Hailstorm and Frost play very differently. For one, Frost is a weather setter, that in it of itself is already an excellent trait and sets it apart from Hailstorm. Something else to note is that Frost's moveset is wildly different from Hailstorm. It may seem similar on first glance, but Hailstorm is meant to be a Setup Sweeper/Attacker, Frost has moves that gives it niches over Hailstorm; Freeze Dry as a surprise tech option to hit Water types and catch mons like Slowbro and Kyogre off guard, Aurora Veil alongside Snow Warning (which is probably always gonna be a niche it can do no matter what new mons are introduced), Nasty Plot for that insane Setup potential on the special side with it's excellent Special Attack, pivoting, reliable recovery, access to Aura Sphere, more status options, it can do a lot of different things that Hailstorm simply can't touch, which sets them apart. However, that doesn't mean Hailstorm is bad or outclassed either.

Skill Link alongside Icicle Spear and the now buffed Arm Thrust gives Hailstorm some insane wallbreaking potential, and Hone Claws is added to give these moves another layer of reliability in the face of their not-so-perfect accuracy while also giving a good Attack boost. Slush Rush allows it to advantage of Hail for sweeping potential, making use of moves like Brick Break, Icicle Crash, and High Horsepower, with Choice Band as an option. You can alternatively have it run a Choice Specs set with Slush Rush and take advantage of it's excellent special coverage, with Blizzard and Focus Blast. Lastly, Sharpshooter is the standard option, synergizing well with Triple Axel, Dynamic Punch, Blizzard, and Focus Blast, while also allowing Hailstorm to use Setup moves turn 1 and hit foes with powerful attacks on turn 2. It's also recommended to use Choice Band or Choice Specs with this ability to, again, make use of the perfect accuracy for powerful wallbreaking.
Exactly the same effect as vanilla except it has 25 BP now instead of 15 (like wth Gamefreak, why isn't 25 BP like every other multihit move).
:Swsh/castform-snowy:
New Pokémon Name: Castform-Snowiest-Season
Stat Changes: 95 / 75 / 75 / 105 / 45 / 150 [BST: 545]
Typing Changes:

Ability Changes: Clear Body / Cursed Body | Freezing Air (HA)
Movepool Changes (If Any): + Acid Spray, Fire Lash, Freeze-Dry, Icicle Crash, Lunar Dance, Poltergeist, Shadow Bone, Sludge Bomb, Triple Axel
What Separates it from Other Forms: Setup Check with the gimmick of harshly drop defense with Fire Lash (or Shadow Bone), and severely drop special defense with Acid Spray, but will die from literally getting touched on special side.
Name: Weather Rush
Effects & Description: This Pokemon's secondary type changes depending on the weather. Its Speed is 1.5x under any weather.
Name: Freezing Air
Effects & Description: Opposing Pokemon's stat can't be raised, but lowering will be doubled.

New Pokémon Name: Castform-Snowy
Stat Changes: 70 / 60 / 140 / 100 / 80 / 75
Typing Changes:

Ability Changes: Stamina / Sand Stream / Sand Rush (HA)
Movepool Changes (If Any): +Calm Mind, Rapid Spin, Spikes, Freeze Dry, Body Press, Scorching Sands, Earth Power, Earthquake, Mud Shot, Mud Bomb, Sand Tomb, Sand Attack, Shore Up, Water Sport -All Fire and Electric type moves, Defog.
What Separates it from Other Forms: A mixture of dust and snow, dirt and snow, Castform-Snowy makes its debut in the form of a utility pokemon, with access to some pretty great abilities that help it out and some unique moves. I gave it sand stream not only as a strange method of gaining rock coverage through Weather Ball, but also to strengthen Shore up as it spams the combination of Freeze Dry and Scorching Sands. It can act as a spinner for sand teams, but does not provide the massive range of utility provided by Silvally-Rock and is much slower, while also lacking the ability to pivot from battle and does not gain a spdef boost from the sand.
My favourite aspect of Castform is how it represents the different states of matter through a water droplet, so I leaned into that with the names while retaining its weather theme through its signature move and general gameplay.
Forecast
|
| - acc | 16pp
Calls a move depending on the current weather conditions; that move cannot miss.
Priority: 0 | Gen: 0 | Bypasses Protect | Targets user

Move Called:
Clear (Day) - Morning Sun
Clear (Night)* - Moonlight
Harsh Sun - Scorching Sands
Rain - Hurricane
Sandstorm - Chip Away (In reference to sand erosion)
Hail - Thunder (Hail is most-often created in thunderstorms)
Shadow Sky* - Shadow Storm
Fog* - Shadow Sneak (Forecast gains +1 Priority when used in Fog)
Strong Winds - Heat Wave (In reference to heat bursts)

* = Only relevant in-game, purely for flavor here.

I didn't want to just make this a better or worse Weather Ball, so the types of moves called are mostly different from what is associated with their weather. However, they fit flavour-wise, offer great coverage, and most importantly, make it very difficult for Primal setters to switch in on the non-Gas forms of Castform, as all three of them are hit super-effectively by the move Forecast calls against them (Hurricane into POgre, Scorching Sands into PDon, and Heat Wave into FanTom). This is excellent for the three weather-abusing Castform forms, as Primal setters are typically a death sentence for weather teams.

:ss/castform-snowy:
Name: Castform-Solid
Stats: 80 / 45 / 115 / 130 / 100 / 80 [BST: 550]
Type:

Ability: Slush Rush
Movepool Changes: +Acrobatics, +Aerial Ace, +Air Cutter, +Air Slash, +Calm Mind, +Forecast, +Freeze-Dry, +Gust, +Nasty Plot, +Surf, +U-Turn, -Hurricane
This thing's role is pretty obvious, it's a Hail abuser that aims to Plot up and wipe through teams until Hail ends. This is aided by some great coverage, with Blizzard + Forecast (unmissable Thunder in Hail) making for a very strong BoltBeam combo and also making it difficult for Primal setters to come in and prematurely end Hail. Definitely the most weather-dedicated of my four subs but I think that's a good thing, Hail needs all the help it can get.
:ss/castform-snowy:
Name: Castform-Snowy
Stats: 80 / 65 / 80 / 145 / 100 / 80 [BST: 550]
Type:

Ability: Slush Rush | Levitate (HA)
Movepool Changes: +Will-o-Wisp, Calm Mind, Strength Sap, Freeze Dry, Focus Blast, -Flamethrower, Fire Blast, Heat Wave, Solar Beam, Hurricane,
Reasoning: Hail abuser with an immunity to one of Ninetales-Alola's 4x weaknesses. Ghost type also helps it break past Aegishield. I don't see it being too useful outside of Hail, but if you want to try you can gain another immunity with Levitate.


Good luck to everyone involved!
 
:castform: Tapler, Deviation395, abismal
:castform-sunny: Deviation395, Tapler, Scoopapa
:castform-rainy: Tapler, Deviation395, abismal
:castform-snowy: Deviation395, Tapler, Scoopapa
probably my favorite slate if im being honest, i was actually anticipating it before the voting happened and im glad it got the most votes!
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!

:bw/castform-sunny:
New Pokémon Name: Castform-Firestorm
Stat Changes: 88/60/70/120/115/97 (550)
Typing Changes:

Ability Changes: Mountaineer, Solar Power, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+U-turn
+Air Slash, +Mystical Fire, +Scorching Sands
+Calm Mind, +Morning Sun, +Roost, +Will-o-Wisp
...
-Blizzard, -Hydro Pump, -Scald, -Thunder
-Thunder Wave
What Separates it from Other Forms: Castform-Firestorm is meant to be both a special wall as well as a special wallbreaker with it's chunky 120 base SpA and it's respectable 88/115 bulk on the special side. It has some very nice moves to take advantage of in relation to this, Will-o-Wisp is always a good status option, Scorching Sands to hit Rock types, U-turn for pivoting, and Roost to recover health consistently. Fire/Flying is a surprisingly good defensive typing if you ignore it's crippling 4x weakness which means Mountaineer is a very good general option that allows it to stay healthy throughout a match without needing to worry about Rocks. Solar Power is it's weather related ability which turns it's already great 120 base special attacking stat to insane levels. The HP loss is negligible with reliable recovery. Lastly, Sharpshooter synergizes very well with this mon's kit; Fire Blast and Hurricane are two moves with lower accuracy that hit very hard. One thing to note is you can use Hurricane in the sun against opposing fire types since Sharpshooter bypasses weather penalties. Will-o-Wisp pairs very well with Sharpshooter; it may seem minor but considering even an accuracy of 85% is considered wonky, this aids Castform in being able to use Will-o-Wisp consistently and guaranteeing status spread without relying on RNG.

:bw/castform-rainy:
New Pokémon Name: Castform-Thunderstorm
Stat Changes: 75/80/70/100/110/115 (550)
Typing Changes:

Ability Changes: Levitate, Water Absorb, Sharpshooter* (HA)
On switch-in, this Pokemon activates the Lock-On effect.
Movepool Changes (If Any):
+Flip Turn
+Volt Switch
+Calm Mind, +Pain Split, +Trick
...
-Blizzard, -Fire Blast, -Hurricane
...
What Separates it from Other Forms: Think of a slightly less bulky but much faster and a much more versatile and consistent version of Rotom-Wash (vanilla). That is what Castform-Thunderstorm is. Because of it's unique traits with access to Levitate it acts as a solid pivot, like Rotom-Wash does in the current UU and OU meta, and to really bring it into this niche it now gets access to Flip Turn which, unlike Volt Switch, is not fearful of being switched into with type immune Pokemon. Thunderstorm even has access to Scald which is a very potent water move that is honestly universally useful for any set of this mon you would want to use. It has to 2 other abilities to take advantage of. Water Absorb is great against opposing water teams as it can soak up strong water attacks; primarily into the Kyogre forms as it walls them both while simultaneously threatening them in Rain, though Thunderstorm has to be aware of Primal Kyogre's secondary grass STAB moves. Sharpshooter synergizes well with Thunder and Hydro Pump while also giving Toxic more consistency. Choice Specs become a solid option for Thunderstorm, full accuracy alongside a high speed stat combine to become a potent offensive trick mon.

New Pokémon Name: Castform-Snowy
Stat Changes: 70 / 60 / 140 / 100 / 80 / 75
Typing Changes:

Ability Changes: Stamina / Sand Stream / Sand Rush (HA)
Movepool Changes (If Any): +Calm Mind, Rapid Spin, Spikes, Freeze Dry, Body Press, Scorching Sands, Earth Power, Earthquake, Mud Shot, Mud Bomb, Sand Tomb, Sand Attack, Shore Up, Water Sport -All Fire and Electric type moves, Defog.
What Separates it from Other Forms: A mixture of dust and snow, dirt and snow, Castform-Snowy makes its debut in the form of a utility pokemon, with access to some pretty great abilities that help it out and some unique moves. I gave it sand stream not only as a strange method of gaining rock coverage through Weather Ball, but also to strengthen Shore up as it spams the combination of Freeze Dry and Scorching Sands. It can act as a spinner for sand teams, but does not provide the massive range of utility provided by Silvally-Rock and is much slower, while also lacking the ability to pivot from battle and does not gain a spdef boost from the sand.
There is a tie breaker between Tapler and ViZar for Castform's base form. So please vote on that via a single vote.

Lastly, here is the next slate

:wormadam: Slate 18: Wormadam :wormadam:

:ss/wormadam: :ss/wormadam-sandy: :ss/wormadam-trash:

Wormadam is pretty much a bottom of the barrel Pokémon. But Wormadam has the potential to be an anti meta pick, toppling quite a few higher ups based on typing alone. Try and draw out that hidden potential as you make your subs this slate! Slate ends in 5 days.
 
:Swsh/Wormadam-trash:
New Pokémon Name: Wormotor
Stat Changes: 111 / 44 / 77 / 144 / 77 / 22 [BST: 475]
Typing Changes:

Ability Changes: Heatproof | Transistor (HA)
Movepool Changes (If Any): + Defog, Nuzzle, Steelsurge, Thunderbolt, Thunder Cage, Volt Switch, - Quiver Dance
What Separates it from Other Forms: A Hazard Supporter with Defog, Stealth Rock, and the new Steelsurge that might get out of hands against the team with no Hazard Removal. On another side, Wormotor also serve as TR abuser with its very, very slow speed (slowest in the meta iirc) and its cannonade breaking power.
Steel-type status moves that setup Steel-type Stealth Rock (the one summoned by Gigantamax Copperajah).
I really have no idea what to do with other 2, might sub them if I get any idea.

And for tiebreaker, I vote ViZar
 
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Wormadam is honestly such a garbage pokemon, so I need to go all out in fixing it. By which I mean I'm going to give all forms STICKY WEBS! Fun fact about Sticky Web, G-Luke loves the move so much he considered making it a requirement to include on all wormadam forms, since he believes a good websetter is a must for any meta.

:Swsh/Wormadam-trash:
New Pokémon Name: Fibormadam
Stat Changes: 70/65/120/90/120/85 [BST: 550]
Typing Changes: Bug/Steel
Ability Changes: Sturdy/Heatproof
Movepool Changes (If Any): + Gather Materials, Rapid Spin, Volt Switch, Sticky Web, Thunder Wave, Earth Power, Body Press -Quiver Dance
Gather Materials: A bug type recover clone that is exclusive to the burmy line. Essentially this pokemon gathers new materials for its body thus recovering HP.
What Separates it from Other Forms: Alright so this is meant to be the wall of the three forms. It gets heatproof since the body of Fibormadam is somewhat based on pink fibreglass insulation which regulates heat. It loses QD since I felt it would be a bit much with that in addition to its new tools. However its decent speed helps allow it to set up webs, rocks, and spin them away if need be. Overall it feels like a nice new addition.

:swsh/Wormadam-sandy:
New Pokémon Name: Sandmadam
Stat Changes: 70/120/120/85/65/90 [BST: 550]
Typing Changes: Bug/Ground
Ability Changes: Sturdy/Sand Stream
Movepool Changes (If Any): + Gather Materials, Rapid Spin, U-Turn, Sticky Web, Bulk Up, Stone Edge, Body Press -Quiver Dance
Gather Materials: A bug type recover clone that is exclusive to the burmy line. Essentially this pokemon gathers new materials for its body thus recovering HP.
What Separates it from Other Forms: This form is more so meant to be a physical tank or a lead. It has access to the same hazards Fibromdam has, however its hidden ability allows it to set up sand. On top of that it's actually faster than Fibromadam meaning it can set up its webs a bit easier, while also punishing those who enter with a hearty earthquake.

:swsh/Wormadam:
New Pokémon Name: Wormadam
Stat Changes: 70/65/85/90/120/120 [BST: 550]
Typing Changes: Bug
Ability Changes: Sturdy/Technician
Movepool Changes (If Any): + Gather Materials, Rapid Spin, Sticky Web, U-Turn, Icy Wind, Heat Wave -Synthesis
Gather Materials: A bug type recover clone that is exclusive to the burmy line. Essentially this pokemon gathers new materials for its body thus recovering HP.
What Separates it from Other Forms: Yeah in case it wasn't obvious this form is meant to be a set up sweeper. Sure it can set webs, and it's incredibly fast allowing it to do so with ease, but you know what you're gonna do with this thing. You're gonna use QD and Bug Buzz to wreck shit up. While it doesn't get bolt beam it does get a tech boosted electroweb and icy wind. Point is you will learn to fear this fucker, even if it is mono bug.
 
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