Pet Mod Alternatium - Post PMPL Rework

there aint hardly anything to vote for but here i go

:farfetch abismal, ViZar, G-Luke
:farfetch abismal, G-Luke, ViZar
:corsola: G-Luke, ViZar, Moretto
:corsola-galar: ViZar, abismal, Lapzaplerq

wish we had more but i guess people were just busy/losing motivation
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:farfetchd: ViZar, G-Luke, abismal
:Farfetchd-Galar: abismal, Vipotis, G-Luke
:Corsola: G-Luke, abismal, Moretto
:Corsola-galar: ViZar, Lapzaplerq, abismal

:Farfetch ViZar, abismal, G-Luke
:Farfetch G-Luke, abismal, ViZar
:Corsola: Moretto, G-Luke, abismal
:Corsola-galar: Lapzaplerq, abismal, Vizar

G-Luke, please vote in your own mod
You can't vote for yourself in first place you lack enough subs this round.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Firstly, winners!

:ss/farfetchd:
New Pokémon Name: Farfetch'd
Stat Changes: 92/110/85/38/92/110 (527)
Typing Changes:

Ability Changes: Super Luck / Defiant (HA)
Leaf Blade, Solar Blade
Energy Ball
What Separates it from Other Forms: W.I.P.

New Pokémon Name: Farfetch'd-Galar
Stat Changes: 62 / 125 / 115 / 58 / 72 / 85
Typing Changes:

Ability Changes: Harvest / Scrappy / Unburden (HA)
Movepool Changes (If Any): +Natural Gift, Power Trip, Body Press, Tailwind, Reversal, Fling, Leech Seed, Branch Poke, Roost
What Separates it from Other Forms: (Can be used with eviolite)
The Salac Berry Reversal sweep. A sweet little mon that can surely be cool for a niche pick. Farfetch'd are honestly more interesting than being an SD sweeper and I wanted to give mine an approach towards something more creative, possibly running Natural Gift + Unburden sets or Reversal Scrappy sets. Maybe a Starf Berry power trip set!
:ss/corsola:
New Pokémon Name: Corsola
Stat Changes: 75 / 85 / 105 / 145 / 105 / 45
Typing Changes: Rock / Fairy
Ability Changes: Hustle / Immunity
Movepool Changes (If Any): Power Gem, Misty Terrain, Moonblast, Dazzling Gleam, Teleport, Swords Dance, Accelerock, Coral Crash*
BP: 80
PP: 20 (Max 32)
Typing: Fairy
Category: Physical
Accuracy: 100%
Effect: Has 1/4 recoil. 10% chance to lower the target's Special Attack by 1.
What Separates it from Other Forms: Hustle Corsola is such a cool mon. Though, this gets outclassed by Regenerator sets in vanilla, and having a bigger SpA makes it outclassed by another sets in this mod. We DO have some Rock-Type and Fairy-Type wallbreakers, and we have a mixed wallbreaker in Deoxys-Gem, but none that is a pure Special Attacker on paper, despite having a new move and an ability that helps here with physical sets and not a bad Attack. Atales eats this though.

50th post o.o!!
:Swsh/corsola-galar:
New Pokémon Name: Corsoul
Stat Changes: 100 / 100 / 70 / 70 / 100 / 70 [BST: 510]
Typing Changes:

Ability Changes: Levitate | Liquid Scales (HA)
Liquid Scales: When this Pokemon is hit, it heals 1/10 of its max HP.
Movepool Changes (If Any): Bulk Up, Poltergeist
What Separates it from Other Forms: A Bulk Up sweeper that also is a physical wall with Strength Sap, and Liquid Scales to help that out with chip recovery.
Then, after some games we decided to update the VR, as its been LONG overdue, and having a fresh Vr for playtesting in the near future is important.

Rises
:Deoxys-Speed: to S
:Sandslash: to S
:Rotom-Fan: to A+
:Pikachu-Starter: to A+
:Pikachu-Partner: to A
:Genesect: (Delta) to A
:Darmanitan-Galar: to A-
:Zacian-Crowned: to A-
:Zamazenta-Crowned: to B+
:Slowking: to B+
:Rotom: to C+
:Silvally: (Fire) to C+
:Silvally: (Flying) to C+
:Tornadus: to C+

Drops
:Slowking-Galar: to A
:Giratina-Origin: to A
:Darmanitan-Galar-Zen: to A-
:Tornadus-Therian: to B+
:Vivillon-Pokeball: to B+
:Rotom-Mow: to B+
:Darmanitan: to B
:Muk: to B
:Silvally-Fighting: to B
:Muk-Alola: to B-
:Dugtrio-Alola: to B-
:Genesect: to B-
:Deoxys: to C+
:Slowbro-Galar: to C+
:Pikachu: to C
:Silvally: (Ghost) to C
:Deoxys-Defense: to C-
:Genesect: (Password-Protected) to C-
:Silvally: (Bug) to C-
:Silvally: (Electric)to C-
:Silvally: (Ice) to C-
:Silvally: (Psychic) to C-


New Additions
:Weezing: to A
:Weezing-Galar: to A
:Exeggutor: to A
:Exeggutor-Alola: to B
:Raticate: to B+
:Raticate-Alola: to A-
:Linoone: to A+
:Linoone-Galar: to B-
:Castform: to B-
:Castform-Sunny: to A
:Castform-Rainy: to A-
:Castform-Snowy: to A
:Wormadam: to A-
:Wormadam-Sandy: to (???) Not Implemented!
:Wormadam-Trash: to B+

Next is a nerf

:ss/linoone:
75 HP / 115 Atk / 75 Def / 140 SpA / 95 SpD / 100 Spe --> 73 HP / 103 Atk / 73 Def / 127 SpA / 97 SpD / 97 Spe

I decided to nerf Linoone. Our metagame as it stands already has its hands full with offensive threats, and Linoone's new addition essentially undermines next to all of the groundwork added in for pivots to check the Big Three in the metagame. 140 Beast Boost Moonblasts are insane, and with access to a timely STAB Extreme Speed even faster threats would be wary of facing this mon. Its new stat spread heavily cuts into its power on both sides of the spectrum, while also bumping its speed tier doen a notch. Even with the nerfs Beast Boost + its colourful coverage should prove adequate in this Pokémon's success.


Lastly, lets get to the final slate before playtesting.

:Shaymin::Keldeo::meloetta: Slate 20: Mythical Mayhem :Shaymin-Sky::keldeo-resolute::meloetta-pirouette:

:SS/Shaymin::ss/Keldeo::ss/meloetta: :ss/Shaymin-Sky::ss/keldeo-resolute::ss/meloetta-pirouette:
These are mythicals, and none of them are very successful in OU atm, while each of their alternate forms is unique. Keldeo's alternate form is identical sans 1 move, and is in fact the alternate form that sees gameplay. Meloetta's alternate form is locked behind an unviable ingame transformation by all accounts, and finally Shaymin's alternate form is fully banned to Ubers! It's your job to ensure all of these mons can not only survive the Alternatium meta, but thrive!
 
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woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
:swsh/shaymin-sky:
New Pokémon Name: Shaymin-Sky
Stat Changes: 115 / 115 / 85 / 60 / 85 / 95
Typing Changes: Grass / Dragon
Ability Changes: Skill Link / Technician
Movepool Changes (If Any): Dragon Dance, Recover, Draco Meteor, Dragon Claw, Dragon Pulse, Dragon Rage, Dragon Tail, Twister
What Separates it from Other Forms: This Pokémon is meant to be an SubDD Bullet Seed mon, like Kyurem is on OU and National Dex. I gave it the ability of Skill Link and Technician to do strong hits in either way, as you please. Finally i gave it Recover for resembling Kyurem's main set with Roost.

:swsh/shaymin:
New Pokémon Name: Shaymin
Stat Changes: 115 / 60 / 115 / 85 / 95 / 85 (just stat swaps from the other form)
Typing Changes: Grass
Ability Changes: Poison Heal / Unaware
Movepook Changes (If Any): Recover, Knock Off
What Separates it from Other Forms: We do have some fat walls, but no Pokémon in this metagame has either Poison Heal or Unaware. We are here to change that. Poison Heal combined with recover knock off and other moves is pretty cool to drain some poisons off your team. Unaware helps in teams that are less worried to take poisons and want to tank this tier's main setup sweepers. The thing of this mon here (With an Unaware set) is that it completely stops SD Sandslash-L and that's huge for the current meta, since Slash is one of the main threats, being a S tier Pokémon.

:swsh/keldeo:
New Pokémon Name: Keldeo
Stat Changes: 91 / 115 / 79 / 61 / 79 / 100
Typing Changes: Water / Fighting
Ability Changes: Toxic Boost
Movepool Changes: Ice Beam, Sacred Sword* (Now has the effect: Damages target based on Sp.Def, not Defense.)
What Separates if from Other Forms: No Pokémon has Toxic Boost and this new Sacred Sword is really cool for this, it's a very nice physical wallbreaker. People never use base keldeo in vanilla because no Secret Sword sucks for it, but it now is the same thing as the other Keldeo: It's just Physically Oriented.

:swsh/keldeo-resolute:
New Pokémon Name: Keldeo-Resolute
Stat Changes: 91 / 61 / 79 / 115 / 79 / 100
Typing Changes: Water / Fighting
Ability Changes: Flare Boost
Movepool Changes (If Any): Ice Beam
What Separates it from Other Forms: Basically, the exact opposite from Base Keldeo.
 
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Finally have motivation and times to do things, so I am here with all of them.
:Swsh/Shaymin:
New Pokémon Name: Shaymin
Stat Changes: 80 / 80 / 80 / 110 / 140 / 60 [BST: 550]
Typing Changes:

Ability Changes: Grassy Surge | Natural Cure (HA)
Movepool Changes (If Any): + Calm Mind, Grassy Explosion, Moonblast, Recover
Grassy Explosion: Grass-type Misty Explosion that's boosted on Grassy Terrain instead.
What Separates it from Other Forms: A 1 mon 2 terrains thing. Most of the time, Grassy Terrain is better because of Grass moves boost and recovery, but Misty Terrain is still usable especially with something that wouldn't like to get status and it can also go misty boom, so yeah, just take it or leave it.

:Swsh/Keldeo:
New Pokémon Name: Keldeo
Stat Changes: 80 / 70 / 80 / 70 / 100 / 120 [BST: 520]
Typing Changes:

Ability Changes: Justified | Water Bubble (HA)
Movepool Changes (If Any): + High Horsepower, Ice Beam, Thunderbolt, - Calm Mind, Swords Dance
What Separates it from Other Forms: A fast Water Bubble mon that's viable on both physical and special side. I also give it more coverages, so that it'll not get walled too easily.

:Swsh/Meloetta:
New Pokémon Name: Meloetta
Stat Changes: 70 / 70 / 95 / 120 / 110 / 70 [BST: 535]
Typing Changes:

Ability Changes: Trace | Magic Guard (HA)
Movepool Changes (If Any): + Moonblast, Moonlight, Psystrike
What Separates it from Other Forms: An ordinary Magic Guard mon that would run something like 3 attacks + setup move or 3 attacks + recovery. It also can scout the Abilities with Trace.

:Swsh/Shaymin-Sky:
New Pokémon Name: Skymin
Stat Changes: 80 / 95 / 85 / 125 / 90 / 75 [BST: 550]
Typing Changes:

Ability Changes: Quick Feet | Flare Boost (HA)
Movepool Changes (If Any): + Bolt Beak, Grassy Glide, Thunder, Thunderbolt, Wild Charge, - Swords Dance
What Separates it from Other Forms: A Quick Feet mon with Bolt Beak and forced to run Toxic Orb because burn halved physical damage. And there's also special set with Flare Boost, so basically, Skymin is now the status orb holder.

:Swsh/Keldeo-Resolute:
New Pokémon Name: Keldeo-Resolute
Stat Changes: 80 / 140 / 90 / 60 / 75 / 75 [BST: 520]
Typing Changes:

Ability Changes: Justified | Water Veil (HA)
Movepool Changes (If Any): + Autotomize, Behemoth Blade, Recover
What Separates it from Other Forms: A slow Wallbreaker with recovery or Autotomize if it wants to be fast. It can absorb Koff with Justified, and also can't be burned with Water Veil, a little bit of mind game here.

:Swsh/Meloetta-Pirouette:
New Pokémon Name: Meloette
Stat Changes: 70 / 105 / 70 / 100 / 70 / 120 [BST: 535]
Typing Changes:

Ability Changes: Clear Body | Intimidate (HA)
Movepool Changes (If Any): + Play Rough, Rapid Spin, Relic Dance
Relic Dance: Normal-type status move, 16 PP, raises user's Atk, SpA, Speed by 1 stage.
What Separates it from Other Forms: A fast Intimidate mon with pivoting move with another niche of being spinner with Clear Body which also helps it from Intimidate and web. There's also Relic Dance to setup on both physical and special side.
 
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New Pokémon Name: Meloetta
Stat Changes: 100 / 75 / 70 / 98 / 130 / 118
Typing Changes:

Ability Changes: Soundproof / Emergency Exit | Tinted Lens (HA) (Keep in mind Soundproof was changed to prevent Perish Song spam in this generation.)
Movepool Changes (If Any): +Stored Power, Moonlight, Parting Shot | - Close Combat, Drain Punch, Hone Claws, Power Up Punch, Brick Break
What Separates it from Other Forms:
This one's probably not too interesting, but 100% sleep chance is definitely something to say the least, especially with how fast Meloetta is. So I tried balancing that by giving it a pretty strong stab move that it can be locked into, which can be exploited by Tinted Lens, fortunately making it easier to deal with. So rather than using the sleep status to set up, it uses it to snowball more effectively.

Recovery options and an ability like EE would also work with this ability, allowing Meloetta to quickly evade combat if its sleeping effect wears off or it happens to suffer from too much chip during its performance.
Type: Normal
Category: Special
BP: 100
Accuracy: 100%
PP: max 16
Secondary Effect: Always puts target to sleep, but the user is locked into the move for 3 turns.



New Pokémon Name: Meloetta-Pirouette
Stat Changes: 69 / 118 / 70 / 105 / 90 / 118
Typing Changes:

Ability Changes: Dancer / Dazzling | Serene Grace (HA)
Movepool Changes (If Any): +Moonlight, Rolling Kick, Triple Kick, Thunderous Kick, Psycho Cut, Rapid Spin, Encore, Revelation Dance, Lunar Dance, Entrainment
What Separates it from Other Forms:
Meloetta pirouettes onto the stage! This pokemon has a dazzling performance that can block priority moves such as Sucker Punch or Ice shard that attempt to foil its sweeps. For the most part, it acts as a cleaner that can annoy pokemon by dropping their defenses, locking them into a move, or forcing them to faint immediately via the dance of death, which involves Dancer + Lunar Dance + Entrainment!

Psychic/Fighting is a pretty fun type combination, and since it lacks good physical stab on the psychic side, its serene movements will surely give it a chance to shine using Zen Headbutt.

Because Meloetta appreciates the art of dancing, it can't help but dance along with its opponents. So if you ever consider sweeping with Quiver Dance or Swords Dance, be very careful with who you're dancing with.


New Pokémon Name: Keldeo
Stat Changes: 90 / 120 / 75 / 60 / 75 / 110
Typing Changes:

Ability Changes: Justified / Shield Dust | Sap Sipper (HA)
Movepool Changes (If Any): +Stealth Rock, Earthquake, High Horsepower, Stomping Tantrum
What Separates it from Other Forms:
Sometimes it takes time to build submissions. Keldeo finally grazes the field with its amazing type combination and ability: Sap Sipper. Horses are known to eat different kinds of grasses, which is perfect for this pokemon because I couldn't find a role for it ;D It's main sets would consist of SD, but it could also run utility sets having access to taunt, and entry hazards. Its other abilities it won't use much, but Shield Dust can add on to the ground typing, and allows it to be worry free of Scald.



New Pokémon Name: Keldeo-Resolute
Stat Changes: 90 / 60 / 75 / 120 / 75 / 110
Typing Changes:

Ability Changes: Justified / Competitive | Technician (HA)
Movepool Changes (If Any): +Ice Beam, Brine, Vacuum Wave
What Separates it from Other Forms:
To be honest, this pokemon is very hard to make a submission for, but I think I've finally found one. Both of these abilities would be pretty great on Keldeo, with Competitive being a pretty good choice to boost its special attack, which it only has Calm Mind for. It can run a few variety of sets, using Shuriken or Vacuum Wave for revenge killing, and Brine as a gimmicky yet cool option for Hazard stacking teams, involving competitive.


New Pokémon Name: Shaymin
Stat Changes: 105 / 105 / 105 / 105 / 105 / 105
Typing Changes:

Ability Changes: Overgrow / Serene Grace | Filter (HA)
Movepool Changes (If Any): +Spore, Purify | -Air Slash, Tailwind
What Separates it from Other Forms:
Very tiny buff to its stats, but I turned this cute little pokemon into an annoyer, as with spore its going to be pretty harsh to deal with alongside Seed Flare, which Shaymin isn't too fast or strong to abuse but it can definitely put some holes in a team. Even subseed sets can be useful, and you might consider running filter with its pure grass typing, along the newly buffed Purify. It's stronger than it used to be, but it can be helpful for abusing pokemon who want to be statused like Raticate or Deoxys-Tank.
Type:

Category: Status
BP: --
Accuracy: --
PP: max 8
Secondary Effect: Restores 75% of the users health if successful.


New Pokémon Name: Shaymin-Sky
Stat Changes: 65 / 93 / 125 / 93 / 75 / 127
Typing Changes:

Ability Changes: Cloud Nine / Flower Gift | Drought (HA)
Movepool Changes (If Any): +Weather Ball, Solar Blade, Dual Wingbeat, Acrobatics, Flower Shield, Bounce, Oblivion Wing | - Seed Flare
What Separates it from Other Forms:
Shaymin-Sky is a sun abuser, not too creative, I know. But just take the time to appreciate the idea of a form-changing ability, that doesn't actually change its form depending on how its coded. Aside from the niche Flower Gift, Drought allows Shaymin to use its speed to good use, because all it needs is one growth to begin its sweep, using Solar Blade, Weather Ball and Oblivion Wing as its main methods of attacking. It prefers to go mixed for weather ball and recovery on the spot and the ability to take out Kyogre if it comes in.
 
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:ss/Meloetta:
New Pokémon Name:Meloetta-Legato
Stat Changes:
89/56/98/126/95/60
Typing Changes:Normal/Psychic
Ability Changes:Accelerando
After this Pokemon uses a Sound-based move,its Speed is raised by one stage.
Movepool Changes (If Any):
100 BP,100% Acc,Psychic,Special,Sound Based,Physical if Attack>Special Attack

What Separates it from Other Forms:Accelerando makes Meloetta-Legato a rather unique CM sweeper.It starts off rather slow and has a STAB combination walled by Steels but if it can get going then it can really clean up a game.
:ss/Meloetta-pirouette:
New Pokémon Name:Meloetta-Staccato
Stat Changes:109/130/100/60/78/56
Typing Changes:Psychic/Fighting
Ability Changes:Fortissimo
Sound based moves have 1.2* Power
Movepool Changes (If Any):+Swords Dance,Recover
100 BP,100% Acc,Psychic,Special,Sound Based,Physical if Attack>Special

What Separates it from Other Forms:Slow breaker with great STAB combo
:ss/Keldeo-resolute:
New Pokemon Name:Keldeo-Papier-Mâché
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/keldeo:
New Pokémon Name: Keldeo
Stat Changes: 91 / 124 / 110 / 70 / 84 / 89 [BST: 570]
Typing Changes:

Ability Changes: Swift Swim / Inner Focus | Stamina (HA)
Movepool Changes (If Any): +Bulk Up, +Agility, +U-turn, +Knock Off, +Leech Seed, +Defog, +Pain Split
What Separates it from Other Forms: Horse. Keldeo gives Rain some much needed variety in its abusers, and particularly one that has a good matchup versus it's usual suspects. If you are not opting for Rain, Keldeo can make use of its HA Stamina to prove itself a useful Tank, especially with access to plenty of utility options.

:ss/meloetta:
New Pokémon Name: Meloetta
Stat Changes: 89 / 87 / 77 / 128 / 128 / 91 [BST: 600]
Typing Changes:

Ability Changes: Serene Grace / Misty Coat* | Pressure (HA)
Misty Coat - Misty Terrain Grassy Pelt clone, but for SpD.
Movepool Changes (If Any): +Recover, +Moonblast
Relic Song* - Psychic | 75 BP | 32 PP | Hits Dark types super effectively. 10% chance to put to sleep.
What Separates it from Other Forms: We have two different Misty Terrain setters, why not give them a partner that helps alleviate matchups? Anyway, nothing particularly amazing here other than gaining access to Recover, it can perhaps pull off niche SpD walling sets. Relic Song is also nice here, hitting Dark types for SE damage is pretty cool, and can lead to staller sets to utilize it with Pressure ala Kyurem base.

I'll do the other variants of these later, not sure on if I'm doing Shaymins.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
:bw/keldeo-resolute:
New Pokémon Name: Swordeo
Stat Changes: 91/62/90/118/90/99 (550)
Typing Changes:

Ability Changes: Intrepid Sword / Sand Force / Victory Star (HA)
Stone Edge, Rock Slide, Rocky Slash, Accelerock
Meteor Beam, Power Gem
Rock Polish, Stealth Rock, Sandstorm, Healing Wish
Rock-type, Physical, 60 BP, 100%, 10 PP (+20 BP for each Attack boost)
Aqua Jet, Aqua Tail, Flip Turn, Liquidation, Megahorn, Poison Jab, X-Scissor, Smart Strike
Bubble Beam, Hydro Pump, Muddy Water, Scald, Surf, Water Pulse, Icy Wind, Secret Sword
Rain Dance
What Separates it from Other Forms: Swordeo is a menacing offensive Pokemon, with its good offensive typing, stats and ability. Intrepid Sword makes its bad Attack stat similary strong to its Special Attack, thus allowing it to run either a physical or special set.
On the physical side, Close Combat and either Stone Edge or Rocky Slash give it good enough coverage for the metagame, so it can utilise its two last moveslots. Accelerock gives it priority, Swords Dance allows it to break through defensive Pokemon and boosting the power of Rocky Slash and Stealth Rock can punish switch outs.
Special sets also only need two STABs and then the last two moves can be customisable. It looses Accelerock as an option, but Calm Mind and Rock Polish allow it to sweep and Victory Star help with the drawbacks of Meteor Beams or Focus Blasts bad accuracy.
Swordeo isn't unstoppable however. It is stopped by many common and good Pokemon. Both Aegis resists its STABs and one can abuse it as momentum, while the other outoffenses it. Both Landorus' can check it. Bengal's Intimidate even makes Rocky Slash weak by removing the Intrepid boost and the base Landorus can easily outoffense it. Last but not least, Sandslash-L is the best check to it. While it is slower, it resits both STABs, has great bulk and abuses Swordeo for a free Rapid Spin.
Swordeo @ Choice Band / Choice Scarf
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Rocky Slash
- Close Combat
- Rocky Slash / Accelerock
- Healing Wish / Accelerock
Swordeo @ Leftovers
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Rocky Slash
- Accelerock
Swordeo @ Choice Specs / Choice Scarf
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Power Gem
- Aura Sphere
- Healing Wish
Swordeo @ Power Herb
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast / Aura Sphere
- Meteor Beam
- Calm Mind
- Power Gem
Swordeo @ Leftovers
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rocky Slash
- Close Combat
- Swords Dance
- Rock Polish
Swordeo @ Power Herb / Leftovers
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast / Aura Sphere
- Meteor Beam / Power Gem
- Calm Mind
- Rock Polish


:bw/shaymin-sky:
New Pokémon Name: Skymin
Stat Changes: 95/90/80/105/80/105 (550)
Typing Changes:

Ability Changes: Sturdy Flower (Resisted moves against this Pokemon do 1/2 damage.)
Lash Out, Grassy Glide, Crunch, Knock Off, Pursuit, Sucker Punch
Terrain Pulse, Dark Pulse, Snarl
Roost, Switcheroo, Taunt
Air Cutter, Air Slash
Tailwind
What Separates it from Other Forms: Skymin looks a bit underwhelming at first, but its offensive, defensive utility is quite unique. It will run Special sets which have great options in Seed Flare, Dark Pulse, Earth Power and other moves like Roost, Taunt, Switcheroo, Healing Wish and Sucker Punch.
Its defensive utility comes from its typing and its ability. Grass/Dark has a lot of weaknesses, even common types, but it has some key resistences which get weaker thanks to Sturdy Flower. It 4x resists Dark, Ground, Grass, Water, Ghost and Electric and thus tank and check many Pokemon that spam those moves, like Dugtrio, Exeggutor-L, Genesect-Delta, Pikachu-Starter, Rotom, Rotom-M and most importantly Pogre. It can also check Sandslash-L and Deoxys-S by switchting into one STAB, although it has to be careful when it comes to the other STAB.
Skymin @ Choice Specs / Choice Scarf
Ability: Sturdy Flower
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dark Pulse
- Earth Power
- Healing Wish / Switcheroo
Skymin @ Life Orb / Black Glasses
Ability: Sturdy Flower
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dark Pulse
- Earth Power
- Roost / Sucker Punch
Skymin @ Leftovers
Ability: Sturdy Flower
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dark Pulse
- Taunt
- Roost
Skymin @ Leftovers
Ability: Sturdy Flower
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Knock Off
- Sucker Punch
- Swords Dance
Skymin @ Focus Sash
Ability: Sturdy Flower
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Grass Whistle
- Healing Wish
- Tailwind


:bw/meloetta:
New Pokémon Name: Fairoetta
Stat Changes: 88/70/65/115/115/97 (550)
Typing Changes:

Ability Changes: Prankster / Competitive (HA)
Wild Charge, Play Rough
Moonblast, Dazzling Gleam, Draining Kiss, Rising Voltage, Volt Switch
Moonlight, Magnet Rise, Charge
Close Combat, Brick Break, Drain Punch, Focus Punch, Low Keep, Low Sweep, Power-Up Punch, Zen Headbutt
Confusion, Dream Eater, Focus Blast, Psybeam, Psychic, Psyshock
Magic Coat, Magic Room, Role Play, Skill Swap, Telekinesis, Wonder Room
What Separates it from Other Forms: Fairoetta has a nice typing and some good utility with Prankster. Fairy and Electric have good coverage with its STAB moves and its abilities Prankster and Competitive allow it to threaten many teams.
Prankster is really effective against Offense with Thunder Wave and Magnet Rise allows it to stay in on Ground-types regardless of them being Scarfed or not. Charge gives it oppoturnities to tank some special hits and dish out immense damage with an Electric move. Competitive punishes Defog, since it threatens many Defog users. It also appreciates Hazard support so it can break through teams easier.
While it is good against Offense and good against bulkier teams when it has boosts, it struggles against bulky Pokemon when it lacks those boosts. Aegishield, Exeggutor, Landorus, Muk, Rotom-W and Weezing keep it in check defensively and faster offensive Pokemon can threaten it out easily, especially when they are physical attackers with a strong STAB move.
Fairoetta @ Choice Specs / Choice Scarf
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Moonblast
- Energy Ball
- U-turn / Volt Switch
Fairoetta @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Moonblast
- Thunder Wave
- Calm Mind
Fairoetta @ Magnet
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Moonblast
- Charge
- Magnet Rise
Fairoetta @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Volt Switch
- Knock Off
- Moonlight
- Thunder Wave
Fairoetta @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Thunderbolt
- Calm Mind
- Thunder Wave
 
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:bw/meloetta-pirouette:
New Pokémon Name: Meloetta-Fighter
Stat Changes: 80/128/90/57/77/128 (560)
Typing Changes:

Ability Changes: Clear Body, Mold Breaker, Technician (HA)
Movepool Changes (If Any):
+Body Slam, +Fake Out, +High Jump Kick, +Mach Punch, +Rapid Spin
...
+Bulk Up, +Taunt
...
...
...
What Separates it from Other Forms: Very simple changes. Now, you may be thinking to yourselves "Wait, isn't this just Meloetta's base statspread with reduced HP and SpA stats?" and, you would be correct. That's because I feel Meloetta-Pirouette's statspread doesn't need to be changed as a physical attacker. Compared to a mon like Marshadow for instance, Meloetta-Pirouette's statspread is more minmaxed for the role than it. Anyway, this Meloetta-Fighter is meant to be premiere wallbreaker and offensive pivot in U-turn with some surprising utility on the side with Rapid Spin and it's main ability in Clear Body. Clear Body is a fantastic ability for a mon like this that allows it to wallbreak unimpeded from in the face of Intimidate mons or in the face of Memento or Parting Shot which has become more popular and frequent. Mold Breaker is Fighter's second ability that allows it to muscle past threats with Multiscale, Sturdy, Filter, or Sticky Hold, which have become increasingly more frequent on high tier mons as of late. Technician is Fighter's last ability which sacrifice's it's utility to embrace the wallbreaker role, with boosted Power Up Punch, Rapid Spin, and Mach Punch or Quick Attack which leaves the 4th slot to whatever you wish, whether it be for coverage, a setup move like Bulk Up, or for some extra utility like Knock Off.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sub critique.

Finally have motivation and times to do things, so I am here with all of them.
:Swsh/Shaymin:
New Pokémon Name: Shaymin
Stat Changes: 80 / 80 / 80 / 110 / 140 / 60 [BST: 550]
Typing Changes:

Ability Changes: Grassy Surge / Misty Surge | Natural Cure (HA)
Movepool Changes (If Any): + Calm Mind, Misty Explosion, Moonblast, Recover
What Separates it from Other Forms: A 1 mon 2 terrains thing. Most of the time, Grassy Terrain is better because of Grass moves boost and recovery, but Misty Terrain is still usable especially with something that wouldn't like to get status and it can also go misty boom, so yeah, just take it or leave it.

:Swsh/Keldeo:
New Pokémon Name: Keldeo
Stat Changes: 80 / 70 / 80 / 70 / 100 / 120 [BST: 520]
Typing Changes:

Ability Changes: Justified | Water Bubble (HA)
Movepool Changes (If Any): + Earth Power, Ice Beam, Thunderbolt
What Separates it from Other Forms: A fast Water Bubble mon with SD on physical side, and CM on special side. I also give it a lot of special coverages, so that even if physical is boosting faster, special coverages are still better.

:Swsh/Meloetta:
New Pokémon Name: Meloetta
Stat Changes: 70 / 70 / 95 / 120 / 110 / 70 [BST: 535]
Typing Changes:

Ability Changes: Trace | Magic Guard (HA)
Movepool Changes (If Any): + Moonblast, Moonlight, Nasty Plot
What Separates it from Other Forms: An ordinary Magic Guard mon that would run something like 3 attacks + a setup move or 3 attacks + a recovery. It also can scout the Abilities with Trace.

:Swsh/Shaymin-Sky:
New Pokémon Name: Skymin
Stat Changes: 80 / 80 / 75 / 80 / 85 / 150 [BST: 550]
Typing Changes:

Ability Changes: Mold Breaker / No Guard | Aerilate (HA)
Movepool Changes (If Any): + Boomburst, Defog, Extreme Speed, Hurricane, Play Rough, - Swords Dance
What Separates it from Other Forms: Another low attacking stat mon with good Ability. As you can see, there's Aerilate Boomburst and Espeed, but it won't be too good because it has no setup move. There's also Mold Breaker Defog to counter HO team with Giratina, and No Guard to ensure moves like Seed Flare and Hurricane will hit.

:Swsh/Keldeo-Resolute:
New Pokémon Name: Keldeo-Resolute
Stat Changes: 80 / 140 / 90 / 75 / 70 / 65 [BST: 520]
Typing Changes:

Ability Changes: Justified | Water Veil (HA)
Movepool Changes (If Any): + Autotomize, Behemoth Blade, Recover
What Separates it from Other Forms: A slow Wallbreaker with recovery or Autotomize if it wants to be fast. It can absorb Koff with Justified, and also can't be burned with Water Veil.

:Swsh/Meloetta-Pirouette:
New Pokémon Name: Meloette
Stat Changes: 70 / 125 / 70 / 80 / 70 / 120 [BST: 535]
Typing Changes:

Ability Changes: Intimidate | Pixilate (HA)
Movepool Changes (If Any): + Play Rough, Rapid Spin, Swords Dance
What Separates it from Other Forms: A fast Intimidate mon with pivoting move with a niche of being spinner. On the setup sweeper side, there's Pixilate SD set. Nothing much more to say.
Only quams I have with Base Shaymin is its the third Misty Terrain setter in the mod. Hopefully a more unique approach could be achieved? Its not a deal breaker though.

Can you provide some calcs for Keldeo here, specifically metagame relevant ones? Because on paper I am seeing a faster, stronger and bulkier Keldeo in a meta where realistically regular Keldeo would be very good. But I am willing to give you the benefit of the doubt here so just present evidence of there being good counterplay.

Like above, this has me weary, but does not scream overpowered to me. Honest a discussion alone could soothe my issues on this one.

Skymin feels extremely overtuned and unnecessary. We already have 4 Pokemon that hit 140+ and our fastest is balanced around being the speed ceiling of the meta. This thing however, basically craps on the viability of both of those niches, in addition to being extremely overbearing in general. -ate Boomburst is hard as hell to balance, and being on a mon that has the luxury of outpacing literally everything sounds like a horrible call. Extreme Speed also just feels tacked on for lols.

Keldeo-Resolute is fine, if not somewhat underwhelming. Like I feel I'd 100% rather run Zacian-Crowned in its space over it.

Why would add another SD Pixilate Fairy type after we JUST promoted one to S rank??? Like seriously :/. Outside of the Poison matchup this is Sandslash's superior in every way, being faster stronger bulkier (you see the pattern).


New Pokémon Name: Meloetta
Stat Changes: 100 / 75 / 70 / 98 / 130 / 118
Typing Changes:

Ability Changes: Soundproof / Emergency Exit | Tinted Lens (HA) (Keep in mind Soundproof was changed to prevent Perish Song spam in this generation.)
Movepool Changes (If Any): +Stored Power, Moonlight, Parting Shot | - Close Combat, Drain Punch, Hone Claws, Power Up Punch, Brick Break
What Separates it from Other Forms:
This one's probably not too interesting, but 100% sleep chance is definitely something to say the least, especially with how fast Meloetta is. So I tried balancing that by giving it a pretty strong stab move that it can be locked into, which can be exploited by Tinted Lens, fortunately making it easier to deal with. So rather than using the sleep status to set up, it uses it to snowball more effectively.

Recovery options and an ability like EE would also work with this ability, allowing Meloetta to quickly evade combat if its sleeping effect wears off or it happens to suffer from too much chip during its performance.
Type:

Category: Special
BP: 100
Accuracy: 100%
PP: max 16
Secondary Effect: Always puts target to sleep, but the user is locked into the move for 3 turns.



New Pokémon Name: Meloetta-Pirouette
Stat Changes: 69 / 118 / 70 / 105 / 90 / 118
Typing Changes:

Ability Changes: Dancer / Dazzling | Serene Grace (HA)
Movepool Changes (If Any): +Moonlight, Rolling Kick, Triple Kick, Thunderous Kick, Psycho Cut, Rapid Spin, Encore, Revelation Dance, Lunar Dance, Entrainment
What Separates it from Other Forms:
Meloetta pirouettes onto the stage! This pokemon has a dazzling performance that can block priority moves such as Sucker Punch or Ice shard that attempt to foil its sweeps. For the most part, it acts as a cleaner that can annoy pokemon by dropping their defenses, locking them into a move, or forcing them to faint immediately via the dance of death, which involves Dancer + Lunar Dance + Entrainment!

Psychic/Fighting is a pretty fun type combination, and since it lacks good physical stab on the psychic side, its serene movements will surely give it a chance to shine using Zen Headbutt.

Because Meloetta appreciates the art of dancing, it can't help but dance along with its opponents. So if you ever consider sweeping with Quiver Dance or Swords Dance, be very careful with who you're dancing with.


New Pokémon Name: Keldeo
Stat Changes: 90 / 120 / 75 / 60 / 75 / 110
Typing Changes:

Ability Changes: Justified / Shield Dust | Sap Sipper (HA)
Movepool Changes (If Any): +Stealth Rock, Earthquake, High Horsepower, Stomping Tantrum
What Separates it from Other Forms:
Sometimes it takes time to build submissions. Keldeo finally grazes the field with its amazing type combination and ability: Sap Sipper. Horses are known to eat different kinds of grasses, which is perfect for this pokemon because I couldn't find a role for it ;D It's main sets would consist of SD, but it could also run utility sets having access to taunt, and entry hazards. Its other abilities it won't use much, but Shield Dust can add on to the ground typing, and allows it to be worry free of Scald.



New Pokémon Name: Keldeo-Resolute
Stat Changes: 90 / 60 / 75 / 120 / 75 / 110
Typing Changes:

Ability Changes: Justified / Competitive | Technician (HA)
Movepool Changes (If Any): +Ice Beam, Brine, Water Shuriken, Vacuum Wave
What Separates it from Other Forms:
To be honest, this pokemon is very hard to make a submission for, but I think I've finally found one. Both of these abilities would be pretty great on Keldeo, with Competitive being a pretty good choice to boost its special attack, which it only has Calm Mind for. It can run a few variety of sets, using Shuriken or Vacuum Wave for revenge killing, and Brine as a gimmicky yet cool option for Hazard stacking teams, involving competitive.


New Pokémon Name: Shaymin
Stat Changes: 105 / 105 / 105 / 105 / 105 / 105
Typing Changes:

Ability Changes: Overgrow / Serene Grace | Filter (HA)
Movepool Changes (If Any): +Spore, Purify | -Air Slash, Tailwind
What Separates it from Other Forms:
Very tiny buff to its stats, but I turned this cute little pokemon into an annoyer, as with spore its going to be pretty harsh to deal with alongside Seed Flare, which Shaymin isn't too fast or strong to abuse but it can definitely put some holes in a team. Even subseed sets can be useful, and you might consider running filter with its pure grass typing, along the newly buffed Purify. It's stronger than it used to be, but it can be helpful for abusing pokemon who want to be statused like Raticate or Deoxys-Tank.
Type:

Category: Status
BP: --
Accuracy: --
PP: max 8
Secondary Effect: Restores 75% of the users health if successful.


New Pokémon Name: Shaymin-Sky
Stat Changes: 65 / 93 / 125 / 93 / 75 / 127
Typing Changes:

Ability Changes: Cloud Nine / Flower Gift | Drought (HA)
Movepool Changes (If Any): +Weather Ball, Solar Blade, Dual Wingbeat, Acrobatics, Flower Shield, Bounce, Oblivion Wing | - Seed Flare
What Separates it from Other Forms:
Shaymin-Sky is a sun abuser, not too creative, I know. But just take the time to appreciate the idea of a form-changing ability, that doesn't actually change its form depending on how its coded. Aside from the niche Flower Gift, Drought allows Shaymin to use its speed to good use, because all it needs is one growth to begin its sweep, using Solar Blade, Weather Ball and Oblivion Wing as its main methods of attacking. It prefers to go mixed for weather ball and recovery on the spot and the ability to take out Kyogre if it comes in.
I think Tech Shuriken is a bit much here. Clean Slate players can attest to just how hard to deal with this move is, especially with CM behind it. I think one or other of this combo has to go.

I am also not sure on the Floeer Gift thing. Smogon says it does cause the Form Change, but it also doesn't have that be the only aspect of it like Stance Change. Definitely a thing to further discuss.

:ss/Meloetta:
New Pokémon Name:Meloetta-Legato
Stat Changes:
89/56/78/112/90/60
Typing Changes:Normal/Psychic
Ability Changes:Accelerando
After this Pokemon uses a Sound-based move,its Speed is raised by one stage.
Movepool Changes (If Any):
100 BP,100% Acc,Psychic,Special,Sound Based,Physical if Attack>Special Attack

What Separates it from Other Forms:Accelerando makes Meloetta-Legato a rather unique CM sweeper.It starts off rather slow and has a STAB combination walled by Steels but if it can get going then it can really clean up a game.
:ss/Meloetta-pirouette:
New Pokémon Name:Meloetta-Staccato
Stat Changes:89/112/90/60/78/56
Typing Changes:Psychic/Fighting
Ability Changes:Fortissimo
Sound based moves have 1.2* Power
Movepool Changes (If Any):+Swords Dance,Recover
100 BP,100% Acc,Psychic,Special,Sound Based,Physical if Attack>Special

What Separates it from Other Forms:Slow breaker with great STAB combo
:ss/Keldeo-resolute:
New Pokemon Name:Keldeo-Papier-Mâché

The mons seem to be in a completely different power level in comparison to the rest of the meta, I'd suggest buffing up these two. Ihope Keldeo gets done in time too lol.

:bw/meloetta-pirouette:
New Pokémon Name: Meloetta-Fighter
Stat Changes: 80/128/90/57/77/128 (560)
Typing Changes:

Ability Changes: Scrappy, Technician (HA)
Movepool Changes (If Any):
+Body Slam, +Fake Out, +High Jump Kick, +Mach Punch, +Rapid Spin
...
+Bulk Up
...
...
...
What Separates it from Other Forms: Very simple changes. Now, you may be thinking to yourselves "Wait, isn't this just Meloetta's base statspread with reduced HP and SpA stats?" and, you would be correct. That's because I feel Meloetta-Pirouette's statspread doesn't need to be changed as a physical attacker. Compared to a mon like Marshadow for instance, Meloetta-Pirouette's statspread is more minmaxed for the role than it. Anyway, this Meloetta-Fighter is meant to be premiere wallbreaker and offensive pivot in U-turn with some surprising utility on the side with Rapid Spin and it's main ability in Scrappy. Scrappy is a fantastic ability for a mon like this that allows it to basically hit every mon in the meta with either super effective or neutral damage. Technician is Fighter's other ability which allows it to embrace the wallbreaker role more than Scrappy, with boosted Power Up Punch, Rapid Spin, and Mach Punch or Quick Attack which leaves the 4th slot to whatever you wish, whether it be for coverage, a setup move like Bulk Up, or for some extra utility like Knock Off.
I think Scrappy is a bit much on this Pokémon. Makes it a whole lot harder to tangle with, both from no immunities and no Intim debuff. I'd ask to replace it with something else.


Ok guys, 48 Hours until voting begins!
 
:Swsh/Shaymin:
Pokémon Name: Shaymin
Stat Changes: 80 / 70 / 70 / 100 / 120 / 80 [BST: 520]
Typing Changes:


Ability Changes: Natural Cure | Triage (HA)
Movepool Changes (If Any): + Calm Mind, Dazzling Gleam, Draining Kiss, Moonblast, Recover, Stored Power.

:Swsh/Keldeo:
Pokémon Name: Keldeo
Stat Changes: 60 / 120 / 70 / 95 / 50 / 125 [BST: 520]
Typing Changes:


Ability Changes: Justified | Competitive (HA)
Movepool Changes (If Any): + Blizzard, Ice Beam, Knock Off.

:Swsh/Meloetta:
Pokémon Name: Meloetta
Stat Changes: 80 / 70 / 70 / 90 / 140 / 70 [BST: 520]
Typing Changes:


Ability Changes: Enchanting Echoes (Meloetta's voice is enchanting. It causes her damaging moves used to echo and deal a second strike with 25% of its original damage (unless it is a set-damage move). It does not affect multi-strike moves.
Movepool Changes (If Any): + Dazzling Gleam, Moonblast, Moonlight, Nasty Plot.
Signature Moves:
Dance of Life
.
, Status, 10 PP (max. 16), Pow. ---, Acc. ---.
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Choir of Angels
.
, Special, 10 PP (max. 16), Pow. 90, Acc. 100%.
The user inflicts sound-based damage to all adjacent opponents. It can hit a Pokémon behind a Substitute.

:Swsh/Shaymin-Sky:
New Pokémon Name: Skymin
Stat Changes: 80 / 80 / 70 / 100 / 70 / 120 [BST: 520]
Typing:


Ability Changes: No Guard | Aerilate (HA)
Movepool Changes (If Any): + Body Slam, Hurricane; - Grass Whistle

:Swsh/Keldeo-Resolute:
New Pokémon Name: Justisea
Stat Changes: 60 / 100 / 100 / 105 / 65 / 90 [BST: 520]
Typing:


Ability Changes: Justified | Intrepid Sword (HA)
Movepool Changes (If Any): - Flip Turn, Swords Dance.

:Swsh/Meloetta-Pirouette:
New Pokémon Name: Bayonetta
Stat Changes: 80 / 75 / 60 / 70 / 105 / 130 [BST: 520]
Typing Changes:


Ability Changes: Howling Wraiths (Bayonetta channels the screams of the fallen through her dance. The fallen spirits boost Bayonetta's Attack by 50%, but their unsettling voices limit it to using only said move).
Movepool Changes (If Any): + Play Rough, Poltergeist, Shadow Sneak.
Signature Move:
Dance of Death
, Status, 20 PP (max. 32), Pow. 60, Acc. 100.
Bayonetta becomes possessed by angered, fallen spirits. They deal damage to the target and startle Bayonetta with their presence - making her switch out.
 
Last edited:
Sub critique.



Only quams I have with Base Shaymin is its the third Misty Terrain setter in the mod. Hopefully a more unique approach could be achieved? Its not a deal breaker though.

Can you provide some calcs for Keldeo here, specifically metagame relevant ones? Because on paper I am seeing a faster, stronger and bulkier Keldeo in a meta where realistically regular Keldeo would be very good. But I am willing to give you the benefit of the doubt here so just present evidence of there being good counterplay.

Like above, this has me weary, but does not scream overpowered to me. Honest a discussion alone could soothe my issues on this one.

Skymin feels extremely overtuned and unnecessary. We already have 4 Pokemon that hit 140+ and our fastest is balanced around being the speed ceiling of the meta. This thing however, basically craps on the viability of both of those niches, in addition to being extremely overbearing in general. -ate Boomburst is hard as hell to balance, and being on a mon that has the luxury of outpacing literally everything sounds like a horrible call. Extreme Speed also just feels tacked on for lols.

Keldeo-Resolute is fine, if not somewhat underwhelming. Like I feel I'd 100% rather run Zacian-Crowned in its space over it.

Why would add another SD Pixilate Fairy type after we JUST promoted one to S rank??? Like seriously :/. Outside of the Poison matchup this is Sandslash's superior in every way, being faster stronger bulkier (you see the pattern).



I think Tech Shuriken is a bit much here. Clean Slate players can attest to just how hard to deal with this move is, especially with CM behind it. I think one or other of this combo has to go.

I am also not sure on the Floeer Gift thing. Smogon says it does cause the Form Change, but it also doesn't have that be the only aspect of it like Stance Change. Definitely a thing to further discuss.




The mons seem to be in a completely different power level in comparison to the rest of the meta, I'd suggest buffing up these two. Ihope Keldeo gets done in time too lol.



I think Scrappy is a bit much on this Pokémon. Makes it a whole lot harder to tangle with, both from no immunities and no Intim debuff. I'd ask to replace it with something else.


Ok guys, 48 Hours until voting begins!
Buffed the attacking stats and bulk of both,would that do it?
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:shaymin: Lapzaplerq, abismal, Moretto
:shaymin-sky: abismal, Moretto, ViZar
:keldeo: G-Luke, abismal, Moretto
:keldeo-resolute: ViZar, Moretto, abismal
:meloetta: G-Luke, Lapzaplerq, abismal
:meloetta-pirouette: Deviation395, abismal, Lapzaplerq
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!


New Pokémon Name: Shaymin-Sky
Stat Changes: 65 / 93 / 125 / 93 / 75 / 127
Typing Changes:

Ability Changes: Cloud Nine / Flower Gift | Drought (HA)
Movepool Changes (If Any): +Weather Ball, Solar Blade, Dual Wingbeat, Acrobatics, Flower Shield, Bounce, Oblivion Wing | - Seed Flare
What Separates it from Other Forms:
Shaymin-Sky is a sun abuser, not too creative, I know. But just take the time to appreciate the idea of a form-changing ability, that doesn't actually change its form depending on how its coded. Aside from the niche Flower Gift, Drought allows Shaymin to use its speed to good use, because all it needs is one growth to begin its sweep, using Solar Blade, Weather Ball and Oblivion Wing as its main methods of attacking. It prefers to go mixed for weather ball and recovery on the spot and the ability to take out Kyogre if it comes in.
:ss/keldeo:
New Pokémon Name: Keldeo
Stat Changes: 91 / 124 / 110 / 70 / 84 / 89 [BST: 570]
Typing Changes:

Ability Changes: Swift Swim / Inner Focus | Stamina (HA)
Movepool Changes (If Any): +Bulk Up, +Agility, +U-turn, +Knock Off, +Leech Seed, +Defog, +Pain Split
What Separates it from Other Forms: Horse. Keldeo gives Rain some much needed variety in its abusers, and particularly one that has a good matchup versus it's usual suspects. If you are not opting for Rain, Keldeo can make use of its HA Stamina to prove itself a useful Tank, especially with access to plenty of utility options.
:bw/keldeo-resolute:
New Pokémon Name: Swordeo
Stat Changes: 91/62/90/118/90/99 (550)
Typing Changes:

Ability Changes: Intrepid Sword / Sand Force / Victory Star (HA)
Stone Edge, Rock Slide, Rocky Slash, Accelerock
Meteor Beam, Power Gem
Rock Polish, Stealth Rock, Sandstorm, Healing Wish
Rock-type, Physical, 60 BP, 100%, 10 PP (+20 BP for each Attack boost)
Aqua Jet, Aqua Tail, Flip Turn, Liquidation, Megahorn, Poison Jab, X-Scissor, Smart Strike
Bubble Beam, Hydro Pump, Muddy Water, Scald, Surf, Water Pulse, Icy Wind, Secret Sword
Rain Dance
What Separates it from Other Forms: Swordeo is a menacing offensive Pokemon, with its good offensive typing, stats and ability. Intrepid Sword makes its bad Attack stat similary strong to its Special Attack, thus allowing it to run either a physical or special set.
On the physical side, Close Combat and either Stone Edge or Rocky Slash give it good enough coverage for the metagame, so it can utilise its two last moveslots. Accelerock gives it priority, Swords Dance allows it to break through defensive Pokemon and boosting the power of Rocky Slash and Stealth Rock can punish switch outs.
Special sets also only need two STABs and then the last two moves can be customisable. It looses Accelerock as an option, but Calm Mind and Rock Polish allow it to sweep and Victory Star help with the drawbacks of Meteor Beams or Focus Blasts bad accuracy.
Swordeo isn't unstoppable however. It is stopped by many common and good Pokemon. Both Aegis resists its STABs and one can abuse it as momentum, while the other outoffenses it. Both Landorus' can check it. Bengal's Intimidate even makes Rocky Slash weak by removing the Intrepid boost and the base Landorus can easily outoffense it. Last but not least, Sandslash-L is the best check to it. While it is slower, it resits both STABs, has great bulk and abuses Swordeo for a free Rapid Spin.
Swordeo @ Choice Band / Choice Scarf
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Rocky Slash
- Close Combat
- Rocky Slash / Accelerock
- Healing Wish / Accelerock
Swordeo @ Leftovers
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Rocky Slash
- Accelerock
Swordeo @ Choice Specs / Choice Scarf
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Power Gem
- Aura Sphere
- Healing Wish
Swordeo @ Power Herb
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast / Aura Sphere
- Meteor Beam
- Calm Mind
- Power Gem
Swordeo @ Leftovers
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rocky Slash
- Close Combat
- Swords Dance
- Rock Polish
Swordeo @ Power Herb / Leftovers
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast / Aura Sphere
- Meteor Beam / Power Gem
- Calm Mind
- Rock Polish
:ss/meloetta:
New Pokémon Name: Meloetta
Stat Changes: 89 / 87 / 77 / 128 / 128 / 91 [BST: 600]
Typing Changes:

Ability Changes: Serene Grace / Misty Coat* | Pressure (HA)
Misty Coat - Misty Terrain Grassy Pelt clone, but for SpD.
Movepool Changes (If Any): +Recover, +Moonblast
Relic Song* - Psychic | 75 BP | 32 PP | Hits Dark types super effectively. 10% chance to put to sleep.
What Separates it from Other Forms: We have two different Misty Terrain setters, why not give them a partner that helps alleviate matchups? Anyway, nothing particularly amazing here other than gaining access to Recover, it can perhaps pull off niche SpD walling sets. Relic Song is also nice here, hitting Dark types for SE damage is pretty cool, and can lead to staller sets to utilize it with Pressure ala Kyurem base.

I'll do the other variants of these later, not sure on if I'm doing Shaymins.
:bw/meloetta-pirouette:
New Pokémon Name: Meloetta-Fighter
Stat Changes: 80/128/90/57/77/128 (560)
Typing Changes:

Ability Changes: Clear Body, Mold Breaker, Technician (HA)
Movepool Changes (If Any):
+Body Slam, +Fake Out, +High Jump Kick, +Mach Punch, +Rapid Spin
...
+Bulk Up, +Taunt
...
...
...
What Separates it from Other Forms: Very simple changes. Now, you may be thinking to yourselves "Wait, isn't this just Meloetta's base statspread with reduced HP and SpA stats?" and, you would be correct. That's because I feel Meloetta-Pirouette's statspread doesn't need to be changed as a physical attacker. Compared to a mon like Marshadow for instance, Meloetta-Pirouette's statspread is more minmaxed for the role than it. Anyway, this Meloetta-Fighter is meant to be premiere wallbreaker and offensive pivot in U-turn with some surprising utility on the side with Rapid Spin and it's main ability in Clear Body. Clear Body is a fantastic ability for a mon like this that allows it to wallbreak unimpeded from in the face of Intimidate mons or in the face of Memento or Parting Shot which has become more popular and frequent. Mold Breaker is Fighter's second ability that allows it to muscle past threats with Multiscale, Sturdy, Filter, or Sticky Hold, which have become increasingly more frequent on high tier mons as of late. Technician is Fighter's last ability which sacrifice's it's utility to embrace the wallbreaker role, with boosted Power Up Punch, Rapid Spin, and Mach Punch or Quick Attack which leaves the 4th slot to whatever you wish, whether it be for coverage, a setup move like Bulk Up, or for some extra utility like Knock Off.
We got a tie for Shaymin for Lapzaplerq and Moretto. Vote for your fav to break.

We will now be going into a playtesting break. Tours may happen later down the line. Good luck guys!
 

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