New Pokémon Name: Slowbro-Galar
Stat Changes: 95/110/95/110/70/30 (510)
Typing Changes:
Ability Changes: Regenerator / Quick Draw (HA)
Changed Quick Draw: This Pokémon's moves have increased priority on the first turn but also have 3/4 of their power.
Movepool Changes (If Any): -
New Effect for Shell Side Arm: Targets opponent's lowest defensive stat.
What Separates it from Other Forms: Slowbro-Galar becomes a solid defensive Pokémon with Regenerator, its stats and moves. Offensive sets have a way to threaten faster Pokémon thanks to a changed Quick Draw. It can't abuse it all the time, so it can fire off fast NP or BDrum boosted attacks.
Tie between myself and RODG for Slowking-Galar so I decided to pick what would ultimately not end up being too redundant with what already won (My SlowkingG may overshadow ViZar's SlowbroG), I decided to select RODG.
New Pokémon Name: Slowbro
Stat Changes: 90 HP / 75 Atk / 165 Def / 95 SpA / 55 SpD / 30 Spe (510)
Typing Changes:
Ability Changes: Oblivious / Shell Armor | Sand Spit (HA)
Movepool Changes (If Any): +Earthquake, +Earth Power, +Stealth Rock, +Rapid Spin, +Scorching Sands
What Separates it from Other Forms: I decided to shift away from the Psychic sub typing, as Darmanitan is part Dark and therefore would nail the shit out of it. Other than that, Water / Ground is a classic good guy Water type pairing, also allowing the user to dodge the overwhelming Electric presence. I also wanted to introduce alternate weather in some form, so I went with Sand Spit, it having plenty of chances to trigger it. We also are devoid of both spinners and lack SR setters so this is just a solid all around pick.
New Pokémon Name: Slowking
Stat Changes: 95 HP / 75 Atk / 75 Def / 90 SpA / 135 SpD / 40 Spe (510)
Typing Changes:
Ability Changes: Own Tempo / Natural Cure | Electric Surge (HA)
Movepool Changes (If Any): +Heal Bell, +Volt Switch, +Discharge, +Rising Voltage, +Thunderbolt, +Thunder
What Separates it from Other Forms: Everyone is doing terrain setting Slowkings so I decided to throw my hat into it with my favorite terrain - Electric Terrain. Metagame lacks actual users of Heal Bell and Aromatherapy so I decided Slowking should definitely be the bridge to fix that. While it does sit on most special breakers, it ofc course decidedly have a poor matchup versus most other Electrics. It's still pretty cool though, and can even try a funky Specs set with Rising Voltage.
Sorry to call this slate earlier than expected, but there is a good chance I will be predisposed for a greater than normal period due to tropical storm / hurricane worries. As such, I decided to close up shop now and head straight into our next slate.
New Pokémon Name: Slowker
Stat Changes: 95/55/100/110/100/30
Typing Changes: Poison/Dark
Ability Changes: Sturdy/Aftermath/Regenerator
Movepool Changes (If Any):
Gains: Toxic, Toxic Spikes, Corrosive Gas, Dark Pulse, Eerie Spell is now dark
Loses: Expanding Force
What Separates it from Other Forms: A better defensive typing, more utility, and a higher physical bulk. Also it lives in a society.
landorus-bengal: {
num: 1052,
// idk what the actual dex number will be when this is coded in, so this is just a filler number
types:["Ground", "Flying"],
species: "Landorus-Bengal",
id: "landorus-bengal",
baseStats: {hp: 90, atk: 115, def: 75, spa: 115, spd: 95, spe: 99}
abilities: {0: "Intimidate"},
weightkg: 68,
},
packleader: {
onBasePowerPriority: 21,
onBasePower(basePower, pokemon) {
let boosted = true;
for (const target of this.getAllActive()) {
if (target === pokemon) continue;
if (!target.newlySwitched || !this.queue.willMove(target)) {
boosted = false;
break;
}
}
if (boosted) {
this.debug('Pack Leader boost');
return this.chainModify(1.3);
}
},
name: "Pack Leader",
desc: "When this Pokemon goes first and uses an attacking move, its attacks are boosted by x1.3 damage.",
shortDesc: "If this Pokemon goes first, it deals x1.3 damage.",
}
Before anything else, I must comment on your presentation. The move changes are messy and randomly slotted all over the place. Please take the time to not only properly spell subs, but make sure they are laid out in a pleasing way. Notice how people list additions separately from subtractions, or at least make a better distinction. Your stuff is all jumbled together. Please fix that, presentation matters.I like this one. (And haha, im first again, its just too easy)
New Pokémon Name: Thundurus
Stat Changes: 80/65/75/110/75/115 (510)
Weight: 45 kg (60 bp)
Typing Changes:
Ability Changes: Cursed Body/Pressure (HA)
Movepool Changes (If Any): +Will o Wisp, Hex, Poltergiest, -All Electric Moves, +Shadow Ball, -Weather Ball, +Light Screen, +Reflect -All Flying Moves
What Separates it from Other Forms: Offensive Oppressive Ghost that every tier needs (think calyshadow in ubers, pult in OU, Aeg in UU etc.) Also a screens setter. Moving on...
New Pokémon Name:
Stat Changes: 84/125/90/78/68/85 (531)
Weight: 128 kg (100 bp)
Typing Changes:
Ability Changes: Tough Claws/Defiant (HA)
Movepool Changes (If Any): +Close Combat +Bulk Up +Drain Punch, +Aerial Ace, -Defog, - Fly, -Sky Drop, -foul Play -Weather Ball, -sludge bomb, -sludge wave
What Separates it from Other Forms: Say hello to tough claws cc. Here to be a powerful breaker that slams into u with 156 bp stab. P slow so that it can be easily rkilled, but fast enough to perform well as a breaker. As justification for this mon, look at his mf claws, just look at em. Nice webs mon too, wink wink.
New Pokémon Name: Tornadus
Stat Changes: 90/60/83/94/100/73
Weight: 43 kg (60 bp)
Typing Changes:
Ability Changes: Magic Gaurd/ Inner Focus (HA)
Movepool Changes (If Any): +Hypnosis +Psyshock +Future Sight -Nasty Plot +calm mind, -Slugde Bomb -Slugde wave, -Lash Out, +Recover +Teleport
What Separates it from Other Forms: Ok switching the tempo to something defensive, a nice defogger and mgaurd mon, also gets future port. Weakness is bad defensive typing.
New Pokémon Name: Archandus-Therian
Stat Changes: 75/125/110/65/73/65 (513)
Weight: 67 kg (100 bp)
Typing Changes:
Ability Changes: Long Reach/ Extra Toxins (This pokemon always afflicts toxic poison in place of regular poison) (HA)
Movepool Changes (If Any): +Poison Jab, +Drill Run, +Swords Dance, -defog, -Hurricane, -Tailwind -Air Slash, -Air Cutter, -Fly, -Gust, -Sky Drop, +Leech Life, +Pin Missile, +Poison Fang, +Tspikes +Poison Sting -Heat Wave -Weather Ball +Pursuit -Brutal Swing +Sticky Web +Electro Web
What Separates it from Other Forms: The arachnid pokemon. (when imagining tis mon, make it so its not flying. (scorpion + spider qualities) This pokemon has a long power tail that secretes poison enough to kill 30 men in one dose, (why do pokedexes always be exagerrating lol) However, it can also produce spider silk thru a orange pouch near its belly. the combination of disabling webs + killer posion make it one of the most feared predators of the pokemon world. Anyway enough lore wanted a u turner webs setter. This has never been done before on a slow u turner or somethin that does stuff outside of setting webs so itll defo be an intresting mon if its picked. Its goal is to strengthen the niche webs and make it a solid strat.
New Pokémon Name:
Stat Changes: 85/91/130/89/78/69 (545)
Weight: 121 kg (100 bp)
Typing Changes:
Ability Changes: Solid Rock/Magma Armor/Drought (HA)
Movepool Changes (If Any): -Swords Dance, +Power Gem, +Solar Beam, -Outrage, +Flamethrower, +Flame Burst +Will o Wisp +Magma Storm +Taunt, -Fly
What Separates it from Other Forms: This pokemon is for later when we have sun abusers and I just wanted to make a setter so we can start making some weather mons that develop the meta further. In the mean time, its a slow trapper similar to tran but weaker.
New Pokémon Name: Landorus-Beastian
Stat Changes: 100/130/85/40/70/90 (515)
Weight: 140 kg (100 bp)
Typing Changes:
Ability Changes: Stakeout*
Moves deal 1.5 damge on pokemon that switch in.
Movepool Changes (If Any): -explosion,-weather ball, +double edge, -Defog, -Slugde Bomb, -Sluge wave, psychic, -Extrasensory, -Fly
What Separates it from Other Forms: The tiger pokemon. This pokemon is great at punishing switches and just being a breaker. Idk if SD is too much, but ill be happy to leave it with bulk up if needed. Yeah this pokemon sets rocks and proceeds to break kind like rhyperior in regular play. P simple mon to use and does offensive setter things. (and provides ghost +elec immune)
Disclaimer: I went down a more creative route for these subs! (I may have gone a little overboard lol)
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Chlorophyll and resists Grass and Water-two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Tornadus
Typing:
Abilities: Aftermath / Elucidate*
Elucidate: User clears weather and entry hazards after successfully using a Flying-type attack.*
Base Stats: 89 HP / 70 Atk / 75 Def / 90 SpA / 95 SpD / 111 Spe [BST: 530]
Notable Moves:
U-Turn, Knock Off
Hurricane, Air Slash, Heat Wave, Focus Blast, Dark Pulse
Taunt, Toxic, Substitute
-Nasty Plot
For Tornadus I wanted to go for a situational weather and hazard clearer. It would be able to free up a usual Defog move slot for Hurricane/Air Slash instead. The downside of this is that Hurricane has a low 70% accuracy (bypasses accuracy check in Rain, 50% accurate in Sun), and Air Slash has a relatively low 75 BP with 95% accuracy. In turn it could run Aerial Ace or Acrobatics for more reliability, but this would make it resort to its lower attacking stat. Aside from that, it could provide great utility to teams with Knock Off, U-turn, Taunt, and its aforementioned hazard clearing.
Pokémon Name: Tornadus-Sunstorm
Typing:
Grass/Electric
Abilities: Competitive / Chlorophyll
Base Stats: 79 HP / 80 Atk / 80 Def / 110 SpA / 80 SpD / 91 Spe [BST: 520]
Notable Moves:
+Earthquake, +Solar Blade, +Wood Hammer, +Horn Leech, +Wild Charge, U-Turn, Knock Off
+Solar Beam, +Energy Ball, +Giga Drain, +Thunder, +Thunderbolt, +Discharge, +Volt Switch, +Earth Power, Weather Ball, Focus Blast
+Sunny Day, +Leech Seed, +Thunder Wave, Bulk Up, Substitute
-Acrobatics
-Hurricane, -Air Slash, -Heat Wave
-Defog, -Tailwind, -Nasty Plot
For Tornadus-Sunstorm I wanted to go for a fire weak Sun abuser, so I made a Grass/Electric-type Chlorophyll user. Under sun, it essentially has a 4x weakness to Fire-type attacks. Aside from that, it would be able to abuse no charge Solar Beam. It also has access to moves like Thunderbolt, Earth Power, Weather Ball, Focus Blast, etc. that could make it a great special wallbreaker. Tornadus-Sunstorm is also flexible as it could work on Rain teams using Competitive, and take advantage of fully accurate Thunders, weakened Fire-type moves, and Water-type weather ball from Rain.
Pokémon Name: Thundurus
Typing:
Abilities: Static / Cloud Burst*
Cloud Burst: User sets Rain after successfully using an Electric-type attack.*
Base Stats: 89 HP / 85 Atk / 110 Def / 90 SpA / 95 SpD / 61 Spe [BST: 530]
Notable Moves:
U-Turn, Knock Off
Volt Switch, Thunder, Thunderbolt, Discharge, Grass Knot, Focus Blast, Weather Ball
Nasty Plot, Taunt, Toxic, Substitute
-Agility
For Thundurus I wanted to go for a situational Rain setter. Something that really makes this stand out is that it could setup Rain as it pivots with Volt Switch. To make this situational, I made sure Rain was only set after successfully using an Electric-type attack, this means that Rain wouldn't set after using an Electric-type attack on Ground-types. So an easy check for Thundurus setting up rain would be to switch in a Ground-type, then punishing with a ground attack. To answer this, you may have to keep Thundurus in the back as more of a late game Rain setter once you take care of your opponents Ground-types, or make a proper prediction with Grass Knot. Thundurus also has a more defensive stat spread, so it could potentially take at least one Earthquake/Earth Power. Thundurus also has (less viable) potential to go down a more offensive route with Nasty Plot. While it is too slow to outright abuse it, it could use Nasty Plot and theoretically set rain for itself with Thunder.
Pokémon Name: Thundurus-Snowstorm
Typing:
Abilities: Thick Fat / Slush Rush
Base Stats: 89 HP / 70 Atk / 80 Def / 90 SpA / 110 SpD / 81 Spe [BST: 520]
Notable Moves:
+Earthquake, +Triple Axel, +Ice Shard, U-Turn, Knock Off
+Blizzard, +Ice Beam, +Freeze Dry, +Icy Wind, +Earth Power, +Power Gem, Weather Ball, Focus Blast
+Hail, +Aurora Veil, +Stealth Rock, Bulk Up, Substitute
-Acrobatics, -Thunder Punch, -Wild Charge
-Hurricane, -Air Slash, -Thunder, -Thunderbolt, -Discharge, -Volt Switch, -Charge Beam, -Rising Voltage, -Shock Wave, -Thunder Shock, -Electroweb, -Electro Ball
-Defog, -Tailwind, -Nasty Plot, -Eerie Impulse, -Charge, -Thunder Wave
For Thundurus-Snowstorm I wanted to go for more of a defensive pivoting Pokémon. It could use Thick Fat and make use of Knock Off, U-turn, Stealth Rock, etc. for utility. It also has a good enough special attacking stat that it could make use of fully accurate Blizzards in Hail, or use moves like Ice Beam, Earth Power, Freeze Dry to support its team offensively. In Hail it would become a lot faster while using Slush Rush, and could take on a more offensive tank role. While not having a specific Hail setting sibling, Its STAB combination is supereffective against all of its counterparts.
Pokémon Name: Landorus
Typing:
Abilities: Rough Skin / Desert Rays*
Desert Rays: User sets Sun after successfully using a Ground-type attack.*
Base Stats: 89 HP / 85 Atk / 95 Def / 70 SpA / 110 SpD / 81 Spe [BST: 530]
Notable Moves:
+Heat Crash, +Fire Punch, Earthquake, Stone Edge, Rock Slide, U-Turn, Knock Off
+Scorching Sands, Earth Power, Weather Ball
+Sunny Day, Taunt, Swords Dance, Toxic, Substitute
-Rock Polish
For Landorus, I wanted to go for a situational Sun Setter. Much like Thundurus, with Desert Rays, it would only be able to set Sun after successfully using a Ground-type move. This means that if a Pokémon with Levitate or the Flying-type (or some other form of ground immunity) were to switch in, Landorus wouldn't be able to set Sun by using a ground move. After setting Sun, it could easily pivot with U-turn to a sun abuser or Fire-type. With new access to Heat Crash and Fire Punch, it would also have more coverage options especially for its Grass and Ice-type weaknesses. Landorus has nice bulk (especially on the special side) and could definitely live a hit or two. With access to Swords Dance, it could also potentially take on a more offensive role, but its middling speed tier helps it not become too overwhelming with it. Under Sun, it would also essentially have a weakness to fire.
Pokémon Name: Landorus-Rainstorm
Typing:
Abilities: Solid Rock / Swift Swim
Base Stats: 79 HP / 100 Atk / 80 Def / 110 SpA / 80 SpD / 71 Spe [BST: 520]
Notable Moves:
+Flip Turn, +Aqua Tail, Earthquake, Stone Edge, Rock Slide, Knock Off, Explosion
+Muddy Water, +Hurricane, +Air Slash, +Power Gem, Earth Power, Focus Blast, Grass Knot, Weather Ball
+Rain Dance, Stealth Rock, Taunt, Toxic, Substitute
-U-turn
-Swords Dance, -Bulk Up
For Landorus-Rainstorm, I wanted to go for a rain abuser that was weak to water (essentially having a 4x weakness under rain), but could abuse fully accurate STAB Hurricane and Swift Swim. Outside of Rain, Landorus-Rainstorm gains access to Solid Rock which could help out its middling bulk and make it a good offensive pivot with Flip Turn. It also still has access to Stealth Rocks, Knock Off, and Taunt, which could give it good utility. With the expansions to its moveset, it could be a nice mixed wallbreaker with utility.
Landorus: This seems awful. Darm-Zen-Galar works as a Belly Drum sweeper because a) It's the fastest Pokémon in the meta and b) it's ability makes it take half damage if it moves first. So while its actually only modest all things saying with BDrum, the fact that it can't be revenge killed outside of some scarf users or priority and the fact that it's ability is an auto screens as long as it hits first, means it can set drum easy and can afford to not one shot stuff. This thing can't. Its weak as hell, and is very slow for an offensive mon and therefore cant apply the pressure it needs to force out mons to set up. Most stuff might stay in and hit it. I think this just needs a full overhaul.
New Pokémon Name: Landorus
Stat Changes: 89/75/106/95/105/90 (560 BST)
Typing Changes: Ground/Flying
Ability Changes: Rock Head/Reckless
Movepool Changes (If Any): +Belly Drum, Brave Bird, Submission -Calm Mind, Explosion
What Separates it from Other Forms: Belly Drum sweeper that relies on recoil moves in order to deal significant damage, with either Rock Head for longevity or Reckless to hit harder. With an actually reliable Flying-type move in Brave Bird, good Fighting coverage in Submission, and decent bulk, Landorus can dominate teams, but its lack of priority and reliable recovery moves greatly hinders its sweeping potential. Also its speed is ass and it hates any kind of status lol. It can potentially opt for a Swords Dance or Bulk Up set, but the drop in power is pretty noticeable. Since its defences are pretty decent it could also run a bulky Stealth Rock set with Knock Off / Stealth Rock / U-turn / Toxic
New Pokémon Name: Landorus-Boxer
Stat Changes: 89/95/80/115/80/101 (560 BST)
Typing Changes: Ground/Fighting
Ability Changes: Quick Feet/Flare Boost
Movepool Changes (If Any): +Lava Plume, Close Combat, Vacuum Wave, Aura Sphere -Defog, Fly, Stealth Rock
What Separates it from Other Forms: Access to two Status-based boosting abilities in Quick Feet or Flare Boost gives Landorus-Therian either late-game sweeping or wallbreaking potential. With Quick Feet Landorus-Boxer outspeeds a lot of the metagame, allowing it to sweep late-game with Close Combat or Earthquake or revenge kill. It can also act as a set-up sweeper with Swords Dance or Calm Mind, augmenting its decent 95 Att and 105 SpAtt and letting it break past walls while maintaining the +1 Speed. Alternatively, with Flare Boost Landorus-Boxer has no need for set-up; though it loses its speed boost, it now gains the ability to wallbreak thanks to its +1 SpAtt. It can still run Calm Mind though to further boost its SpAtt as well
New Pokémon Name: Thundurus
Stat Changes: 105/85/95/95/79/101 (560 BST)
Typing Changes: Electric/Flying
Ability Changes: Drizzle/Synchronize
Movepool Changes (If Any): +Hurricane, Heal Bell, Roost -Nasty Plot
What Separates it from Other Forms: Thundurus now has two different roles; as a bulky Rain setter or a stallbreaker with Synchronise. With Drizzle Thundurus now can spam Hurricane, Thunder, and Weather Ball while keeping healthy with Roost and Heal Bell and pivoting with Volt Switch. Its SpAtt is mediocre but enough to net it some KOes with the combined power of Hurricane + Thunder, but its main job is to stay healthy in order to keep setting up rain. Alternatively, with Synchronize, Thundurus can switch into a predicted Toxic/Will-O-Wisp and punish the user, then Taunt it. Synchronize synergises well with Heal Bell, allowing it to continuously switch into stall mons without fear of being worn down
New Pokémon Name: Thundurus-Aurora
Stat Changes: 89/105/85/115/80/90 (560 BST)
Typing Changes: Electric/Ice
Ability Changes: Surge Surfer
Movepool Changes (If Any): +Ice Beam, Freeze Dry, Haze, Terrain Pulse, Electric Terrain -All Flying moves, Flash Cannon, Lash Out, Superpower, Focus Blast, Sludge Bomb/Wave, Nasty Plot
What Separates it from Other Forms: STAB BoltBeam coverage alongside access to Surge Surfer and Rising Voltage makes Thundurus-Therian a very effective Electric Terrain sweeper that can beat Ground-types. It can also run Haze to stop set-up sweepers. There's not a lot else going on, its just a "click moves until everything dies" kinda mon. Removed a lot of coverage because honestly STAB BoltBeam is just insanely strong and doesn't really require anything other than the actual BoltBeam combo to sweep
New Pokémon Name: Tornadus
Stat Changes: 90/95/105/89/100/81 (560 BST)
Typing Changes: Normal/Flying
Ability Changes: Aerilate/Technician
Movepool Changes (If Any): +Rapid Spin, Fake Out, Roost -Aerial Ace, Acrobatics, U-turn
What Separates it from Other Forms: Access to Aerilate + Rapid Spin gives Tornadus a Rapid Spin that bypasses Ghost immunity, and Technician allows it to spam Rapid Spin and pick up the Speed boosts. Technician-boosted Hidden Power and Icy Wind is nice, and STAB Technician/Aerilate Fake Out is also cool to chip with. This is just a mon that really likes using Rapid Spin. Since it now lacks any reliable Flying-type moves, Tornadus has to either forfeit Technician in favour of Aerilate, run a Special move like Hurricane or Air Slash, or use something ass like Fly. The addition of Roost is great for it though, allowing it to remain healthy throughout the match, and Bulk Up gives it sweeping potential as well. Removed U-turn because that, in conjunction with Technician/Aerilate Fake Out, might make this thing busted
New Pokémon Name: Tornadus-Corrosive
Stat Changes: 79/100/70/110/80/121 (560 BST)
Typing Changes: Poison/Flying
Ability Changes: Corrosion/Competitive
Movepool Changes (If Any): +Light Screen, Reflect, Encore, Toxic Spikes -Defog, Heat Wave, TauntAllows the user to poison/badly poison targets regardless of typing, and the user's Poison-type moves now hit Steel-types for neutral damage
What Separates it from Other Forms: Fast mixed attacker that can also support its teammates with Toxic, Knock Off, Encore, or dual screens. Corrosion allows it to Toxic opposing Poison- and Steel-types, giving it a niche over other Toxic users, and also lets it hit Steel-types with its Poison moves despite losing Heat Wave. Alternatively, Competitive allows it to punish Defoggers and Intimidate users, but means Tornadus-Corrosive now cannot hit opposing Steel-types without Focus Blast. Its pretty versatile thanks to its ability to run dual screens, Toxic, Bulk Up/Nasty Plot, or any Choice item, but a lack of recovery and its poor bulk hinders its supportive capabilities
landorus: {
num: 75000###,
types:["Ground", "Flying"],
species: "Landorus",
id: "landorus",
baseStats: {hp: 100, atk: 109, def: 100, spa: 90, spd: 100, spe: 101}
abilities: {0: ""},
weightkg: 68,
fusion: ["Landorus", "Landorus"],
},
landorus-all terrain: {
num: 75000###,
types:["Ground", "Rock"],
species: "Landorus-All Terrain",
id: "landorus-all terrain",
baseStats: {hp: 90, atk: 105, def: 90, spa: 90, spd: 90, spe: 95}
abilities: {0: ""},
weightkg: 68,
fusion: ["Landorus-Therian", "Landorus-Therian"],
},
New Pokémon Name: Tornadus
Stat Changes: 90/60/90/94/130/73
Weight: 43 kg (60 bp)
Typing Changes:
Ability Changes: Magic Gaurd/ Inner Focus (HA)
Movepool Changes (If Any): +Hypnosis +Psyshock +Future Sight -Nasty Plot +calm mind, -Slugde Bomb -Slugde wave, -Lash Out, +Recover +Teleport
What Separates it from Other Forms: Ok switching the tempo to something defensive, a nice defogger and mgaurd mon, also gets future port. Weakness is bad defensive typing.
New Pokémon Name: Tornadus
Stat Changes: 95/100/90/100/90/80 (555)
Typing Changes:
Ability Changes: Cloud Nine / Filter (HA)
Movepool Additions (If Any): Slack Off, Blow Breathe*
What Separates it from Other Forms: I wanted to go with a more defensive route on Tornadus. It has decent bulk with attacking stats, so that it wouldn't be passive, and its signature move is a Taunt-immune phasing move.Type:
Category:
Base Power: 90
PP: 10 (max. 16)
Accuracy: 100%
Effect: Forces the target to switch out. -6 priority.
Disclaimer: I buffed these subs according to the review post! Tl:dr; for the buffs I essentially ensured that they set/clear weathers before using moves (regardless if they are successful or not). I also made some ability, move, and stat changes/buffs.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Tornadus
Typing:
Abilities: Intimidate / Elucidate*
Elucidate: User clears weather and entry hazards before executing a Flying-type attack.*
Base Stats: 89 HP / 70 Atk / 85 Def / 95 SpA / 100 SpD / 111 Spe [BST: 550]
Moves:
U-Turn, Knock Off
Hurricane, Air Slash, Heat Wave, Focus Blast, Dark Pulse
Nasty Plot, Taunt, Toxic, Substitute
For Tornadus I wanted to go for a weather and hazard clearer. It would be able to free up a usual Defog move slot for Hurricane/Air Slash instead. Since it clears weather and hazards before executing a Flying-type move, it will always be able to remove them. The only downside to this is that Hurricane no longer gains a accuracy boost from Rain. Aside from that, it could provide great utility to teams with Knock Off, U-turn, Taunt, and its aforementioned hazard clearing. It could also run Intimidate and focus on being a regular hazard clearer. It has decent special and nice speed and could definitely make use of Nasty Plot sets.
New Pokémon Name: Tornadus
Stat Changes: 90/95/105/89/100/81 (560 BST)
Typing Changes: Fighting/Flying
Ability Changes: Aerilate/Technician
Movepool Changes (If Any): +Rapid Spin, Fake Out, Roost, Storm Throw, Fell Stinger, Dual Wingbeat, Roost -Aerial Ace, Acrobatics, U-turn, Hammer Arm
What Separates it from Other Forms: Access to Aerilate + Rapid Spin gives Tornadus a Rapid Spin that bypasses Ghost immunity, and Technician allows it to spam Rapid Spin and pick up the Speed boosts. Technician-boosted Hidden Power and Icy Wind is nice, and Technician/Aerilate Fake Out is also cool to chip with. Since it now lacks any reliable Flying-type moves, Tornadus has to either forfeit Technician in favour of Aerilate, run a Special move like Hurricane or Air Slash, or use something ass like Fly. However, if it chooses to run Technician, then Tornadus can run Storm Throw for a 135(i think?) BP STAB move that bypasses Defence boosts, and Fell Stinger to potentially net a +3 Attack boost. The addition of Roost is great for it though, allowing it to remain healthy throughout the match, and Swords Dance gives it sweeping potential as well.
First time subbing, don't expect much. Also not sure if this is too weak, but I'll cross that bridge when I get to it. I'll work on the other Forces of Nature later.
New Pokémon Name: Tornadus
Stat Changes: 80/90/95/125/95/70 (555 BST)
Typing Changes:
Ability Changes: No Guard, Unaware
Movepool Changes (If Any):
+Payback, +Dynamic Punch
+Snarl
+Roost, +Wish, +Swords Dance, -Nasty Plot
What Separates it from Other Forms: This mom is meant to be a defensive pivot and a decent offensive threat. No Guard allows it to use Hurricane and Focus Blast with no penalty or risk. Fighting, Dark, and Flying coverage is also nearly unresisted, though Tornadus is inherently slow so it can't afford to use it all the time. Conversely, it has access to Unaware which allows it to be a decent wall. Support options like Wish, Defog, and Toxic allow it to support it's teammates well, and U-Turn allows it to act as a slow defensive pivot.
New Pokémon Name: Tornadus-Therian
Stat Changes: 85/97/85/105/85/102 (555)
Typing Changes:
Ability Changes: Tough Claws
Movepool Additions (If Any): Beak Blast, Drill Peck, Brave Bird, Dual Wingbeat, Roost
What Separates it from Other Forms: This Pokémon is about pure damage with Tough Claws and strong moves like Brave Bird. I removed Superpower and Knock Off in the fear that they might be strong on it.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Tornadus-Sunstorm
Typing:
Grass/Electric
Abilities: Competitive / Solar Power
Base Stats: 79 HP / 70 Atk / 80 Def / 120 SpA / 80 SpD / 121 Spe [BST: 550]
Moves:
+Earthquake, +Solar Blade, +Wood Hammer, +Horn Leech, +Wild Charge, U-Turn, Knock Off
+Solar Beam, +Energy Ball, +Giga Drain, +Thunder, +Thunderbolt, +Discharge, +Volt Switch, +Earth Power, Weather Ball, Focus Blast
+Growth +Sunny Day, +Leech Seed, +Thunder Wave, Substitute
-Acrobatics
-Hurricane, -Air Slash, -Heat Wave
-Defog, -Tailwind, -Nasty Plot, -Agility
For Tornadus-Sunstorm I wanted to go for a fire weak Sun abuser, so I made a Grass/Electric-type Solar Power user. Under sun, it essentially has a 4x weakness to Fire-type attacks, but is already fast and gains a great special attacking boost. Aside from that, it would be able to abuse no charge Solar Beam and Growth. It also has access to moves like Thunderbolt, Earth Power, Weather Ball, Focus Blast, etc. that could make it a great special wallbreaker. Tornadus-Sunstorm is also flexible since its speed and special attack are good even without sun, meaning it could even work on Rain teams using Competitive, and take advantage of fully accurate Thunders, weakened Fire-type moves, and Water-type weather ball from Rain.
New Pokémon Name: Cummulus
Stat Changes: 130/60/60/90/100/100 (540 BST)
Typing Changes: Flying
Ability Changes: Natural Cure
Movepool Changes (If Any): +Heal Bell, +Roost, +Wish, -Nasty Plot
What Separates it from Other Forms: This aims to be a specially bulky support mon. It has cleric utility with Wish and Heal Bell and can also run U-Turn to pivot and Defog for hazard removal. It can also absorb status relatively easily thanks to Natural Cure. It's locked into boots, but seeing as it likes using u-turn a lot, I don't see it as a huge drawback. So in short, bulky Cleric with pivoting.
First sub so you don't expect anything great from it.
New Pokémon Name: Tornadus-Fighter
Stat Changes: 80/80/80/100/80/120 (BST 540)
Typing Changes: Flying/Fighting
Ability Changes: No Guard
Movepool Changes (If Any): +Focus Blast
What Separates it from Other Forms: It plays like Pidgeot-Mega, but without taking the mega slot.
New Pokémon Name: Tornadus-Corrosive
Stat Changes: 79/100/70/110/80/121 (560 BST)
Typing Changes: Poison/Flying
Ability Changes: Corrosion/Competitive
Movepool Changes (If Any): +Light Screen, Reflect, Encore, Toxic Spikes -Defog, Heat Wave, Taunt
What Separates it from Other Forms: Fast mixed attacker that can also support its teammates with Toxic, Knock Off, Encore, or dual screens. Corrosion allows it to Toxic opposing Poison- and Steel-types, giving it a niche over other Toxic users. Alternatively, Competitive allows it to punish Defoggers and Intimidate users. Its pretty versatile thanks to its ability to run dual screens, Toxic, Bulk Up/Nasty Plot, or any Choice item, but a lack of recovery and its poor bulk hinders its supportive capabilities. It also can't hit Steel-types without Focus Blast, which isn't ideal, and if it runs Competitive then it can't Toxic them either
I like this one. (And haha, im first again, its just too easy)
New Pokémon Name: Thundurus
Stat Changes: 100/65/75/130/75/115 (550)
Weight: 45 kg (60 bp)
Typing Changes:
Ability Changes: Cursed Body/Pressure (HA)
Movepool Changes (If Any): +Will o Wisp, Hex, Poltergiest, -All Electric Moves, +Shadow Ball, -Weather Ball, +Light Screen, +Reflect -All Flying Moves
What Separates it from Other Forms: Offensive Oppressive Ghost that every tier needs (think calyshadow in ubers, pult in OU, Aeg in UU etc.) Also a screens setter. Moving on...
New Pokémon Name: Thundurus
Stat Changes: 78/107/78/107/78/107 (555)
Typing Changes:
Ability Changes: Magic Guard / Prankster (HA)
Movepool Additions (If Any): -Removed all Electric Moves; +Aerial Ace, Acrobatics, Hurricane, Tailwind, Hydro Pump, Scald, Flip Turn, Aqua Jet, Liquidation, Life Dew, Thundercloud*
What Separates it from Other Forms: I made Thundurus an offensive Water-type with two good abilities in Magic Guard and Prankster, with the former allowing it to run any item without fearing SR, Toxic or Burns for Special sets and the latter having great utility and use with moves like Tailwind, Defog and Rain Dance. Its signature move allows it to punish Pokemon that want to exploit its Electric weakness.Type:
Category:
Base Power: -
PP: 10 (max. 16)
Accuracy: -
Effect: Protects the user. If hit by an Electric Move, summons Rain.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Thundurus
Typing:
Abilities: Levitate / Cloud Burst*
Cloud Burst: User sets Rain before executing an Electric-type attack.*
Base Stats: 89 HP / 85 Atk / 120 Def / 100 SpA / 95 SpD / 61 Spe [BST: 550]
Moves:
U-Turn, Knock Off
Volt Switch, Thunder, Thunderbolt, Discharge, Grass Knot, Focus Blast, Weather Ball
Nasty Plot, Taunt, Toxic, Substitute
-Agility
For Thundurus I wanted to go for a situational Rain setter. Something that really makes this stand out is that it could setup Rain as it pivots with Volt Switch. Since it only sets rain before using an electric type move, this means that there will always be a turn where it isn’t under rain, but it isn’t reliant on rain, so this isn’t a big deal. It has nice defense, so it’d be a good defensive rain setting pivot. It also has decent special attack and could make use of fully accurate Thunders since it sets Rain before attacking. This could be nice with Nasty Plot, but it is too slow to outright abuse it. Thundurus also has a more defensive stat spread, so it could potentially take at least one Earthquake/Earth Power.
New Pokémon Name: Thundurus
Stat Changes: 79 HP / 110 Atk / 70 Def / 110 SpA / 80 SpD / 111 Spe [BST: 560]
Typing Changes:
Abilities: Prankster | HA: Defiant
Movepool Changes: +Coil, +Gunk Shot, +Poison Jab, +Toxic Spikes, +Baneful Bunker, +Zing Zap, -Nasty Plot
What Separates it from Other Forms: Thundurus can be an interesting take on being a versatile breaker, going either special or physical.
New Pokémon Name: Thundurus
Stat Changes: 105/85/95/95/79/101 (560 BST)
Typing Changes: Electric/Flying
Ability Changes: Drizzle/Synchronize
Movepool Changes (If Any): +Hurricane, Heal Bell, Roost -Nasty Plot
What Separates it from Other Forms: Thundurus now has two different roles; as a bulky Rain setter or a stallbreaker with Synchronise. With Drizzle Thundurus now can spam Hurricane, Thunder, and Weather Ball while keeping healthy with Roost and Heal Bell and pivoting with Volt Switch. Its SpAtt is mediocre but enough to net it some KOes with the combined power of Hurricane + Thunder, but its main job is to stay healthy in order to keep setting up rain. Alternatively, with Synchronize, Thundurus can switch into a predicted Toxic/Will-O-Wisp, then use Taunt. Synchronize synergises well with Heal Bell, allowing it to continuously switch into stall mons without fear of being worn down
New Pokémon Name:
Stat Changes: 100/125/90/78/72/85 (549)
Weight: 128 kg (100 bp)
Typing Changes:
Ability Changes: Tough Claws/Defiant (HA)
Movepool Changes (If Any): +Close Combat +Bulk Up +Drain Punch, +mach punch, +Aerial Ace, -Defog, - Fly, -Sky Drop, -foul Play -Weather Ball, -sludge bomb, -sludge wave
What Separates it from Other Forms: Say hello to tough claws cc. Here to be a powerful breaker that slams into u with 156 bp stab. P slow so that it can be easily rkilled, but fast enough to perform well as a breaker. As justification for this mon, look at his mf claws, just look at em. Nice webs mon too, wink wink.
Disclaimer: I buffed these subs according to the review post! Tl:dr; for the buffs I essentially ensured that they set/clear weathers before using moves (regardless if they are successful or not). I also made some ability, move, and stat changes/buffs.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Thundurus-Snowstorm
Typing:
Abilities: Thick Fat / Slush Rush
Base Stats: 89 HP / 70 Atk / 90 Def / 100 SpA / 120 SpD / 81 Spe [BST: 550]
Moves:
+Earthquake, +Triple Axel, +Ice Shard, U-Turn, Knock Off
+Blizzard, +Ice Beam, +Freeze Dry, +Icy Wind, +Earth Power, +Power Gem, Weather Ball, Focus Blast
+Hail, +Aurora Veil, +Stealth Rock, +Swords Dance, Nasty Plot, Substitute
-Acrobatics, -Thunder Punch, -Wild Charge
-Hurricane, -Air Slash, -Thunder, -Thunderbolt, -Discharge, -Volt Switch, -Charge Beam, -Rising Voltage, -Shock Wave, -Thunder Shock, -Electroweb, -Electro Ball
-Defog, -Tailwind, -Eerie Impulse, -Charge, -Thunder Wave
For Thundurus-Snowstorm I wanted to go for more of a pivoting Pokémon with good special attack. It could use Thick Fat and make use of Knock Off, U-turn, Stealth Rock, etc. for utility. It also has a good enough special attacking stat that it could make use of fully accurate Blizzards in Hail, or use moves like Ice Beam, Earth Power, Freeze Dry to support its team offensively. In Hail it would become a lot faster while using Slush Rush, and could take on a more offensive tank role. While not having a specific Hail setting sibling, Its STAB combination is supereffective against all of its counterparts.
New Pokémon Name: Thundurus-Therian
Stat Changes: 79 HP / 95 Atk / 90 Def / 135 SpA / 60 SpD / 101 Spe [BST: 560]
Typing Changes:
Abilities: Levitate
Movepool Changes: +Dragon Pulse, +Draco Meteor, +Dragon Claw, +Dragon Dance, +Outrage
What Separates it from Other Forms: Thundurus-Therian is a Glass Cannon through and through, getting by on its good defensive typing + Levitate.
New Pokémon Name: Thundurus-Aurora
Stat Changes: 89/105/85/115/80/90 (560 BST)
Typing Changes: Electric/Ice
Ability Changes: Surge Surfer
Movepool Changes (If Any): +Ice Beam, Freeze Dry, Haze, Terrain Pulse, Electric Terrain -All Flying moves, Flash Cannon, Lash Out, Superpower, Focus Blast, Sludge Bomb/Wave, Nasty Plot
What Separates it from Other Forms: STAB BoltBeam coverage alongside access to Surge Surfer and Rising Voltage makes Thundurus-Therian a very effective Electric Terrain sweeper that can beat Ground-types. It can also run Haze to stop set-up sweepers. There's not a lot else going on, its just a "click moves until everything dies" kinda mon. Removed a lot of coverage because honestly STAB BoltBeam is just insanely strong and doesn't really require anything other than the actual BoltBeam combo to sweep
New Pokémon Name:
Stat Changes: 85/91/130/89/78/69 (545)
Weight: 121 kg (100 bp)
Typing Changes:
Ability Changes: Solid Rock/Magma Armor/Drought (HA)
Movepool Changes (If Any): -Swords Dance, +Power Gem, +Solar Beam, -Outrage, +Flamethrower, +Flame Burst +Will o Wisp +Magma Storm +Taunt, -Fly
What Separates it from Other Forms: This pokemon is for later when we have sun abusers and I just wanted to make a setter so we can start making some weather mons that develop the meta further. In the mean time, its a slow trapper similar to tran but weaker.
Disclaimer: I buffed these subs according to the review post! Tl:dr; for the buffs I essentially ensured that they set/clear weathers before using moves (regardless if they are successful or not). I also made some ability, move, and stat changes/buffs.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Landorus
Typing:
Abilities: Water Absorb / Desert Rays*
Desert Rays: User sets Sun before executing a Ground-type attack. Immune to Water-type attacks under Sun.*
Base Stats: 89 HP / 90 Atk / 100 Def / 70 SpA / 110 SpD / 81 Spe [BST: 550]
Moves:
+Heat Crash, +Fire Punch, Earthquake, Stone Edge, Rock Slide, U-Turn, Knock Off
+Scorching Sands, Earth Power, Weather Ball
+Sunny Day, Taunt, Toxic, Substitute, Bulk Up, Rock Polish
-Swords Dance
For Landorus, I wanted to go for a situational Sun Setter. Much like Thundurus, with Desert Rays, it would only be able to set Sun before using a Ground-type move. This means that there will always be a turn where it doesn’t have Sun set up. After setting Sun, it would benefit from it as it would gain a water immunity, and it could easily pivot with U-turn to a sun abuser or Fire-type. With new access to Heat Crash and Fire Punch, it would also have more coverage options especially since its only weak to Grass and Ice under Sun. Landorus has a nice mixed bulk and could definitely live a hit or two. Under Sun, it would also essentially have a weakness to fire.
Gonna try my hand at some funky subs. Rest are WIP.
New Pokémon Name: Landorus
Stat Changes: 89 HP / 85 Atk / 90 Def / 115 SpA / 80 SpD / 101 Spe [BST: 560]
Typing Changes:
Abilities: Cloud Nine / Unnerve | HA: Competitive
Movepool Changes: +Air Slash
What Separates it from Other Forms: Landorus leans heavily into SpA, unlike its Therian form, and has aspects that screw over its compatriots like Competitive. Cloud Nine is cool to annoy fledgling weather that we have so far.
EDIT: made some adjustments to both Tornadus subs + almost entirely redid landorus as per G-Luke's review (big thanks for that btw!)
New Pokémon Name: Landorus
Stat Changes: 89/126/75/95/75/110 (560 BST)
Typing Changes: Ground/Flying
Ability Changes: Rock Head/Daredevil
Movepool Changes (If Any): +Brave Bird -Explosion, Knock OffBoosts the power of contact moves by 1.2x, but the user takes 1/4th of the damage dealt as recoil. Stacks with moves that already have recoil damage
What Separates it from Other Forms: Landorus finally gets good Flying STAB! It also can't spam it thanks to its piss poor bulk!! Yay!!! Since it lacks reliable recovery moves, Landorus has to choose between longevity with Rock Head and power with Daredevil. It works well as a late-game sweeper thanks to its good speed and high power, picking off weakened threats with its boosted Physical moves while minimising the amount of damage it takes, but can also be a potent physical wallbreaker or revenge killer
Name: Landorus
New Types:
Base Stats: 86 / 109 / 90 / 85 / 90 / 100 [BST: 560] (-3 HP / -16 Atk / +0 Def / -30 SpA / +10 SpD / -1 Spe)
Abilities: Sand Force, Sheer Force
New Moves: Air Slash, Energy Ball
Removed Moves: Bulldoze, Superpower
Intended Role: Mixed Wallbreaker, Offensive Pivot, Setup Sweeper (SD, BU, CM), Hazard Control (Defog), Hazard Setter (Stealth Rock), Sandstorm Abuser
Role Justification: It’s nidolando! Expansion in special moveset and coverage without overlapping the other weather mons. U-turn for pivot, Defog and Stealth Rock, well, exist. Also, if you don’t go for sheer force for whatever reason and decide to run a sand team eventually, sand force is right there for you to earthquake away. All that and it gets 3 different stat boosting moves depending on what set you want to run.
JavaScript:landorus: { num: 75000###, types:["Ground", "Flying"], species: "Landorus", id: "landorus", baseStats: {hp: 100, atk: 109, def: 100, spa: 90, spd: 100, spe: 101} abilities: {0: ""}, weightkg: 68, fusion: ["Landorus", "Landorus"], },
New Pokémon Name: Landorus
Stat Changes: 89/130/110/85/90/61 (555 BST)
Typing Changes:
Ability Changes: Sand Stream
Movepool Changes (If Any):
+Acrobatics
n/a
+Whirlwind
What Separates it from Other Forms: Bogstandard sand setter. High attack and high defense make it a good wall, especially combined with it's typing. A bit on the slower side, so your dissuaded from running a SD set unless you know you can tank a hit or are faster, this mon appreciates Webs support. Also still has access to Stealth Rock and Defog as always, and Acrobatics allows it to punish Knock Off and gives it a good STAB flying type move to use.
New Pokémon Name: Landorus-Beastian
Stat Changes: 100/130/85/40/70/90 (515)
Weight: 140 kg (100 bp)
Typing Changes:
Ability Changes: Stakeout*
Moves deal 1.5 damge on pokemon that switch in.
Movepool Changes (If Any): -explosion,-weather ball, +double edge, -Defog, -Slugde Bomb, -Sluge wave, psychic, -Extrasensory, -Fly
What Separates it from Other Forms: The tiger pokemon. This pokemon is great at punishing switches and just being a breaker. Idk if SD is too much, but ill be happy to leave it with bulk up if needed. Yeah this pokemon sets rocks and proceeds to break kind like rhyperior in regular play. P simple mon to use and does offensive setter things. (and provides ghost +elec immune)
New Pokémon Name: Landorus-Therian
Stat Changes: 105/135/90/65/90/65 (555)
Typing Changes:
Ability Changes: Levitate
Movepool Additions (If Any): -Fly, Defog
What Separates it from Other Forms: Landorus-T gained a secondary STAB that complements its Ground-typing really well offensively and it has Smack Down for Flying-types that can switch into a Normal attack like Rotom and Rotom-Fan. Levitate gives it a honorary Flying-type which still makes it a check to itself and other offensive Ground-types.
Storm Deities
So for this concept I wanted to connect Tornadus, Thundurus, and Landorus by linking them to weather and making them storm deities. (You could think of them as being in the sky when their correspondent weather is in effect.) I furthered this theme this by making weather role counterparts for each form. As I'd be introducing more weather setters and abusers to the meta, I wanted to make sure they weren't fully optimized so they wouldn't be overly centralizing. To help keep them balanced, I made the setters situational and the abusers weak to their type of weather.
Concept for roles:
Incarnates
Tornadus -> Weather and Hazard clearer
Thundurus -> Rain Setter
Landorus -> Sun Setter
Therians
Tornadus-Sunstorm -> Sun Abuser
Thundurus-Snowstorm -> Hail Abuser (Since Rotom-Frost is already a Hail Setter)
Landorus-Rainstorm -> Rain Abuser
These weather roles actually connect each incarnate form with a different therian form.
-> (Thundurus-Snowstorm is weak to both Rain and Sun, so clearing those forms of weather could support it.)
-> (Landorus-Rainstorm benefits from Rain with Swift Swim and is immune to Ground -Thundurus's weakness. -Gains completely accurate Hurricane from Rain.)
-> (Tornadus-Sunstorm benefits from Sun with Solar Power and resists Grass and Water -two of Landorus's weaknesses. -Gains no charge Solar Beam from Sun.)
For the therian form typings, other than just choosing combinations that were interesting competitively, I also chose a type that could (somewhat) pass design wise as their primary, and gave them an incarnate typing as their secondary. I also like the idea of weather setter types differing from abusers so there isn’t as much type overlap on weather teams.
For more specific information, please read each sub description where I break down more of each concept.
(Tl;dr: This sub has weather setters and abusers that aren't overly optimized +a weather and hazard clearer.)
Pokémon Name: Landorus-Rainstorm
Typing:
Abilities: Solid Rock / Swift Swim
Base Stats: 79 HP / 100 Atk / 80 Def / 130 SpA / 80 SpD / 81 Spe [BST: 550]
Moves:
+Flip Turn, +Liquidation, +Aqua Tail, Earthquake, Stone Edge, Rock Slide, Knock Off, Explosion
+Hydro Pump, +Scald, +Muddy Water, +Hurricane, +Air Slash, +Power Gem, Earth Power, Focus Blast, Grass Knot, Weather Ball
+Rain Dance, Stealth Rock, Taunt, Bulk Up, Toxic, Substitute
-U-turn
-Swords Dance
For Landorus-Rainstorm, I wanted to go for a rain abuser that was weak to water (essentially having a 4x weakness under rain), but could abuse fully accurate STAB Hurricane and Swift Swim. Outside of Rain, Landorus-Rainstorm gains access to Solid Rock which could help out its middling bulk and make it a good offensive pivot with Flip Turn. It also still has access to Stealth Rocks, Knock Off, and Taunt, which could give it good utility. With the expansions to its moveset, it could be a nice special/mixed wallbreaker with utility.
Pokémon Name: Landorus-Bengal
Typing:JavaScript:landorus-bengal: { num: 1052, // idk what the actual dex number will be when this is coded in, so this is just a filler number types:["Ground", "Flying"], species: "Landorus-Bengal", id: "landorus-bengal", baseStats: {hp: 90, atk: 115, def: 75, spa: 115, spd: 95, spe: 99} abilities: {0: "Intimidate"}, weightkg: 68, },
Abilities: Intimidate / Pack Leader
Base Stats: 90 HP / 115 Atk / 75 Def / 115 SpA / 95 SpD / 99 Spe [BST: 589]If this Pokemon goes first, its attacks deal x1.3 damage.
JavaScript:packleader: { onBasePowerPriority: 21, onBasePower(basePower, pokemon) { let boosted = true; for (const target of this.getAllActive()) { if (target === pokemon) continue; if (!target.newlySwitched || !this.queue.willMove(target)) { boosted = false; break; } } if (boosted) { this.debug('Pack Leader boost'); return this.chainModify(1.3); } }, name: "Pack Leader", desc: "When this Pokemon goes first and uses an attacking move, its attacks are boosted by x1.3 damage.", shortDesc: "If this Pokemon goes first, it deals x1.3 damage.", }
Notable Moves:
: +Zen Headbutt, +Sky Drop, +Aerial Ace
: +Scorching Sands, +Hurricane, +Air Slash
: +Yawn, +Trick, +Noble Roar, +Roost
Removed Moves:
: -Explosion
: -Psychic, -Sludge Bomb, -Sludge Wave
: -Defog, -Toxic
What Separates it from Other Forms: Normal Landorus-Therian is one of the most obnoxious and notorious pokemon in the competitive scene, with obscene attack, a boatload of utility, intimidate, and more. This forme takes away some of Bengal's bulk, giving it a few more interesting utility moves in Yawn, Trick, and Noble Roar. Yawn can be used to force opponents out, Trick is a good way to cripple Rotom-Fan and the Slowtwins that might stand in Bengal's way, and Noble Roar is an interesting take on weakening strong offensive mons with more interesting utility. Flying STAB on both ends of the spectrum is nice to have, and Bengal loses Psychic for Zen Headbutt. Here's the big addition, roost. Roost might have pushed base Landorus-Therian over the edge, but with Bengal's lower bulk and lack of Defog and Toxic, Bengal can use Roost without it pushing it over the edge. Another interesting addition is Bengal's averaged out power in its offenses in exchange for its new ability. With what is essentially a free Life Orb boost seeming very concerning, it's not as bad as it first seems. With its subpar speed tier in a faster meta like Alternatium, Pack Leader sets are locked into using Choice Scarf if it wants to take advantage of its new ability. This isn't necessarily a drawback, but instead confirms what set your opponent is running if Intimidate doesn't kick in on switch-in. This removes the guessing game that was figuring out what Bengal's set is, making it much more handlable.
Possible Sets:
Physical 3 Attack (Landorus-Therian) (M) @ Life Orb / Expert Belt
Ability: Pack Leader
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Roost
- Earthquake
- Zen Headbutt
- Stone Edge
Special 3 Attack (Landorus-Therian) (M) @ Life Orb / Expert Belt
Ability: Pack Leader
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Earth Power
- Hurricane / Air Slash
- Focus Blast / ExtrasensoryPhysical Scarf (Landorus-Therian) (M) @ Choice Scarf
Ability: Pack Leader
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Zen Headbutt
- Stone Edge
- U-Turn / Trick
Special Scarf (Landorus-Therian) (M) @ Choice Scarf
Ability: Pack Leader
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Hurricane / Air Slash
- Focus Blast / Extrasensory
- U-Turn / TrickPhysical Agility (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader / Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Agility
- Earthquake
- Zen Headbutt
- Stone Edge
Special Agility (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader / Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Earth Power
- Hurricane / Air Slash
- Focus Blast / Extrasensory
Bulk Up (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader
EVs: 56 Def / 200 Atk / 252 Spe
Adamant Nature
- Bulk Up
- Earthquake
- Zen Headbutt
- Stone Edge
Calm Mind (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader / Intimidate
EVs: 56 SpD / 200 SpA / 252 Spe
Adamant Nature
- Calm Mind
- Earth Power
- Hurricane / Air Slash
- Focus Blast / Extrasensory
Physically Biased Double Dance (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader
EVs: 56 SpA / 200 Atk / 252 Spe
Modest Nature
- Rock Polish
- Calm Mind
- Earthquake
- Hurricane
Specially Biased Double Dance (Landorus-Therian) (M) @ Life Orb
Ability: Pack Leader / Intimidate
EVs: 56 Atk / 200 SpA / 252 Spe
Naive Nature
- Rock Polish
- Bulk Up
- Earthquake
- HurricaneOffensive Pivot (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 244 HP / 176 SpD / 88 Spe
Naive Nature
- Stealth Rock / Yawn / Noble Roar
- Roost
- Earthquake
- U-TurnPhysically Defensive (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Yawn / Noble Roar
- Roost
- Earthquake
- U-Turn
New Pokémon Name: Landorus-Boxer
Stat Changes: 89/95/80/115/80/101 (560 BST)
Typing Changes: Ground/Fighting
Ability Changes: Quick Feet/Flare Boost
Movepool Changes (If Any): +Lava Plume, Close Combat, Vacuum Wave, Aura Sphere -Defog, Fly, Stealth Rock
What Separates it from Other Forms: Access to two Status-based boosting abilities in Quick Feet or Flare Boost gives Landorus-Therian either late-game sweeping or wallbreaking potential. With Quick Feet Landorus-Boxer outspeeds a lot of the metagame, allowing it to sweep late-game with Close Combat or Earthquake or revenge kill. It can also act as a set-up sweeper with Swords Dance or Calm Mind, augmenting its decent 95 Att and 105 SpAtt and letting it break past walls while maintaining the +1 Speed. Alternatively, with Flare Boost Landorus-Boxer has no need for set-up; though it loses its speed boost, it now gains the ability to wallbreak thanks to its +1 SpAtt. It can still run Calm Mind though to further boost its SpAtt as well
Landorus-All Terrain
New Types:
Base Stats: 90 / 120 / 80 / 80 / 90 / 100 [BST: 560] (+1 HP / -25 Atk / -10 Def / -25 SpA / +10 SpD / +9 Spe)
Ability: Intimidate
New Moves: N/A
Removed Moves: N/A
Intended Role: Physical Wallbreaker, Physical Wall, Offensive Pivot, Hazard Control (Defog), Hazard Setter (Stealth Rock), Setup Sweeper (Swords Dance)
Role Justification: It’s literally just a nerfed lando-t with an extra STAB to use and an extra 4x weakness.
JavaScript:landorus-all terrain: { num: 75000###, types:["Ground", "Rock"], species: "Landorus-All Terrain", id: "landorus-all terrain", baseStats: {hp: 90, atk: 105, def: 90, spa: 90, spd: 90, spe: 95} abilities: {0: ""}, weightkg: 68, fusion: ["Landorus-Therian", "Landorus-Therian"], },
New Pokémon Name: Landorus-Therian
Stat Changes: 91/110/90/85/80/99 (555 BST)
Typing Changes:
Ability Changes: Aerilate
Movepool Changes (If Any):
+Detonate*, -Explosion, -Self Destruct
n/a
n/a
Type:
Category:
Base Power: 150
PP: 8
Accuracy: 100%
Effect: Hits adjacent Pokemon. The user faints.
What Separates it from Other Forms: This change is simple. Landorus-Therian lacked any sort of Flying type coverage, and that was fine for what this Pokemon needed to do. However, now with access to stronger flying type attacks, this Pokemon has a lot more potential. Detonate becomes a viable suicide lead option, Swords Dance with reliable Flying/Ground coverage, even as an offensive pivot, with still access to U-Turn. It's amazing what one can do just by shuffling around stats and changing an ability.