ORAS OU Amalgam (Reuniclus Balance)

Hi smogon! I'm here with an RMT on my team that features Renuniclus. This team has been pretty successful for me so far, but I feel it can be better as I'm pretty new to pokemon, so I brought it here. This team was built around the concept of eliminating steels so Reuniclus can wreak havoc on bulkier builds. All help is greatly appreciated so let's get into the Team!

I started with the core of Reuniclus + Magnezone that I found in the good cores thread because I wanted to use something fairly uncommon and Reuniclus fit the bill.
579.png
462.png


The team needed a dragon type pretty badly here, and M-Alt fit the role of bulky dragon type so it was put in the team.
579.png
462.png
334-mega.png


The team lacked speed and needed a blanket check to physical attackers so I chose to go with a Sand core.
579.png
462.png
334-mega.png
450.png
530.png


The team lacked a legitimate steel type and needed a check to waters so ferrothorn was added.
579.png
462.png
334-mega.png
450.png
530.png
598.png

In Depth:

Reuniclus

reuniclus.gif


Reuniclus is a very forgotten about threat in OU, but it is still deadly. It is extremely bulky, has magic guard, and has decent special attack to go with it. I chose the CM variant because it's the best version in OU and it's intended purpose is to break down fat teams due to it being able to stomach hits easily and immune to status. I chose shadow ball as the coverage move because it makes the matchup vs M-Slowbro much easier because it can win the CM war easily. Overall Reuniclus is a very potent mon in this slower meta.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Recover
- Calm Mind

Magnezone:

magnezone.gif


Reuniclus really appreciates steels being cleared out of the way so it can spam psyshock and dismantle the opponents team, and Magnezone is the premier steel trapper in the tier. Magnezone is a very good mon because it gives team a sure fire way to deal with steels, as well as giving some speed control and a solid electric type. Magnezone's role on this team is trap steels and pivot with Volt Switch.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Altaria:

altaria.gif


I chose to go with Altaria here because the team really appreciated a bulky dragon type, and Altaria was a good fit. I chose to go with the special variant because I wanted to have bulk but not lose offensive presence. Another cool thing about the special set is that it lures in steel types and destroys them with fire blast which is great for Reuniclus. I chose to go with Heal Bell over EQ to give the team some cleric support.

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Heal Bell

Hippowdon:

hippowdon.gif


The team needed something that could sponge hits, and blanket check many threats so I chose to go with Hippowdon. Hippowdon is able to deal with a large portion of the meta including most physical attackers and electric types as well as set up stealth rocks. Stone Edge over roar in order to deal with flying mons more effectively. Hippowdon serves as this teams switch in to many things as well as setting up sand which is extremely important.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Excadrill:

excadrill.gif


I chose to put Excadrill on this team because it improves the team match up versus offense dramatically while also being able to control hazards. Sand Rush allows Excadrill to blow major holes in offensive teams and provide a check to really fast threats like Weavile, Tornadus, alakazam etc.. I chose to go with air balloon because the team was lacking a ground immunity. Rock Slide over SD because Zard-Y is a major threat.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 248 HP / 216 Def / 12 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Ferrothorn:

ferrothorn.gif


Ferrothorn was chosen as the team's glue as it seemingly ties everything together. The team was lacking a steel that was able to switch into dragon and fairy types repeatedly as well an answer to water types. It also has good synergy because it is able to set up spikes and let me often win the hazard war with Rocks+spikes and a reliable spinner. 2 Attacks because i think the coverage is much more valuable than the longevity gained with protect.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Threats:

461.png
- Can't really switch into this monster, have to rely on Excadrill in Sand.
094.png
- Have no reliable switch in.

006-mega-y.png
- Can be played around fairly easily but fire blast is so damn strong.


Again, All help is appreciated :)

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Recover
- Calm Mind

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Heal Bell

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 248 HP / 216 Def / 12 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
 
hi nice team, this team mostly looks fine, but your matchup against stall seems very difficult as you can't really touch stall as all components of stall wall everything in your team, and so i would consider replacing ferrothorn with heatran. you already have a check to water types in mega altaria + magnezone (however, this opens a bit of a weakness against ice beam starmie and ice fang mega gyarados, i would keep that in mind), but you do have counterplay against them so it isn't as big a problem as your stall matchup. so by replacing ferrothorn with heatran, you can trap and break down common mons on stall like chansey / quagsire and so, trapping the latter gives excadrill more freedom since it isn't hopelessly walled. with that said, you should fix excadrill's ev spread, it's really awkward as excadrill needs to be as fast and as strong as possible otherwise it won't be sweeping offense anytime soon, and excadrill already has terrible bulk and investing in it won't help it at all. reuniclus should also be running 56 spdef evs in order to allow it to switch into standard mega diancie easily.

optional change: magneton > magnezone, magneton is a faster scarfer which means it can outspeed threats that outrun magnezone such as weavile, torn-t, talonflame, and starmie, but it's terrible bulk makes it a bad switchin to anything, but it's also something worth trying.

set**
heatran.gif

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

changes in short**
heatran.png
heatran >
ferrothorn.png
ferrothorn

excadrill.png
252 atk / 252 spe > current spread

reuniclus.png
252 hp / 200 def / 56 spd > current spread

optional:
magneton.png
magneton >
magnezone.png
magnezone


gl with the team
 
Hi.
You could change the EVs Mega Altaria
334-mega.png
to Modest 248 HP / 16 SpA / 152 Spd / 92 speed, so Mega Altaria survives 2 Fire Blast Charizard Y Timid after Stealth Rock.
ferrothorn.png
Ferrothorn can use
Bag_Chople_Berry_Sprite.png
Chople Berry as this reduces weakness against Low Kick Weavile and Focus Blast Gengar / Mega Gardevoir / Alakazam. Even lures Keldeo and hit 83.5 - 98.4% with Power Whip.

Only simple changes, but that can help against the weaknesses you cited.

I hope I have helped, have a good day c:
 
Last edited:
Yeah for the record I think p2s rate is pretty good but one thing your teams still gonna have problems with is other Heatrans. Sorta just plumes everything bar your own Heatran which is relying on speed ties.

As p2 mentioned you could really use a Stallbreaker. Personally I would recommend Rain Dance Manaphy. I know this can get rid of Sand, but that also means you can reset Sand turns from the top if you need to. Furthermore Manaphy gives you a bit more speed and offensive pressure. It's a great partner for Altaria since you can lure in common answers pretty easily as well. For example Mega Venusaur which is a pretty annoying mon for you to deal with.

On that note I would suggest a Bulky DD Altaria. What this does is give you another win condition and way to boost speed, plus synergizes with RD Mana better since Rain weakens Fire Blast and you'd be dropping that. With Mag in the fold already, all it takes is one well timed switch to lure things like Scizor, Ferrothorn, or Skarmory anyway. You can still retain the Heal Bell support, and this lets you switch into Zard Y a bit better. Though I think you can consider Refresh to be honest since Reuniclus doesn't mind most status ailments and Manaphy can heal itself.

Finally I'd second the Magneton suggestion just cuz your team has issues with Weavile and Tornadus-T. Definitely follow p2s advice on the spread changes too

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Psychic

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 136 Def / 92 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Heal Bell

Hope this helped!
 
Last edited:
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Hi smogon! I'm here with an RMT on my team that features Renuniclus. This team has been pretty successful for me so far, but I feel it can be better as I'm pretty new to pokemon, so I brought it here. This team was built around the concept of eliminating steels so Reuniclus can wreak havoc on bulkier builds. All help is greatly appreciated so let's get into the Team!

I started with the core of Reuniclus + Magnezone that I found in the good cores thread because I wanted to use something fairly uncommon and Reuniclus fit the bill.
579.png
462.png


The team needed a dragon type pretty badly here, and M-Alt fit the role of bulky dragon type so it was put in the team.
579.png
462.png
334-mega.png


The team lacked speed and needed a blanket check to physical attackers so I chose to go with a Sand core.
579.png
462.png
334-mega.png
450.png
530.png


The team lacked a legitimate steel type and needed a check to waters so ferrothorn was added.
579.png
462.png
334-mega.png
450.png
530.png
598.png

In Depth:

Reuniclus

reuniclus.gif


Reuniclus is a very forgotten about threat in OU, but it is still deadly. It is extremely bulky, has magic guard, and has decent special attack to go with it. I chose the CM variant because it's the best version in OU and it's intended purpose is to break down fat teams due to it being able to stomach hits easily and immune to status. I chose shadow ball as the coverage move because it makes the matchup vs M-Slowbro much easier because it can win the CM war easily. Overall Reuniclus is a very potent mon in this slower meta.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Recover
- Calm Mind

Magnezone:

magnezone.gif


Reuniclus really appreciates steels being cleared out of the way so it can spam psyshock and dismantle the opponents team, and Magnezone is the premier steel trapper in the tier. Magnezone is a very good mon because it gives team a sure fire way to deal with steels, as well as giving some speed control and a solid electric type. Magnezone's role on this team is trap steels and pivot with Volt Switch.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Altaria:

altaria.gif


I chose to go with Altaria here because the team really appreciated a bulky dragon type, and Altaria was a good fit. I chose to go with the special variant because I wanted to have bulk but not lose offensive presence. Another cool thing about the special set is that it lures in steel types and destroys them with fire blast which is great for Reuniclus. I chose to go with Heal Bell over EQ to give the team some cleric support.

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Heal Bell

Hippowdon:

hippowdon.gif


The team needed something that could sponge hits, and blanket check many threats so I chose to go with Hippowdon. Hippowdon is able to deal with a large portion of the meta including most physical attackers and electric types as well as set up stealth rocks. Stone Edge over roar in order to deal with flying mons more effectively. Hippowdon serves as this teams switch in to many things as well as setting up sand which is extremely important.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Excadrill:

excadrill.gif


I chose to put Excadrill on this team because it improves the team match up versus offense dramatically while also being able to control hazards. Sand Rush allows Excadrill to blow major holes in offensive teams and provide a check to really fast threats like Weavile, Tornadus, alakazam etc.. I chose to go with air balloon because the team was lacking a ground immunity. Rock Slide over SD because Zard-Y is a major threat.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 248 HP / 216 Def / 12 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Ferrothorn:

ferrothorn.gif


Ferrothorn was chosen as the team's glue as it seemingly ties everything together. The team was lacking a steel that was able to switch into dragon and fairy types repeatedly as well an answer to water types. It also has good synergy because it is able to set up spikes and let me often win the hazard war with Rocks+spikes and a reliable spinner. 2 Attacks because i think the coverage is much more valuable than the longevity gained with protect.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Threats:

461.png
- Can't really switch into this monster, have to rely on Excadrill in Sand.
094.png
- Have no reliable switch in.

006-mega-y.png
- Can be played around fairly easily but fire blast is so damn strong.


Again, All help is appreciated :)

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Recover
- Calm Mind

Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Heal Bell

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 248 HP / 216 Def / 12 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Nice team man :] weavile is a huge threat to your team if excadrill is a threat to you then maybe replace mega altaria for mega slowbro. Mega slowbro is a great switch in for excadrill and weavile. Having mega altaria isn't bad though since it helps you out with zard Y switch in. I would also recommend a way to beat stall though since your answer to stall is just clicking X so maybe have manaphy or torn T. Torn T gives you lots of speed as well as breaking walls for reuniclus to clean up late game hope I helped :]
 
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