Hey guys, it's daedalus1103, and welcome to my first OU RMT! After spending quite some time in the UU meta, I decided to dabble in OU a little bit, just to see how I liked it. So I decided to try a defensive core I found in a thread that used Mega Ampharos, a pokemon I have been wanting to use for quite some time. I took another defensive core and mashed the two together to make my defensive OU team, which actually did pretty well! And, without further ado, here is my OU team!
Pictures (probably) coming soon!
Edits in bold
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature
- Defog
- Brave Bird
- Stealth rock - Credit to rosenfeldius and forestflamerunner
- Roost
So here is skarmory, the first part of my DSF core. He can take physical hits really well that clefable doesn't want to take. Leftovers gives him some passive recovery, making his survivability a little better. Whirlwind can phaze most setup sweepers besides Mega Charizard X, or just force out immediate problems to my team. Roost let's Skarmory stay around even after his leftovers get knocked off. Brave bird is so I'm not complete taunt bait, and defog gets rid of hazards, and while my team is not weak to them, they certainly don't appreciate the damage.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 HP / 80 SAtk / 176 SDef
Calm Nature
- Hidden Power [Fire]
- Dragon Pulse
- Focus Blast
- Volt Switch
The second part of my DSF core is none other than the majestic Mega-Amphabulous! Mega Ampharos has some EV's invested in bulk, because his low speed and lack of recovery isn't doing him any favors in the long run. Volt switch is a powerful STAB for his majesty, allowing him to pivot and retain momentum. Dragon Pulse is his main STAB, tearing through things like wet toilet paper. Focus Blast and Hidden Power Fire hit miscellaneous threats like bisharp, scizor, and ferrothorn.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast- credit to rosenfeldius
- Moonblast
- Soft-boiled
Here is Clefable, my fickle fairy type, and the third part of my DSF core. She is also my setup sweeper. When she gets the opportunity, she can set up on any wall, and then proceed to totally demolish teams, thanks to Magic Guard, which prevents and hazard or condition damage. Calm mind is my main boosting move, and Soft-Boiled can help keep me alive longer. Moonblast is her main STAB, that is mainly unresisted, except for Steel, which Focus Blast takes care of, in addition to nailing Heatran, a common Clefable switchin.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Straying away from my main core into my second core, we have assault vest Landorus T! I had never used AV Lando, but this guy does a great job dealing with a lot of threats that destroy my team, while carrying a lot of offensive presence at the time. His AV effectively lets him deal with all of the special mons in the tier bar Keldeo, including Zard Y, Aegislash and lando I without hp ice. Earthquake is his main STAB that destroys lots of mons like Aegi, Bisharp, and just pokemon lando doesn't have coverage for. Stone Edge stops all bird spam like Talonflame and M Pinsir. Knock off cripples walls well and destroys the occasional Gengar, alakazam, or even the Deo's. U-turn lets Lando switch out of a bad position into a mon that deals with whatever's out.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Now, the next part of my second core is Rotom Wash! I honestly thought I would hate using him, considering he was essentially on every team at the beginning of the generation, but after using him, I can say he's provided valuable support to my team. Not much to say here. Standard Scarftom, Hydro Pump for STAB, Volt Switch to pivot, trick to mess up various pokes, and HP Ice for any Gliscor or landorus that thinks they can set up on
Chansey @ Eviolite - Credit to rosenfeldius and forestflamerunner
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic/Heal Bell Depends on my M amphy set
- Seismic Toss
- Wish
- Soft-Boiled
Now, presenting the newest member of the team, Chansey! She provides some much needed special bulk to the team, while passing HUGE wishes to give some mons recovery that they would lack. If Mega Ampharos won't carry heal bell, she definitely will and help cure some annoying ailments my team can't bear to have. Seismic toss is for a reliable damage move, Wish and softboiled really help keep my crucial members that don't have recovery alive.
So, that is all for this team. Please leave all kinds of feedback, from praise to constructive criticism. Thanks for reading, and have a nice day!
Team importable:
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature
- Defog
- Brave Bird
- Whirlwind
- Roost
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 HP / 80 SAtk / 176 SDef
Calm Nature
- Hidden Power [Fire]
- Dragon Pulse
- Focus Blast
- Volt Switch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-boiled
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic/Heal Bell
- Seismic Toss
- Wish
- Soft-Boiled
Pictures (probably) coming soon!
Edits in bold
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature
- Defog
- Brave Bird
- Stealth rock - Credit to rosenfeldius and forestflamerunner
- Roost
So here is skarmory, the first part of my DSF core. He can take physical hits really well that clefable doesn't want to take. Leftovers gives him some passive recovery, making his survivability a little better. Whirlwind can phaze most setup sweepers besides Mega Charizard X, or just force out immediate problems to my team. Roost let's Skarmory stay around even after his leftovers get knocked off. Brave bird is so I'm not complete taunt bait, and defog gets rid of hazards, and while my team is not weak to them, they certainly don't appreciate the damage.
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 HP / 80 SAtk / 176 SDef
Calm Nature
- Hidden Power [Fire]
- Dragon Pulse
- Focus Blast
- Volt Switch
The second part of my DSF core is none other than the majestic Mega-Amphabulous! Mega Ampharos has some EV's invested in bulk, because his low speed and lack of recovery isn't doing him any favors in the long run. Volt switch is a powerful STAB for his majesty, allowing him to pivot and retain momentum. Dragon Pulse is his main STAB, tearing through things like wet toilet paper. Focus Blast and Hidden Power Fire hit miscellaneous threats like bisharp, scizor, and ferrothorn.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast- credit to rosenfeldius
- Moonblast
- Soft-boiled
Here is Clefable, my fickle fairy type, and the third part of my DSF core. She is also my setup sweeper. When she gets the opportunity, she can set up on any wall, and then proceed to totally demolish teams, thanks to Magic Guard, which prevents and hazard or condition damage. Calm mind is my main boosting move, and Soft-Boiled can help keep me alive longer. Moonblast is her main STAB, that is mainly unresisted, except for Steel, which Focus Blast takes care of, in addition to nailing Heatran, a common Clefable switchin.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Straying away from my main core into my second core, we have assault vest Landorus T! I had never used AV Lando, but this guy does a great job dealing with a lot of threats that destroy my team, while carrying a lot of offensive presence at the time. His AV effectively lets him deal with all of the special mons in the tier bar Keldeo, including Zard Y, Aegislash and lando I without hp ice. Earthquake is his main STAB that destroys lots of mons like Aegi, Bisharp, and just pokemon lando doesn't have coverage for. Stone Edge stops all bird spam like Talonflame and M Pinsir. Knock off cripples walls well and destroys the occasional Gengar, alakazam, or even the Deo's. U-turn lets Lando switch out of a bad position into a mon that deals with whatever's out.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Now, the next part of my second core is Rotom Wash! I honestly thought I would hate using him, considering he was essentially on every team at the beginning of the generation, but after using him, I can say he's provided valuable support to my team. Not much to say here. Standard Scarftom, Hydro Pump for STAB, Volt Switch to pivot, trick to mess up various pokes, and HP Ice for any Gliscor or landorus that thinks they can set up on
Chansey @ Eviolite - Credit to rosenfeldius and forestflamerunner
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic/Heal Bell Depends on my M amphy set
- Seismic Toss
- Wish
- Soft-Boiled
Now, presenting the newest member of the team, Chansey! She provides some much needed special bulk to the team, while passing HUGE wishes to give some mons recovery that they would lack. If Mega Ampharos won't carry heal bell, she definitely will and help cure some annoying ailments my team can't bear to have. Seismic toss is for a reliable damage move, Wish and softboiled really help keep my crucial members that don't have recovery alive.
So, that is all for this team. Please leave all kinds of feedback, from praise to constructive criticism. Thanks for reading, and have a nice day!
Team importable:
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Def / 40 Spd
Impish Nature
- Defog
- Brave Bird
- Whirlwind
- Roost
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 HP / 80 SAtk / 176 SDef
Calm Nature
- Hidden Power [Fire]
- Dragon Pulse
- Focus Blast
- Volt Switch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Moonblast
- Soft-boiled
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic/Heal Bell
- Seismic Toss
- Wish
- Soft-Boiled
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