Hello There! Thanks for stumbling upon this topic. I'm kinda a newbie at competitive battling (not to mention bad at it) and at one point I just went on the Smogon Pokedex and pieced a team together from offensive Pokemon. The first two times I did this, my teams failed miserably. However, the third time, I managed to get a pretty good team. I gradually changed it, and now I think it's decent enough to get it rated. I've been using it for a while, and I'm pretty happy with the results.
Edits Are in Red
New Pokemon are in Green
New Sections are in Blue
Edits Are in Red
New Pokemon are in Green
New Sections are in Blue
---At A Glance---
Infernape@Focus Sash
Naive Nature
64 Atk/ 192 Spe/ 252 SpA
Blaze
Fake Out
Stealth Rock
Fire Blast
Close Combat
This fellow is one of my favorite team members. An excellent lead, he is able to either set up rocks, kill anything in his path, or switch out to fight another day. I usually open with a Fake out, then either lay down rocks, Attack, or Switch out. The focus sash is there so that Infernape can usually get at least two moves down. The EV spread allows Infernape to outspeed positively natured base 100 leads, and and allows Fire Blast to have the max possible power.
Possible Changes:
I think he's alright.
Machamp@Flame Orb
Adamant Nature
252 HP/ 252 Atk/ 4 Spe
Guts
Bullet Punch
Payback
Close Combat
Stone Edge
Originally, Machamp had no guard, a Choice Band, and DynamicPunch. However, I didn't like Machamp having a Choice Item, as his moves were versatile, and he could take a hit, making having to switch out after every turn a nuisance. However, I needed the CB boost, so I switched to a GutsChamp. I like him, as I can just stay in and clobber everything. Close Combat is STAB, Bullet punch is for revenge killing and priority, Stone edge is for Flying Types, and Payback is for Psychics and Ghosts. Machamp is a great all rounder, as I can use him for pretty much anything.He is actually also a good Breloom counter, due to his Flame orb, which prevents spore from taking effect if he has been brought out already and burned.
Possible Changes:
If there's another way to get his power up without choice band, I'm all ears, as Flame orb begins to wear down defenses, as does Close Combat. I need the versatility my current setup provides, but I'd like to know if there's another way to do that. I'm also curious about any poss. moveset changes.
Metagross@Life Orb
Adamant Nature
60 HP/ 252 Atk/ 196 Spd
Clear Body
Agility
Meteor Mash
Thunderpunch
Earthquake
Average Agiligross. EVs are for outspeeding and attacking, with a bit of focus on defense. Metagross sets up with Agility. Meteor Mash is STAB, EQ is for coverage, and T-Punch is for killing waters (Mainly Gyara, who tries to set up on Metagross). Agiligross is excellent in late game sweeping, where he kills almost everything after a single Agility. He's pretty much a big deal.
Possible Changes: Nothing major, but I'm still attracted to Zen Headbutt as a move instead of T-Punch. Thoughts?
Dragonite@Leftovers
Adamant Nature
252 HP/ 52 Atk/ 204 Spd
Inner Focus
Dragon Dance
Outrage
Roost
Earthquake
While formerly being your run-of-the-mill sweeper, Dragonite has been reconfigured to have a more bulky distribution, helping it survive longer to set up and sweep. The EVs help with survival, and Jolly has been replaced with Adamant to help boost attack, as Dragonite can now take a hit. Roost is for reliable recovery, DD is for setting up, and Outrage and EQ are for coverage. Dragonite is now pretty much an excellent bulky sweeper who takes care of dragons and doesn't afraid of anything.
Possible Changes:
I'm mulling over replacing Outrage with Dragon Claw so that I'm not locked into a move. Can someone tell me if I miss out on any OHKOs/2HKOs by doing this, and whether it's (in your opinion) worth it?
Rotom-H@Choice Scarf
Timid nature
200 HP/ 252 Spd/ 56 SpAtk
Levitate
Shadow Ball
Thunderbolt
Trick
Will-O-Wisp
I just added this Rotom to the team, but I love it already. It functions as so many things; Revenge killer, Physical Pokemon Crippler, Stall Wall, Water Pokemon Killer, Ground Immunity, and more. EVs focus on keeping it alive longer, Speed so it can use its CS more effectively, and Special Attack to KO. The CS helps Rotom move first, and is really useful for revenge killing, crippling, and more. Shadow ball and T-bolt are STAB and and mainly used for Revenging, although T-Bolt is also used to murder waters. Trick is used to cripple walls, which my team has some trouble with, and Will-O-Wisp is to threaten Physical Attackers My team may have trouble with, such as Dragonite. He really is an important player. Props to The LegendKiller for suggesting him.
Possible Changes:
I'd like a way to get rid of the Choice Scarf, for versatility, but I'd rather have the speed. Unless there's a way to get both the things I'd like, I think he's alright.
Gyarados@Life Orb
Jolly Nature
252 Atk/ 4 Def/ 252 Spe
Intimidate
Dragon Dance
Aqua Tail
Earthquake
Stone Edge
Ah, Gyarados. How many times have you torn through teams for me? How many times have I switched you in on a Heatran or Metagross, DDanced, and Swept almost all the opponent's team? You are the single most powerful force on this team, and for that, I respect you. Gyara is easy to switch in, can set up easily, and can sweep quite nicely after only a single DD. The EVs are pretty standard sweeper fare. DDance is for setting up, then Aqua Tail is STAB, EQ is for electric types, among others, and Stone Edge is for other Gyarados. These moves give Gyara almost unresisted coverage.
Possible Changes:
I think he's good. I'm open to moveset and EV changes, however.
Magnezone@Life Orb
Modest Nature
120 HP/ 16 Spe/ 252 SpA/ 120 SpD
Magnet Pull
Thunderbolt
Flash Cannon
HP Grass
Explosion
Magnezone is basically my Water killer. None of my other team members are very well suited to taking on Water Types. Magnezone Fills that Niche for me. SpA EVs are for making the most out of Magnezone's monstrous SpA stat, and the other EVs try to help its defenses, as it's probably going to be taking some hits. The 16 speed EVs are for Swampert, which it should outspeed if the Swampert has no speed investment. T-Bolt and Flash Cannon are for STAB, HP Grass is for Swampert, and Explosion is to take out Blissey.
Replaced By Rotom-H
Dragonite@Life Orb
Jolly Nature
252 Atk/ 252 Spe/ 4 HP
Inner Focus
Dragon Dance
Outrage
Fire Punch
Earthquake
Dragonite is a pretty standard Sweeper, as well as resident dragon type. He allows me to take on other dragon types, which no other members of my team are especially suited for. After Switching in, Dragonite boosts with DD, and proceeds to sweep. Not really much to explain here.
Replaced By Bulkier Dragonite
Metagross@Life Orb
Adamant Nature
252 HP/ 252 Atk/ 6 Def
Clear Body
Zen Headbutt
Meteor Mash
Thunderpunch
Earthquake
Metagross is a Physical Attacker, with good defensive capabilities. He can usually switch in safely due to a slew of resistances. He is usually able to take a hit, and retaliate hard. Zen Headbutt and Meteor Mash are Dual STABs, EQ is for fire types, and T-Punch is (mainly) for Gyarados, who tries to set up on Metagross. That may sound paranoid, but you'd be surprised how often Gyarados tries to come in on Metagross. EVs are to give Metagross better physical defenses and offenses so it can survive and hit back.
Replaced by Agiligross
So that's pretty much my team. since this is my first RMT, please do tell me if I've done anything wrong, and I'll be happy to correct it. I'm reasonably new to Competitive battling, so please, don't be afraid to heap on the criticism. I'll need all the help I can get.
Thank you for your time.







Infernape@Focus Sash
Naive Nature
64 Atk/ 192 Spe/ 252 SpA
Blaze
Fake Out
Stealth Rock
Fire Blast
Close Combat
This fellow is one of my favorite team members. An excellent lead, he is able to either set up rocks, kill anything in his path, or switch out to fight another day. I usually open with a Fake out, then either lay down rocks, Attack, or Switch out. The focus sash is there so that Infernape can usually get at least two moves down. The EV spread allows Infernape to outspeed positively natured base 100 leads, and and allows Fire Blast to have the max possible power.
Possible Changes:
I think he's alright.

Machamp@Flame Orb
Adamant Nature
252 HP/ 252 Atk/ 4 Spe
Guts
Bullet Punch
Payback
Close Combat
Stone Edge
Originally, Machamp had no guard, a Choice Band, and DynamicPunch. However, I didn't like Machamp having a Choice Item, as his moves were versatile, and he could take a hit, making having to switch out after every turn a nuisance. However, I needed the CB boost, so I switched to a GutsChamp. I like him, as I can just stay in and clobber everything. Close Combat is STAB, Bullet punch is for revenge killing and priority, Stone edge is for Flying Types, and Payback is for Psychics and Ghosts. Machamp is a great all rounder, as I can use him for pretty much anything.He is actually also a good Breloom counter, due to his Flame orb, which prevents spore from taking effect if he has been brought out already and burned.
Possible Changes:
If there's another way to get his power up without choice band, I'm all ears, as Flame orb begins to wear down defenses, as does Close Combat. I need the versatility my current setup provides, but I'd like to know if there's another way to do that. I'm also curious about any poss. moveset changes.

Metagross@Life Orb
Adamant Nature
60 HP/ 252 Atk/ 196 Spd
Clear Body
Agility
Meteor Mash
Thunderpunch
Earthquake
Average Agiligross. EVs are for outspeeding and attacking, with a bit of focus on defense. Metagross sets up with Agility. Meteor Mash is STAB, EQ is for coverage, and T-Punch is for killing waters (Mainly Gyara, who tries to set up on Metagross). Agiligross is excellent in late game sweeping, where he kills almost everything after a single Agility. He's pretty much a big deal.
Possible Changes: Nothing major, but I'm still attracted to Zen Headbutt as a move instead of T-Punch. Thoughts?

Dragonite@Leftovers
Adamant Nature
252 HP/ 52 Atk/ 204 Spd
Inner Focus
Dragon Dance
Outrage
Roost
Earthquake
While formerly being your run-of-the-mill sweeper, Dragonite has been reconfigured to have a more bulky distribution, helping it survive longer to set up and sweep. The EVs help with survival, and Jolly has been replaced with Adamant to help boost attack, as Dragonite can now take a hit. Roost is for reliable recovery, DD is for setting up, and Outrage and EQ are for coverage. Dragonite is now pretty much an excellent bulky sweeper who takes care of dragons and doesn't afraid of anything.
Possible Changes:
I'm mulling over replacing Outrage with Dragon Claw so that I'm not locked into a move. Can someone tell me if I miss out on any OHKOs/2HKOs by doing this, and whether it's (in your opinion) worth it?

Rotom-H@Choice Scarf
Timid nature
200 HP/ 252 Spd/ 56 SpAtk
Levitate
Shadow Ball
Thunderbolt
Trick
Will-O-Wisp
I just added this Rotom to the team, but I love it already. It functions as so many things; Revenge killer, Physical Pokemon Crippler, Stall Wall, Water Pokemon Killer, Ground Immunity, and more. EVs focus on keeping it alive longer, Speed so it can use its CS more effectively, and Special Attack to KO. The CS helps Rotom move first, and is really useful for revenge killing, crippling, and more. Shadow ball and T-bolt are STAB and and mainly used for Revenging, although T-Bolt is also used to murder waters. Trick is used to cripple walls, which my team has some trouble with, and Will-O-Wisp is to threaten Physical Attackers My team may have trouble with, such as Dragonite. He really is an important player. Props to The LegendKiller for suggesting him.
Possible Changes:
I'd like a way to get rid of the Choice Scarf, for versatility, but I'd rather have the speed. Unless there's a way to get both the things I'd like, I think he's alright.

Gyarados@Life Orb
Jolly Nature
252 Atk/ 4 Def/ 252 Spe
Intimidate
Dragon Dance
Aqua Tail
Earthquake
Stone Edge
Ah, Gyarados. How many times have you torn through teams for me? How many times have I switched you in on a Heatran or Metagross, DDanced, and Swept almost all the opponent's team? You are the single most powerful force on this team, and for that, I respect you. Gyara is easy to switch in, can set up easily, and can sweep quite nicely after only a single DD. The EVs are pretty standard sweeper fare. DDance is for setting up, then Aqua Tail is STAB, EQ is for electric types, among others, and Stone Edge is for other Gyarados. These moves give Gyara almost unresisted coverage.
Possible Changes:
I think he's good. I'm open to moveset and EV changes, however.
---Replaced Team Members/Movesets---

Magnezone@Life Orb
Modest Nature
120 HP/ 16 Spe/ 252 SpA/ 120 SpD
Magnet Pull
Thunderbolt
Flash Cannon
HP Grass
Explosion
Magnezone is basically my Water killer. None of my other team members are very well suited to taking on Water Types. Magnezone Fills that Niche for me. SpA EVs are for making the most out of Magnezone's monstrous SpA stat, and the other EVs try to help its defenses, as it's probably going to be taking some hits. The 16 speed EVs are for Swampert, which it should outspeed if the Swampert has no speed investment. T-Bolt and Flash Cannon are for STAB, HP Grass is for Swampert, and Explosion is to take out Blissey.
Replaced By Rotom-H

Dragonite@Life Orb
Jolly Nature
252 Atk/ 252 Spe/ 4 HP
Inner Focus
Dragon Dance
Outrage
Fire Punch
Earthquake
Dragonite is a pretty standard Sweeper, as well as resident dragon type. He allows me to take on other dragon types, which no other members of my team are especially suited for. After Switching in, Dragonite boosts with DD, and proceeds to sweep. Not really much to explain here.
Replaced By Bulkier Dragonite

Metagross@Life Orb
Adamant Nature
252 HP/ 252 Atk/ 6 Def
Clear Body
Zen Headbutt
Meteor Mash
Thunderpunch
Earthquake
Metagross is a Physical Attacker, with good defensive capabilities. He can usually switch in safely due to a slew of resistances. He is usually able to take a hit, and retaliate hard. Zen Headbutt and Meteor Mash are Dual STABs, EQ is for fire types, and T-Punch is (mainly) for Gyarados, who tries to set up on Metagross. That may sound paranoid, but you'd be surprised how often Gyarados tries to come in on Metagross. EVs are to give Metagross better physical defenses and offenses so it can survive and hit back.
Replaced by Agiligross
So that's pretty much my team. since this is my first RMT, please do tell me if I've done anything wrong, and I'll be happy to correct it. I'm reasonably new to Competitive battling, so please, don't be afraid to heap on the criticism. I'll need all the help I can get.
Thank you for your time.