I casually suggested this in another thread, but after thinking about it more, it seems like a really good idea. I want to know if this seems plausible (will it actually balance out teams or only allow a single OU Pokemon to sweep an entire team of UUs), and if it's ever been considered before.
Basically, each Pokemon will be given a score which we determine. A Pokemon like Salamence with excellent stats, movepool, etc. would have a high score (250 for example), while a Pokemon with good stats but a poor movepool might have a lower score (100), and a Pokemon with both bad stats and a bad movepool, such as Kricketune would have a very low score (let's say, 50).
Before a battle/tournament, the participants would agree on the total score allowed for each team, or limit how high the highest score can be. For example, I'm going to have a battle with a friend where our total team score cannot exceed 800. I want to use my Salamence (250), so I'm not down to 550 points. Using a few other decent Pokemon leaves me with 200 points, so I throw in Blissey (200 for example). Or, I'm having a battle in which neither participant can use a Pokemon whose score equals/exceeds 200. I can't use my Blissey or Salamence, but I could use 6 100pt Pokemon while my opponent may end up using 6 70pt Pokemon. Or, you could make some sort of mixture of the rules, allowing 1000 points, but only one Pokemon 250pts or higher, or something like that.
I think this would help balance out teams so that all teams aren't made up of the same OU Pokemon. The problem I see with this concept initially, however, is that one OU Pokemon like Garchomp or Heracross could potentially sweep an entire opponent's team, even if the rest of that team (the one Hera/Gar/etc.) is on are all very weak Pokemon. Is there some way around this, or is it not a realistic issue? What do people think about this?
Basically, each Pokemon will be given a score which we determine. A Pokemon like Salamence with excellent stats, movepool, etc. would have a high score (250 for example), while a Pokemon with good stats but a poor movepool might have a lower score (100), and a Pokemon with both bad stats and a bad movepool, such as Kricketune would have a very low score (let's say, 50).
Before a battle/tournament, the participants would agree on the total score allowed for each team, or limit how high the highest score can be. For example, I'm going to have a battle with a friend where our total team score cannot exceed 800. I want to use my Salamence (250), so I'm not down to 550 points. Using a few other decent Pokemon leaves me with 200 points, so I throw in Blissey (200 for example). Or, I'm having a battle in which neither participant can use a Pokemon whose score equals/exceeds 200. I can't use my Blissey or Salamence, but I could use 6 100pt Pokemon while my opponent may end up using 6 70pt Pokemon. Or, you could make some sort of mixture of the rules, allowing 1000 points, but only one Pokemon 250pts or higher, or something like that.
I think this would help balance out teams so that all teams aren't made up of the same OU Pokemon. The problem I see with this concept initially, however, is that one OU Pokemon like Garchomp or Heracross could potentially sweep an entire opponent's team, even if the rest of that team (the one Hera/Gar/etc.) is on are all very weak Pokemon. Is there some way around this, or is it not a realistic issue? What do people think about this?