Hello! Been playing pokemon and showdown for a while, and even though I'd say I'm an okay player, I'm not the best at teambuilding, but well, looking to learn and improve. As a result of a lengthy discussion between me and a few friends, we decided that I'd make a team with Mega Garchomp and see if it's decent enough.
After some deliberation, I settled on making a Sand team. I'm open to any suggestions/swaps/improvements to almost everything with this team, except Mega Garchomp. That boy needs to stay. The EV spreads are either standard or stuff I came up with at random because rounds numbers look good to me. I am also rather horrible with Tera types. I tend to lean towards offense, and while that definitely shows here, I've tried to do something different here. Any tips would be massively appreciated as well! Anyway, here goes.
Garchomp-Mega @ Garchompite
Ability: Rough Skin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Poison Jab
- Swords Dance
The centerpiece of this team, really. Not much I can say about this other than the fact that it's a pretty standard set to me. Scale Shot is to help setup a potential sweep after Swords Dance, or allow Mega Garch to clean up late game if need be. EQ is EQ and Poison Jab is there for Fairy types outside of Sandstorm or Fairy types that resist EQ.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Body Press
- Dragon Tail
Sand setter and physical tank of the team. I'm a bit unsure about this set tbh, especially as it is the only sand setter on this team. Thus I want it to have staying power, so I thought investing into physical bulk would be a good idea, especially with Sandstorm buffing the special defense. Tera Fighting is there to resist any fighting moves, and also to get STAB on Body Press which I thought would be a nice addition thanks to the max defense investment.
Excadrill @ Choice Band
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
Sand Rush Choice Band is again a very simple set. Rapid Spin is there because I don't have any other sort of hazard removal. This is also one of my answers to fast fairy types, like Tapu Koko and Speed Booster Iron Valiant. Assuming I'm not switching in on a Close Combat, Excadrill can outspeed and OHKO with Iron Head in the sand. I wouldn't mind switching the item to, Air Balloon or Life Orb or anything else and running Swords Dance instead of Rock Slide as well.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Ferrothorn is my Special Tank, and well, just, in general tank, to come in, sit and tank attacks, heal with leech seed, leftovers and protect and punish contact moves with Iron Barbs. Tera Water gets rid of it's single biggest weakness and Gyro Ball is there to threaten the fairy types again. It's mainly there to resist the water and grass types that we'll face.
Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fairy
EVs: 176 HP / 80 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Stored Power
- Shadow Ball
Reuniclus I've tried to build bulky, hoping that it'll be able to output significant damage with Stored Power after a couple of Calm Mind boosts. The EV is done to maximise damage with the max special attack and modest nature, and the rest is to give it some physical bulk, with the special bulk coming from Calm Mind. Tera Fairy is honestly just a random choice, so is Shadow Ball, as I wasn't quite sure what to use for that 4th slot.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
Needed something that was fast and not entirely dependent on Sandstorm in this slot, so I decided on one of my favorite new mons, Great Tusk. My simple mind would've preferred Attack EVs, but I wanted the Booster to activate on Speed, so max HP and max Speed instead. Bulk Up is there to hopefully help makeup for the damage loss.
And that's the team. As I said at the start, any tips, suggestions, improvements are welcome. Any suggestions and ideas on how to pilot this team are also welcome. Thank you for taking the time to read through, hope you have a great day!
Edit: My stupid self forgot to change the item on Ferrothorn from where I was copying.
After some deliberation, I settled on making a Sand team. I'm open to any suggestions/swaps/improvements to almost everything with this team, except Mega Garchomp. That boy needs to stay. The EV spreads are either standard or stuff I came up with at random because rounds numbers look good to me. I am also rather horrible with Tera types. I tend to lean towards offense, and while that definitely shows here, I've tried to do something different here. Any tips would be massively appreciated as well! Anyway, here goes.

Garchomp-Mega @ Garchompite
Ability: Rough Skin
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Poison Jab
- Swords Dance
The centerpiece of this team, really. Not much I can say about this other than the fact that it's a pretty standard set to me. Scale Shot is to help setup a potential sweep after Swords Dance, or allow Mega Garch to clean up late game if need be. EQ is EQ and Poison Jab is there for Fairy types outside of Sandstorm or Fairy types that resist EQ.

Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Body Press
- Dragon Tail
Sand setter and physical tank of the team. I'm a bit unsure about this set tbh, especially as it is the only sand setter on this team. Thus I want it to have staying power, so I thought investing into physical bulk would be a good idea, especially with Sandstorm buffing the special defense. Tera Fighting is there to resist any fighting moves, and also to get STAB on Body Press which I thought would be a nice addition thanks to the max defense investment.

Excadrill @ Choice Band
Ability: Sand Rush
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rapid Spin
- Rock Slide
Sand Rush Choice Band is again a very simple set. Rapid Spin is there because I don't have any other sort of hazard removal. This is also one of my answers to fast fairy types, like Tapu Koko and Speed Booster Iron Valiant. Assuming I'm not switching in on a Close Combat, Excadrill can outspeed and OHKO with Iron Head in the sand. I wouldn't mind switching the item to, Air Balloon or Life Orb or anything else and running Swords Dance instead of Rock Slide as well.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Water
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Ferrothorn is my Special Tank, and well, just, in general tank, to come in, sit and tank attacks, heal with leech seed, leftovers and protect and punish contact moves with Iron Barbs. Tera Water gets rid of it's single biggest weakness and Gyro Ball is there to threaten the fairy types again. It's mainly there to resist the water and grass types that we'll face.

Reuniclus @ Life Orb
Ability: Magic Guard
Tera Type: Fairy
EVs: 176 HP / 80 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Stored Power
- Shadow Ball
Reuniclus I've tried to build bulky, hoping that it'll be able to output significant damage with Stored Power after a couple of Calm Mind boosts. The EV is done to maximise damage with the max special attack and modest nature, and the rest is to give it some physical bulk, with the special bulk coming from Calm Mind. Tera Fairy is honestly just a random choice, so is Shadow Ball, as I wasn't quite sure what to use for that 4th slot.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Ice Spinner
Needed something that was fast and not entirely dependent on Sandstorm in this slot, so I decided on one of my favorite new mons, Great Tusk. My simple mind would've preferred Attack EVs, but I wanted the Booster to activate on Speed, so max HP and max Speed instead. Bulk Up is there to hopefully help makeup for the damage loss.
And that's the team. As I said at the start, any tips, suggestions, improvements are welcome. Any suggestions and ideas on how to pilot this team are also welcome. Thank you for taking the time to read through, hope you have a great day!
Edit: My stupid self forgot to change the item on Ferrothorn from where I was copying.
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