





Hello! I've been lurking around Smogon for a while now and decided to finally post something and become involved in the forums.
A while back, he made a comment about how U-Turn is a bad move. What better way to prove him wrong than by beating him with a VoltTurn team. I've been running this team for a little while on Showdown and it's been doing pretty decently, but I wanted to get some suggestions on how to improve it before I trained these guys in-game.
Without further ado, the team!

Zephyr (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- U-turn
Man I love this bird. With the Choice Scarf, he’ll outspeed most of the metagame and leave a dent in whatever he hits. He pretty much does one thing and one thing only—hit like a truck and get the heck out. Double-Edge and Brave Bird are powerful STABs to take advantage of Reckless and Close Combat gives it some phenomenal coverage. U-Turn’s there because.. you know. VoltTurn. I prefer Staraptor over Talonflame on this team due its lesser stealth rock weakness and MUCH greater raw power; even without priority, Brave Bird still wrecks teams.

Forry (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Spikes
- Volt Switch
- Rapid Spin
What VoltTurn team is complete without hazards? I’m finding that Forretress has some issues laying down multiple layers of hazards, but it does provide some other support for my team. It serves as my physical pivot and gives me rapid spin support (which Staraptor desperately needs). The slowest volt switch in the game is also a nice bonus—it lets Forretress take an attack and switch over to one of my frailer mons. It’s not one of my favorite pokemon by any means, but it works.

Poltergeist (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 SDef/ 4 Spd
Calm Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Rotom-Wash on a VoltTurn team? What a shocker. Nothing special here, just a standard specially defensive Rotom. ChestoRest is its only form of recovery since Pain Split remains unreleased. This also allows it to absorb status (to a degree anyways), which is a nice bonus. Will-O-Wisp is there to neuter Aegislash along with other physical sweepers. Even without investments in its Defense it serves as a decent check to Talonflame which could otherwise punch some unwanted holes in this team with its STAB moves.

Red Bug MK-2 (Scizor) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Brick Break
- U-turn
- Pursuit
Scizor is another standard VoltTurn member, and it’s a pretty darn good one at that. The moveset doesn’t need much explaining—Bullet Punch gives it a STAB priority to abuse, Pursuit lets it trap psychics and ghosts, and U-turn is there to laugh at my friend’s face. With no access to Superpower, the best fighting coverage it gets is Brick Break, which is rather unfortunate. I opted for a Choice Band over a Mega Scizor since it has MUCH more immediate power; Mega Scizor is better for a Bulky Swords dance set, but I don’t want to rely on boosting to deal damage when I want to be switching so often. Besides, it leaves the Mega slot open for..


Max (Manectric) @ Manectite
Ability: Lightningrod / Intimidate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power [Ice]
I’ll be honest, I underestimated this Goku lookalike when I first saw it. It might not be the strongest or the fastest mega, but it has just the stats and the tools to be a great member on a VoltTurn team. Lightningrod lets it switch into the Rotom forms on the Volt-Switch and grab a Special attack boost, while Intimidate forces switches and thus serves as a perfect addition to this team. Its 135 Special Attack and Speed lets it outspeed many threats and kill off some weakened pokemon. Overheat is a fantastic coverage move, easily destroying Ferrothorn and Scizor (amongst other things). Hidden Power Ice rounds out its coverage, allowing it to take down common switch-ins to its STAB moves like Gliscor and Garchomp.

Zeroro (Greninja) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Scald
- U-turn
- Grass Knot
And here we have my favorite Gen 6 pokemon—Greninja. As much I love it, I’m a bit iffy on its inclusion in this team, as the coverage it provides is rather redundant. The only thing it really brings this team is Grass Knot to kill bulky water/ground types (I’m looking at you Quagsire). With that said, it’s still a very powerful attacker and a great U-turn user. He might be on here as filler, but I could certainly do worse.
So there’s my team! Any suggestions would be greatly appreciated. Also, if anybody could tell me how to get pictures of my pokemon on this post to break up this wall of text, that would also be greatly appreciated. xD
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