An exceedingly decent RMT
Okay, my first "serious" teams (in other words I'm not taking any responsibility if the team is sucks). With this team I'm going to go on WIFI so please do good rating because I have already trained a whole team before realizing it was horrible (although from first impression I do think this one is overly respectable)
- (From now on this turns really borig so don't say I didn't warn you)-
so after a lot of months of having completely no idea of what team to create I watched battle videos in the Global Terminal on Platinum\Heart Gold (out of boredom of course) and I saw a bulky Salamence and (I think) a Magnezone trapping any steels getting in Salamence's way. I was inspired and when I read the article I've got so confused I dropped the idea. But it came to me again from time to time, and the bulky Salamence turned into a mixed DD and from a Mence to Nite and back to Mence and so on. So I gathered some more pokes to fit the team, and again dropped the idea, And so on and so on. So if we skip that part, at the end I've gone fore a bulky Nite and Magnezone. So I wanted a paralyzer and a wisher that will fit typewise to my Magnezone and my LeadPert so I've gone for Togekiss. I added a Lucario to be a secondary sweeper and suddenly I realized that an Encore supporter Togekiss and SD Lucario form a vary nice strategy(maybe you know what I'm meaning but if you don't that's too bad because I'm not going to say I now).
Okay formation of the team!!!!


I longed for a team with a bulky DD (originally Salamence) Nite to be orange and fat and dance a bit to keep the morale up, and a Magnezone to trap the pesky steels trying to stop him.



So I thought of a lead to mach these and I always liked playing with a leadpert because he's the coolest and he annoys people with Roar (although it's not a stall team, roar is for scouting and pseudo-Hazing Cursers and CMers) + he maches typewise with the two.




Togekiss I added because she paralyzes and Wishes and annoy with Air Slash+ I like her (although when I first saw her I thought HowTF is this thing and Togepi are related) +it works wonders with Encore and Luke.





Two Stealth Rock weaknesses. Ouch. I had to add Starmie to spin away the rocks, + he is a good mach to the following Pokémon and is Pursuit bait to…






… Lucario!!!! is a great late game sweeper (jeez I didn’t know), once he managed to get to +6 (thanks to my Kiss) +he partners pretty well with the others and… well I don’t have anything to complete the sentence…
Okay with that over,
Trough the-


The awsomutonious lead
Swampert @ Leftovers
Ability: Torrent
EVs: HP252\ Atk4\ Def252
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Swampert @ Leftovers
Ability: Torrent
EVs: HP252\ Atk4\ Def252
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
One of the most awsomutonious leads there is, and the only reason people use grasstype moves.
You know how it goes (although why Ice Beam? I can use Avalanche, a 120 base move coming off his 110 base attack stat. probably for a good reason I can't understand right now.) Roar is, as I said, for scouting and PHazing. I know Roar is for stall teams but I like that move because it's annoying.
It covers all of Togekiss's weaknesses and vice versa, making it a good candidate for its Wishes. It also goes with Lucario as its bulky water, allowing him to beat its greatest batscorpionlike counter.
You know how it goes (although why Ice Beam? I can use Avalanche, a 120 base move coming off his 110 base attack stat. probably for a good reason I can't understand right now.) Roar is, as I said, for scouting and PHazing. I know Roar is for stall teams but I like that move because it's annoying.
It covers all of Togekiss's weaknesses and vice versa, making it a good candidate for its Wishes. It also goes with Lucario as its bulky water, allowing him to beat its greatest batscorpionlike counter.
Grasstype moves: Dragonite, Magnezone, Togekiss, Lucario

The fat DD'er
Dragonite @ Lum berry
Ability: inner focus
EVs: HP244\ Atk84\ Spe200
Adamant nature (+Atk, -SPa)
- Dragon Dance
- Outrage
- Earthquake
- Roost
Dragonite @ Lum berry
Ability: inner focus
EVs: HP244\ Atk84\ Spe200
Adamant nature (+Atk, -SPa)
- Dragon Dance
- Outrage
- Earthquake
- Roost
The idea of the team, through not the awsomotoniest sweeper. This 'bulky' fun-to-hug thing can be really devastating if it gets one or two DD's and if that cute-make-you-want-to-pinch-his-cheeks' counters has been murdered.
I originally wanted a mixed DD Mence to DD and then surprise its counters with a surprising Draco Meteor, but I feared of being KOed and I wanted to soak hits. His partner-in-life-and-soul Magnezone is more physically bulky, so Dragonite's superior SPdefences gives it better synergy with it. I changed his Leftovers to Lum berry so he could soak a status. If I want to I can also change Roost to Heal Bell so he could be a cleric. I am pretty much okay with him.
I originally wanted a mixed DD Mence to DD and then surprise its counters with a surprising Draco Meteor, but I feared of being KOed and I wanted to soak hits. His partner-in-life-and-soul Magnezone is more physically bulky, so Dragonite's superior SPdefences gives it better synergy with it. I changed his Leftovers to Lum berry so he could soak a status. If I want to I can also change Roost to Heal Bell so he could be a cleric. I am pretty much okay with him.
Rocktype moves: Swampert, Magnezone, Lucario
Dragontype moves: Magnezone, Lucario
Icetype moves: Magnezone, Starmie, Lucario
Dragontype moves: Magnezone, Lucario
Icetype moves: Magnezone, Starmie, Lucario

The trapping magnet
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: HP172\Spa248\Spe88
Modest nature (+SPa, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [fire]
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: HP172\Spa248\Spe88
Modest nature (+SPa, -Atk)
- Substitute
- Magnet Rise
- Thunderbolt
- Hidden Power [fire]
This lovable magnet is the answer to Scizor, Skarmory, Forretress and friends, +it's a magnet, if you haven't noticed.
Magnezone has gone through a lot of changes. It was a Choice Spec'd, which wasn't fast enough, Choice Scarved, which still wasn't fast enough. Then I let Starmie hold the scarf and gone for the traditional steel trapper. That worked quite well, although after I Sub and MgntRs the opponent sends in a poke which I can't do much to, so I actually set up for nothing. I'm putting HPfire on him because I have other pokes to deal ice damage and I don't mind letting Swampert stay alive for a while.
Edit- I forgot u can't get HP in-game (unless your either vary lucky or vary bored) so what could I put instead??
Magnezone has gone through a lot of changes. It was a Choice Spec'd, which wasn't fast enough, Choice Scarved, which still wasn't fast enough. Then I let Starmie hold the scarf and gone for the traditional steel trapper. That worked quite well, although after I Sub and MgntRs the opponent sends in a poke which I can't do much to, so I actually set up for nothing. I'm putting HPfire on him because I have other pokes to deal ice damage and I don't mind letting Swampert stay alive for a while.
Edit- I forgot u can't get HP in-game (unless your either vary lucky or vary bored) so what could I put instead??
Groundtype moves: Dragonite, Togekiss
Fightingtype moves: Dragonite, Starmie
Firetype moves: Dragonite, Swampert, Starmie
Fightingtype moves: Dragonite, Starmie
Firetype moves: Dragonite, Swampert, Starmie

The 1# annoying girl
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252HP\ Def20\ Spe236
Timid nature (+Spe, -Atk)
- Encore
- Wish
- Thunder Wave
- Air Slash
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252HP\ Def20\ Spe236
Timid nature (+Spe, -Atk)
- Encore
- Wish
- Thunder Wave
- Air Slash
This is the 1# annoying girl on the team.
When I first thought of her I had in mind a Paralyzer and a Wisher, but as I was going through the team, I noticed a certain role it can take to help my Luke to nab a free SD. It has weaknesses to most of what Luke resist. So… what if I actually make Togekiss Encore a Supereffective move and then switch to Lucario and set up…?
When I first thought of her I had in mind a Paralyzer and a Wisher, but as I was going through the team, I noticed a certain role it can take to help my Luke to nab a free SD. It has weaknesses to most of what Luke resist. So… what if I actually make Togekiss Encore a Supereffective move and then switch to Lucario and set up…?
Thunder Wave is not just for slowing fast things and easing Dragonite's sweep, but also for luring in Swampert, Mamoswine and other groundtypes which has ice\rock moves. Then I Encore on a SE move, switch to Luke, and it's a free sweep. +there is one vary important thing about it that adds to its surprise factor: it's not written in the strategydex.
Well… I think that’s everything said everything about Kiss… so… I don't know how to complete the sentence……. Well… awkward….
Rocktype moves: Lucario, Magnezone, Swampert
Icetype moves: Lucario, Magnezone, Starmie
Electrictype moves: Magnezone, Swampert
Icetype moves: Lucario, Magnezone, Starmie
Electrictype moves: Magnezone, Swampert

The spinner\revenge killer
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4HP\ Spa252\ Spe252
Timid nature (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4HP\ Spa252\ Spe252
Timid nature (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Okay that was my least used Pokémon (and I'm not using it much now) and is highly debatable.
Because I had two Stealth Rock weaknesses so I had to have a spinner. Starmie looked as a decent option; it could spin away Entry Hazards with its Rapid Spin set and had a lot of Super Effective hits on Luke's counters. But I truly didn’t trust him. I didn’t think that an unEV'd 100 base SPa could pack a paunch (or an angle in his case) and I didn't know just about how defensive he can be. I don’t think I really needed him to be defensive. So I thought of CSpecs, but then I thought that Starmie's most important trait is its speed, and I couldn't let Magnezone hold a scarf because it was too slow. So I flied to San Francisco and became an artist.
He is by no means a great Spinner, but he can use the surprise element to his advantage. After he had shown the opponent he is scarved, he can rapidly spin without the fear of Rotom blocking his Spin. It can still perform revenge killing duties, finishing DD'ers and things like Infernape and other fast sweepers.
I didn't use Surf because I'm a noob, and on the few occasions (they were quite few) I used the Star, Hydro Pump didn’t disappoint. I think it's better learning the hard way not to trust low accuracy move then not doing so because 'people say it's bad'.
Because I had two Stealth Rock weaknesses so I had to have a spinner. Starmie looked as a decent option; it could spin away Entry Hazards with its Rapid Spin set and had a lot of Super Effective hits on Luke's counters. But I truly didn’t trust him. I didn’t think that an unEV'd 100 base SPa could pack a paunch (or an angle in his case) and I didn't know just about how defensive he can be. I don’t think I really needed him to be defensive. So I thought of CSpecs, but then I thought that Starmie's most important trait is its speed, and I couldn't let Magnezone hold a scarf because it was too slow. So I flied to San Francisco and became an artist.
He is by no means a great Spinner, but he can use the surprise element to his advantage. After he had shown the opponent he is scarved, he can rapidly spin without the fear of Rotom blocking his Spin. It can still perform revenge killing duties, finishing DD'ers and things like Infernape and other fast sweepers.
I didn't use Surf because I'm a noob, and on the few occasions (they were quite few) I used the Star, Hydro Pump didn’t disappoint. I think it's better learning the hard way not to trust low accuracy move then not doing so because 'people say it's bad'.
Still, don't know the boundaries of his power but 'till now he's doing fine.
-Edit: Starmie's not working. I want to have someone to fight ghosts.
-Edit: Starmie's not working. I want to have someone to fight ghosts.
Electrictype moves: Magnezone, Swampert
Grasstype moves: Dragonite, Magnezone, Togekiss, Lucario
Bugtype moves: Lucario, Magnezone, Dragonite, Togekiss
Ghostype moves: Lucario, Magnezone
Darktype moves: Lucario, Magnezone
Grasstype moves: Dragonite, Magnezone, Togekiss, Lucario
Bugtype moves: Lucario, Magnezone, Dragonite, Togekiss
Ghostype moves: Lucario, Magnezone
Darktype moves: Lucario, Magnezone

The late-at-night-game sweeper
Lucario @ Life Orb
Ability: Inner Focus
EVs: HP4\ Atk252\ Spe252
Adamant nature (+Atk, -SPa)
- Sword Dance
- Extremespeed
- Close Combat
- Crunch
Lucario @ Life Orb
Ability: Inner Focus
EVs: HP4\ Atk252\ Spe252
Adamant nature (+Atk, -SPa)
- Sword Dance
- Extremespeed
- Close Combat
- Crunch
My late game sweeper, and a damn good one.
I bet no one know ho to use that set. SD up, (and with my Encore strategy he usually gets chance) Close Combat for sheer power, Extremespeed to kill faster foes and-
I bet no one know ho to use that set. SD up, (and with my Encore strategy he usually gets chance) Close Combat for sheer power, Extremespeed to kill faster foes and-
Last slot is a bit tricky. I don’t think I need Ice Paunch, because I have people taking care of the batscorpion Gliscor, so it's between Stone Edge and Crunch. I don’t have any other Pokes to use a rock type move, and as for Crunch, I don’t have anything taking care of Rotom. Only one time there was a Rotom in my way (and a pretty stupid one too) and that didn’t count so I don’t know what to do when a Rotom pops in. he can outspeed and instantly kill me, letting me no choice other then praying it would miss.
But despite that, the steel Jackal is as good as the strategydex said, and he succeeded in granting me fabulousious wins.
-Edit: I seriously need a ghostbuster.
-Edit: I seriously need a ghostbuster.
Groundtype moves: Dragonite, Togekiss
Fightingtype moves: Dragonite, Starmie
Firetype moves: Dragonite, Swampert, Starmie
Fightingtype moves: Dragonite, Starmie
Firetype moves: Dragonite, Swampert, Starmie
Team cons:
*No straight way of dealing Rotom and other ghostypes that can ruin my Luke's sweep.
*2 SR weaknesses and a scarved Spinner.
*No reliable status absorber.
*I'm still not that familiar with the Metagame.
*No straight way of dealing Rotom and other ghostypes that can ruin my Luke's sweep.
*2 SR weaknesses and a scarved Spinner.
*No reliable status absorber.
*I'm still not that familiar with the Metagame.
I can't think of any threat related problems because^
And THAT is my RMT……..