ORAS OU An Object In Motion Stays In Motion-ORAS Hyper Offense

So, I built this team after a huge string of terrible teams that I built to replace my previous team, because that team had greninja. After the long string of awful balance teams I made, I decided to try hyper offense, mainly because I hate anything to do with stall. After playing around with the team a bit, I found that it was actually pretty good and I wanted to improve it. So, without further ado, lets get to the team!

Unfortunately, I can't put images here, because my computer is stupid and the images wouldn't load/appear.

Landorus-T-Mega Manectric
When I was first thinking about making this team, I decided I wanted to form a fast Volt-turn Core with my 2 main attackers. Because of that, I selected Mega Manectric to be my mega, and I put a Scarf Landorus-T to complete my fast Volt-Turn core.
Landorus-T-Mega Manectric-Scizor
This was the point where I decided I wanted another u-turner/volt switcher. I thought about Rotom-Wash, but he wasn't as powerful as I would have liked. The rest of the OU volt switchers were overshadowed by Mega Manectric, so I started looking at U-turners. Scizor immediately came to mind, as I also needed a check to mamoswine.
Landorus-T-Mega Manectric-Scizor-Latios
Looking at the team, I saw that I would be switching around a lot, and my pokes had no resistance to rocks or major hazards excluding landorus being a flying type, so I needed a defogger or spinner. My choice for this role was Latios, as he is probably the best offensive defogger in the game. Latios also helped me with mega venusaur, something my team could not beat otherwise.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion
After this, my team required a stealth rocker, and preferably one that has some offensive presence. I chose terrakion for this over garchomp, because I already had the ground and dragon coverage with landorus and latios, while terrakion introduced 2 new types and coverage.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion-Clefable
After Terrakion, My team was looking rather complete, but of course I couldn't battle with only 5 pokemon. So, I slapped clefable on the team, because it's good and stuff, but mostly just to counter mega sableye.
And now, The team In detail

Landorus-T
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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus-T is the first part of my u-turn core and my choice scarfed pokemon. He is an excellent revenge killer and momentum builder, as well as helping the team deal with pesky electric types, like magnezone, who could trap and eliminate Scizor. Landorus-T also helps deal with Talonflame to a point, however, Mega manectric is a better check in my opinion than scarfed landorus-t. The moveset is fairly standard, as are the evs, but he loses no effectiveness from it

Mega Manectric
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Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mega Manectric is the second part of my fast volt-turn core. His speed tier is amazing for ou and is one of the best electric types. Having almost perfect coverage and high power, he has very few safe switch ins, and can get a free volt switch against almost any pokemon. The moveset and spread on manectric is also very standard, with flamethrower>overheat for the ability to stay in and keep his stats up.

Scizor
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Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor is my third u-turner. He is also the teams mamoswine/general ice type check. He is also my main method of beating annoying things like chansey with his powerful physical attacks and knock off. I chose the banded set over swords dance because of the immediate power and the more momentum based u-turn over bug bite. The set is a pretty standard banded set, and the spread is a max speed max attack set. The speed is used over hp because many things scizor would like to u-turn on can outspeed it otherwise.

Latios
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios is my defogger. He is the best offensive defogger in the game and with a life orb, his draco meteor is a nuke on almost everything. I chose to run Roost over another coverage move such as thunderbolt or EQ because I already have coverage for both types. The set and spread is also fairly standard.

Terrakion
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Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
Terrakion was chosen to be my stealth rocker and my lead. He also helps with fire types if landorus has been taken out. Taunt was chosen for the utility against stuff like azelf or lead landorus-t to prevent their hazards and or screens. Very standard offensive suicide lead terrakion.

Clefable
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable may seem very out of place on a hyper offense team as it slaughters your momentum. To be honest, I don't really like him on hyper offense, but I need him for one crucial reason; To beat fucking mega sableye. That piece of crap is so broken and without clefable, my team cannot KO mega sableye after he gets one calm mind. Mega sableye should have been suspected first, but that's just my opinion. The Clefable is a fairly standard CM clefable.

THREATLIST
Mega Sableye: If clefable is down, I lose, No matter what

Mega Venusaur: Its the same as mega sableye, except with latios going down.

Mamoswine: Mamoswine is very scary for my team to try to play around, and if it gets a free switch in, it usually gets a free ko.

Stall: Full stall teams give this team hell, as I have no solid mixed attackers, and clefable can easily be phazed before it sets up if the stall player has any kind of skill. Unfortunately, Stall is one the rise for some reason on the suspect ladder, even though stall doesn't really give a shit about greninja.

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Thanks For reading, Please Give my team a rate, I would like to improve it.
Lum berry SD garchomp>Terrakion

HP Fire>roost on latios

Choice specs sylveon, SD Talonflame, Tail Glow Manaphy>Clefable
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Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance

I would replace Terrakion with this Garchomp set. Taunt + SR Terrakion can't get Rocks down on Mega Sableye, and this stands a chance at doing just that. It, like Terrakion, is also a strong attacker with a good set of STABs.

What would you think of a Victini set over Clefable? There's a couple different options, but it can often 2HKO most Mega Sableye (although Tini really can't switch-in) while also beating Mega Venusaur, and helping to break up stall teams in general. There's a couple different sets that could work. Losing Clefable means losing a strong Mega Eye check, but a general Wallbreaker could help your team more.
 
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Thanks for the rates guys, I'll try out the team with garchomp, although i don't really see how it could beat m sableye seeing as most run WoW. The timid nature might be a mistake i made, and that would explain the lack in power from landorus. Victini is also another option I might try, any recommendations on set?

EDIT: Whoops, didin't see lum berry on garchomp, that might actually work for beating sableye a little bit, but only the spdef varieties, others, he doesn't 2hko.
 
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This team looks pretty solid, you have very few weaknesses besides those you already mentioned. Personally, I really don't agree with running Garchomp simply because Terrakion gives your team a way to not completely lose to a +2 Bisharp. In fact, your are pretty weak to Bisharp so I would recommend either Hidden Power Fire or Hidden Power Fighting so as to not necessarily give it a free switchin. I don't really see you needing Roost too much on a team as offensive as this, though the extra protection against MVenu can be nice I guess. Obviously HP Fighting hits it harder, however HP Fire hits Ferrothorn which can be very annoying for your volturn core and your team in general. The problem with Hidden Power Fire is that it actually makes you weaker to opposing Latios : if they have HP Fire and can therefore hit Scizor, they are outsped by non-HP Fire Latios, however if you do carry HP Fire you have to win a Speed tie against them, so keep that in mind.

As you said, Clefable is perhaps a little passive for this team, however, there are other answers to Mega-Sableye which can fit better on offensive teams. Choice Specs Sylveon is one of them, it pretty much serves as the offensive counterpart to Clefable and easily destroys Sableye with Hyper Voice. One of the best things about Specs Sylveon is that Baton Pass enables it to act as a pivot which gives you some really nice momentum especially when paired with your voltturn core. However, SD Talonflame would probably be an even better option, although it does rely on SR support to deal with Sableye and fears the Foul Play set, it makes you less weak to MVenu and to some extent Mamoswine. It also deals with Clefable and Bisharp which you are pretty weak to. Finally, Tail Glow Psychic Manaphy is nice if you want something that can check Mamoswine, lure MVenu, and completely destroy Sableye. It can kill momentum a little since without a boost it's quite lacking in power, and it also makes you a lot weaker to Latis, but it pretty much guarantees you'll never lose to Stall (which you mentioned being weak to), which definitely helps.

latios.gif

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire] / Hidden Power [Fighting]
- Defog

sylveon.gif

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire] / Hidden Power [Ground] / Shadow Ball
- Baton Pass

talonflame.gif

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

manaphy.gif

Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Scald
- Tail Glow
- Rain Dance
- Psychic
Hope this helps!
 
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Thanks for the rate! I feel like garchomp isn't working out as well, firstly because bisharp, and secondly, if scizor is down, i autolose to any mamoswine. With terrakion, if his sash was still intact, I at least had a chance. I like the idea of running hp fire on latios because if I switch out clefable on my team, M Manectric has my only fire attack which is never good seeing as how popular scizor and ferrothorn are. With the other pokes, I will try them out but the one I think I like the most would be the manaphy set, which would fix several of my team weakness in m sableye, mamoswine, and full stall at once. Once again thanks for helping me to improve my team :)
 
The suggestion about Lum Berry Garchomp can definitely work as it lets you to beat Mega Sableye and stuff even if, unfortunately, won't fix your big weakness to Stall teams as Skarmory, Quagsire and Unaware Clefable completely beats it. Even Manaphy isn't the best solution around as it loses to Unaware Clefable which is a mon who is rising in popularity in Stall teams, I also think that Chansey is enough to stop TG RD Manaphy as Seismic Toss 5HKOs you and Manaphy hasn't enough turns to beat it before Chansey beats it. Most likely you will switch-in on the first Seismic Toss, you will use Tail Grow x3 takin 3 Seismic Toss then Scald does 34.5 - 40.8% (calculated on max Defense+ max SDefense Chansey) and you will die to the 5th Seismic Toss. Manaphy helps for sure, but it isn't enough to beat Stall teams alone. Actually, to deal with Stall teams I have an easier fix to do that helps you with Mega Venusaur too. The fix consists to give Stored Power to Clefable instead of Flamethrower, that lets you to beat Chansey, Venusaur, and even Unaware Clefable if you manage to not get PP stalled by Wish + Protect (Stored Power has more PP than Wish). That should help you to beat Stall teams more easily I guess, without change your team too much. Also, follow Albacore's suggestions about giving HP Fire to your Latios, not only it helps you against Ferrothorn but it lets you to not allow Mega Scizor to setup in face of your Latios which is really cool as it sweeps your whole team if Manectric is weakened enough and as it has some chances to setup on your current Latios, on Scizor and or Landorus-T as well (I'm mainly talking about Bulky SD Roost Scizor, though). Best of luck with your team man :]
 
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Thanks for the rate! I like the idea of stored power because as you said, it fixes a lot of my problems without changing the team too much. Also, I feel fine giving up flamethrower now that I have hp fire on latios to use so I still end up with 2 fire attacks on my team.
 
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