So, I built this team after a huge string of terrible teams that I built to replace my previous team, because that team had greninja. After the long string of awful balance teams I made, I decided to try hyper offense, mainly because I hate anything to do with stall. After playing around with the team a bit, I found that it was actually pretty good and I wanted to improve it. So, without further ado, lets get to the team!
And now, The team In detail
Landorus-T
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus-T is the first part of my u-turn core and my choice scarfed pokemon. He is an excellent revenge killer and momentum builder, as well as helping the team deal with pesky electric types, like magnezone, who could trap and eliminate Scizor. Landorus-T also helps deal with Talonflame to a point, however, Mega manectric is a better check in my opinion than scarfed landorus-t. The moveset is fairly standard, as are the evs, but he loses no effectiveness from it
Mega Manectric
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mega Manectric is the second part of my fast volt-turn core. His speed tier is amazing for ou and is one of the best electric types. Having almost perfect coverage and high power, he has very few safe switch ins, and can get a free volt switch against almost any pokemon. The moveset and spread on manectric is also very standard, with flamethrower>overheat for the ability to stay in and keep his stats up.
Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor is my third u-turner. He is also the teams mamoswine/general ice type check. He is also my main method of beating annoying things like chansey with his powerful physical attacks and knock off. I chose the banded set over swords dance because of the immediate power and the more momentum based u-turn over bug bite. The set is a pretty standard banded set, and the spread is a max speed max attack set. The speed is used over hp because many things scizor would like to u-turn on can outspeed it otherwise.
Latios
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios is my defogger. He is the best offensive defogger in the game and with a life orb, his draco meteor is a nuke on almost everything. I chose to run Roost over another coverage move such as thunderbolt or EQ because I already have coverage for both types. The set and spread is also fairly standard.
Terrakion
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
Terrakion was chosen to be my stealth rocker and my lead. He also helps with fire types if landorus has been taken out. Taunt was chosen for the utility against stuff like azelf or lead landorus-t to prevent their hazards and or screens. Very standard offensive suicide lead terrakion.
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable may seem very out of place on a hyper offense team as it slaughters your momentum. To be honest, I don't really like him on hyper offense, but I need him for one crucial reason; To beat fucking mega sableye. That piece of crap is so broken and without clefable, my team cannot KO mega sableye after he gets one calm mind. Mega sableye should have been suspected first, but that's just my opinion. The Clefable is a fairly standard CM clefable.
THREATLIST
Mega Sableye: If clefable is down, I lose, No matter what
Mega Venusaur: Its the same as mega sableye, except with latios going down.
Mamoswine: Mamoswine is very scary for my team to try to play around, and if it gets a free switch in, it usually gets a free ko.
Stall: Full stall teams give this team hell, as I have no solid mixed attackers, and clefable can easily be phazed before it sets up if the stall player has any kind of skill. Unfortunately, Stall is one the rise for some reason on the suspect ladder, even though stall doesn't really give a shit about greninja.
Thanks For reading, Please Give my team a rate, I would like to improve it.
Unfortunately, I can't put images here, because my computer is stupid and the images wouldn't load/appear.
Landorus-T-Mega Manectric
When I was first thinking about making this team, I decided I wanted to form a fast Volt-turn Core with my 2 main attackers. Because of that, I selected Mega Manectric to be my mega, and I put a Scarf Landorus-T to complete my fast Volt-Turn core.
Landorus-T-Mega Manectric-Scizor
This was the point where I decided I wanted another u-turner/volt switcher. I thought about Rotom-Wash, but he wasn't as powerful as I would have liked. The rest of the OU volt switchers were overshadowed by Mega Manectric, so I started looking at U-turners. Scizor immediately came to mind, as I also needed a check to mamoswine.
Landorus-T-Mega Manectric-Scizor-Latios
Looking at the team, I saw that I would be switching around a lot, and my pokes had no resistance to rocks or major hazards excluding landorus being a flying type, so I needed a defogger or spinner. My choice for this role was Latios, as he is probably the best offensive defogger in the game. Latios also helped me with mega venusaur, something my team could not beat otherwise.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion
After this, my team required a stealth rocker, and preferably one that has some offensive presence. I chose terrakion for this over garchomp, because I already had the ground and dragon coverage with landorus and latios, while terrakion introduced 2 new types and coverage.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion-Clefable
After Terrakion, My team was looking rather complete, but of course I couldn't battle with only 5 pokemon. So, I slapped clefable on the team, because it's good and stuff, but mostly just to counter mega sableye.
Landorus-T-Mega Manectric
When I was first thinking about making this team, I decided I wanted to form a fast Volt-turn Core with my 2 main attackers. Because of that, I selected Mega Manectric to be my mega, and I put a Scarf Landorus-T to complete my fast Volt-Turn core.
Landorus-T-Mega Manectric-Scizor
This was the point where I decided I wanted another u-turner/volt switcher. I thought about Rotom-Wash, but he wasn't as powerful as I would have liked. The rest of the OU volt switchers were overshadowed by Mega Manectric, so I started looking at U-turners. Scizor immediately came to mind, as I also needed a check to mamoswine.
Landorus-T-Mega Manectric-Scizor-Latios
Looking at the team, I saw that I would be switching around a lot, and my pokes had no resistance to rocks or major hazards excluding landorus being a flying type, so I needed a defogger or spinner. My choice for this role was Latios, as he is probably the best offensive defogger in the game. Latios also helped me with mega venusaur, something my team could not beat otherwise.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion
After this, my team required a stealth rocker, and preferably one that has some offensive presence. I chose terrakion for this over garchomp, because I already had the ground and dragon coverage with landorus and latios, while terrakion introduced 2 new types and coverage.
Landorus-T-Mega Manectric-Scizor-Latios-Terrakion-Clefable
After Terrakion, My team was looking rather complete, but of course I couldn't battle with only 5 pokemon. So, I slapped clefable on the team, because it's good and stuff, but mostly just to counter mega sableye.
Landorus-T
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus-T is the first part of my u-turn core and my choice scarfed pokemon. He is an excellent revenge killer and momentum builder, as well as helping the team deal with pesky electric types, like magnezone, who could trap and eliminate Scizor. Landorus-T also helps deal with Talonflame to a point, however, Mega manectric is a better check in my opinion than scarfed landorus-t. The moveset is fairly standard, as are the evs, but he loses no effectiveness from it
Mega Manectric
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Mega Manectric is the second part of my fast volt-turn core. His speed tier is amazing for ou and is one of the best electric types. Having almost perfect coverage and high power, he has very few safe switch ins, and can get a free volt switch against almost any pokemon. The moveset and spread on manectric is also very standard, with flamethrower>overheat for the ability to stay in and keep his stats up.
Scizor
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor is my third u-turner. He is also the teams mamoswine/general ice type check. He is also my main method of beating annoying things like chansey with his powerful physical attacks and knock off. I chose the banded set over swords dance because of the immediate power and the more momentum based u-turn over bug bite. The set is a pretty standard banded set, and the spread is a max speed max attack set. The speed is used over hp because many things scizor would like to u-turn on can outspeed it otherwise.
Latios
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Latios is my defogger. He is the best offensive defogger in the game and with a life orb, his draco meteor is a nuke on almost everything. I chose to run Roost over another coverage move such as thunderbolt or EQ because I already have coverage for both types. The set and spread is also fairly standard.
Terrakion
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
Terrakion was chosen to be my stealth rocker and my lead. He also helps with fire types if landorus has been taken out. Taunt was chosen for the utility against stuff like azelf or lead landorus-t to prevent their hazards and or screens. Very standard offensive suicide lead terrakion.
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Clefable may seem very out of place on a hyper offense team as it slaughters your momentum. To be honest, I don't really like him on hyper offense, but I need him for one crucial reason; To beat fucking mega sableye. That piece of crap is so broken and without clefable, my team cannot KO mega sableye after he gets one calm mind. Mega sableye should have been suspected first, but that's just my opinion. The Clefable is a fairly standard CM clefable.
THREATLIST
Mega Sableye: If clefable is down, I lose, No matter what
Mega Venusaur: Its the same as mega sableye, except with latios going down.
Mamoswine: Mamoswine is very scary for my team to try to play around, and if it gets a free switch in, it usually gets a free ko.
Stall: Full stall teams give this team hell, as I have no solid mixed attackers, and clefable can easily be phazed before it sets up if the stall player has any kind of skill. Unfortunately, Stall is one the rise for some reason on the suspect ladder, even though stall doesn't really give a shit about greninja.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Timid Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Stone Edge
- Close Combat
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
Lum berry SD garchomp>Terrakion
HP Fire>roost on latios
Choice specs sylveon, SD Talonflame, Tail Glow Manaphy>Clefable
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HP Fire>roost on latios
Choice specs sylveon, SD Talonflame, Tail Glow Manaphy>Clefable
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