Hi this is my second ever time posting here and this is just an older team I made like just when the hidden ability staters came out so I'd appreciate ideas for it advice and I'm newer to competitive so just some tips on the game would help i know i feel a decent amount at least.
Inteleon @ Scope Lens
Ability: Sniper
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snipe Shot
- Ice Beam
- Dark Pulse
- Focus Energy
Firstly we have the star or what was supposed to be Inteleon. Trying the team out again I had alot of fun with it, it's speedy and I feel even without crits it hits decently hard. It sweeps sometimes but is just so frail so doesn't stay around enough to utilize the varity it has which is needed. Really dont think there's much to say here and
while I'd still like the team to be centered around it I mean it can go. Its a really fun mon to play around with and outs a lot which in itself sounds great but it doesnt stay around to utilize that.
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Light Screen
- Reflect
- Taunt
To help with the frailness of inteleon and a bit of the team as well we have screen Tapu Koko. Taunt makes people dance and helps set up around defogers. There isn't much here either sort of self explanatory. I opt for u turn intead of volt switch bc of things like lando. Bc of synergy with regielki (even though not sure if its the world greatest synergy) I thought of terrain extender but just never went with it. A weakness policy user with screens would be nice for a better synergy with this really. It's basic it's to set up and I like it.
Regieleki @ Magnet
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Thunder Wave
- Ancient Power
- Volt Switch
This is the Regieleki here. I went for Modest and Magent bc i felt it never hit nearly hard enough. Ancient power is just for things i cant hit especially lando and i like to gamble. I went with this it was originally a sticky shuckle but i felt i needed another heavy hitter and needed speed control. Thunderwave has done close to nothing so far really I mean it's really good when it works obviously but i never seem to be able to take advantage of it. This is what i want gone the most like I hate it. It has zero variety and barely does what it's supposed to.
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overdrive
- Sludge Wave
- Boomburst
- Volt Switch
Spectricty here I love this thing I swear. Boomburst hits so hard and has helped me sweep alot. Really I could run only that though and that'd be the extent of it though. Sludge wave love it against fairies espescially Clefable but Corviknight Lando Heatran and a lack of good hard switches with it that can also dealt with thinks like that on this team is just no, just doesnt exist. The biggest problem with it is, it's so so so slow. It dies to lando eq or anything eq and not much to do about that. I love it but can so be improved on.
Ok these next two are just unconventional asf.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Knock Off
- Rock Slide
Set up landorus instead of sui lead. It helps hit like a truck and knock off spam is great on it bc it helps some light dancing. Rock slide helps with corviknights that think they're safe, it hurts them just a little bit more. It is worse than set up defog really but i like hitting hard and knock off and rock slide is just really useful. And another downside its also kind of just like hit hard or die with it. It seems to really be knock off until it dies on this team. It helps a lot really but still its not much to look at here.
Mew @ Life Orb
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Psychic Fangs
- Drain Punch
- Flare Blitz
- Dragon Dance
And now d dance mew. This thing dies on impact 5 times out of 10. Drain punch is so useful on it not just for recovery with life orb but it takes care of things like heatran sooooo well. Psychic fangs for stab and maybe someday we'll get a good physical psychic move. Why would we every get or need it? idk. Flare Blitz because screw steel types that equals death here. Its kind of like the rest of the team it could be the poster boy of it. It's frail unconventional and unexpected and so much fun to sweep with. Its the complete type veriaty of the team tho.
All and all I really liked this team. Its a lot of fun especially was way back when but like it's pretty bad i think. I do really wanna keep Inteleon and/or Toxtricity but I also want the team to be more consistent and competitive so if they have to go I wouldn't mind I guess. I also thought of somehow adding Obstagoon for some reason idk I might've been tired then or something. The team is basically sweep or get sweeped and I really wanna revamp it. Thanks in advance for the help and here's the paste if you want it for some reason.
https://pokepast.es/e0929840d2324f1c
Inteleon @ Scope Lens
Ability: Sniper
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Snipe Shot
- Ice Beam
- Dark Pulse
- Focus Energy
Firstly we have the star or what was supposed to be Inteleon. Trying the team out again I had alot of fun with it, it's speedy and I feel even without crits it hits decently hard. It sweeps sometimes but is just so frail so doesn't stay around enough to utilize the varity it has which is needed. Really dont think there's much to say here and
while I'd still like the team to be centered around it I mean it can go. Its a really fun mon to play around with and outs a lot which in itself sounds great but it doesnt stay around to utilize that.
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Light Screen
- Reflect
- Taunt
To help with the frailness of inteleon and a bit of the team as well we have screen Tapu Koko. Taunt makes people dance and helps set up around defogers. There isn't much here either sort of self explanatory. I opt for u turn intead of volt switch bc of things like lando. Bc of synergy with regielki (even though not sure if its the world greatest synergy) I thought of terrain extender but just never went with it. A weakness policy user with screens would be nice for a better synergy with this really. It's basic it's to set up and I like it.
Regieleki @ Magnet
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rising Voltage
- Thunder Wave
- Ancient Power
- Volt Switch
This is the Regieleki here. I went for Modest and Magent bc i felt it never hit nearly hard enough. Ancient power is just for things i cant hit especially lando and i like to gamble. I went with this it was originally a sticky shuckle but i felt i needed another heavy hitter and needed speed control. Thunderwave has done close to nothing so far really I mean it's really good when it works obviously but i never seem to be able to take advantage of it. This is what i want gone the most like I hate it. It has zero variety and barely does what it's supposed to.
Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overdrive
- Sludge Wave
- Boomburst
- Volt Switch
Spectricty here I love this thing I swear. Boomburst hits so hard and has helped me sweep alot. Really I could run only that though and that'd be the extent of it though. Sludge wave love it against fairies espescially Clefable but Corviknight Lando Heatran and a lack of good hard switches with it that can also dealt with thinks like that on this team is just no, just doesnt exist. The biggest problem with it is, it's so so so slow. It dies to lando eq or anything eq and not much to do about that. I love it but can so be improved on.
Ok these next two are just unconventional asf.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Knock Off
- Rock Slide
Set up landorus instead of sui lead. It helps hit like a truck and knock off spam is great on it bc it helps some light dancing. Rock slide helps with corviknights that think they're safe, it hurts them just a little bit more. It is worse than set up defog really but i like hitting hard and knock off and rock slide is just really useful. And another downside its also kind of just like hit hard or die with it. It seems to really be knock off until it dies on this team. It helps a lot really but still its not much to look at here.
Mew @ Life Orb
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Psychic Fangs
- Drain Punch
- Flare Blitz
- Dragon Dance
And now d dance mew. This thing dies on impact 5 times out of 10. Drain punch is so useful on it not just for recovery with life orb but it takes care of things like heatran sooooo well. Psychic fangs for stab and maybe someday we'll get a good physical psychic move. Why would we every get or need it? idk. Flare Blitz because screw steel types that equals death here. Its kind of like the rest of the team it could be the poster boy of it. It's frail unconventional and unexpected and so much fun to sweep with. Its the complete type veriaty of the team tho.
All and all I really liked this team. Its a lot of fun especially was way back when but like it's pretty bad i think. I do really wanna keep Inteleon and/or Toxtricity but I also want the team to be more consistent and competitive so if they have to go I wouldn't mind I guess. I also thought of somehow adding Obstagoon for some reason idk I might've been tired then or something. The team is basically sweep or get sweeped and I really wanna revamp it. Thanks in advance for the help and here's the paste if you want it for some reason.
https://pokepast.es/e0929840d2324f1c