An OU Rmt

Hello, trying to get some feedback on this team. I made it a few days ago and it seems to be working decently and wanted to get some professional opinions.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature
- Toxic Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch

Usually I set up rocks with this guy first. From there i volt switch out to Nape or mamo depending on what is threatening him out hopefully to outspeed and kill.


Infernape (F) @ Choice Band
Trait: Iron Fist
EVs: 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Fire Punch
- Close Combat
- Mach Punch

Sadly I don't see many napes anymore in OU, mostly because 90% of the teams that are used are weather teams and well, the only one it works with is sun, and even in sun it is out classed by quite a few pokemon. Nape works well as a revenge killer and can effectevly lead and U-turn for decent damage. It can also deal fairly well with any conventional rocks/spikes setter, (fortress, ferro, Skarm).

Landorus (Gengar) (M) @ Black Sludge
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]

Yes, This is a gengar named Landorus. Problem? I mostly use Gengar to block the incoming Rapid spin from Whatever wants to get rid of my hazards, Then on the switch out from whatever they're using I can get of decent damage with a Focus Blast or SB. Might switch this set with the more common set of sub/disable.

Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge

I love this thing. Deal with Every single dragon type very well. Checks dragonite,lati@s, and the less common haxorus. It sadly gets pwned by scizor which appears often. When I feel the switch i usually am able to go out to nape who is an effective counter for it.

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Draco Meteor
- Surf
- Hidden Power [Fire]

Latios is a good revenge killer with the scarf. Basically I pick a move and watch somthing take massive damage. HP fire is a necessity for this pokemon otherwise, a ferro gets sent in and it gets walled infinently.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature
- Wish
- Body Slam
- Iron Head
- Fire Punch

When I'm in doubt of what the opponents lead I can rely on this thing to troll the s#!t out of the opponents lead. With Body Slam and Iron head this is the most troll pokemon in the game. Nothing else Besides just trolling comes out of it. Not sure why this thing even works ok on this team... LOL

THREAT LIST

Terrakion - Threat level: High 9/10 - If I lose Latios My whole team gets destroyed by it if it's carrying EQ, Even if its not, it could still easily pull a sweep on me.

Scizor - Threat level: medium 7/10 - With a choiced set It can easily take out latios with pursuit and gengar. Mamo is wrecked by BP.

Gliscor- Threat level: Medium 8/10 (rare ;DD) - If it gets a sub of it can usually one hit K0 my switch into Mamo to attempt to counter it. After that if its and acrobat it can take out most of my team with ease. Jirachi gets destroyed by EQ. Nape Also gets sh!tted on by it.
(couldnt find -w)
Rotom-W(spec'd) - Threat level: High 8.5/10- With no effective special wall this thing rips through mamo nape and Gengar. With HP fire it can take out Tress also.
 
Hey Saph, nice team you have going here. I have some suggestion to hopefully make the team better.

First I want to suggest using Defensive Celebi over Forretress for a couple reasons. One, you don't really have a water resist in the Rain and Toxic Spikes aren't that good right now with the big use of Poison pokes which make Toxic spikes disappear.

Here's the set I recommend

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
- Psychic
- U-Turn
- Thunder Wave
- Recover

Next I would use Landorus-T over Infernape. This is give you a way to deal with Terrakion and Scizor which you pointed out were threats to your team. After an Intimidate they dont have much to hit you with while you can hit both with a Earthquake.

Set Below

Landorus-T @ Leftovers
Adamant nature
244 HP / 64 Atk / 200 Def
-U-Turn
-Stealth Rock
-Earthquake
-Stone Edge

And lastly I would try running U-Turn over Fire Punch. This isn't crucial just something to try out. If you like it use it, if not don't use it.

Hopefully this help and good luck.

-BlackRussian
 
Thanks for suggestions ^_^, Ill try the celebi idea (i dont really like fortress). However, the whole point to me of using infernape was to actually make a successsfull team with one because of how much they are under used now :C
 
Hey Saph, nice team!

I think you can easily keep infernape over landorus-t as he can easily beat scizor with a fire move and terrakion with Mach punch anyways. However, I think changing your set would be very beneficial to you. I Think a mixed attacking set with life orb would be more effective since it allows infernape to deal with more threats and prolong its sweep by not being locked into a move.

Also, with this change you should run stealth rock on your celebi over thunder wave and baton pass over u-turn so you don't get pursuit trapped by scizor, tyranitar etc.

Hope i helped and good luck with the team! Here is the set:
Infernape @ life orb
Naive nature
252 att/ 4 sp att/ 252 speed
Overheat
Close combat
Grass knot / u- turn
Mach punch
 
Thanks for suggestions ^_^, Ill try the celebi idea (i dont really like fortress). However, the whole point to me of using infernape was to actually make a successsfull team with one because of how much they are under used now :C

Well if that the case you can try running an E-belt set for Infernape instead of using the current Choice Band set.

Dat Kong (Infernape) @ Expert Belt
EVs: 252 Spd / 156 SAtk / 100 Atk
Naive Nature
- Close Combat
- Fire Blast
- Hidden Power [Ice]
- U-turn
 
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