An OU RMT

infernape.png

Infernape @ Focus Sash
Blaze
Naive
64 Att/192 Speed/252 Sp Att
~ Stealth Rock
~ Fire Blast
~ Fake Out
~ Mach Punch

Standard Fake Out then SR Ape. Great lead imo. Ruins sashes ect. Mach Punch is x4 to Weavile who is also a Fake Outter. I know I'm going to get a lot of suggestions to take out Mach Punch but that move has saved me so many times. Fire Blast for STAB. Sash holds me in battle and allows Blaze to activate and raises Fire Blast's power.

vaporeon.png

Vaporeon @ Leftovers
Water Absorb
Bold
188 HP/252 Def/68 Sp Att
~ Wish
~ Surf
~ Protect
~ HP Electric

My team healer. I can't seem to build a team without this guy. He's my bulky water and can take hits like a beast. Surf is to prevent stall wars with other bulky waters. Protect is to help heal himself up or if there is SS/Hail to kill my opponent.


scizor.png

Scizor @ Choice Band
Technician
Adamant
6 HP/252 Att/252 Speed
~ Bullet Punch
~ Pursuit
~ Brick Break
~ U Turn


Standard CB Scizor. This guy saves me from Hail teams. CB and Adamant allows this guy a wooping 591 Attack! Bullet Punch is for STAB and to revenge kill. Pursuit for the Psychics I predict switching out.
Brick Break breaks Reflects and Light Screens and I prefer over Superpower because it doesn't lower Attack and Defense.
U Turn gets STAB and to scout my opponent.

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Rotom H @ Leftovers
Levitate
Bold
252 HP/252 Def/4 Speed
~ Overheat
~ T-Bolt
~ T Wave
~ Shadow Ball



A good wall with lots of resistances. Shadow Ball gets STAB and there's always the chance for a little hax to get in and lower that Sp Def. T Bolt another STAB move and has a chance to paralyze my opponent. T Wave is to ensure the cripple. Overheat should be worshiped since he can use it and it has saved me in times of need.


flygon.png

Flygon @ Jolly
Levitate
Choice Scarf
6HP/252 Att/252 Speed
~ Outrage
~ Stone Edge
~ EQ
~ U Turn

A fast SoB who sweeps really good. Jolly to outspeed a Salamence after a DD. Outrage gets STAB and KOs Dragons good. Stone Edge for Flying types like Zapdos, Togekiss, ect. EQ gets STAB to kill Fire,Electric, Steel types. U Turn allows this guy to scout. Overall a good Sweeper.


latias.png

Latias @ Timid
Levitate
Life Orb
252 Speed/252 Sp Att/6 Sp Def
~ Calm Mind
~ Recover
~ Surf
~ Dragon Pulse

Since OU this guy should be used to the fullest. Calm Mind for standard boosts. Dragon Pulse gets this guy STAB plus any boosts= beast. Recover gains back LO recoil and Surf for other standard sweeping.

So please Rate/Hate/and appriciate!

Thanks!
 
Consider HP Fighting over Surf on Latias. A +1 LO HP Fighting will OHKO any Tyranitar without a major investment in both HP and Special Defense (i.e. CurseTar). Even LeadTar (240/184) has a chance of being OHKOd with Rocks on the Field. Choice Band and Dragon Dance Tyranitars will always be OHKOd. HP Fighting is also marginally more powerful than Dragon Pulse against Blissey. Additionally, it provides better coverage against the Steels that Surf is designed to hit, as it hits more of them Super Effectively (Magnezone, Empoleon, Lucario) and isn't resisted by Empoleon. It's marginally weaker against Scizor, Metagross, Forrettress, Jirachi, Bronzong, and Skarmory, but not by much (70BP versus 90BP).
 
Hi Darkness Wolf!
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I know I'm going to get a lot of suggestions to take out Mach Punch but that move has saved me so many times.
*ehem* Yes, well, that's the first thing I want to talk about. Mach Punch may have helped you in select situations, but in the overall, you will certainly find moves like Close Combat and Encore to prove more useful. I'd at least try both of these different moves in Mach Punch's place for various reasons. You already have Fake Out, so Mach Punch seems unnecessary imo.

I honestly don't know what to say when I see all these LeadApes. They seem to be effective, and if something is working for you, keep using it!
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Vaporeon is quite a solid Pokemon in such an area, and as such, there isn't much to suggest. However, I would reccomend the 68 SpA EVs be moved to Speed. From the Vaporeon analysis...68 Speed EVs allow Vaporeon to outspeed most Choice Band Metagross and Skarmory. 64 Speed EVs usually will also suffice, but 68 Speed EVs provide extra insurance against base 65s and 70s.If you feel confident not trying to beat Metagross and Skarm, fine, but remember that the Speed makes a much bigger impact than the SpA will!
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The only thing I can really suggest on Scizor is to switch Brick Break to Superpower to ensure an OHKO on Heatran. Consider a bulkier spread of 202 HP/ 252 Atk/ 56 Spe Adamant to outrun Skarmory but retain some bulk. It is extremely important in this metagame to make your Steel-types bulky to survive random Outrages and Draco Meteors from Salamence, Latias, Kingdra, and Flygon.
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Rotom-H is a great wall. However, I recommend replacing Shadow Ball with Will-O-Wisp as to better handle Physical threats. This also gives your team a bit of differentiated status.
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Flygon's set is quite standard and doesn't need musch revising; with Rotom-H and Infernape you don't really need a fire move with U-turn.
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Thanks for letting me help! cheers
 
yeah take off mach punc h for endeavor or close combat. what are the 68 special attack evs for exactly on vaporeon? might as well max hp unless they are important.
surf is to prevent stallwars with other bulky waters
lol what
change scizors set to life orb and pursuit to swords dance with an offensive team like this you cant afford to waste a turn if they say switch lucario in after pursuit it ohkos most of your team after swords dance.superpower over brick brick too so it can 2ohko skarm after swords dance unless your really concerned about dual screens.i think you should change rotom to scarf 252speed/252special attack and then twave to trick to be your main revenge killer and flygon to choice band to give him some hard hitting power against stall teams especially.
 
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