An OU Stall Team

Hello People!

This is my first rmt.

At a glance:

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Gliscor (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake

This is the standard sub-toxic Gliscor. Send him in on something he can force out, or outspeed, sub, poison the switch in, then substitute + protect your way to victory. This pokey is so much fun. I've had dozens of players ragequit while he sits in front of their face! He can beat pretty much any physical attacker easily, and if he has a free sub, most special attackers not immune to toxic will be destroyed. Earthquake beats the steel and poison types that are immune to toxic.


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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Blissey is truly the mvp of the team. She comes in on basically any special attacker that lacks taunt, then proceeds to poison them, cure status, and in general just sit there. Even some attackers at +6 special attack fail to 2HKO so blissey is able to toxic and then spam softboiled. Aromatherapy is essential, as Skarm and tentacruel, as well as mew have no way to get rid of status. Seismic toss was chosen over flamethrower because it could actually HIT Heatran.

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Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest
This team needed a spinner, a toxic spiker, and someone to absorb toxic spikes. Tentacruel was the pokemon that fit the bill for all three of these necessities. Before putting rest, I had protect in that slot, but I found I had a weakness to sandstorm teams, because tentacruel had no recovery. However, this makes tentacruel extremely reliant on blissey when facing a sandstorm team. Scald is for reliable STAB damage with a good chance to burn, and it dissuades Dragonite and Tyranitar from switching in for free. Rapid spin and Toxic spikes are fairly self explanatory.

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Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth Rock​
Mew is most commonly my lead, and always gives me the upper hand against opposing stall teams. Trick disables entry hazard leads, U-turn is for scouting, softboiled heals me once my scarf is cast off, and Stealth rock is simply mandatory for any team, including stall teams. If their opposing lead is defensive, I usually trick them my scarf. if they are offensive, I sr immediately then switch to my counter (Either skarm, bliss or gliscor) and use mew for death fodder later in the match.

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Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- Roost​
Skarmory completes the SkarmBliss combo, gives me the ability to phaze, and can set up spikes. Being a stall team, Spikes are mandatory, as they provide an enormous amount of residual damage against the opposing team. Roost gives me recovery and brave bird actually does significant damage, especially to Breloom, one of the team's main threats.

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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga drain​

This pokemon, i'm not so sure of. It completely walls Breloom, but can't do too much to it back. It helps against rain teams, but is kind of dead weight against the other weathers(besides hail). Perish song is useful because it lets me win against substitute users, baton pass teams, etc. Edit: celebi can't learn fire blast, so its back to giga drain.

Threats:
Infernape:
What stall team doesn't have problems with this guy. Overheat destroys Skarmory and Gliscor, while close combat crushes Blissey. Usually I beat it by taking overheat once on Blissey then switching to Gliscor. Though Tentacruel walls Infernape, Tentacruel lacks recovery and can do little to hit back.
Breloom:
The main problem with Breloom, especially those with substitute, is that it has an immunity to toxic, walls Gliscor, OHKO's Blissey and puts its counters to sleep. The best way to beat it is to eat spore with Tentacruel then bring in Skarmory to brave bird.
Heatran:
Heatran is immune to toxic, which presents many problems all on it's own. Also, it beats all of my physical walls/tanks and Blissey can't do too much to it. If it carries taunt, even Blissey can't wall it.

Ferrothorn:
Again it's immune to toxic. It walls Gliscor and forces Blissey out. however, its extremely slow, so I can burn it with Tentacruel.

Tyranitar:
If tyranitar is in the lead position, there isn't much that Mew can do. U-turn has the risk of a pursuit, SR is begging for one, trick can go either way and softboiled is simply stupid. If it isn't leading, all I have to do is poison it and Gliscor or Skarmory can do the rest.

In conclusion: I hope that you all believe now that stall isn't dead, its just really challenging and annoying.

importable:
Gliscor (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga Drain

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic

Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest

Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth Rock

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
 
Team Rate

Hey, welcome to smogon! Nice team, but I can see places where improvement is needed. First, I have used Gliscor before, and it takes major damage from Lucario's Ice Punch. Since you are running a set with substitute and toxic which requires pretty good speed, I think changing Gliscor's EV spread to 252 HP, 44 Def, 212 Speed, could help your team a lot.

Next up, I feel that your Blissey and Tentacruel combo can't really work out. Blissey's Aromatherapy interferes with Gliscor's Toxic Orb, and of you somehow lose it, through trick or knock off, you have yourself a much less useful pokemon. Also, relying on the Blissey and Tentacruel combo is risky, as once Blissey has fainted, Tentacruel becomes a pain to have to rely on. Therefore, I suggest that you use Wish over Aromatherapy. A wish set runs exactly like the aromatherapy one, except it replaces Aromatherapy with Wish. Wish can heal your sweepers or something, and will allow you to wipe the opponent out. Also, for the Wish set, either Softboiled or Protect with Wish can be used to self heal Blissey. Either one works just fine, and you can choose what you like.

Next, since Rain Dish Tentacruel isn't much at all without Rain Dish and Tentacruel relies too much on Blissey, I reccomend using a Defensive Rapid Spin Starmie in its place. Starmie is a nice check to rain teams and sandstorm teams, and can still perform the job of a Rapid Spinner. However, your team looks pretty bulky already, and you could use Standard Starmie set instead of the Defensive Rapid Spin set. You just wanted Tentacruel to be more bulky like, which is why I suggested Defensive Rapid Spine Starmie, but standard is useful, as well. Defensive provides bulk, but offensive more easily deals with Infernape, Tyranitar, Breloom, and Heatran. Although Starmie can get rid of most of the threats you face, it merely increases your weakness to Ferrothorn. This can be resolved, however, of you carry Trick and a choice item or HP Fire. Trick could be used if you fear rain teams and don't want HP Fire, but HP Fire can be used against more offensive Ferrothorn and can hit steel types like Genesect and Scizor, so typically, HP Fire is the superior option.

As for Mew, since it's only real major fearful counter is Tyranitar, and 252 HP, 224 Def, 32 Spe EV's are enough to outspeed max speed Tyranitar. I guess since you are using Mew as a lead support like Pokemon, the moves are fine. However, if you want to use a lead Mew, the Stealth Rock set on smogon is a viable option.

Since you are using the SkarmBliss combo, you should try an EV spread of 252 HP, 224 Def, 32 Spe and a Shed Shell to escape from Magnezone into Blissey or something.

Celebi seems to be a pretty solid pokemon for your team, it conveniently resists grass type and ground type moves from Ferrothorn and water type moves from Rotom-W while still being bulky. If you change Celebi, I think either Ferrothorn or Rotom-W will become more of a problem to your team. On Celebi, you can surprise many people by using a Physically Defensive Set. Your team already has Blissey, and Skarmory is not as good at its job. Just change the nature to Bold.

That's all from me, and good luck!
 
Hey!

Really solid stall team, especially for your first RMT. Everything looks pretty solid, so you'll only need a couple touch ups. Mew looks out of place, so we'll switch that slot up to help cover your mentioned weakness. Hopefully, you can take a solid team and make it even better.

First, I think you need a replacement for Mew. Once it Tricks something, it has very little impact on the match. It's also your Stealth Rock setter, so we want to find a comparable Pokemon. My suggestion for you is Specially Defensive Hippowdon. It will be a great counter for Tyranitar, Infernape, and Heatran as well as a wide array of Pokemon in the current metagame. Use Earthquake / Slack Off / Stealth Rock / Whirlwind. Hippowdon, in addition to being a great all-around wall, will give you some weather control. You won't be at the mercy of opposing Rain/Sun teams anymore, which is always a big plus.

Next for a couple minor touch ups.

You should definitely make Skarmory physically defensive. I'd probably just go 252 HP / 252 Def Impish if I were you. You've already got Hippowdon as an all purpose wall now, and Gliscor can't take pure physical attackers efficiently. Skarmory is really your go-to Physical answer (Pokemon like SD Terrakion or Landorus-t), and I don't think you can afford to skip out on those Defensive EVs.

On Celebi, you might want to consider Psychic instead of U-turn. I think U-turn is generally an overrated move, and especially on a Stall team. Stall games aren't about keeping momentum; you just want to make sure nothing sweeps your team. Psychic will help you deal with Pokemon like Breloom, and you can at least deter Tornadus-t from switching in freely.

Good luck!
 
Thanks for the rates...

My team , being a stall team, absoloutely needs aromatherapy otherwise something like jirachi or breloom can wreak havoc. Should I put it on celebi then?

I will however try starmie instead of tentacruel, because it also doesn't fear toxic spikes.

I'll try hippowdon instead of mew, but Mew causes many players to ragequit immediately.\

As for skarmory's evs, they were just random numbers, but Ill change them as you said.
 
I know stall will always have problems with Gothitelle, but he literally rips this team apart. I also recommend Shed Shell on Skarmory. A spin-blocker like Jellicent is also pretty much required, as you're running Spikes, Toxic Spikes, and SR, an you don't want them to be easily spun away.
 
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