Hello People!
This is my first rmt.
At a glance:
Gliscor (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
This is the standard sub-toxic Gliscor. Send him in on something he can force out, or outspeed, sub, poison the switch in, then substitute + protect your way to victory. This pokey is so much fun. I've had dozens of players ragequit while he sits in front of their face! He can beat pretty much any physical attacker easily, and if he has a free sub, most special attackers not immune to toxic will be destroyed. Earthquake beats the steel and poison types that are immune to toxic.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Blissey is truly the mvp of the team. She comes in on basically any special attacker that lacks taunt, then proceeds to poison them, cure status, and in general just sit there. Even some attackers at +6 special attack fail to 2HKO so blissey is able to toxic and then spam softboiled. Aromatherapy is essential, as Skarm and tentacruel, as well as mew have no way to get rid of status. Seismic toss was chosen over flamethrower because it could actually HIT Heatran.
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest
This team needed a spinner, a toxic spiker, and someone to absorb toxic spikes. Tentacruel was the pokemon that fit the bill for all three of these necessities. Before putting rest, I had protect in that slot, but I found I had a weakness to sandstorm teams, because tentacruel had no recovery. However, this makes tentacruel extremely reliant on blissey when facing a sandstorm team. Scald is for reliable STAB damage with a good chance to burn, and it dissuades Dragonite and Tyranitar from switching in for free. Rapid spin and Toxic spikes are fairly self explanatory.
Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth RockMew is most commonly my lead, and always gives me the upper hand against opposing stall teams. Trick disables entry hazard leads, U-turn is for scouting, softboiled heals me once my scarf is cast off, and Stealth rock is simply mandatory for any team, including stall teams. If their opposing lead is defensive, I usually trick them my scarf. if they are offensive, I sr immediately then switch to my counter (Either skarm, bliss or gliscor) and use mew for death fodder later in the match.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- RoostSkarmory completes the SkarmBliss combo, gives me the ability to phaze, and can set up spikes. Being a stall team, Spikes are mandatory, as they provide an enormous amount of residual damage against the opposing team. Roost gives me recovery and brave bird actually does significant damage, especially to Breloom, one of the team's main threats.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga drain
This pokemon, i'm not so sure of. It completely walls Breloom, but can't do too much to it back. It helps against rain teams, but is kind of dead weight against the other weathers(besides hail). Perish song is useful because it lets me win against substitute users, baton pass teams, etc. Edit: celebi can't learn fire blast, so its back to giga drain.
Threats:
Infernape:
Breloom:
Heatran:
Ferrothorn:
Tyranitar:
In conclusion: I hope that you all believe now that stall isn't dead, its just really challenging and annoying.
importable:
This is my first rmt.
At a glance:







Gliscor (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
This is the standard sub-toxic Gliscor. Send him in on something he can force out, or outspeed, sub, poison the switch in, then substitute + protect your way to victory. This pokey is so much fun. I've had dozens of players ragequit while he sits in front of their face! He can beat pretty much any physical attacker easily, and if he has a free sub, most special attackers not immune to toxic will be destroyed. Earthquake beats the steel and poison types that are immune to toxic.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Blissey is truly the mvp of the team. She comes in on basically any special attacker that lacks taunt, then proceeds to poison them, cure status, and in general just sit there. Even some attackers at +6 special attack fail to 2HKO so blissey is able to toxic and then spam softboiled. Aromatherapy is essential, as Skarm and tentacruel, as well as mew have no way to get rid of status. Seismic toss was chosen over flamethrower because it could actually HIT Heatran.

Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest
This team needed a spinner, a toxic spiker, and someone to absorb toxic spikes. Tentacruel was the pokemon that fit the bill for all three of these necessities. Before putting rest, I had protect in that slot, but I found I had a weakness to sandstorm teams, because tentacruel had no recovery. However, this makes tentacruel extremely reliant on blissey when facing a sandstorm team. Scald is for reliable STAB damage with a good chance to burn, and it dissuades Dragonite and Tyranitar from switching in for free. Rapid spin and Toxic spikes are fairly self explanatory.

Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth Rock

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- Roost

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga drain
This pokemon, i'm not so sure of. It completely walls Breloom, but can't do too much to it back. It helps against rain teams, but is kind of dead weight against the other weathers(besides hail). Perish song is useful because it lets me win against substitute users, baton pass teams, etc. Edit: celebi can't learn fire blast, so its back to giga drain.
Threats:
Infernape:
What stall team doesn't have problems with this guy. Overheat destroys Skarmory and Gliscor, while close combat crushes Blissey. Usually I beat it by taking overheat once on Blissey then switching to Gliscor. Though Tentacruel walls Infernape, Tentacruel lacks recovery and can do little to hit back.
The main problem with Breloom, especially those with substitute, is that it has an immunity to toxic, walls Gliscor, OHKO's Blissey and puts its counters to sleep. The best way to beat it is to eat spore with Tentacruel then bring in Skarmory to brave bird.
Heatran is immune to toxic, which presents many problems all on it's own. Also, it beats all of my physical walls/tanks and Blissey can't do too much to it. If it carries taunt, even Blissey can't wall it.
Ferrothorn:
Again it's immune to toxic. It walls Gliscor and forces Blissey out. however, its extremely slow, so I can burn it with Tentacruel.
Tyranitar:
If tyranitar is in the lead position, there isn't much that Mew can do. U-turn has the risk of a pursuit, SR is begging for one, trick can go either way and softboiled is simply stupid. If it isn't leading, all I have to do is poison it and Gliscor or Skarmory can do the rest.
In conclusion: I hope that you all believe now that stall isn't dead, its just really challenging and annoying.
importable:
Gliscor (Gliscor) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga Drain
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest
Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth Rock
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 232 Def / 24 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- U-turn
- Recover
- Giga Drain
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Rest
Mew @ Choice Scarf
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Trick
- Softboiled
- Stealth Rock
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 92 Def / 164 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Whirlwind
- Brave Bird
- Roost