Hay smogon =) this team I've wiped a lot of sweat for. I tried making a lot of teams but I just couldn't be satisfied with them (seriously for years). This team is based around having a SD scizor sweep, as he can sweep a team pretty hard late-game. I am planning to play this team WI-FI, so hidden power and Rotom forums (T-T) can't take part in this team.
LEADPERT

Swampert@ Leftovers
EV's: 252hp\ 4atk\ 252def
Nature: Relaxed (def+ spe-)
Ability: Torrent
Moveset:
-Stealth rock
-Earthquake
-Ice beam
-Roar

Swampert@ Leftovers
EV's: 252hp\ 4atk\ 252def
Nature: Relaxed (def+ spe-)
Ability: Torrent
Moveset:
-Stealth rock
-Earthquake
-Ice beam
-Roar
Ah, good ol' swampert. Every time I try to make a team this guy is in it, because I know that no matter what, he will never let me down. He throws the floating rock on the field (as demonstrated in the picture), and then he can do whatever he wants. I mostly use roar for scouting purposes or just if I don't like who's standing in front of me. As you know, eq is a reliable STAB, and ice beam…. Well I don't actually know why people use ice beam on this set instead of avalanche; I just use it because everybody does. Swampert is getting nice synergy on this team. All of its team members resist its only weakness and three x4-wise. It lures w-o-w for heatran and gets wish support from jirachi.
Grass moves: everyone
SUBTRAN

Heatran@ Leftovers
EV's: 4hp\ 252Satk\ 252spe
Nature: Timid (spe+ atk-)
Ability: Flash fire
Moveset:
-Substitute
-Fire blast
-Earth power
-Toxic

Heatran@ Leftovers
EV's: 4hp\ 252Satk\ 252spe
Nature: Timid (spe+ atk-)
Ability: Flash fire
Moveset:
-Substitute
-Fire blast
-Earth power
-Toxic
I loooove this set. Substitute is the most useful (and fun to use unlike SR) move. Most importantly, it does not require prediction, as I just switch on a scared opponent (boy does this thing causes a lot of switches. I might want to abuse that with entry hazards but I don't have room for it) and sub as they run. This allows me to scout for my opponent's heatran counters, like latias, salamence and bulky waters, and maim them with toxic (it also lures a scarftran hoping to absorb the fire blast and KO). Oh and BTW I can run a move other then toxic if there is a more reliable use of it. Scizor, jirachi and swampert all lure fire attacks, and, well… it synergizes well with the team.
Ground moves: gengar, salamence
Fighting moves: gengar, salamence
Water moves: salamence (most waters are poisoned so no biggie)
Fighting moves: gengar, salamence
Water moves: salamence (most waters are poisoned so no biggie)
SUB-PETAYA GENGAR

Gengar@ Petaya berry
EV's: 252Satk\ 4def\ 252spe (30 hp IV)
Nature: Timid (spe+ atk-)
Ability: Levitate
Moveset:
-Substitute
-Shadow ball
-Focus blast
-HP [fire] (most likely switched to Hypnosis)

Gengar@ Petaya berry
EV's: 252Satk\ 4def\ 252spe (30 hp IV)
Nature: Timid (spe+ atk-)
Ability: Levitate
Moveset:
-Substitute
-Shadow ball
-Focus blast
-HP [fire] (most likely switched to Hypnosis)
Just for a clarification, I don't use it as a subbary sweeper. I just use it as a handy and speedy subber that can occasionally boost it's Satk at low health. I can change the set if I you guys have a better option (well yeah that's the reason I'm posting the team =I). I mainly use gengar because of its ground and fighting immunity, which helps my heatran a lot. Usually I don't get to kill a lot of pokes with petaya boost, but it helps with frailish sweepers that I still can't KO (if one of my moves does 67% or more it will kill with a boost). I just wanted to see how that functions. I can't use hp on WI-FI which is a bummer, so I guess I'll go for hypnosis, as it can scare off blissy and shut down my counters.
Psychic moves: jirachi, scizor, heatran
Dark moves: scizor, heatran.
Ghost moves: scizor, heatran
Dark moves: scizor, heatran.
Ghost moves: scizor, heatran
MIXED SWEEPER (ha ha get it???) SALAMENCE

Salamence@ Life orb
EV's: 16atk\ 240Satk\ 252spe
Nature: Naive (spe+ Sdef-)
Ability: Intimidate
Moveset:
-Draco meteor
-Earthquake
-Fire blast
-Outrages

Salamence@ Life orb
EV's: 16atk\ 240Satk\ 252spe
Nature: Naive (spe+ Sdef-)
Ability: Intimidate
Moveset:
-Draco meteor
-Earthquake
-Fire blast
-Outrages
I've got to say that I don't see a lot of chances to use it. After I tried some mences I saw they could be easily killed without proper prediction. But, it is an immediate source of power I needed for my team, and on the right moment it can destroy things. Actually, I took that one solely for immediate and destructive power (again, better option, suggest). Jirachi can help its health and SR problems with its wishes and… well… I guess that summaries up everything about him.
Dragon moves: jirachi, scizor, heatran
Rock moves: jirachi, swampert
Ice moves: jirachi, scizor, heatran
Rock moves: jirachi, swampert
Ice moves: jirachi, scizor, heatran
WISH- SUPPORT JIRACHI

Jirachi@ Leftovers
EV's: 240hp\ 160def\ 76Sdef\ 32spe
Nature: Impish (def+ Satk-)
Ability: Serene grace
Moveset:
-Wish
-Body slam
-Iron head
-U- turn

Jirachi@ Leftovers
EV's: 240hp\ 160def\ 76Sdef\ 32spe
Nature: Impish (def+ Satk-)
Ability: Serene grace
Moveset:
-Wish
-Body slam
-Iron head
-U- turn
Yeah I couldn’t think of a good pic for a wishpasser so I drew a Mario Galaxy style star. Now the reason I'm using a support rachi is because my team lacks a reliable recovery move, and the paralyze from the body slam helps my scizor sweep a lot (and the rest of the team as I don't have some super fast pokes in it). type- wise it can wishpass to swampert and salamence the best, and the fire type moves it lures for heatran are also useful.
Ground moves: gengar, salamence
Fire moves: salamence, swampert, heatran
Fire moves: salamence, swampert, heatran
SD SCIZOR

Scizor@ Life orb
EV's: 32hp\ 252atk\ 224spe
Nature: Adamant (atk+ Satk-)
Ability: Technician
Moveset:
-Sword dance
-Bullet paunch
-Super power
-Bug bite

Scizor@ Life orb
EV's: 32hp\ 252atk\ 224spe
Nature: Adamant (atk+ Satk-)
Ability: Technician
Moveset:
-Sword dance
-Bullet paunch
-Super power
-Bug bite
I have gone a wide range of variants of this set with scizor; offensive SD, defensive SD, and all that is between. Now I use the standard offensive one and I still can pull off a sweep with its bullet paunch. What I miss on scizor is a high powered STAB move, because more often than not I get a chance to sword dance, but the opponent switches to a poke which I can't do anything to. A suitable other option on this slot is a Luke, but I'll need to change the team so it will fit in it, so right now I'm changing the scizor set to different variations.
Fire moves: salamence, swampert, heatran
Okay that’s my team! Loved? Hated? You have an advice for me?? Well, start rating!