UU? RMT? That owns? RIGHT HERE.
Intro.
Okay well first of all I was never a UU player, but ever since the BL and UU tiers got mashed together I was intrigued and decided to try it out.
Okay, well at first my team completely failed, but slowly I began to adapt and after a number of battles I have found a team that is quite successful. I haven't lost yet and I hope to keep it that way. Just in case though, I'm posting it here for some feedback and help.
The Team at a Glance:
The Team in Depth:
Honchkrow @ Focus Sash
Nature: Naive
Ability: Insomnia
EVs: 224 ATK/236 SPD/48 SP.ATK
- Night Slash
- Heatwave
- Superpower
- Sucker Punch
I just love this guy he's freaking beast as a lead, about 90% of the time he will always kill the other lead. I use any of the first 3 moves accordingly and when I'm low or in KO range I SP until I'm dead. Great anti-lead and very powerful.
Raikou @ Shuca Berry
Nature: Timid
Ability: Pressure
EVs: 4 HP/252 SP.ATK/252 SPD
- Thunderbolt
- Shadow Ball
- HP Ground
- Calm Mind
I know most of you guys are going to call me insane for his moveset but it gives surprisingly good coverage in the UU tiers. Shuca is there to remove his only weakness (even if for only 1 turn), and HP Ground is to put a massive dent into other Raikous, Steelix, the 3 Regis, and other common fire types such as Blaziken. Also, when using HP Ground, the Speed IV remains 31, which was mostly the reason as to using Ground instead of the other HPs.
Clefable @ Toxic Orb
Nature: Adamant
Ability: Magic Guard
EVs: 252 HP/252 ATK/4 SPD
- Facade
- Meteor Mash
- Protect
- Softboiled
Standard orb abuser, it still works great. However, Registeel walls it completely, so I need some help on that. Any suggestions?
Claydol @ Leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP/144 DEF/114 SP.ATK
- Stealth Rock
- Rapid Spin
- Earth Power
- Psychic
Standard utility Claydoll. My rapid spinner and fighting counter.
Gallade @ Life Orb
Nature: Adamant
Ability: Steadfast
EVs: 64 HP/252 ATK/192 SPD
- Swords Dance
- Close Combat
- Ice Punch
- Shadow Sneak
64 HP for a LO number. Ice Punch for flyers and dragons and Roserade/Cradily, who are alot more common than I thought were. Now, SS was a very important decision, it was proved useful countless times. First of all, it's a priority move, and Gallade needs one since it is kinda slow. Secondly, this is pretty much the only thing that's stopping a Shedinja from sweeping me. Also, Gallade is just freaking great in UU. I think it's kinda broken but oh well.
OMG ITS STARFOX @ Life Orb
Nature: Jolly
Ability: Swift Swim
EVs: 4 HP/252 ATK/252 SPD
- Aqua Jet
- Waterfall
- Ice Punch/Crunch
- Brick Break
This guy has saved me so many times I can't begin to count. A decent revenge killer with AJ as well. I can't decide between Ice Punch or Crunch. Obviously, it seems that Crunch is the better option since I already have IP on Gallade, but, for some reason IP has proved alot more useful in battles. Need some opinions on this.
Threat List:
Wow, to be completely honest I have not found any immediately dangerous threats. By immediately I mean before setting up. If you can think of any, please tell me and I'll add it here.
Thanks for the help and if you've noticed I kinda rushed to finish this so if you find any errors please let me know.
Intro.
Okay well first of all I was never a UU player, but ever since the BL and UU tiers got mashed together I was intrigued and decided to try it out.
Okay, well at first my team completely failed, but slowly I began to adapt and after a number of battles I have found a team that is quite successful. I haven't lost yet and I hope to keep it that way. Just in case though, I'm posting it here for some feedback and help.
The Team at a Glance:






The Team in Depth:

Honchkrow @ Focus Sash
Nature: Naive
Ability: Insomnia
EVs: 224 ATK/236 SPD/48 SP.ATK
- Night Slash
- Heatwave
- Superpower
- Sucker Punch
I just love this guy he's freaking beast as a lead, about 90% of the time he will always kill the other lead. I use any of the first 3 moves accordingly and when I'm low or in KO range I SP until I'm dead. Great anti-lead and very powerful.

Raikou @ Shuca Berry
Nature: Timid
Ability: Pressure
EVs: 4 HP/252 SP.ATK/252 SPD
- Thunderbolt
- Shadow Ball
- HP Ground
- Calm Mind
I know most of you guys are going to call me insane for his moveset but it gives surprisingly good coverage in the UU tiers. Shuca is there to remove his only weakness (even if for only 1 turn), and HP Ground is to put a massive dent into other Raikous, Steelix, the 3 Regis, and other common fire types such as Blaziken. Also, when using HP Ground, the Speed IV remains 31, which was mostly the reason as to using Ground instead of the other HPs.

Clefable @ Toxic Orb
Nature: Adamant
Ability: Magic Guard
EVs: 252 HP/252 ATK/4 SPD
- Facade
- Meteor Mash
- Protect
- Softboiled
Standard orb abuser, it still works great. However, Registeel walls it completely, so I need some help on that. Any suggestions?

Claydol @ Leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP/144 DEF/114 SP.ATK
- Stealth Rock
- Rapid Spin
- Earth Power
- Psychic
Standard utility Claydoll. My rapid spinner and fighting counter.

Gallade @ Life Orb
Nature: Adamant
Ability: Steadfast
EVs: 64 HP/252 ATK/192 SPD
- Swords Dance
- Close Combat
- Ice Punch
- Shadow Sneak
64 HP for a LO number. Ice Punch for flyers and dragons and Roserade/Cradily, who are alot more common than I thought were. Now, SS was a very important decision, it was proved useful countless times. First of all, it's a priority move, and Gallade needs one since it is kinda slow. Secondly, this is pretty much the only thing that's stopping a Shedinja from sweeping me. Also, Gallade is just freaking great in UU. I think it's kinda broken but oh well.

OMG ITS STARFOX @ Life Orb
Nature: Jolly
Ability: Swift Swim
EVs: 4 HP/252 ATK/252 SPD
- Aqua Jet
- Waterfall
- Ice Punch/Crunch
- Brick Break
This guy has saved me so many times I can't begin to count. A decent revenge killer with AJ as well. I can't decide between Ice Punch or Crunch. Obviously, it seems that Crunch is the better option since I already have IP on Gallade, but, for some reason IP has proved alot more useful in battles. Need some opinions on this.
Threat List:
Wow, to be completely honest I have not found any immediately dangerous threats. By immediately I mean before setting up. If you can think of any, please tell me and I'll add it here.
Thanks for the help and if you've noticed I kinda rushed to finish this so if you find any errors please let me know.