This is my first Rmt. The pokemon are Kyogre, Ho-oh, Scizor, Palkia, Landorus-T and Arceus Fairy EDIT: arceus Ghost is now Arceus Fairy. Thanks to Haxiom.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
So, the newest revisal of the team is Landorus-t. He is my physical check to the ekiller and zekrom. Intimidate goes a long way in stopping physical attackers. He also brings the valuable stealth rock to my team. So, teams that use ho-oh, constant switching and volt turn are under pressure. The evs and nature max out physical bulk. Earthquake and stone edge form the Edgequake combo which few pokemon resist and u-turn lets me get out to better pokemon.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
Kyogre is many things for me. It is my status fodder, a tertiary Xerneas check and my tank. It means Darkrai is never a problem and is also a suprise for Palkia that switch in and realise that thunder isn't going to be helpful. It works great with Ho-oh, giving it a water type sponge. The problem is they both share an electric type weakness. Zekrom is a big threat, so I use Arceus Ghost to counter it with Will-o-wisp. The Evs give it the best defense possible for setting up and Bold only helps further. Scald is used over surf because of the burn chance it can give switch in, such as Zekrom and Palkia.
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Flame Charge
- Sacred Fire
- Brave Bird
- Earthquake
Ho-oh is my main physical attacker and sweeper. The main problem with Ho-oh is its rock type weakness, and the slow speed. My Arceus has defog to counter the stealth rock. Basically the game plan for Ho-oh is to bring it in on something that has no chance of hurting it, then flame charge the switch. If flame charge gets the switch in close enough to KO range then I KO the switch in, then I KO it then sweep. Obviously I have to get rid of threats. The things that prevent sweeps are Rock Arceus (Taken down with Kyogre, Palkia and Scizor), Water Arceus is taken down with a combination of Kyogre and Palkia, Hippowdon is KOed by Kyogre , Opposing Kyogres are taken down with Palkia, and Lugia is taken down with Arceus. It is a check to Xerneas, Darkrai (sleep clause activated) and many special attackers
Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Bullet Punch
- Roost
- Pursuit
- Toxic
Scizor is my Mega evo. It is my primary counter to Xerneas, that lack hidden power fire. It is also the main counter to fairy types and is a pivot. It basically is the switching tank. Scizor also helps take down dark and psychic types, and pursuit takes down mega gengar. Roost is so that it can heal up to take down other mons it needs to act as a check to. The evs help it wall and adamant is so it can attack harder. Toxic is to crush walls.
EDIT: Pursuit has been removed. Superpower gives me better coverage
EDIT: Since I changed to Arceus fairy, pursuit has been brought back to deal with mega-gengar.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 144 Def / 112 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp
Arceus fairy is my physical wall. It can take most physical attacks and then burn or attack the foe. It is my answer to Zekrom. Defog removes hazards for Ho-oh and Scizor. The evs let it take physical attacks, and timid lets it get the speed jump on other arceus forms. Will-o-wisp is my answer to physical attacks. Recover let's it stay healthy.
Palkia @ Assault Vest
Ability: Pressure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder
Palkia is basically my Kyogre counter. It can come in on any move kyogre has, then kill it. Unless Thunder paralyzes. It also is a basic pokemon to switch to, as its moveset variety allows it to get the upper hand on most pokemon. Assault vest lessens special damage, the evs optimize speed and special attack.
Removed And Replaced R.I.P
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Spd / 4 Atk / 252 SAtk
Naive Nature
- Psycho Boost
- Ice Beam
- Low Kick
- Extreme Speed
Deoxys-A is my main lead. It's job is basically for suicide purposes. It dishes out as much damage as possible, then dies. It goes up against most leads quite well. Most hazard leads usually can get get a maximum of two hazards up, which makes the job a lot easier for Arceus Ghost. It's my nuke, the thing that kills practically anything if it goes first. The Evs max out Special attack which allows Pyscho boost to rip through everything. The nature means that I am faster than Mega mewtwo Y's which may use timid. Life Orb gives me more power ( I'm not going to survive any hit). Pyscho boost is my power, and Ice Beam gives me coverage. I use Low kick over Super power since I don't want attack drops, which could mess up e-speed. E-speed gives me priority, useful for obvious reasons.
Yveltal @ Rocky Helmet
Ability: Dark Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost
Yveltal acts as my mixed wall. It can check and sometimes counter the ekiller after stealth rock. It can also act as a check to Mewtwo, in particular mega-mewtwo x as well as deoxys-a. The evs allow it to Tank on the Physical side as much as possible and the hp evs are so it can switch into stealth rock 5 times. Impish is to maximize defense. Foul play hits physical attackers hard, especially the ekiller. The rocky helmet is to punish physical attackers who try and contact attack me, can be used to try and bluff a life orb. Sucker punch is priority and roost heals me. Taunt forces out mons like Chansey who may try and burn me.







Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
So, the newest revisal of the team is Landorus-t. He is my physical check to the ekiller and zekrom. Intimidate goes a long way in stopping physical attackers. He also brings the valuable stealth rock to my team. So, teams that use ho-oh, constant switching and volt turn are under pressure. The evs and nature max out physical bulk. Earthquake and stone edge form the Edgequake combo which few pokemon resist and u-turn lets me get out to better pokemon.

Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
Kyogre is many things for me. It is my status fodder, a tertiary Xerneas check and my tank. It means Darkrai is never a problem and is also a suprise for Palkia that switch in and realise that thunder isn't going to be helpful. It works great with Ho-oh, giving it a water type sponge. The problem is they both share an electric type weakness. Zekrom is a big threat, so I use Arceus Ghost to counter it with Will-o-wisp. The Evs give it the best defense possible for setting up and Bold only helps further. Scald is used over surf because of the burn chance it can give switch in, such as Zekrom and Palkia.

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Flame Charge
- Sacred Fire
- Brave Bird
- Earthquake
Ho-oh is my main physical attacker and sweeper. The main problem with Ho-oh is its rock type weakness, and the slow speed. My Arceus has defog to counter the stealth rock. Basically the game plan for Ho-oh is to bring it in on something that has no chance of hurting it, then flame charge the switch. If flame charge gets the switch in close enough to KO range then I KO the switch in, then I KO it then sweep. Obviously I have to get rid of threats. The things that prevent sweeps are Rock Arceus (Taken down with Kyogre, Palkia and Scizor), Water Arceus is taken down with a combination of Kyogre and Palkia, Hippowdon is KOed by Kyogre , Opposing Kyogres are taken down with Palkia, and Lugia is taken down with Arceus. It is a check to Xerneas, Darkrai (sleep clause activated) and many special attackers

Scizor (Scizor-Mega) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Bullet Punch
- Roost
- Pursuit
- Toxic
Scizor is my Mega evo. It is my primary counter to Xerneas, that lack hidden power fire. It is also the main counter to fairy types and is a pivot. It basically is the switching tank. Scizor also helps take down dark and psychic types, and pursuit takes down mega gengar. Roost is so that it can heal up to take down other mons it needs to act as a check to. The evs help it wall and adamant is so it can attack harder. Toxic is to crush walls.
EDIT: Pursuit has been removed. Superpower gives me better coverage
EDIT: Since I changed to Arceus fairy, pursuit has been brought back to deal with mega-gengar.

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 144 Def / 112 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Defog
- Will-O-Wisp
Arceus fairy is my physical wall. It can take most physical attacks and then burn or attack the foe. It is my answer to Zekrom. Defog removes hazards for Ho-oh and Scizor. The evs let it take physical attacks, and timid lets it get the speed jump on other arceus forms. Will-o-wisp is my answer to physical attacks. Recover let's it stay healthy.

Palkia @ Assault Vest
Ability: Pressure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder
Palkia is basically my Kyogre counter. It can come in on any move kyogre has, then kill it. Unless Thunder paralyzes. It also is a basic pokemon to switch to, as its moveset variety allows it to get the upper hand on most pokemon. Assault vest lessens special damage, the evs optimize speed and special attack.
Removed And Replaced R.I.P

Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 252 Spd / 4 Atk / 252 SAtk
Naive Nature
- Psycho Boost
- Ice Beam
- Low Kick
- Extreme Speed
Deoxys-A is my main lead. It's job is basically for suicide purposes. It dishes out as much damage as possible, then dies. It goes up against most leads quite well. Most hazard leads usually can get get a maximum of two hazards up, which makes the job a lot easier for Arceus Ghost. It's my nuke, the thing that kills practically anything if it goes first. The Evs max out Special attack which allows Pyscho boost to rip through everything. The nature means that I am faster than Mega mewtwo Y's which may use timid. Life Orb gives me more power ( I'm not going to survive any hit). Pyscho boost is my power, and Ice Beam gives me coverage. I use Low kick over Super power since I don't want attack drops, which could mess up e-speed. E-speed gives me priority, useful for obvious reasons.

Yveltal @ Rocky Helmet
Ability: Dark Aura
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Foul Play
- Taunt
- Sucker Punch
- Roost
Yveltal acts as my mixed wall. It can check and sometimes counter the ekiller after stealth rock. It can also act as a check to Mewtwo, in particular mega-mewtwo x as well as deoxys-a. The evs allow it to Tank on the Physical side as much as possible and the hp evs are so it can switch into stealth rock 5 times. Impish is to maximize defense. Foul play hits physical attackers hard, especially the ekiller. The rocky helmet is to punish physical attackers who try and contact attack me, can be used to try and bluff a life orb. Sucker punch is priority and roost heals me. Taunt forces out mons like Chansey who may try and burn me.
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