Whats up guys, Clj555 here with my 3rd RMT, The other 2 were complete failures, but lets hope this one is less so.
Cranberries (Cranidos) @ Life Orb
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Zen Headbutt
My favorite fossil hype! This is my Cranidos set, Life Orb for that extra oomph that it needs to be even more threatening as a sweeper. This spread gives Cranidos Enough speed to outspeed most things that would other wise destroy it (~~Mienfoo~~) Rock Polish is another speed buff for faster, More aggressive teams, Stone Edge is that sweet sweet coverage for Fletch and pretty much anything that flies and is also a STAB attack. Earthquake is there for the unoriginal purpose of doing a lot of damage. Zen Headbutt covers fighting types like Mienfoo.
Squish (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Heal Bell
- Thunderbolt
Chinchou, Covers Fletch and anything that's water. And with berry juice this thing has twice the survivability, The spread outspeeds minor threats, The defense makes it much more beefy and combo'd with the HP makes a lot of moves much more edible, Hydro Pump is the bland Water STAB, Volt Switch for escaping tight situations and switching into other mons to take the hit, This is also my Heal Bell user, To keep them annoying statuses off of my team, Thunderbolt is an electric STAB, need i say more?
Priority (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
This is Pawniard, Pawniard is amazing. The attack and speed EVs assist it in outspeeding many threats, And easily doing much more damage, The Def and Sp.Def Is to make this guy much more...Beefy. Sucker Punch is Sucker Punch, It goes on every single Pawniard set no matter what. Knock off is the best move in the game, Hands down, Easily knocking off all those Eviolites. Iron head is the Steel STAB, Swords dance is for slower teams to charge up a sweep.
Hngh (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover
This is Porystall, The Spread is self explanatory, Used in most Porygon sets. Tri Attack is a Normal STAB with a 10% chance to either Freeze, Burn, or Paralyze, Which is SOOOO Useful. Thunder Wave is that guarenteed Paralyze. Shadow ball handles all those Gastlys out there (~~I know you're out there~~) And recover is JUST DIE ALREADY
Yellow Midget (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect
Abra, The quintessential Psychic type, With an enormous amount of speed and a huge Sp. Atk stat, Abra is easily psychic god. Psychic is our lord and saviors STAB Of choice, The STAB Just makes a huge Sp. Atk stat even hugererer. Shadow Ball covers Ghosts, Not much other use. HP Fighting is for Steel Types and...Normal types if needed. Protect is to keep out savior alive longer
Mouth (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Substitute
- Sucker Punch
HOOOOLY SHIT. Where do i even start with this guy...Arena trap keeps the dirty peasants from switching, The atk and speed buff makes it EVEN Stronger, and the HP Makes it live a little longer. This thing has the strongest EQ In the metagame, With a huge STAB And attack stat, This little bitch is frail, but godly. Rock Slide is to cover flying types who cant get hit by EQ. Substitute is to assist in letting this bitch sweep easier and take a few hits without taking real damage, Sucker Pawnch puts that huge Attack stat to use.
Annnnnd Thats the team! Feel free to leave suggestions down below! Adios!
Cranberries (Cranidos) @ Life Orb
Ability: Mold Breaker
Level: 5
EVs: 60 HP / 236 Atk / 212 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Zen Headbutt
My favorite fossil hype! This is my Cranidos set, Life Orb for that extra oomph that it needs to be even more threatening as a sweeper. This spread gives Cranidos Enough speed to outspeed most things that would other wise destroy it (~~Mienfoo~~) Rock Polish is another speed buff for faster, More aggressive teams, Stone Edge is that sweet sweet coverage for Fletch and pretty much anything that flies and is also a STAB attack. Earthquake is there for the unoriginal purpose of doing a lot of damage. Zen Headbutt covers fighting types like Mienfoo.
Squish (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Heal Bell
- Thunderbolt
Chinchou, Covers Fletch and anything that's water. And with berry juice this thing has twice the survivability, The spread outspeeds minor threats, The defense makes it much more beefy and combo'd with the HP makes a lot of moves much more edible, Hydro Pump is the bland Water STAB, Volt Switch for escaping tight situations and switching into other mons to take the hit, This is also my Heal Bell user, To keep them annoying statuses off of my team, Thunderbolt is an electric STAB, need i say more?
Priority (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
This is Pawniard, Pawniard is amazing. The attack and speed EVs assist it in outspeeding many threats, And easily doing much more damage, The Def and Sp.Def Is to make this guy much more...Beefy. Sucker Punch is Sucker Punch, It goes on every single Pawniard set no matter what. Knock off is the best move in the game, Hands down, Easily knocking off all those Eviolites. Iron head is the Steel STAB, Swords dance is for slower teams to charge up a sweep.
Hngh (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover
This is Porystall, The Spread is self explanatory, Used in most Porygon sets. Tri Attack is a Normal STAB with a 10% chance to either Freeze, Burn, or Paralyze, Which is SOOOO Useful. Thunder Wave is that guarenteed Paralyze. Shadow ball handles all those Gastlys out there (~~I know you're out there~~) And recover is JUST DIE ALREADY
Yellow Midget (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 200 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Protect
Abra, The quintessential Psychic type, With an enormous amount of speed and a huge Sp. Atk stat, Abra is easily psychic god. Psychic is our lord and saviors STAB Of choice, The STAB Just makes a huge Sp. Atk stat even hugererer. Shadow Ball covers Ghosts, Not much other use. HP Fighting is for Steel Types and...Normal types if needed. Protect is to keep out savior alive longer
Mouth (Diglett) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Substitute
- Sucker Punch
HOOOOLY SHIT. Where do i even start with this guy...Arena trap keeps the dirty peasants from switching, The atk and speed buff makes it EVEN Stronger, and the HP Makes it live a little longer. This thing has the strongest EQ In the metagame, With a huge STAB And attack stat, This little bitch is frail, but godly. Rock Slide is to cover flying types who cant get hit by EQ. Substitute is to assist in letting this bitch sweep easier and take a few hits without taking real damage, Sucker Pawnch puts that huge Attack stat to use.
Annnnnd Thats the team! Feel free to leave suggestions down below! Adios!