So relative newcomer to the metagame here, and my entire team is based on the idea of eventually being able to get in my copy of Pokemon Black, and I don't have an AR or any prior version and a DSi so I am fairly limited in that regard. The core of my team is based around Chandelure/Volcarona/Virizion. Not much more to say and this is also my first RMT so I guess I'll just jump into it.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Fairly standard set for Starmie. Ice/Thunder for Coverage. Also my only electric attacker on the team, so the irony is indeed not lost on me. My Main counter to Dragon Types usually. Doesn't OHKO but can survive hits and if they lock themselves into outrage or something similiar, she tends to win out. Rapid Spin put in place of recover to do away with entry hazards which had been admittedly destroying me before.
Ferrothorn (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 255 HP / 255 SDef
Relaxed Nature (+Def, -Spd)
- Leach Seed
- Stealth Rock
- Power Whip
- Thunderwave
The only wall on my team, serves to annoy more than anything. Stealth Rock goes out whenever possible, protect spam for the sake of being annoying, not much more. I like tossing him in on physical attackers that are almost dead, Iron Barbs and Rocky Helmet are utter trolls. Leach Seed added to be annoying/last longer/benefit from while hiding under protect.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 255 Atk / 255 HP
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Super Power
- U-turn
Possibly one of my hardest hitters against glass cannons. Bullet Punch is nice to have around, Pursuit are just kind of there in case they're needed, because CB says not much else is going to happen. U-Turn for scouting/being annoying. Superpower for revenge killing some of it's threats quite easily.
Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Fire Blast
- Hidden Power [Fighting]
- Energy Ball
Yeah, that coverage catches people off guard usually. Hits really hard and Choice Scarf means it's going to be outspeeding some of it's threats hitting them with Energy ball for a OHKO. Again considered CSpecs instead of Scarf but it's naturally atrocious speed doesn't lend itself well to being a relative Glass Cannon.
Virizion @ Leftovers
Trait: Justified
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
- Stone Edge
Not exactly the bulky Virizion I see most people run, but I quite like it's natural speed as a nice way to counter Blissey Walls and any annoying water types that come with a vengeance to kill. Decent at revenge killing. The high speed + close combat renders it quite nice for taking out some walls.
Volcarona (F) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ground]
- Bug Buzz
- Flame Thrower
- Hurricane
Glass Cannon? I think So. Recently added Flame Thrower instead of Fire Blast 'cuz SHIT NEVER HITS. It's coverage is amazing I love the fact I've OHKO'd some mons that are resistant to fire w/ Fire Blast. It's a beast but glass cannon. I've tried replacing her many times but always ends up coming back because my attempts at replacing her don't seem to work out. Yes, I'm not running Quiver Dance. I just don't see the point if 90% of mons will be able to OHKO it. I never got a chance to set up as it is so really I think it's better off this way.
Again, I'm trying to limit myself to mons I can actually acquire in my copy of the game so it lowers my options substantially. Even then there's no one threat I can say is a sure counter, other than maybe Thundurus, but other than that I seem to be able to counter most threats on a 50/50 base and it all depends on whether or not I have the right mon alive at the time to counter w/e's thrown my way.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Fairly standard set for Starmie. Ice/Thunder for Coverage. Also my only electric attacker on the team, so the irony is indeed not lost on me. My Main counter to Dragon Types usually. Doesn't OHKO but can survive hits and if they lock themselves into outrage or something similiar, she tends to win out. Rapid Spin put in place of recover to do away with entry hazards which had been admittedly destroying me before.

Ferrothorn (F) @ Rocky Helmet
Trait: Iron Barbs
EVs: 255 HP / 255 SDef
Relaxed Nature (+Def, -Spd)
- Leach Seed
- Stealth Rock
- Power Whip
- Thunderwave
The only wall on my team, serves to annoy more than anything. Stealth Rock goes out whenever possible, protect spam for the sake of being annoying, not much more. I like tossing him in on physical attackers that are almost dead, Iron Barbs and Rocky Helmet are utter trolls. Leach Seed added to be annoying/last longer/benefit from while hiding under protect.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 255 Atk / 255 HP
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Super Power
- U-turn
Possibly one of my hardest hitters against glass cannons. Bullet Punch is nice to have around, Pursuit are just kind of there in case they're needed, because CB says not much else is going to happen. U-Turn for scouting/being annoying. Superpower for revenge killing some of it's threats quite easily.

Chandelure (M) @ Choice Scarf
Trait: Flash Fire
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Fire Blast
- Hidden Power [Fighting]
- Energy Ball
Yeah, that coverage catches people off guard usually. Hits really hard and Choice Scarf means it's going to be outspeeding some of it's threats hitting them with Energy ball for a OHKO. Again considered CSpecs instead of Scarf but it's naturally atrocious speed doesn't lend itself well to being a relative Glass Cannon.

Virizion @ Leftovers
Trait: Justified
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Leaf Blade
- Hidden Power [Ice]
- Stone Edge
Not exactly the bulky Virizion I see most people run, but I quite like it's natural speed as a nice way to counter Blissey Walls and any annoying water types that come with a vengeance to kill. Decent at revenge killing. The high speed + close combat renders it quite nice for taking out some walls.

Volcarona (F) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ground]
- Bug Buzz
- Flame Thrower
- Hurricane
Glass Cannon? I think So. Recently added Flame Thrower instead of Fire Blast 'cuz SHIT NEVER HITS. It's coverage is amazing I love the fact I've OHKO'd some mons that are resistant to fire w/ Fire Blast. It's a beast but glass cannon. I've tried replacing her many times but always ends up coming back because my attempts at replacing her don't seem to work out. Yes, I'm not running Quiver Dance. I just don't see the point if 90% of mons will be able to OHKO it. I never got a chance to set up as it is so really I think it's better off this way.
Again, I'm trying to limit myself to mons I can actually acquire in my copy of the game so it lowers my options substantially. Even then there's no one threat I can say is a sure counter, other than maybe Thundurus, but other than that I seem to be able to counter most threats on a 50/50 base and it all depends on whether or not I have the right mon alive at the time to counter w/e's thrown my way.