
Siegfried the Bisharp
@ Life Orb ; Defiant
Iron Head / Sucker Punch / Swords Dance / Knock Off
He is Adamant with 32 HP / 252 Atk / 224 Spe EV's
With rampant Sticky Web usage and plenty of Intimidate to go around, Defiant is a powerful ability. Backed by Priority 80 BP Stab, Bisharp is an outstanding physical sweeper. Iron Head kills fairies. Sucker Punch kills anything that doesn't resist it that also outpaces Bisharp, while Knock Off kills or cripples bulkier foes. Swords Dance is mandatory as a set up option. Fire types go to TTar, Fighting and Ground to Lando, Fairy to Empoleon.

Hraesvelgr the Genesect
@ Choice Scarf ; Download
U-Turn / Flamethrower / Ice Beam / Energy Ball
He is Hasty with 4 Atk / 252 SpAtk / 252 Spe EV's
Pretty standard except with the inclusion of Energy ball because f*** Rotom and f*** Gastrodon. Outside of that, nothing particularly special about this guy. No-Brainer option, Genesect is OP and there's not a long list of good reasons not I use him. Fire types go to TTar.

Jormungandr the Garchomp
@ Life Orb ; Rough Skin
Earthquake / Dragon Claw / Swords Dance / Stone Edge
He is Jolly with 22 HP / 252 Atk / 236 Spe EV's
Garchomp is my all time favorite pokemon and I'd love nothing more than to include his mega evolution. I can't justify his drop in speed without a Sticky Web user on this team. Still, his Swords Dance set is outrageously powerful and threatens everything that isn't named Skarmory. Ice types go to Empoleon, Dragons to Empoleon or Bisharp.

Odin the Tyranitar
@ Leftovers ; Sand Stream
Crunch / Stealth Rock / Pursuit / Stone Edge
He is Careful with 252 HP / 4 Atk / 252 SpDef EV's
Obviously Garchomp's favorite partner. Specially Defensive Tyranitar threatens and checks like 90% of the special attacking metagame, even surviving Rotom-W's Hydro Pump heartily. Specially Defensibe Tyar is my favorite set for him this generation because of things like Charizardite Y and such, and because he gets rocks up very reliably. It doesn't hurt that his base stat in Atk makes him hit like a truck without any real investment.

Nidhoggr the Latias
@ Life Orb ; Levitate
Roost / Defog / Surf / Draco Meteor
She is Timid with 252 SpAtk / 4 SpDef / 252 Spe EV's
Replaced Empoleon as my Defogger. She softens my Ground weakness with Levitate, provides reliable defogging, has reliable recovery (pretty valuable on a Defogger), and can Hurt/Dent most things between Surf and Meteor. Overall a pretty great pick, and worth trying out at least for a little while. She does make me a bit more vulnerable to opposing Bisharp, but they are fortunately not that prevalent (despite me seeming to put one on every team.)

Volstagg the Landorus
@ Leftovers ; Intimidate
Earthquake / Stone Edge / U-Turn / Stealth Rocks
He is Impish with 144 HP / 122 Atk / 252 Def EV's
Physical tank. Intimidate makes his already respectable defense quite impressive. He checks non-water type physical attackers not named Mamoswine while providing secondary Entry Hazard set-up if Tyranitar fails or can't safely come out to play. He also serves as a scout with a U-Turn that hits just slightly harder than a tickle.
Former Members

Mimir the Empoleon
@ Leftovers ; Torrent
Scald / Ice Beam / Roar / Defog
He is Calm with 252 HP / 4 SpAtk / 252 SpDef EV's
Dragonite slayer and oh mighty remover of entry hazards. Defog is a move so good, if you're not running it on your team you're playing at a handicap. He's also monstrously Tanky on the specially defensive side, so that's a major bonus. Things like Greninja get walled hard because they don't expect a spdef set. Greninja tries to hit with Dark Pulse and gets 2HKO by Scald while barely denting Empoleon.
Last edited: