This, my friends, is my Rain Dance team.
The team at the glance:
To be very honest, this is one of the teams that has very little thought put into it's actual creation. However, I will try my best to put my thoughts into a logical format for you... don't expect anything too insightful though, 'cos let's face it. I'm MAD.
Kingdra
I love Kingdra. I remember thinking at some point: "I remember playing my old Gold version, and getting utterly destroyed by Clair's bloomin' Kingdra." So, be being the curious creature I am, I looked it up on Smogon. That's where the team began...
Kingdra works best in rain, as I'm sure all of you know. So what did I need next? Something to set rain up!
Jirachi
I've always been a fan of Jirachi. It grants wishes, and it certainly granted my wish for a durable Rain Dance lead, and has the best ability in the game to boot.
That and it's purty.
Ludicolo
Here's where I actually start thinking (well, by my standards it's thinking). I ask myself, what does Kingdra do best; what spectrum is he seen attacking on? Physical! And what's always a good counter for physical walls? Special attacks. Looking through Smogon, I see that no Swift Swimmer does special based attacks better then Ludicolo, so in it goes.
Bronzong
Again, I ask myself, "What if rain runs out? My poor sweepers will be useless!" Now, seeing as both my Kingdra and my Ludicolo are fairly frail (when factoring entry hazards and Life Orb), of course I'm going to need a durable wall who can set up Rain Dance. Bronzong seems to be the best option, as although it shares weaknesses with Jirachi, it's ability and Rain Dance make that... well, unimportant.
Here's where the team went a little hazy.
I used to have my team fitted with a Dugtrio and Starmie. Dugtrio to obviously take out Tyrannitar the other weather inducers, and Starmie to spin out entry hazards and aid the Kingdra and Ludicolo in sweeping.
However.
As you will see below, my team is based around very fast, very strong sweeps. Poor Duggy never got to see much action, as all of his other teammates carry Rain Dance, meaning he's pretty much useless. He was really too fragile to switch into anything save an electric attack, and generally I knock Electric types flat before they have a chance to take me out.
Starmie was useful for a while, but when I realised that my team really didn't need Rapid Spin support. It's focused around doing as much damage as possible quicker then Severus Snape confronted with shampoo (Harry Potter reference; now I can die happy 8D).
Jolteon
First to go was Starmie, 'cos as fond as I was of it, it wasn't adding as much to the team as Dugtrio was.
I added Jolteon to the team 'cos with this team, paralysis destroys it. Enter the lightning Eeveelution to soak up the annoying electrical attack heading my way, and adding some much needed support to the team.
Flotzel
I started thinking again. I really didn't need anymore support, so... why not go overkill and make another sweeper?
I experimented with Relicanth instead of Dugtrio, seeing as Rock is a fantastic attacking type, but I found it really couldn't switch into anything... at all.
After searching around Shoddy, I realised that I was looking at all of these inferior options, when easily the fastest and arguably the best physical Rain Dance sweeper was staring me in the face.
In Flotzel goes.
And of course, knowing me, the inner tube had to appeal to me. It's just to awesome.
Now, for the actual meat of the RMT.
Lead:
ShiningStar @ Damp Rock
Serene Grace
252 HP/176 Speed/80 Special Attack
Timid
-Rain Dance
-Thunder
-Water Pulse
-U-turn
I chose Jirachi as my lead 'cos the idea of having a frail lead really doesn't appeal to me. My Jirachi can take a lot of hits, and still function as a Dancer and a psudo-sweeper.
I'll list most of the common leads and what I do to deal with them.
Aerodactyl - Seeing as my team doesn't mind Stealth Rock overmuch, I Rain Dance, then Thunder. Most people expect me to attack straight away, so Taunt generally isn't an issue. However if my Jirachi is Taunted, I U-turn out to break the Sash, then go to Jolteon. Most of the time Aero will switch out, expecting a Specced Thunderbolt, so I use the chance to set up Rain Dance and switch to a sweeper.
Azelf - Rain Dance and U-turn out to a sweeper. Simple! The only thing I need to watch out for is Explosion, but generally my sweepers are fast and strong enough to take it out before it suicides.
Swampert - He does give me a little trouble, thanks to STAB Earthquake and immunity to Thunder. But because I'm faster then it and generally always survive at least one Earthquake, I set up Rain Dance and switch to Ludicolo.
Gliscor - Rain Dance and Water Pulse, hoping for confusion. If confusion happens, U-turn out to a sweeper. If not, do it again or switch out, depending on how much health I have left.
Tyrannitar - My Jirachi eats Tyrannitar leads for breakfast. Rain Dance to get rid of the Sandstorm, Thunder for paralysis and Water Pulse for confusion, then a super effective U-turn out to a sweeper. When paralysis and confusion fail, I simply U-turn for the kill anyway. He does give some troubles if he keeps switching in and out, however.
Mamoswine - Rain Dance, weather the Earthquake and U-turn to Flotzel or Ludicolo.
If I've forgotten a common lead (which will happen), tell me and I'll tell you what I would do to counter it.
Support:
BigBellThing @ Damp Rock
Levitate
252 HP/128 Attack/128 Defence
Impish
-Rain Dance
-Stealth Rock
-Reflect
-Explosion
Bronzong is mainly used as my mid-game Dancer, then Explodes in the face of something that came out to counter my sweepers.
However, I really get the feeling that this set isn't really very useful at all; does anyone have any suggestions?
His main issues are sweepers that come in the set up on him, and then takes him out before he can Explode. I'm not a huge fan of low accuracy moves like Hypnosis, so although it's useful, I won't use it.
ChargedKitty @ Damp Rock
Volt Absorb
252 HP/232 Speed/24 Special Defence
Timid
-Rain Dance
-Discharge
-Heal Bell
-Wish
Another Damp Rock may seem like overkill, but I find that rain ends all to quickly for my liking.
Jolteon is meant to support the team through Heal Bell and Wish, although the latter isn't used overly often. Status ruins this team, which is why I ran Heal Bell instead of the recommended Baton Pass or Hidden Power Ice.
Discharge was run over Thunderbolt for the paralysis chance, and over Thunder Wave because of Taunt (despite Jolteon's speed).
Obviously Jolt's main role is to absorb Thunder Wave and scare out certain Pokemon by bluffing Specs. I do however have an issue if Jolteon falls; then my team is defeated by status again. How might I overcome this?
Random bit of trivia: This beauty defeated a Cresselia one on one. *snuggles his spiky kitty*
Sweepers:
Tsunami @ Life Orb
Swift Swim
252 Attack/240 Special Attack/16 Speed
Lonely
-Rain Dance
-Waterfall
-Surf
-Draco Meteor
I love my Kingdra. He's a standard mixed sweeper, who more then often takes out at least 2 Pokemon; the one who was taken down by Waterfall and the physical wall that switches into an unexpected Surf. My Kingdra has often swept entire teams, all on the one Rain Dance.
I've considered switching Life Orb with a Splash Plate to bluff a Choice Band, and make Kingdra a little more durable. Thoughts?
InnerTube @ Life Orb
Swift Swim
232 HP/252 Attack/16 Speed
Adamant
-Rain Dance
-Waterfall
-Ice Punch
-Return
I refer to my Flotzel as the 'afterthought'. Although he has wonderful attack and just beautiful speed, he rarely sees any play 'cos Kingdra does his job for him. He has been known to have his uses though.
I ran Life Orb over Choice Band 'cos I really despise the lack of freedom it gives you, and Rain Dance over Crunch because Rain Dance on a sweeper has more then once saved my game.
PINEAPPLE 8D @ Life Orb
Swift Swim
252 Special Attack/252 Speed/4 HP
Modest
-Rain Dance
-Surf
-Ice Beam
-Grass Knot
Good old pineapple, where would I be without you?
My special attacker, obviously. Although he also doesn't get to see much action, he sees more then Flotzel 'cos the grass types and heavy water types that switch to counter Kingdra are easily taken down by Ice Beam and Grass Knot. He does have a lot of trouble against Vaporeon; in fact, the whole team does. How would we counteract it?
Well... that's my team. Hopefully it's better done the the last one I posted, and please, don't hold back on criticism and advice; I'm not a brilliant battler and every little bit helps! ^^
The team at the glance:






To be very honest, this is one of the teams that has very little thought put into it's actual creation. However, I will try my best to put my thoughts into a logical format for you... don't expect anything too insightful though, 'cos let's face it. I'm MAD.
Kingdra

I love Kingdra. I remember thinking at some point: "I remember playing my old Gold version, and getting utterly destroyed by Clair's bloomin' Kingdra." So, be being the curious creature I am, I looked it up on Smogon. That's where the team began...
Kingdra works best in rain, as I'm sure all of you know. So what did I need next? Something to set rain up!
Jirachi


I've always been a fan of Jirachi. It grants wishes, and it certainly granted my wish for a durable Rain Dance lead, and has the best ability in the game to boot.
That and it's purty.
Ludicolo



Here's where I actually start thinking (well, by my standards it's thinking). I ask myself, what does Kingdra do best; what spectrum is he seen attacking on? Physical! And what's always a good counter for physical walls? Special attacks. Looking through Smogon, I see that no Swift Swimmer does special based attacks better then Ludicolo, so in it goes.
Bronzong




Again, I ask myself, "What if rain runs out? My poor sweepers will be useless!" Now, seeing as both my Kingdra and my Ludicolo are fairly frail (when factoring entry hazards and Life Orb), of course I'm going to need a durable wall who can set up Rain Dance. Bronzong seems to be the best option, as although it shares weaknesses with Jirachi, it's ability and Rain Dance make that... well, unimportant.
Here's where the team went a little hazy.
I used to have my team fitted with a Dugtrio and Starmie. Dugtrio to obviously take out Tyrannitar the other weather inducers, and Starmie to spin out entry hazards and aid the Kingdra and Ludicolo in sweeping.
However.
As you will see below, my team is based around very fast, very strong sweeps. Poor Duggy never got to see much action, as all of his other teammates carry Rain Dance, meaning he's pretty much useless. He was really too fragile to switch into anything save an electric attack, and generally I knock Electric types flat before they have a chance to take me out.
Starmie was useful for a while, but when I realised that my team really didn't need Rapid Spin support. It's focused around doing as much damage as possible quicker then Severus Snape confronted with shampoo (Harry Potter reference; now I can die happy 8D).
Jolteon





First to go was Starmie, 'cos as fond as I was of it, it wasn't adding as much to the team as Dugtrio was.
I added Jolteon to the team 'cos with this team, paralysis destroys it. Enter the lightning Eeveelution to soak up the annoying electrical attack heading my way, and adding some much needed support to the team.
Flotzel






I started thinking again. I really didn't need anymore support, so... why not go overkill and make another sweeper?
I experimented with Relicanth instead of Dugtrio, seeing as Rock is a fantastic attacking type, but I found it really couldn't switch into anything... at all.
After searching around Shoddy, I realised that I was looking at all of these inferior options, when easily the fastest and arguably the best physical Rain Dance sweeper was staring me in the face.
In Flotzel goes.
And of course, knowing me, the inner tube had to appeal to me. It's just to awesome.
Now, for the actual meat of the RMT.
Lead:

ShiningStar @ Damp Rock
Serene Grace
252 HP/176 Speed/80 Special Attack
Timid
-Rain Dance
-Thunder
-Water Pulse
-U-turn
I chose Jirachi as my lead 'cos the idea of having a frail lead really doesn't appeal to me. My Jirachi can take a lot of hits, and still function as a Dancer and a psudo-sweeper.
I'll list most of the common leads and what I do to deal with them.
Aerodactyl - Seeing as my team doesn't mind Stealth Rock overmuch, I Rain Dance, then Thunder. Most people expect me to attack straight away, so Taunt generally isn't an issue. However if my Jirachi is Taunted, I U-turn out to break the Sash, then go to Jolteon. Most of the time Aero will switch out, expecting a Specced Thunderbolt, so I use the chance to set up Rain Dance and switch to a sweeper.
Azelf - Rain Dance and U-turn out to a sweeper. Simple! The only thing I need to watch out for is Explosion, but generally my sweepers are fast and strong enough to take it out before it suicides.
Swampert - He does give me a little trouble, thanks to STAB Earthquake and immunity to Thunder. But because I'm faster then it and generally always survive at least one Earthquake, I set up Rain Dance and switch to Ludicolo.
Gliscor - Rain Dance and Water Pulse, hoping for confusion. If confusion happens, U-turn out to a sweeper. If not, do it again or switch out, depending on how much health I have left.
Tyrannitar - My Jirachi eats Tyrannitar leads for breakfast. Rain Dance to get rid of the Sandstorm, Thunder for paralysis and Water Pulse for confusion, then a super effective U-turn out to a sweeper. When paralysis and confusion fail, I simply U-turn for the kill anyway. He does give some troubles if he keeps switching in and out, however.
Mamoswine - Rain Dance, weather the Earthquake and U-turn to Flotzel or Ludicolo.
If I've forgotten a common lead (which will happen), tell me and I'll tell you what I would do to counter it.
Support:

BigBellThing @ Damp Rock
Levitate
252 HP/128 Attack/128 Defence
Impish
-Rain Dance
-Stealth Rock
-Reflect
-Explosion
Bronzong is mainly used as my mid-game Dancer, then Explodes in the face of something that came out to counter my sweepers.
However, I really get the feeling that this set isn't really very useful at all; does anyone have any suggestions?
His main issues are sweepers that come in the set up on him, and then takes him out before he can Explode. I'm not a huge fan of low accuracy moves like Hypnosis, so although it's useful, I won't use it.

ChargedKitty @ Damp Rock
Volt Absorb
252 HP/232 Speed/24 Special Defence
Timid
-Rain Dance
-Discharge
-Heal Bell
-Wish
Another Damp Rock may seem like overkill, but I find that rain ends all to quickly for my liking.
Jolteon is meant to support the team through Heal Bell and Wish, although the latter isn't used overly often. Status ruins this team, which is why I ran Heal Bell instead of the recommended Baton Pass or Hidden Power Ice.
Discharge was run over Thunderbolt for the paralysis chance, and over Thunder Wave because of Taunt (despite Jolteon's speed).
Obviously Jolt's main role is to absorb Thunder Wave and scare out certain Pokemon by bluffing Specs. I do however have an issue if Jolteon falls; then my team is defeated by status again. How might I overcome this?
Random bit of trivia: This beauty defeated a Cresselia one on one. *snuggles his spiky kitty*
Sweepers:

Tsunami @ Life Orb
Swift Swim
252 Attack/240 Special Attack/16 Speed
Lonely
-Rain Dance
-Waterfall
-Surf
-Draco Meteor
I love my Kingdra. He's a standard mixed sweeper, who more then often takes out at least 2 Pokemon; the one who was taken down by Waterfall and the physical wall that switches into an unexpected Surf. My Kingdra has often swept entire teams, all on the one Rain Dance.
I've considered switching Life Orb with a Splash Plate to bluff a Choice Band, and make Kingdra a little more durable. Thoughts?

InnerTube @ Life Orb
Swift Swim
232 HP/252 Attack/16 Speed
Adamant
-Rain Dance
-Waterfall
-Ice Punch
-Return
I refer to my Flotzel as the 'afterthought'. Although he has wonderful attack and just beautiful speed, he rarely sees any play 'cos Kingdra does his job for him. He has been known to have his uses though.
I ran Life Orb over Choice Band 'cos I really despise the lack of freedom it gives you, and Rain Dance over Crunch because Rain Dance on a sweeper has more then once saved my game.

PINEAPPLE 8D @ Life Orb
Swift Swim
252 Special Attack/252 Speed/4 HP
Modest
-Rain Dance
-Surf
-Ice Beam
-Grass Knot
Good old pineapple, where would I be without you?
My special attacker, obviously. Although he also doesn't get to see much action, he sees more then Flotzel 'cos the grass types and heavy water types that switch to counter Kingdra are easily taken down by Ice Beam and Grass Knot. He does have a lot of trouble against Vaporeon; in fact, the whole team does. How would we counteract it?
Well... that's my team. Hopefully it's better done the the last one I posted, and please, don't hold back on criticism and advice; I'm not a brilliant battler and every little bit helps! ^^