Ok guys, so I tried my best to stay away from SS teams. But to be honest, It's my calling. The coolest types in my opinion are Steel, and some of the best defensive pokes are ground, steel, and rock. Now given they all have major weaknesses, but when you then great synergy flowing. It's like art. The team I ended up with is basically a stall team from hell. Or at least that's what it's been doing. I know this teams not the best, but I haven't seen one like it around. I even feel bad disclosing it to everyone, but here it is. Enjoy.
Andy @ Life Orb
Ability: Natural Cure
Nature: Modest
EVs: HP 4, S.Atk 252, Spd 252
-Surf
-Psychic
-Ice Beam
-Thunderbolt
Andy, you are quite the star. First poke out and he can OHKO just about anything. The moveset he has covers 11 of 16 types, pretty decent. And given the element of suprise, he can sweep half a team before they realize it's not an average Starmie set. Rapid spin was an option, but he's basically a suicide lead. Trying to force out a dragon, or just dwindling they're team down to tip the game in my favor.
Hiphoppotas @ Leftovers
Ability: Sand Stream
Nature: Sassy
EVs: HP 252, Def. 148, S.Def. 108
-Stockpile
-Slackoff
-Roar
-Stealth Rock
I try to switch Hippowdon in when he would be unwanted. 1 Stockpile and he's tough, after that 2 stockpile and a slack off and he's a tank. He's my stall phazer. And I rely on him like I've seen most rely on a Skarmory. There's really not much to say about him. I try to keep him roaring as long as possible, trying to kill a Volcorona or two, and switching in Ferrothorn when possible to add on spikes.
Robot Rock @ Salac Berry
Ability: Magnet Pull
Nature: Timid
EVs: HP 28, S. Atk 252, Spd. 228
-Substitute
-Charge Beam
-Thunderbolt
-Hidden Power Ice
Robot Rock stays in the back until he sees Ferrothorn or Skarmory. Something steel to snag onto and raise his S.Atk to. Waiting for the salac berry to kick in, after as many charge beams as I can get off. After which point this guy can take out nearly a whole team.
Col. Mustard @ Life Orb
Ability: Serene Grace
Nature: Impish
EVs: HP 252, Def. 60, S.Def. 100
-Wish
-Iron Head
-Fire Punch
-Ice Punch
After running into enough Jirachi's as leads and supports I tried it. He seems hit and miss to me. Sometimes he can nurture the whole team back to health. Sometimes he's just a problem, seeing as how I already have 2 other Steel types. I'm just not sure I want to keep him but i'm not sure how I should replace him. And I'm afraid any other wisher would be to fragile. :/ (help, lol)
Ryleigh @ Leftovers
Ability: Magic Coat
Nature: Bold
EVs: HP 252, S.Atk 252, S.Def 4
-Recover
-Calm Mind
-Psychic
-Shadow Ball
Reuniclus is a SS users best friend. Another abuser of the stall method. Switch him in at the right moment and he can stall all day long. Being unaffected by leech seed and toxic. Although I wonder if there is a better stall moveset for him.
Whacky Wailing Arm Inflatable Tube Man @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: HP 252, Def. 168, S.Def. 88
-Leech Seed
-Thunder Wave
-Spikes
-Protect
And the last of my stallers. I chose TW over Toxic because people usually pull out their own Ferrothorn when they see the other persons. Some kind of "mine's bigger syndome" I guess. As for his moveset, you guys know the drill with him.
That's how it goes, and i do like this team. I just know that I could possibly take out 1 to 2 pokes for others, I'm just afraid of switching it too much and losing the synergy. That's the main focus of my play, Synergy. As for threats, I absolutely hate facing Brelooms, at any given time of day with any poke. I would like a way to just annihilate him with a switch in but dunno how. Open to suggestions, thanks guys.







Andy @ Life Orb
Ability: Natural Cure
Nature: Modest
EVs: HP 4, S.Atk 252, Spd 252
-Surf
-Psychic
-Ice Beam
-Thunderbolt
Andy, you are quite the star. First poke out and he can OHKO just about anything. The moveset he has covers 11 of 16 types, pretty decent. And given the element of suprise, he can sweep half a team before they realize it's not an average Starmie set. Rapid spin was an option, but he's basically a suicide lead. Trying to force out a dragon, or just dwindling they're team down to tip the game in my favor.

Hiphoppotas @ Leftovers
Ability: Sand Stream
Nature: Sassy
EVs: HP 252, Def. 148, S.Def. 108
-Stockpile
-Slackoff
-Roar
-Stealth Rock
I try to switch Hippowdon in when he would be unwanted. 1 Stockpile and he's tough, after that 2 stockpile and a slack off and he's a tank. He's my stall phazer. And I rely on him like I've seen most rely on a Skarmory. There's really not much to say about him. I try to keep him roaring as long as possible, trying to kill a Volcorona or two, and switching in Ferrothorn when possible to add on spikes.

Robot Rock @ Salac Berry
Ability: Magnet Pull
Nature: Timid
EVs: HP 28, S. Atk 252, Spd. 228
-Substitute
-Charge Beam
-Thunderbolt
-Hidden Power Ice
Robot Rock stays in the back until he sees Ferrothorn or Skarmory. Something steel to snag onto and raise his S.Atk to. Waiting for the salac berry to kick in, after as many charge beams as I can get off. After which point this guy can take out nearly a whole team.

Col. Mustard @ Life Orb
Ability: Serene Grace
Nature: Impish
EVs: HP 252, Def. 60, S.Def. 100
-Wish
-Iron Head
-Fire Punch
-Ice Punch
After running into enough Jirachi's as leads and supports I tried it. He seems hit and miss to me. Sometimes he can nurture the whole team back to health. Sometimes he's just a problem, seeing as how I already have 2 other Steel types. I'm just not sure I want to keep him but i'm not sure how I should replace him. And I'm afraid any other wisher would be to fragile. :/ (help, lol)

Ryleigh @ Leftovers
Ability: Magic Coat
Nature: Bold
EVs: HP 252, S.Atk 252, S.Def 4
-Recover
-Calm Mind
-Psychic
-Shadow Ball
Reuniclus is a SS users best friend. Another abuser of the stall method. Switch him in at the right moment and he can stall all day long. Being unaffected by leech seed and toxic. Although I wonder if there is a better stall moveset for him.

Whacky Wailing Arm Inflatable Tube Man @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: HP 252, Def. 168, S.Def. 88
-Leech Seed
-Thunder Wave
-Spikes
-Protect
And the last of my stallers. I chose TW over Toxic because people usually pull out their own Ferrothorn when they see the other persons. Some kind of "mine's bigger syndome" I guess. As for his moveset, you guys know the drill with him.
That's how it goes, and i do like this team. I just know that I could possibly take out 1 to 2 pokes for others, I'm just afraid of switching it too much and losing the synergy. That's the main focus of my play, Synergy. As for threats, I absolutely hate facing Brelooms, at any given time of day with any poke. I would like a way to just annihilate him with a switch in but dunno how. Open to suggestions, thanks guys.