Hello there everyone, it's everyone's least favorite Smogonite with an RMT based around the Angel of Darkness, Mega Absol
^^^^Great song^^^^
Angel of Darkness (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Play Rough
Mega Absol isn't very used in the Underused metagame, mostly due to the fact it is rather frail, so it isn't easy to set up. That's why I wanted to build around it, and plus it look cool.
Sucker Punch is a great STAB move, due to its decent power and priority over other attacks. Knock Off is a powerful attack which gets rid of the opponent's item, and is a good choice if you suspect your opponent to switch out, not many things enjoy a STAB Sucker Punch to the dome. Swords Dance is probably one of the best moves in the game, if you do manage to get your jig on, it's essentially for for your opponent. Play Rough is good coverage against dark types and fighting types, it's also nice to have for Salamence.
Indianapolis (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Taunt
- Close Combat
A solid lead was needed for the team, Azelf used to be here, but it wasn't good for the rest of the team. Stealth Rock support along with spike stacking makes for a nasty combination if you prevent your opponent from using Rapid Spin or Defog. Taunt is a good lead move that cripples other leads. Iron Head is good flinching STAB. And Close Combat is another STAB move that is nice to have
Roses R Blue @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Leaf Storm
- Spikes
- Hidden Power [Fire]
A spike stacker would also be good for the team considering hazard damage is always welcome for Mega Absol.
Sludge Bomb is the best poison STAB Roserade has access to, having a good 30% to poison as well as 90 base power makes for a solid move. Leaf Storm is the most powerful grass STAB Roserade has access to, even though it lowers her SpA by two stages, the power is well worth it. Spikes is for the aforementioned spike stacking shenanigans and Hidden Power Fire hits forretress for heavy damage.
Spoopy (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Memento
- Trick
A spinblocker was pretty much a mandate for the team, as I have no way to get hazards off the field.
Fire Blast is powerful, and doesn't need explaining why it's in every set. Shadow Ball is also self-explanatory, powerful STAB. Memento lowers the opponents attack and special attack by two stages, allowing pokemon like Mega Absol or Lsurpuff to set up. Trick gives an opponent it's Scarf, which may break them in most cases.
Famoswine (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
The newcomer to UU has earned quite a reputation, both negatively and positively. I threw this dude on the team as it synergized well with it.
Ice Shard is a mandatory priority move for Mamoswine, as its powerful with STAB and it OHKO's Salamence. Earthquake is yet another great STAB move, 2HKOing Vaporeon and Milotic, and 3HKOing Suicune. Icicle Crash is another good ice STAB dealing good damage as well as flinching on occasion. Knock Off is a good move and it's also the only other good physical move Mamoswine has access to.
Downs Cake (Slurpuff) @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Slurpuff always synergizes well with Mega Absol.
We all know the set, and we all lost to it, and it was our victory a few times. Belly Drum is for the HUUUUUUUGE attack boost, allowing you to 2HKO or OHKO a large portion of the metagame. Play Rough is primary STAB, and is a no-brained on such a set. Drain Punch can be used to recover lost HP from Belly Drum, and fristraion is the only other physical move it has.
^^^^Great song^^^^

Angel of Darkness (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Play Rough
Mega Absol isn't very used in the Underused metagame, mostly due to the fact it is rather frail, so it isn't easy to set up. That's why I wanted to build around it, and plus it look cool.
Sucker Punch is a great STAB move, due to its decent power and priority over other attacks. Knock Off is a powerful attack which gets rid of the opponent's item, and is a good choice if you suspect your opponent to switch out, not many things enjoy a STAB Sucker Punch to the dome. Swords Dance is probably one of the best moves in the game, if you do manage to get your jig on, it's essentially for for your opponent. Play Rough is good coverage against dark types and fighting types, it's also nice to have for Salamence.

Indianapolis (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Taunt
- Close Combat
A solid lead was needed for the team, Azelf used to be here, but it wasn't good for the rest of the team. Stealth Rock support along with spike stacking makes for a nasty combination if you prevent your opponent from using Rapid Spin or Defog. Taunt is a good lead move that cripples other leads. Iron Head is good flinching STAB. And Close Combat is another STAB move that is nice to have

Roses R Blue @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Leaf Storm
- Spikes
- Hidden Power [Fire]
A spike stacker would also be good for the team considering hazard damage is always welcome for Mega Absol.
Sludge Bomb is the best poison STAB Roserade has access to, having a good 30% to poison as well as 90 base power makes for a solid move. Leaf Storm is the most powerful grass STAB Roserade has access to, even though it lowers her SpA by two stages, the power is well worth it. Spikes is for the aforementioned spike stacking shenanigans and Hidden Power Fire hits forretress for heavy damage.

Spoopy (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Memento
- Trick
A spinblocker was pretty much a mandate for the team, as I have no way to get hazards off the field.
Fire Blast is powerful, and doesn't need explaining why it's in every set. Shadow Ball is also self-explanatory, powerful STAB. Memento lowers the opponents attack and special attack by two stages, allowing pokemon like Mega Absol or Lsurpuff to set up. Trick gives an opponent it's Scarf, which may break them in most cases.

Famoswine (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
The newcomer to UU has earned quite a reputation, both negatively and positively. I threw this dude on the team as it synergized well with it.
Ice Shard is a mandatory priority move for Mamoswine, as its powerful with STAB and it OHKO's Salamence. Earthquake is yet another great STAB move, 2HKOing Vaporeon and Milotic, and 3HKOing Suicune. Icicle Crash is another good ice STAB dealing good damage as well as flinching on occasion. Knock Off is a good move and it's also the only other good physical move Mamoswine has access to.

Downs Cake (Slurpuff) @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Slurpuff always synergizes well with Mega Absol.
We all know the set, and we all lost to it, and it was our victory a few times. Belly Drum is for the HUUUUUUUGE attack boost, allowing you to 2HKO or OHKO a large portion of the metagame. Play Rough is primary STAB, and is a no-brained on such a set. Drain Punch can be used to recover lost HP from Belly Drum, and fristraion is the only other physical move it has.
Forgive My Poor Descriptions, I'm not a good writer
<>IMPORTABLE<>
Angel of Darkness (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Play Rough
Indianapolis (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Taunt
- Close Combat
Roses R Blue @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Leaf Storm
- Spikes
- Hidden Power [Fire]
Spoopy (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Famoswine (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Downs Cake (Slurpuff) @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
<>IMPORTABLE<>
Angel of Darkness (Absol) (F) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Play Rough
Indianapolis (Cobalion) @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Taunt
- Close Combat
Roses R Blue @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Leaf Storm
- Spikes
- Hidden Power [Fire]
Spoopy (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Famoswine (Mamoswine) (M) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off
Downs Cake (Slurpuff) @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 20 HP / 252 Atk / 236 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
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