I hope you got the whole Happy Feet reference, but there is nothing happy about a +1SpAtk +2Spe Torrent Activated STAB Surf at all. In fact it's down right scary.
This was posted earlier, but due to a lack of rates I am re-posting, as I feel this team is doing well, though every now and again it can crumble when a vital member is KOed due to a mis-predict on my part (like I said, ever now and again).
Well basically this team is focused on a SubAgiliPetaya Empoleon, as you may have guessed from the title. It works around debilitating his counters with Status and Sandstorm while giving him ample opportunities to switch in and set up, concequently leaving a trail of fainted pokemon in his wake.
This is a bulky offense team, though you might notice that not one of them carry Healing moves. So naturally most games aren't too drawn out as Type Resistances are key to the general game play of this team.
Without further blabbing, have a look at the team!
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Tentacruel @ Black Sludge
Ability: Liquid Ooze
Bold (+Def -Atk)
EVs: 204Hp 160Def 144SpD
-Toxic Spikes
-Surf
-Rapid Spin
-Hidden Power [Electric]
What he does: As a team member
On a Team scale, Tentacruel is the lead. A bit odd yes, however let me firstly say that well, no-one else really CAN lead, so he got the job. And secondly, he (in conjunction with other members) fares very well against the majority of leads. Metagross can only Meteor Mash/SR/Explode and for those with EQ, I can switch to Zapdos and Substitute as they Explode and then laugh in their faces. A change since I last posted this, but now he can take an EQ+Bullet Punch from Meta, letting him set up Two layers of TS with ease. Heatran and Infernape leads obviously don't do much to him at all, seeing as how he counters them. Azelf is a pain but a switch to Tyranitar spells his doom. For Aero, Breloom can come in and set up, should he not be Taunted. HP [Electric] for a Gyarados check and Surf is for STAB and Infernape and Heatran. Rapid Spin is filler.
What he does: For Empoleon
He sets up Toxic Spikes meaning that Emp's main counters (i.e: Bulky Waters have a hard time against him. He also tends to lure out Rotoms which gives an easy switch to Tyranitar, meaning Emp isn't revenged by a random ScarfTom.
EVs:
204Hp allows for a Max Lefties number, then the Def lets me take EQ+Bullet Punch from Metagross, SpD is leftovers.
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Breloom @ Toxic Orb
Ability: Poison Heal
Adamant (+Atk -SpA)
EVs: 236Hp 252Atk 20Spe
-Mach Punch
-Swords Dance
-Seed Bomb
-Protect
What he does: For the team
Breloom, with unique typing, has resists to the most common attack types such as Rock, Ground, Dark, Water, Grass and Electric. This lets him come in one of these many resists and will AlWAYS scare somthing out, ALWAYS. Everyone expects a Spore, and with very good reason too. I mean 100% Sleep is nothing to turn your nose up at. Basically counters Tar, and is handy with Mach Punch, and takes status once set up. After a SD this guy can OHKO Heatrans with Mach Punch and Checks Gyara (as not all run Ice Fang). Protect for scouting and healing. He can sweep teams if left to get 2SD's up (which isn't that hard).
What he does: For Empoleon
Well not a whole lot really. He is more of a hit sponger and semi-sweeper. Softens up the opposing team and great for scouting and causing switches. He can take on Ice Beam-less Bulky Waters like a champ too =]
EVs:
Hp is divisible by 16 for Max recovery of Posion Heal, as he resists SR that is not an issue. Max attack is for durr, and iirc Spe outruns 68Spe Vappy by two points.
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Tyranitar @ Choice Band
Ability: Sand Stream
Adamant (+Atk -SpA)
EVs: 240Hp 112Atk 156SpD
-Crunch
-Earthquake
-Pursuit
-Stone Edge
What he does: For the team
Bulky CBTar.
Ever since I first was suggested him, I fell in love with him and he has been on all my teams to this date. He has the Special defence to rival a +1 Suicune, but with far more attacking force. Tyranitar is a great stopper to Scarfed pokemon such as Latias, Rotom and Gengar. He is good for taking out SpecsJolt and other assorted Special Attackers such as Heatran.
The moveset is standard, and I don't feel it really needs too much explaining.
What he does: For Empoleon
For Empoleon he sets up Sand Storm meaning that Bulky Waters not only are posioned due to TS but now the lose their Leftovers recovery too. He helps eliminate random Scarfers (mainly special based ones) that could defeat Emp on less than 25% Hp. Also a great lure for a Bullet Punch from CB Scizor meaning an easy set up for the awesome penguin.
EVs:
240Hp lets Tar take minimal residual damage from SR, Spikes and any Status. SpD lets him take 2SpecsMie's Surf (iirc) and just take Special hits like the champ he is.
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Zapdos @ Leftovers
Ability: Pressure
Timid (+Spe -Atk)
EVs: 248Hp 84SpAtk 176Spe
-Substitute
-Thunder Bolt
-Heatwave
-Hidden Power [Grass]
What he does: For the team
Zapdos is my Scizor/SD Lucario counter and backup Gyara check. He can come in on any of his great resistances and set up a Sub as they switch to a Heatran (to get a Flash Fire Boost from Heatwave) or maybe Swampert (to take the Thunder Bolt) only to find that they are in for some hurtin' from Zappy. He is a great way to finish off Lead Metagross as they will often try to explode on him.
Heatwave for Scizor and Lucario and HP Grass is for Swampert, Thunder Bolt is for STAB and Bulky Waters.
What he does: For Empoleon
He is a great scouter of Special Walls such as Blissey who just love to come in to Sponge Zappys hits, letting me know when to sweep with Emp so he isn't tragically walled mid-sweep. He can also take out bulky waters who would threaten Emp.
EVs:
248Hp lets me take a +1 Waterfall from Gyarados along with making for minimal residual damage such as SR and SS. 176Spe outruns Jolly Lucario and anything below then SpA is filler.
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Latias @ Choice Scarf
Ability: Levitate
Timid (+Spe -Atk)
EVs: 76Hp 252SpAtk 180Spe
-Dragon Pulse
-Grass Knot/Surf
-Thunder Bolt
-Hidden Power [Ground]
What he does: For the team
ScarfLati is the revenge killer of the group and the third check to Gyarados, as well as Salamence. He takes Fighting and Ground attacks, much like Zapdos only faster and with more power to back it up. My counter to Infernape, as Tenta might not always survive the lead off. I'm thinking HP [Ground] for Heatran or HP [Fighting] for Tyranitar, Surf for Heatran should I choose HP Fighting or Grass Knot for Tyranitar and Bulky Waters should I choose HP [Ground]. Not HP [Fire], as Scizor needs to be alive for Emp to set up on him xD.
What he does: For Empoleon
Can you say ultimate lure for Scizzy? This guy is willing to take a fatal Bullet Punch or Pursuit to give Empoleon a better option to Sub up on. He also is a great way to eliminate random Scarfers like Flygon that threaten a set up Empoleon.
EVs:
SpA is maxed, for well, max Special Attack? Speed outruns Niave +1 DDMence as well as anything trying to outrun him by one point. Hp is filler, just to take hits better.
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Empoleon @ Petaya Berry
Ability: Torrent
Modest (+SpA -Atk)
EVs: 12Hp 252SpAtk 244Spe
-Substitute
-Surf
-Ice Beam
-Agility
What he does: For the team
Empoleon is the end-gamer, who the team is based around. Ice Beam and not Grass Knot so he is not walled by Dragons and also because I have TS to damage Water Types with Poison and Surf should be enough to defeat them.
What he does: For Empoleon
He be Empoleon.
EVs:
Hp Divisible by 4 for Substitute, Spe to outrun Timid ScarfTran, Max SpA then the rest in Def.
Empoleon commands you to Rate Mah Teem!
This was posted earlier, but due to a lack of rates I am re-posting, as I feel this team is doing well, though every now and again it can crumble when a vital member is KOed due to a mis-predict on my part (like I said, ever now and again).
Well basically this team is focused on a SubAgiliPetaya Empoleon, as you may have guessed from the title. It works around debilitating his counters with Status and Sandstorm while giving him ample opportunities to switch in and set up, concequently leaving a trail of fainted pokemon in his wake.
This is a bulky offense team, though you might notice that not one of them carry Healing moves. So naturally most games aren't too drawn out as Type Resistances are key to the general game play of this team.
Without further blabbing, have a look at the team!
Sneak Peek
Now for the in-depth approach






Now for the in-depth approach
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Tentacruel @ Black Sludge
Ability: Liquid Ooze
Bold (+Def -Atk)
EVs: 204Hp 160Def 144SpD
-Toxic Spikes
-Surf
-Rapid Spin
-Hidden Power [Electric]
What he does: As a team member
On a Team scale, Tentacruel is the lead. A bit odd yes, however let me firstly say that well, no-one else really CAN lead, so he got the job. And secondly, he (in conjunction with other members) fares very well against the majority of leads. Metagross can only Meteor Mash/SR/Explode and for those with EQ, I can switch to Zapdos and Substitute as they Explode and then laugh in their faces. A change since I last posted this, but now he can take an EQ+Bullet Punch from Meta, letting him set up Two layers of TS with ease. Heatran and Infernape leads obviously don't do much to him at all, seeing as how he counters them. Azelf is a pain but a switch to Tyranitar spells his doom. For Aero, Breloom can come in and set up, should he not be Taunted. HP [Electric] for a Gyarados check and Surf is for STAB and Infernape and Heatran. Rapid Spin is filler.
What he does: For Empoleon
He sets up Toxic Spikes meaning that Emp's main counters (i.e: Bulky Waters have a hard time against him. He also tends to lure out Rotoms which gives an easy switch to Tyranitar, meaning Emp isn't revenged by a random ScarfTom.
EVs:
204Hp allows for a Max Lefties number, then the Def lets me take EQ+Bullet Punch from Metagross, SpD is leftovers.
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Breloom @ Toxic Orb
Ability: Poison Heal
Adamant (+Atk -SpA)
EVs: 236Hp 252Atk 20Spe
-Mach Punch
-Swords Dance
-Seed Bomb
-Protect
What he does: For the team
Breloom, with unique typing, has resists to the most common attack types such as Rock, Ground, Dark, Water, Grass and Electric. This lets him come in one of these many resists and will AlWAYS scare somthing out, ALWAYS. Everyone expects a Spore, and with very good reason too. I mean 100% Sleep is nothing to turn your nose up at. Basically counters Tar, and is handy with Mach Punch, and takes status once set up. After a SD this guy can OHKO Heatrans with Mach Punch and Checks Gyara (as not all run Ice Fang). Protect for scouting and healing. He can sweep teams if left to get 2SD's up (which isn't that hard).
What he does: For Empoleon
Well not a whole lot really. He is more of a hit sponger and semi-sweeper. Softens up the opposing team and great for scouting and causing switches. He can take on Ice Beam-less Bulky Waters like a champ too =]
EVs:
Hp is divisible by 16 for Max recovery of Posion Heal, as he resists SR that is not an issue. Max attack is for durr, and iirc Spe outruns 68Spe Vappy by two points.
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Tyranitar @ Choice Band
Ability: Sand Stream
Adamant (+Atk -SpA)
EVs: 240Hp 112Atk 156SpD
-Crunch
-Earthquake
-Pursuit
-Stone Edge
What he does: For the team
Bulky CBTar.
Ever since I first was suggested him, I fell in love with him and he has been on all my teams to this date. He has the Special defence to rival a +1 Suicune, but with far more attacking force. Tyranitar is a great stopper to Scarfed pokemon such as Latias, Rotom and Gengar. He is good for taking out SpecsJolt and other assorted Special Attackers such as Heatran.
The moveset is standard, and I don't feel it really needs too much explaining.
What he does: For Empoleon
For Empoleon he sets up Sand Storm meaning that Bulky Waters not only are posioned due to TS but now the lose their Leftovers recovery too. He helps eliminate random Scarfers (mainly special based ones) that could defeat Emp on less than 25% Hp. Also a great lure for a Bullet Punch from CB Scizor meaning an easy set up for the awesome penguin.
EVs:
240Hp lets Tar take minimal residual damage from SR, Spikes and any Status. SpD lets him take 2SpecsMie's Surf (iirc) and just take Special hits like the champ he is.
~~~~~~~~~~~~~~~~~~~~~~~~~

Zapdos @ Leftovers
Ability: Pressure
Timid (+Spe -Atk)
EVs: 248Hp 84SpAtk 176Spe
-Substitute
-Thunder Bolt
-Heatwave
-Hidden Power [Grass]
What he does: For the team
Zapdos is my Scizor/SD Lucario counter and backup Gyara check. He can come in on any of his great resistances and set up a Sub as they switch to a Heatran (to get a Flash Fire Boost from Heatwave) or maybe Swampert (to take the Thunder Bolt) only to find that they are in for some hurtin' from Zappy. He is a great way to finish off Lead Metagross as they will often try to explode on him.
Heatwave for Scizor and Lucario and HP Grass is for Swampert, Thunder Bolt is for STAB and Bulky Waters.
What he does: For Empoleon
He is a great scouter of Special Walls such as Blissey who just love to come in to Sponge Zappys hits, letting me know when to sweep with Emp so he isn't tragically walled mid-sweep. He can also take out bulky waters who would threaten Emp.
EVs:
248Hp lets me take a +1 Waterfall from Gyarados along with making for minimal residual damage such as SR and SS. 176Spe outruns Jolly Lucario and anything below then SpA is filler.
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Latias @ Choice Scarf
Ability: Levitate
Timid (+Spe -Atk)
EVs: 76Hp 252SpAtk 180Spe
-Dragon Pulse
-Grass Knot/Surf
-Thunder Bolt
-Hidden Power [Ground]
What he does: For the team
ScarfLati is the revenge killer of the group and the third check to Gyarados, as well as Salamence. He takes Fighting and Ground attacks, much like Zapdos only faster and with more power to back it up. My counter to Infernape, as Tenta might not always survive the lead off. I'm thinking HP [Ground] for Heatran or HP [Fighting] for Tyranitar, Surf for Heatran should I choose HP Fighting or Grass Knot for Tyranitar and Bulky Waters should I choose HP [Ground]. Not HP [Fire], as Scizor needs to be alive for Emp to set up on him xD.
What he does: For Empoleon
Can you say ultimate lure for Scizzy? This guy is willing to take a fatal Bullet Punch or Pursuit to give Empoleon a better option to Sub up on. He also is a great way to eliminate random Scarfers like Flygon that threaten a set up Empoleon.
EVs:
SpA is maxed, for well, max Special Attack? Speed outruns Niave +1 DDMence as well as anything trying to outrun him by one point. Hp is filler, just to take hits better.
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Empoleon @ Petaya Berry
Ability: Torrent
Modest (+SpA -Atk)
EVs: 12Hp 252SpAtk 244Spe
-Substitute
-Surf
-Ice Beam
-Agility
What he does: For the team
Empoleon is the end-gamer, who the team is based around. Ice Beam and not Grass Knot so he is not walled by Dragons and also because I have TS to damage Water Types with Poison and Surf should be enough to defeat them.
What he does: For Empoleon
He be Empoleon.
EVs:
Hp Divisible by 4 for Substitute, Spe to outrun Timid ScarfTran, Max SpA then the rest in Def.
Empoleon commands you to Rate Mah Teem!