Animans Mors

Hello everybody! The 6th Gen RMT section seemed to have a disturbing lack of ubers so I decided to post my team up for advice. I believe it's a pretty good team already but everybody needs help sometimes. The team is Darkrai, Xerneas, Zekrom, Arceus-W, Ho-OH and Yveltal.
darkrai_by_coconutmilkyway-d5evjaw.jpg

Tantibus (Darkrai) @ Focus Sash
Ability: Bad Dreams
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Void
- Dark Pulse
- Sludge Bomb
- Thunder Wave

I believe the beauty of this set is very unappreciated. Darkrai puts someone to sleep and then he paralyzes someone. Dark pulse offers nice stab and sludge bomb helps against xerneas or other fairies while his sash is up or they aren't boosted by speed. He doesn't directly check anything but he offers a nice back up plan whenever things go wrong. He often serves as my lead (other alternative is Zekrom) and can usually take out anything if they stay in. If the opponent leads with a sleep talker I paralyze them which is always a nice surprise.
xerneas_by_black_dicefish-d5uso6w.png

Life (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 176 Def / 252 SAtk / 80 Spd
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast

The bane of dragons. This is just the basic geomancy set. It counters basically all dragons without geo and when it's counters like Ho-Oh, blissey/chansey, lugia, steel arceus, (rare)poison arceus and e-killer are beaten it geomancies up and sweeps the rest of the opponents team. It can still be of use after a phazed geomancy so it's not completely useless. It synergizes well with zekrom because zekrom takes out a lot of it's counters. I'm considering running hp fire on it but I'm not quite sure how much more it would benefit from it than focus blast.
zekrom_by_tuooneo-d33h0vc.png

Jupiter (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Bolt Strike
- Volt Switch
- Sleep Talk
- Outrage

I always loved Zekrom in gen v. Hide yo lugia, hide yo ho-oh cause Zekrom be bolt striking everybody out here. It kills all birds of the tier which is already a great start. He absorbs sleep from Darkrai which stops it from being a problem. His volt switch keeps up momentum while helping me scout. If the opponent lacks a counter I usually sack a pokemon to let Zekrom come in and bolt strike or outrage the rest of the opponents team. He can't take a Xerneas one on one so he synergizes well with Ho-oh. He sometimes leads and never fails at denting holes in the other team.
Arceus_Wallpaper_by_ChiroChick.png

Poseidon (Arceus-Water) @ Splash Plate
Ability: Multitype
Shiny: Yes
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp

GTFO kyogre, GTFO E-killer, the arceus of the sea is here to mess up your day. He wows e-killer and kyogre. He can take kyogre on alone and e-killer also if it's burned. This guy also tanks physical hits like a boss. Believe it or not, it can take a burned zekrom. He spreads around status too also which helps. I used to run swagger on this set instead of judgement and it worked very well. I want to hear what the community thinks about that before I add any changes. I'm up to changes on the form but if you suggest a change then please suggest a kyogre counter.
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Eternal (Ho-Oh) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Earthquake

The beast of this gen. Paired with defog this beast tears the other team apart. It just punches holes in the opponents pokemon. It counters xerneas and Arceus-fairy. Another bonus is that if arceus goes down then I can hopefully get off a burn with sacred fire. It also stops the rampage of M-Blaziken if it gets off a swords dance. Brave bird offers a powerful stab but recoil+life orb usually causes me to have to switch out for a regenerator boost. Sacred fire is another great stab to hit physical attackers and especially Zekroms that like to switch in. Earthquake hits rock types that try to wall. NOBODY IS SAFE FROM THE FIRE CHICKEN OF DEATH
yveltal_by_joltik92-d5ruz5e.png

Exetium (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sucker Punch
- Dark Pulse
- Oblivion Wing
- U-turn

Yveltal just punches holes like ho-oh in general. It keeps up momentum with u-turn which is nice. Oblivion wing usually recovers most if not all of of it's hp but it lives at a constant 90% because of life orb. Dark pulse just does a lot of damage to everything, especially mewtwos and the super annoying giratinas. Another great asset is that it scares gengars and takes them out if they stay in.. Sucker punch finishes off weak pokemon. Even though this guy is my favorite, I'm up to change him if need be. Possibly for a Palkia if I change the arceus form.

So that's the team. Please rate!

Importable:
Tantibus (Darkrai) @ Focus Sash
Ability: Bad Dreams
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Void
- Dark Pulse
- Sludge Bomb
- Thunder Wave

Life (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 176 Def / 252 SAtk / 80 Spd
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Zeus (Zekrom) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bolt Strike
- Volt Switch
- Sleep Talk
- Dragon Claw

Poseidon (Arceus-Water) @ Splash Plate
Ability: Multitype
Shiny: Yes
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
- Swagger
- Defog
- Recover
- Will-O-Wisp

Eternal (Ho-Oh) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Sacred Fire
- Roost
- Earthquake

Exetium (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sucker Punch
- Dark Pulse
- Oblivion Wing
- U-turn
 
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(Co-rating this with KM so if there's some overlap in our points or I exclude EV spreads/sets, that's the reason why)

Okay, this is more decent than some of the RMTs in this subforum, but I am still noticing some issues. Zekrom (especially the Scarf Variant) is a massive concern, as you will have to risk a 50/50 by switching either your own Zekrom or Geomancy Xerneas into it, neither of which really enjoy taking its coverage anyway. Also, you have no Geomancy Xerneas check after Stealth Rock is up, and two dark types are redundant.

As a side note, your descriptions need to be at least 3-4 lines long.

I would drop Darkrai for a Groudon, to ease the Zekrom weakness and provide Stealth Rock as well as a reliable Extremekiller Arceus check. Darkrai seems like it's mostly filler on this team and, as mentioned previously, isn't doing much that Yveltal isn't.

Some of the sets in general need work-- My preference for Geomancy Xerneas is Moonblast / Psyshock / Hidden Power Fire, to damage the widest amount of checks. Zekrom should be running Outrage in place of Dragon Claw, and Adamant is preferred for 2HKOing 252 HP / 0 Def Arceus. Ho-oh seems okay, just so long as you run actual speedcreep on it. On Groudon I would use Roar, to limit Xerneas' setup opportunities.

I want Scizor here, but I don't think there's space for it :(
Thanks for the rate! Sorry for responding late I've been busy. So back to business.

Should I change darkrai or yveltal for groudon? Darkrai does more in my opinion and yveltal seems not to perform as well as he would seem to. Maybe I'm just using him wrong. I switched the Zekrom set to your set. I thought that jolly supposedly out speeds something important but I forget. Final question, what should I be speedcreeping with Ho-oh?

These questions aren't just for steelskitty but anybody that views the rmt. Please rate the team and answer any of ^^^ those questions if you can. Thanks!
 
Changes that almost are a must when you add a stealth rocker (imo):

Change thunder to tbolt so you dont miss. You are running some def ev's, are they so you survive 2 252+ attacks lefties ho-oh sacred fire (or something else it counters do)? Tbolt still does like ~70% (iirc) to a bulky ho-oh and with rocks thats not a problem. Plus no one actually runs 252 hp 252 spdef ho-oh.
+2 252+ SpA Xerneas Thunderbolt vs. 252 HP / 0+ SpD Ho-Oh: 272-320 (65.3 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Xerneas Thunderbolt vs. 252 HP / 0 SpD Ho-Oh: 298-352 (71.6 - 84.6%) -- guaranteed 2HKO after Leftovers recovery
It cant switch in on rocks and have more than 73.3% health.

Run sub on Xerneas over Focus Blast because you have both ho-oh and possibly groudon to deal with steelceus, scizor and aegislash. It is imortant you run more than 400 in hp, so you can make 101 hp sub and they wont break by blissey's seimic tossing. If they status on your sub, you can set up another geomancy. When he breaks your sun, you can set up another and attack and on the turn he has to heal you can set up yet another geomancy and 2hko. Plus sub is a great move and it does lots of other great things that sub does. With +2 spdef a lot of slightly weaker attackers wont be able to break the sub, and it gives it a barrier against things that deal with it.

And make sure ho-oh deals with xerneas, it can 2hko it with sacred fire (outside of rain oc), brave bird will prolly give to much recoil. It needs to live 2, otherwise you get swept by geomancy xerneas. Now you can keep in mind that you need to keep ho-oh at full, so the opponent wont set up a geomancy because he would waste his xern. Just having a xern counter will prevent geomancy set-up and you really need a way to deal with it.

One last small thing about waterceus. Specs as well as scarf kyogre run Thunder, and it gets maimed by a specs Thunder. You should consider (not change, just consider and see how it does against certain pokes and team synergy and if its better then swap it) grassceus. Yes, ice beam is a thing but it is lower bp at least. It deal with ekiller just as well as waterceus does, and deals with ogre slightly better. I dont have calcs but im sure judgement grass does a lot, you'll defs survive some ice beams (maybe even 3?). But the point is, if grassceus does what it is supposed to do better than waterceus you should change it. If grassceus gets 2hko'd the "it deals with ogre better" argument isnt valid. Ill just calc it actually. Never mind: 252 SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 252+ SpD Arceus-Grass: 208-246 (46.8 - 55.4%) -- 72.7% chance to 2HKO, still think about it.

Hope this helped!

-ApplepieFTW
 
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