Annoying Stall Team
Well yes, I've been laddering with this team for quite a long time now, and it has really good results whenever I battle with it, it's the definition of ''annoying'' in every sense of the word. I went up the ladder in a hurry, got to 5th.
Hippowdon (M) @ Leftovers Ability: Sand Stream
EVs: 252 HP/252 Def/6 Attack
Impish nature (+ Def, - SpA )
- Stealth Rock
- Earthquake
- Roar / Ice Fang
- Slack Off
With no need for Ice Fang because Chomp isn't around anymore, Roar is the best choice. This pretty much shows its my Defensive wall with Stealth Rock making Focus Sash useless.
Blissey (F) @ Leftovers Ability: Natural Cure
EVs: 198 HP/252 Def/60 SAtk
Sassy nature (+SDef, -Spd)
- Toxic
- Flamethrower
- Softboiled
- Aromatherapy
This Blissey is quite different, since it can Flamethrower my threats of Foretress and Scizors,Mamoswine switch-ins. With toxic I can pretty much hit immune pokes to toxic spikes and that can roost/recover like Zapdos, Togekiss and such.
With Sassy nature it ensure having High SpDef and have a defense of 119, just 11 below Bold nature, so it will sure take some physical hits while SpA too. Aromatherapy is serving as my cleric, as I will need it from time to time if my team has any status going on.
Celebi @ Leftovers Ability: Natural Cure
EVs: 252 HP/216 Def/8 Speed/32 SpA)
Bold (+ Def, - Attack)
- Perish Song
- Leech Seed/Reflect/U-turn/
- Recover
- Grass Knot
This is something I've been testing for a while and still need the best set for it, but it has pretty much been a great member for this team, with Perish Song ensuring thing CMing or DDing to die in 3 turns, forcing them to switch, or even Sub'd things like Breloom and BP teams trying to setup.
Now, I haven't decided over wether have Reflect to help my issues with DD Mence and Gyarados, or even T-wave to make them easier kills.
Recover is for obvious purposes and Grass Knot too.

Rotom-W @ Leftovers Ability: Levitate
EVs: 252 HP/200 SpD/58 SAtk/ Sassy nature (+SpD, -Atk) Will try the Sp def set.
- Light Screen/Wow/Reflect
- Thunderbolt
- Rest
- Shadow Ball
This is my Anti-Spinner, great wall, can make other stall teams wear down with this set, although I've been thinking over using Light Screen, helping me take more SpA attacks and Shadow Ball to hit other Rotoms, which I would need.
T-bolt for obvious reasons aswell. Rest is there for more stall action, and recovering health, while won't hurt as much because of Aromatherapy. WoW helps me with my troubles with Lucario and Scizors, so its another good choice.
Vaporeon (M) @ Leftovers Ability: Water Absorb
EVs: 208 HP/252 Def/50 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Wish
- Protect
This is my wisher, it works great with this team, protecting to scout moves and Surf and Ice beam for some damage. Can help me with Fire issues.
Forretress (M) @ Leftovers Ability: Sturdy
EVs: 252 HP/70 Atk/180 Def/20 SpD)
Relaxed nature (+Def, -Spd)
- Earthquake / Gyro Ball
- Rapid Spin
- Toxic Spikes
- Spikes
My spinner, lays the spikes, EQ for suprising Lucarios,Heatrans,Infernapes,etc. switch-ins.
Gyro is another option too.
Would like to credit Stone_Cold22 and HECTOR for all the ideas and input on this team. This team is extremely annoying when used right and get rid of all the main threats. Will openly listen to criticism, might agree or disagree on them. Rate guys!
Intro






Well yes, I've been laddering with this team for quite a long time now, and it has really good results whenever I battle with it, it's the definition of ''annoying'' in every sense of the word. I went up the ladder in a hurry, got to 5th.

Hippowdon (M) @ Leftovers Ability: Sand Stream
EVs: 252 HP/252 Def/6 Attack
Impish nature (+ Def, - SpA )
- Stealth Rock
- Earthquake
- Roar / Ice Fang
- Slack Off
With no need for Ice Fang because Chomp isn't around anymore, Roar is the best choice. This pretty much shows its my Defensive wall with Stealth Rock making Focus Sash useless.

Blissey (F) @ Leftovers Ability: Natural Cure
EVs: 198 HP/252 Def/60 SAtk
Sassy nature (+SDef, -Spd)
- Toxic
- Flamethrower
- Softboiled
- Aromatherapy
This Blissey is quite different, since it can Flamethrower my threats of Foretress and Scizors,Mamoswine switch-ins. With toxic I can pretty much hit immune pokes to toxic spikes and that can roost/recover like Zapdos, Togekiss and such.
With Sassy nature it ensure having High SpDef and have a defense of 119, just 11 below Bold nature, so it will sure take some physical hits while SpA too. Aromatherapy is serving as my cleric, as I will need it from time to time if my team has any status going on.

Celebi @ Leftovers Ability: Natural Cure
EVs: 252 HP/216 Def/8 Speed/32 SpA)
Bold (+ Def, - Attack)
- Perish Song
- Leech Seed/Reflect/U-turn/
- Recover
- Grass Knot
This is something I've been testing for a while and still need the best set for it, but it has pretty much been a great member for this team, with Perish Song ensuring thing CMing or DDing to die in 3 turns, forcing them to switch, or even Sub'd things like Breloom and BP teams trying to setup.
Now, I haven't decided over wether have Reflect to help my issues with DD Mence and Gyarados, or even T-wave to make them easier kills.
Recover is for obvious purposes and Grass Knot too.

Rotom-W @ Leftovers Ability: Levitate
EVs: 252 HP/200 SpD/58 SAtk/ Sassy nature (+SpD, -Atk) Will try the Sp def set.
- Light Screen/Wow/Reflect
- Thunderbolt
- Rest
- Shadow Ball
This is my Anti-Spinner, great wall, can make other stall teams wear down with this set, although I've been thinking over using Light Screen, helping me take more SpA attacks and Shadow Ball to hit other Rotoms, which I would need.
T-bolt for obvious reasons aswell. Rest is there for more stall action, and recovering health, while won't hurt as much because of Aromatherapy. WoW helps me with my troubles with Lucario and Scizors, so its another good choice.

Vaporeon (M) @ Leftovers Ability: Water Absorb
EVs: 208 HP/252 Def/50 SAtk
Bold nature (+Def, -Atk)
- Surf
- Ice Beam
- Wish
- Protect
This is my wisher, it works great with this team, protecting to scout moves and Surf and Ice beam for some damage. Can help me with Fire issues.

Forretress (M) @ Leftovers Ability: Sturdy
EVs: 252 HP/70 Atk/180 Def/20 SpD)
Relaxed nature (+Def, -Spd)
- Earthquake / Gyro Ball
- Rapid Spin
- Toxic Spikes
- Spikes
My spinner, lays the spikes, EQ for suprising Lucarios,Heatrans,Infernapes,etc. switch-ins.
Gyro is another option too.
Major Threats
Lucario: Whenever it SDs, I need to get rid of it as soon as possible, or it will sweep my team.
Salamence: Same as above, if it DDs, need to get Celebi or Hippowdown to stop it's rampage.
Skymin: SubSeed version will rip through this team if I can't roar it while light screen up and pretty much flinches or kills my team.
Infernape: Not as much, but will need to predict it so I can kill it. Sd version will cause some trouble too.
Azelf: Generally leads that carry Flamethrower Explosion Psychic, but I can predict over it.
Breloom: Should predict that thing, or it will destroy this team.
Cresselia: Not as much either, but it will give me trouble the rest-talk set.
Dragonite: Mixed set of it.
Closing Comments
Would like to credit Stone_Cold22 and HECTOR for all the ideas and input on this team. This team is extremely annoying when used right and get rid of all the main threats. Will openly listen to criticism, might agree or disagree on them. Rate guys!