Annoying Stall Team which I went 5th on leaderboard.

Annoying Stall Team

Intro

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Well yes, I've been laddering with this team for quite a long time now, and it has really good results whenever I battle with it, it's the definition of ''annoying'' in every sense of the word. I went up the ladder in a hurry, got to 5th.


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Hippowdon (M) @ Leftovers Ability: Sand Stream
EVs: 252 HP/252 Def/6 Attack
Impish nature (+ Def, - SpA )

- Stealth Rock
- Earthquake
- Roar / Ice Fang
- Slack Off

With no need for Ice Fang because Chomp isn't around anymore, Roar is the best choice. This pretty much shows its my Defensive wall with Stealth Rock making Focus Sash useless.

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Blissey (F) @ Leftovers Ability: Natural Cure
EVs: 198 HP/252 Def/60 SAtk
Sassy nature (+SDef, -Spd)

- Toxic
- Flamethrower
- Softboiled
- Aromatherapy



This Blissey is quite different, since it can Flamethrower my threats of Foretress and Scizors,Mamoswine switch-ins. With toxic I can pretty much hit immune pokes to toxic spikes and that can roost/recover like Zapdos, Togekiss and such.

With Sassy nature it ensure having High SpDef and have a defense of 119, just 11 below Bold nature, so it will sure take some physical hits while SpA too. Aromatherapy is serving as my cleric, as I will need it from time to time if my team has any status going on.

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Celebi @ Leftovers Ability: Natural Cure
EVs: 252 HP/216 Def/8 Speed/32 SpA)
Bold (+ Def, - Attack)
- Perish Song
- Leech Seed/Reflect/U-turn/
- Recover
- Grass Knot


This is something I've been testing for a while and still need the best set for it, but it has pretty much been a great member for this team, with Perish Song ensuring thing CMing or DDing to die in 3 turns, forcing them to switch, or even Sub'd things like Breloom and BP teams trying to setup.

Now, I haven't decided over wether have Reflect to help my issues with DD Mence and Gyarados, or even T-wave to make them easier kills.
Recover is for obvious purposes and Grass Knot too.


Rotom-W @ Leftovers Ability: Levitate
EVs: 252 HP/200 SpD/58 SAtk/ Sassy nature (+SpD, -Atk) Will try the Sp def set.

- Light Screen/Wow/Reflect
- Thunderbolt
- Rest
- Shadow Ball

This is my Anti-Spinner, great wall, can make other stall teams wear down with this set, although I've been thinking over using Light Screen, helping me take more SpA attacks and Shadow Ball to hit other Rotoms, which I would need.

T-bolt for obvious reasons aswell. Rest is there for more stall action, and recovering health, while won't hurt as much because of Aromatherapy. WoW helps me with my troubles with Lucario and Scizors, so its another good choice.


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Vaporeon (M) @ Leftovers Ability: Water Absorb
EVs: 208 HP/252 Def/50 SAtk
Bold nature (+Def, -Atk)

- Surf
- Ice Beam
- Wish
- Protect

This is my wisher, it works great with this team, protecting to scout moves and Surf and Ice beam for some damage. Can help me with Fire issues.

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Forretress (M) @ Leftovers Ability: Sturdy
EVs: 252 HP/70 Atk/180 Def/20 SpD)
Relaxed nature (+Def, -Spd)

- Earthquake / Gyro Ball
- Rapid Spin
- Toxic Spikes
- Spikes

My spinner, lays the spikes, EQ for suprising Lucarios,Heatrans,Infernapes,etc. switch-ins.
Gyro is another option too.

Major Threats

Lucario: Whenever it SDs, I need to get rid of it as soon as possible, or it will sweep my team.​

Salamence: Same as above, if it DDs, need to get Celebi or Hippowdown to stop it's rampage.​

Skymin: SubSeed version will rip through this team if I can't roar it while light screen up and pretty much flinches or kills my team.​

Infernape: Not as much, but will need to predict it so I can kill it. Sd version will cause some trouble too.​

Azelf: Generally leads that carry Flamethrower Explosion Psychic, but I can predict over it.​

Breloom: Should predict that thing, or it will destroy this team.​

Cresselia: Not as much either, but it will give me trouble the rest-talk set.​

Dragonite: Mixed set of it.​

Closing Comments

Would like to credit Stone_Cold22 and HECTOR for all the ideas and input on this team. This team is extremely annoying when used right and get rid of all the main threats. Will openly listen to criticism, might agree or disagree on them. Rate guys!
 
Well baby, long time no see. ;D

I'll try to rate this orgasm that is a team, first I see Light Screen but no Reflect. Why is this? If you maybe added in Reflect over W-o-W with Rotom it would solve some issues with Lucario and the such, that being said not many physical sweepers feel safe switching into Rotom. So W-o-W is to just cause status which they already have due to Toxic Spikes.

Yeah I now see reflect is an option on Celebi, though I think Obi's Celebi is the best bet, since a lot of heavy pursuiters will come in and make you regret going to celebi in the first place. So U-Turn can go in as your fourth and final move.

Earthquake is a better move than Gyroball on Forretress since Heatran, Scizor, Infernape love to switch in on him. It will leave you weak to Zapdos though but you have Blissey for that.

With Vaporeon what do the SpAtk Ev's help you kill? I think that Maxing HP would be better as I don't think those EV's will help you turn any 2HKO's into 0HKO's. I might be mistaken though.

That's all I'll nit-pick about.

I love you sugar.
 
Well yeah, Reflect would be a better option over Light Screen, and the Vaporeon spread was because I need a little more boost in SpA since things like TTar would be even more troublesome when Hippodown was killed, but yeah I'll that into advice, Sugar!


@ Hector, I'm using reflect over leech seed now, since it wansn't helping me as much, and Reflect will help me on pursuit TTar too, so that fixed my problem. Also, it depends which lucario it is.
 
Hello thar Blaze

Glad you posted OUR team lol. It is indeed extremely sweet, but only problem it has, or at least the biggest one I've witnessed, is SD Lucario. All your opponnet has to do is get 2 layers of spikes up and just SD on something and its pretty much Game Over =/.

All I can suggest, and we discussed about it when making the team, is ScarfTran to revenge kill that annoying Cario or Reflect on Celebi over Seed, but there's not much room for it anyway, so your biggest chance of winning is doing stuff like leaving Bliss in on Cario to Flamethrower it. Other than that I have not noticed any additional problems with the team, other than its a bit difficult to play Stall vs Stall ( especially with Tenta on the other side). Other than that, I like this team a lot, best stall team I've had a part in making, that's for sure
 
Aaargh I want to shoot this thing full of holes!

I would be cruising on the ladder on a nice 20-0 score, then bam up this team comes and breaks my record.
I win another 10 matches or so and then it comes up again =(.

I must say Brian McCann your team is very very well built. I would suggest replacing Will-O-Wisp on Rotom with Reflect though, because if you remember it died by Pursuit when you couldn't burn my poisoned Tyranitar.

Also, the EV spreads on Rotom, Forretress and Celebi are a bit haphazard... is there a definite reason for the 4 and 8 EVs thrown in random stats?

All in all it is an excellent team.
 
Er... why Sassy on Bliss? If you want a SPDef nature go with Calm(+SpDef -Atk).

And you mis-typed 1800 atk EVs on Forry lol.

Now, the team. It looks pretty solid. There isn't much to be improved on a team that reached the no5 spot but I'll go ahead and throw in my two cents anyway :P

I really believe that Skarmory would be better than Foretress on this team. Do you actually have enough free turns to set up BOTH spikes and toxic spikes? Skarmory can easily switch into Skymin and blow it away with whirlwind so that would remove something from the threat list at the cost of losing T-Spikes. It helps against Breloom too.

It's kinda hard figuring a team with no T-Spikes support though lol. Perhaps Tentacruel over something? Argh! I don't wanna change your team :P

PS: Did you try Spiritomb as a spin blocker? It's a solid counter to Lucario(both specs and SD), Gengar and Azelf
 
Yeah I fixed the typo, and I do setup both of them, and Spiritomb sounds like an interesting idea, but I'll stick with this.

@ Empoleon, edited that, was a mistake.
 
Hey Brian O_OWNAGE here :D

Unfortunaly for you, Platinum has brought a monster to your stall team: Salamence. Hippowdon can take care of DD versions but MixMence Draco Meteor/Fire Blast/Outrage/Earthquake will take care of this team. Skymin is somewhat troublesome, but can be taken care of if you put ice beam on blissey but then you wont be able to kill scizor switch-ins and lucario switch-ins. Also once celebi and hippowdon are gone, how would this team deal with Cm jirachi? Cm suicune and curspert can take care of this team if vaporeon hippowdon and celebi are gone. You most likely would have toxic spikes out but if they had a rapid spinner then what. That scenario is a bit situational but you never know. Another thing I found is that trickers like metagross and rotom might give you some problems. As for your lucario and breloom problem, you could try a speedy gliscor but I do not see that fitting into your team and as stated above you can try replacing rotom for spiritomb because it also counters lucario. Also switch Blissey's nature to Calm not Sassy. Overall, this team is awesome because in every match I see, you 6-0 everyone ._. Good Job.
 
Hey there, I generally don't have any problem with trickers, since I usually go to foretress, the one who doesn't care at all. That scenario you are stating there isn't likely to happen, but if it were, I lost, but I'm sure I can handle Suicunes, Jirachis and Swamperts. With Mence well, Same Strat, predict it and wear it down.
 
Solid team -__-"<----Me mad because I'm in the process of making a stall team and it looks just like this so far.

As far as I'm concerned Ice Fang is needed on Hippo to take on salamence.

Overall it's a very solid team.
 
God, I hate this team. First team I ever lost to playing Shoddy (my like 5th match). It's solid stall.

I think Roar would be best on Hippowdown, so something like Cressalia can't Calm Mind in your face. It'll often beat Blissey mono e mono if it has Rest.

Only think that may pose a big threat is the rare SD Ape. Hippodown can usually stand up to it, unless it packs Grass Knot. (might be rare, but it's basically Mixape with SD over NP)
 
This is the exact same as my Stall team except Vappy over Zapdos. lol =/

I ran Zapdos for they Lucario/Scizor coverage which your team really lacks...I would probably try a Trick Scarf Rotom-H over your rotom so that you can actually handle the 2. You have some trouble with Salamence and Gyarados, specifically CB Mence, since it can 2hko you're whole team if played right, and then Gyarados if it gets in a DD, it may rip through this team. I would probably throw Thunderwave on Celebi, so that you can hinder the 2, and then have them taken out later in the game by Vaporeon/Rotom respectively. Other than that it's a solid team, (from experience) and it should be a pain in the ass to battle against. Keep Roar over Ice Fang on hippo since you really have other pokemon that should be taking on Mence, and Hippowdon will be your only phazer/shuffler.
 
Solid Team, though it looks like evey sencond Team you face on Shoddy these days. Anyway, I had a Stall team not unlike yours. I found a SD Luke/Scizor weak, but couldnae find a spot for Zapdos, so I tried Rotom-h as a substitute:

Rotom-h @ Leftovers
Bold
252 HP, 252 Def, 6 Spe
- Shadow Ball
- HP [Fire]
- Rest
- Sleep Talk

Rotom makes an excellent counter to those two as it resists their usual movesets. He's immune to Close Combat (BB or Superpower) and Extremespeed, resists Bullet Punchand X-Scizor and easily survives an Ice Punch / Crunch / Pursuit (without switching) and does major damage with HP Fire
 
Hippowdon needs max defence and hp, dont go give it sp. def evs. With max defence and hp you can take salemence easier and lucario as well. The only time hippowdon should be taking sp. attacks (fatal ones anyway) is early game when you want to get SR up quickly.

I'd go with u-turn on celebi because you have perish song. It gives you a huge advantage on scouting their switch. (Ok that was a little confusing so i'll sum it up like this. Picture your celebi vs their zapdos. You perish song and they heatwave you for some good damage. You recover while the perish song counts down. Then on the last turn they switch to avoid dying to perish song, and you u-turn which hits their poke and you can send in your own counter.
U-turn helps against t-tars switch ins also.

Calm > Sassy on blissey. You seem to have forgotten to posts celebi's nature but i'm guessing that its meant to be bold. With no evs in sp. def starmie surf does quite a bit to rotom (probably 3HKO,). I know you have light screen, but most starmies will switch out after your rotom switches in making light screen essentially useless for rotom. Then next time starmie comes in you've lost your spikes because rotom can't take its surf.

I'd suggest more sp. def evs and reflect > light screen.
It looks like a solid team, make sure you predict tricks.
 
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