Another Gen6 team (SUGGESTIONS, PLEASE! THIS ONE COULD BE MY BEST EVER WITH A LITTLE HELP!)

After my last RMT in OU, I've basically changed all of my team, keeping only Landorus-T just like I've said in that thread. Now, THIS ONE IS WORKING (my actually record is 28-10, spread on three different accounts), but still I think there's a problem: I've only ONE PHYSICAL ATTACKER, which is the survivor Landorus-T, and after he's gone a Blissey can stall me out quite good (apart from Mega-Venu, maybe). But let's just go into details.

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Venusaur (F) @ Venusaurite
Ability: Overgrow ------ > Thick Fat
Shiny: Yes
EVs: 216 HP / 184 SDef / 68 Def / 40 SAtk
Calm Nature
- Synthesis
- Giga Drain
- Toxic
- Hidden Power [Fire]

So here we go with my Mega, which is also my Special Wall. The Ev's Spread make her also capable of tanking a Fire/Ice punch Stabbed after the Mega-Evo and Thick Fat activated, so that's quite good: but I'm not sure about the Special Attack Ev's, maybe I should put them in one of the two Defensive stats, so this is my first doubt about Mega-Venu.
The second doubt I have is about her movepool: Toxic isn't an ordinary choice, and sometimes I feel like it's totally worthless, but instead most of the time it makes Venu capable of stalling out scary threats (using both Synthesis and Giga Drain for recovery).
Most of the people has suggested me the obvious replace, Sludge Bomb, also 'cause it would help me with Fairies, but most of the Fairies has poor Def, so EQ by Landorus can take 'em down, and Volcarona is able to set up in their faces as long as they don't run Toxic, so I'm not sure.

greninja.png


Greninja (M) @ Choice Specs
Ability: Protean
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Grass Knot
- Ice Beam
- Hydro Pump
- Dark Pulse

I had tested Greninja during the first days of the Meta, and I simply couldn't get its OU placement: for me, it was totally awful, fast but uncapable of striking hard. So I test him out again with a Specs on, and GOD!
Now that's what I'm talking about! Greninja really, really surprised me! With a Timid Nature and its natural high Speed State it's still quite fast, and the 252 Ev's + guaranteeed STAB + 1.5x SAtk is finally hitting hard! And his movepool offers a very good coverage. Of course, If I get predicted, the Specs locks me on a single move and that's bad, but I can always switch on Mandi or Venu if I'm in trouble.
Anyway: Is there a better move I can run for a better coverage? I don't think so, but maybe I could be wrong...

mandibuzz.gif


Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Knock Off
- Whirlwind
- Defog
- Roost

Now that Knock Off got the Damge boost and now that Flying types have the access to the awesome DEFOG for removing those annoying rocks and spikes, well... Mandi is just too good!
She can easily tank mos of the Physical threats in OU (Talonflame-bitch), she can stop Setuppers from setting up, and she can remove hazards. Knock off also is very useful: removing a Life Orb, a Scarf or an Assault Vest is fucking satisfying!
But the problem is Mandi can't strike back at all, so she's basically uncapable of kiling things most of the times. I know, I can already hear you "RUN TOXIC ON THIS THING INSTEAD THAT ON VENU". But seriously guys, this movepool... I can't fucking decide myself, it's just too good (even if it's pure utility).

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Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Rock Polish

The all-time-star of the team, at least in my heart. He's frail, but not even that much considering how POWERFUL this thing is! Once you got Rock Polish Up, if there are no direct threats remaining (like Water or Ice Pokémon) it's basically gg.
I love him so much, but I think he's too isolated. He's the only physical attacker on my team, and if he goes down, I'm afraid I can be stalled out by Special Walls, and God if I hate that! :@
Who could I pair with him?

volcarona.gif


Volcarona (F) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Spd
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain

The obvious mega-lowdown on Volcarona is that she loses 50% of health on Rocks - but hey! That's why Mandi is on this team!
As Landorus, if she succeeds to set up one/two Quiver Dances, and direct threats are gone, well.. SWEEEEEP! Another low down is the physical Defense, which sucks, but she can tank a nonbanded Aqua Jet from Azu quite well (losing about 45-50% of Health), and then kills back with Giga Drain. All the other Water stuff will be too slow to kill her, same for Rock types (as long as they don't have Sturdy or Sashes).
I don't think there are any problems here, except from the fact I maybe get rid of her to get another Physical Attacker, but that's why I'm asking you guys ;)

thundurus-therian.gif

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Grass Knot
- Focus Blast
- Psychic

Thundurus is ANOTHER SPECIAL ATTACKER, with the Scarf. Running Modest, he still hits pretty hard, but thanks to the Scarf he's also very fast and it has surprised a good % of my opponents.
The choice of Volt Switch over T-Bolt might seem Odd, but it prevents Thundurus to get himself trapped to a Grass types or a Special Wall, and it still strikes quite hard. My original idea was a Volt-Turn core with Landorus, but I have to say it sucks, since they're both weak to Ice attacks and both resistant to Electric ones. But anyway, VS has been useful even aside from that original plan.
Focus Blast is fucking annoying, since it misses a lot, but it's totally necessary to strike Rock and Ice types hard: Grass Knot, instead, is the obvious weapon against Ground-types.
Psychic... I'm not too sure about it, but it hurts pretty hard, and in a couple of situations I've done a good prediction and got a ohko (examples:
1)Thundurus was against a water-type: predicting T-Bolt, my opponent switched into his Nidoking and Psychic did the Job;
2)Thundurus was against a ground-type: predicting Grass Knot, my opponent switched to his Toxicroak and Psychic did the Job again)
But again: is there a better move you think I should run instead of it? I've tried out even Sludge Wave for a little time, but I wasn't happy about it...
 
Hey Fedoro, nice team you have here. Just a couple of considerations:

1. Have you considered U-Turn > Grass Knot on Greninja. Since your running Choice Specs, you don't want to get locked into an attack that a particular special wall eats like Calm Rotom-W Builds; which due to Talonflame, seem to be everywhere.
2. Have you tried Thundurus-I over Thundurus T? Thundurus-I packs Prankster and can be your lead; something to akin of:

Thundurus-I @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Thunder Wave
- Focus Blast
- Taunt

Taunt out Stealth Rockers, Paralyze anything else and then bug the hell out with Volt Switch when needed. Focus Miss Blast is for Ice mons which your team severely suffers from.

Tell me if any of this helps.
 
For what concerne U-Turn, I used to run it over Grass Knot, but recently I've changed to it. Now that I'm thinking about this, I've rarely used Grass Knot: the problem is that, if it's true the U-Turn prevents me to lost momentum, physical moves on a Specs Ninja suck. So I'm not too sure about give it a try again...

Landorus-I could be useful for the Prankster ability, but it has less SAtk than its Therian counterpart, so since my main point was to damage someone I'm not too sure about it either. I guess I could give a try, though.

Thanks for the advices :)
 
Well thats the caveat about Greninja, even though he's blessed with a high SpA, his Atk prowess is minimal. Your basically using grass knot on Rotom-W, Gastrodon, Quaqsire & Swamperts. However, the Gastro and Quag are Physcial walls that wouldn't switch in on Greninja because they are not invested in Special Def and Swampert is a Physical Sweeper. As for Rotom-W here is the calc:

252 SpA Life Orb Protean Greninja Grass Knot (20 BP) vs. 252 HP / 252+ SpD Rotom-W: 49-62 (16.1 - 20.3%) -- possible 7HKO after Leftovers recovery

Even Timid Specs version doesn't get dented enough:

252 SpA Life Orb Protean Greninja Grass Knot (20 BP) vs. 4 HP / 0 SpD Rotom-W: 70-86 (28.9 - 35.5%) -- 8.6% chance to 3HKO

So yea, U-Turn would prolly seem more viable in terms of longevity.

Prankster Thundurus is more up in the air as I'm not sure who you lead with; but it couldn't hurt to give it a try.
 
You can change your Venusaurs EV spread to 252 HP 48 Def 168 SDef, using the same amount of EVs with higher bulk. Do what you want with the SpAtk EVs, you haven't explained exactly what they let you beat. Do U-turn > Grass Knot like the person above me said. Running Knock Off AND Whirlwind on Mandibuzz is counterproductive. Replace 1 with Foul Play. Fix Volcaronas IVs, and maybe give Thundurus-T Superpower, allowing you to beat Blissey, though you will lose to a well played Chansey no matter what.
 
...maybe give Thundurus-T Superpower, allowing you to beat Blissey, though you will lose to a well played Chansey no matter what.

Thanks for all the info, and with this I want to thank also Rafael :)

Anyway, maybe I've explained myself badly. The first and main issue I have with this team is "Which Pokémon could be a good option in order to have another Physical Attacker apart from Landorus-T? And which Special Attacker should I get rid of for placing this new Physical Attacker in?"

Sorry again if I haven't been clear, but I'm Italian, so maybe I just wrote something wrong ;)
 
Ahhh... so no more my Italian friend. If you want to drop a special attacker for a physical I would say to drop Volcarona in favor of the following:

Darmanitan @ Choice Scarf
Ability: Sheer Force
EV: 252 Atk / 252 Spd / 4 Hp
Adamant Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-Turn

This is what we call a Wall Breaker!!! Darmanitan takes the 10% Burn Chance into an additional 30% power Boost to Flare Blitz; arguably one of the most powerful Attacks in the game. U-Turn is there since your scarfed and Rock Slide for Flying Dragons and Superpower is for Heatran. Revenge Kill and enjoy as this guy has flaming eyebrows man!!! Naw but in all seriousness, Sheer Force really puts this guy over the top in terms of Raw Power.

P.S. While you're destroying people with this guy, have an Egg Plant Parmesan for me will you :-)
 
Thank you all SO MUCH for the advices! I'll definitely try out Darmanitan, I already know its power: and I'll change the Ev's spread on Venu, since those 40 on SpAtk don't make any real sense :)
 
You might try running HP Fire, Surf, Ice Beam, and U-Turn on Greninja using a Life Orb. He doesn't have as much power as the Specs set, but his versatility is much better. HP Fire is actually as strong as non-STAB Flamethrower, quite useful. With this set, you aim to hit for SE, scout, and generally be a nuisance.
 
This could actually be good, I guess... Ok, I'll give it a try :)

Darmanitan is quite satisfying; he's clearly more resistent than Volcarona to Entry Hazards, and also he can hit hard immediatly without the need of setting up. Anyway, now I feel like Thundurus is quite useless, I have to find some replacement and try it out...
 
Forgive my seemingly rude critique, but I'll tell you what I think of the team. Please take this constructively.

I can't see any synergy in this team, at all. I have no idea what your pokemon wants to do. What is your win condition in this team? I see four attackers, two of them begging to be given free turns to set-up(Volc and Lando) but you have no way of pivoting reliably. By the looks of things, M-Venu and Mandibuzz will easily get worn down by statuses since your status absorbers(Volc and Thundurus) are SR-weak. By the looks of it, Thundurus-T is your revenge killer but having only one useable STAB really hurts it in its job. Greninja is, idk what it really is doing in this team. For coverage, I guess?

This team also looks like it'll easily be demolished by both Zard as you have nothing to sponge ZardY's Fire Blasts(Greninja cant do jack and Volc/Megasaur is 2hko'd), and you only have Landorus-T for ZardX, which is 2hko'd by Outrage.

I'm sorry if I cant give you advices on what to change on your team, because like I said, I have no idea what the team is trying to do, or what the win condition of the team is.
 
Yes, I'll definitely need a healer or a cleric, but I don't know who could fit in the team properly. Anyway, Zard Y - I usually take it down with both Stone Edge by Land or VS by Thundurus - I don't see why it should be this problematic for me.

There isn't any particular logic behind this team, it's only a balanced one with two walls, two special attacker and two physical attackers: do you think I can do something to improve this formula? :)
 
ZardY outspeeds Lando(before a Rock Polish) and OHKOs with Fire Blast, and Thundurus can only come in after u sac a mon since it ain't eating Fire Blasts, and

252 SpA Thundurus-T Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 284-336 (95.3 - 112.7%) -- 68.8% chance to OHKO
252 SpA Thundurus-T Volt Switch vs. 4 HP / 0 SpD Mega Charizard Y: 218-260 (73.1 - 87.2%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 0 SpD Thundurus-T in Sun: 378-445 (126 - 148.3%) -- guaranteed OHKO

Provided that ZardY is healthy, your Thundurus-T ain't killing ZardY anytime. Not to mention it can switch into a pivot.
 
Well, there's a lot of ways to cripple ZardY. I won't tell you what you need to do because imo the would be unhealthy to your team-building skills. However, I will point out a list of things that can screw ZardY over.

1.) Special Walls/Tanks. The two pink blobs can provide cleric support for your team, Latias can also Defog, or use Healing Wish when it's done its job. Most Dragons can force out ZardY so just take your pick.
2.) Weather inducers. But this option will alter your team thoroughly so I'll skip on this one.
3.) Paralysis. If you ever get ZardY paralyzed, that thing is that done.
4.) In the case of your team, Lando-T. If Lando-T can guarantee a Rock Polish, then it can sweep and ZardY will not be a problem. That would mean more support for Lando-T and not just cleric support or hazard support, but it needs it's counters/checks gone before attempting to sweep.

So yeah. Keep in mind this is just my humble opinion, and this is just my way. There are other ways you can better this team, I'm just giving my .02 :)
 
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