After my last RMT in OU, I've basically changed all of my team, keeping only Landorus-T just like I've said in that thread. Now, THIS ONE IS WORKING (my actually record is 28-10, spread on three different accounts), but still I think there's a problem: I've only ONE PHYSICAL ATTACKER, which is the survivor Landorus-T, and after he's gone a Blissey can stall me out quite good (apart from Mega-Venu, maybe). But let's just go into details.
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Venusaur (F) @ Venusaurite
Ability: Overgrow ------ > Thick Fat
Shiny: Yes
EVs: 216 HP / 184 SDef / 68 Def / 40 SAtk
Calm Nature
- Synthesis
- Giga Drain
- Toxic
- Hidden Power [Fire]
So here we go with my Mega, which is also my Special Wall. The Ev's Spread make her also capable of tanking a Fire/Ice punch Stabbed after the Mega-Evo and Thick Fat activated, so that's quite good: but I'm not sure about the Special Attack Ev's, maybe I should put them in one of the two Defensive stats, so this is my first doubt about Mega-Venu.
The second doubt I have is about her movepool: Toxic isn't an ordinary choice, and sometimes I feel like it's totally worthless, but instead most of the time it makes Venu capable of stalling out scary threats (using both Synthesis and Giga Drain for recovery).
Most of the people has suggested me the obvious replace, Sludge Bomb, also 'cause it would help me with Fairies, but most of the Fairies has poor Def, so EQ by Landorus can take 'em down, and Volcarona is able to set up in their faces as long as they don't run Toxic, so I'm not sure.
Greninja (M) @ Choice Specs
Ability: Protean
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Grass Knot
- Ice Beam
- Hydro Pump
- Dark Pulse
I had tested Greninja during the first days of the Meta, and I simply couldn't get its OU placement: for me, it was totally awful, fast but uncapable of striking hard. So I test him out again with a Specs on, and GOD!
Now that's what I'm talking about! Greninja really, really surprised me! With a Timid Nature and its natural high Speed State it's still quite fast, and the 252 Ev's + guaranteeed STAB + 1.5x SAtk is finally hitting hard! And his movepool offers a very good coverage. Of course, If I get predicted, the Specs locks me on a single move and that's bad, but I can always switch on Mandi or Venu if I'm in trouble.
Anyway: Is there a better move I can run for a better coverage? I don't think so, but maybe I could be wrong...
Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Knock Off
- Whirlwind
- Defog
- Roost
Now that Knock Off got the Damge boost and now that Flying types have the access to the awesome DEFOG for removing those annoying rocks and spikes, well... Mandi is just too good!
She can easily tank mos of the Physical threats in OU (Talonflame-bitch), she can stop Setuppers from setting up, and she can remove hazards. Knock off also is very useful: removing a Life Orb, a Scarf or an Assault Vest is fucking satisfying!
But the problem is Mandi can't strike back at all, so she's basically uncapable of kiling things most of the times. I know, I can already hear you "RUN TOXIC ON THIS THING INSTEAD THAT ON VENU". But seriously guys, this movepool... I can't fucking decide myself, it's just too good (even if it's pure utility).
Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Rock Polish
The all-time-star of the team, at least in my heart. He's frail, but not even that much considering how POWERFUL this thing is! Once you got Rock Polish Up, if there are no direct threats remaining (like Water or Ice Pokémon) it's basically gg.
I love him so much, but I think he's too isolated. He's the only physical attacker on my team, and if he goes down, I'm afraid I can be stalled out by Special Walls, and God if I hate that! :@
Who could I pair with him?
Volcarona (F) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Spd
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
The obvious mega-lowdown on Volcarona is that she loses 50% of health on Rocks - but hey! That's why Mandi is on this team!
As Landorus, if she succeeds to set up one/two Quiver Dances, and direct threats are gone, well.. SWEEEEEP! Another low down is the physical Defense, which sucks, but she can tank a nonbanded Aqua Jet from Azu quite well (losing about 45-50% of Health), and then kills back with Giga Drain. All the other Water stuff will be too slow to kill her, same for Rock types (as long as they don't have Sturdy or Sashes).
I don't think there are any problems here, except from the fact I maybe get rid of her to get another Physical Attacker, but that's why I'm asking you guys ;)
Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Grass Knot
- Focus Blast
- Psychic
Thundurus is ANOTHER SPECIAL ATTACKER, with the Scarf. Running Modest, he still hits pretty hard, but thanks to the Scarf he's also very fast and it has surprised a good % of my opponents.
The choice of Volt Switch over T-Bolt might seem Odd, but it prevents Thundurus to get himself trapped to a Grass types or a Special Wall, and it still strikes quite hard. My original idea was a Volt-Turn core with Landorus, but I have to say it sucks, since they're both weak to Ice attacks and both resistant to Electric ones. But anyway, VS has been useful even aside from that original plan.
Focus Blast is fucking annoying, since it misses a lot, but it's totally necessary to strike Rock and Ice types hard: Grass Knot, instead, is the obvious weapon against Ground-types.
Psychic... I'm not too sure about it, but it hurts pretty hard, and in a couple of situations I've done a good prediction and got a ohko (examples:
1)Thundurus was against a water-type: predicting T-Bolt, my opponent switched into his Nidoking and Psychic did the Job;
2)Thundurus was against a ground-type: predicting Grass Knot, my opponent switched to his Toxicroak and Psychic did the Job again)
But again: is there a better move you think I should run instead of it? I've tried out even Sludge Wave for a little time, but I wasn't happy about it...


Venusaur (F) @ Venusaurite
Ability: Overgrow ------ > Thick Fat
Shiny: Yes
EVs: 216 HP / 184 SDef / 68 Def / 40 SAtk
Calm Nature
- Synthesis
- Giga Drain
- Toxic
- Hidden Power [Fire]
So here we go with my Mega, which is also my Special Wall. The Ev's Spread make her also capable of tanking a Fire/Ice punch Stabbed after the Mega-Evo and Thick Fat activated, so that's quite good: but I'm not sure about the Special Attack Ev's, maybe I should put them in one of the two Defensive stats, so this is my first doubt about Mega-Venu.
The second doubt I have is about her movepool: Toxic isn't an ordinary choice, and sometimes I feel like it's totally worthless, but instead most of the time it makes Venu capable of stalling out scary threats (using both Synthesis and Giga Drain for recovery).
Most of the people has suggested me the obvious replace, Sludge Bomb, also 'cause it would help me with Fairies, but most of the Fairies has poor Def, so EQ by Landorus can take 'em down, and Volcarona is able to set up in their faces as long as they don't run Toxic, so I'm not sure.

Greninja (M) @ Choice Specs
Ability: Protean
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Grass Knot
- Ice Beam
- Hydro Pump
- Dark Pulse
I had tested Greninja during the first days of the Meta, and I simply couldn't get its OU placement: for me, it was totally awful, fast but uncapable of striking hard. So I test him out again with a Specs on, and GOD!
Now that's what I'm talking about! Greninja really, really surprised me! With a Timid Nature and its natural high Speed State it's still quite fast, and the 252 Ev's + guaranteeed STAB + 1.5x SAtk is finally hitting hard! And his movepool offers a very good coverage. Of course, If I get predicted, the Specs locks me on a single move and that's bad, but I can always switch on Mandi or Venu if I'm in trouble.
Anyway: Is there a better move I can run for a better coverage? I don't think so, but maybe I could be wrong...

Mandibuzz @ Leftovers
Ability: Overcoat
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Knock Off
- Whirlwind
- Defog
- Roost
Now that Knock Off got the Damge boost and now that Flying types have the access to the awesome DEFOG for removing those annoying rocks and spikes, well... Mandi is just too good!
She can easily tank mos of the Physical threats in OU (Talonflame-bitch), she can stop Setuppers from setting up, and she can remove hazards. Knock off also is very useful: removing a Life Orb, a Scarf or an Assault Vest is fucking satisfying!
But the problem is Mandi can't strike back at all, so she's basically uncapable of kiling things most of the times. I know, I can already hear you "RUN TOXIC ON THIS THING INSTEAD THAT ON VENU". But seriously guys, this movepool... I can't fucking decide myself, it's just too good (even if it's pure utility).

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Rock Polish
The all-time-star of the team, at least in my heart. He's frail, but not even that much considering how POWERFUL this thing is! Once you got Rock Polish Up, if there are no direct threats remaining (like Water or Ice Pokémon) it's basically gg.
I love him so much, but I think he's too isolated. He's the only physical attacker on my team, and if he goes down, I'm afraid I can be stalled out by Special Walls, and God if I hate that! :@
Who could I pair with him?

Volcarona (F) @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Spd
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
The obvious mega-lowdown on Volcarona is that she loses 50% of health on Rocks - but hey! That's why Mandi is on this team!
As Landorus, if she succeeds to set up one/two Quiver Dances, and direct threats are gone, well.. SWEEEEEP! Another low down is the physical Defense, which sucks, but she can tank a nonbanded Aqua Jet from Azu quite well (losing about 45-50% of Health), and then kills back with Giga Drain. All the other Water stuff will be too slow to kill her, same for Rock types (as long as they don't have Sturdy or Sashes).
I don't think there are any problems here, except from the fact I maybe get rid of her to get another Physical Attacker, but that's why I'm asking you guys ;)

Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Grass Knot
- Focus Blast
- Psychic
Thundurus is ANOTHER SPECIAL ATTACKER, with the Scarf. Running Modest, he still hits pretty hard, but thanks to the Scarf he's also very fast and it has surprised a good % of my opponents.
The choice of Volt Switch over T-Bolt might seem Odd, but it prevents Thundurus to get himself trapped to a Grass types or a Special Wall, and it still strikes quite hard. My original idea was a Volt-Turn core with Landorus, but I have to say it sucks, since they're both weak to Ice attacks and both resistant to Electric ones. But anyway, VS has been useful even aside from that original plan.
Focus Blast is fucking annoying, since it misses a lot, but it's totally necessary to strike Rock and Ice types hard: Grass Knot, instead, is the obvious weapon against Ground-types.
Psychic... I'm not too sure about it, but it hurts pretty hard, and in a couple of situations I've done a good prediction and got a ohko (examples:
1)Thundurus was against a water-type: predicting T-Bolt, my opponent switched into his Nidoking and Psychic did the Job;
2)Thundurus was against a ground-type: predicting Grass Knot, my opponent switched to his Toxicroak and Psychic did the Job again)
But again: is there a better move you think I should run instead of it? I've tried out even Sludge Wave for a little time, but I wasn't happy about it...