SV OU Another H stacks Sinistcha Team (Inspired by CTC) 1700+

One of my favorite teams and imo best teams I've seen is the boots spam team that was created by none other than CTC and it was alot of fun to play with, and so i decided that maybe I'll use the Sinistcha Ting Lu H stacks core to try and build my own team that operates with the same core premise in a different manner.

https://pokepast.es/1f9c09ab3bf1319f

:Ting-Lu: :

:Ting-Lu: is meant to serve two purposes primarily. the first is to set up as many hazards as humanly possible with spikes and stealth rock. The second purpose is to whirlwind to get rid of any booster mons in the tier like :Iron Valiant: (although generally there's a good chance you might want or :Iron Moth: before they can really get out of hand, but if you're really in a pickle with :Roaring Moon: then it'll blow him right away as well as long as it's got some hp remaining. Then the tera ghost is meant to spin block to force the opponent to deal with the hazards if either :Sinistcha: has been chipped, or you need it to wall a physical mon in the late game. Earthquake is to deal with mons like :Iron Crown: and :Gholdengo:

:Sinistcha: :

Sinistcha's job on this team is to both operate as arguably the best spin blocker in the tier. with max hp and max defense it easily tanks a max attack :great tusk: ice spinner unless they're running tera ice ice spinner, 1v1s almost any :Zamazenta: set, with the only one that it can struggle with if youre not careful is the substitute idef set if they run crunch and even then that's only with a misplay. given the right chances as well it can become a monster against some teams with calm mind. Tera fairy is meant to be a good defensive tera if either you're in the face of a threatening dark type such as :Darkrai: ,or :Roaring Moon: , or knock off :Ogerpon-Wellspring: . matcha gotcha is supposed to both be the ultimate threat to physical mons as well as providing access to healing without wish pass being needed. Shadow ball is just for a strong stab attack to threaten threats like :Pecharunt: or :Dragapult: as well as :Latios: or :Iron Crown: that get a bit too comfortable

:Alomomola: :

Max HP max Defense alo like Ting Lu is meant to serve two primary purposes. The first purpose is to act as a defensive wall. Scald is meant to try and inflict burn on any physical attackers that may pose a threat to the team such as :Great Tusk: , or :Kingambit: if desperate. flip turn is to try and gain momentum when the opponent tries to switch in to threaten :alomomola: . play rough is to catch :Roaring Moon: who think that this is a free opportunity to set up and tera fairy serves the dual purpose of guaranteeing the ohko on most standard moon sets as well as being a great defensive tera in general to deal with :Zamazenta: or even temporarily :Ogerpon-Wellspring: . the second major purpose to alo on this team is to wish pass to other mons on this team, to give :Ting-Lu: a second chance at walling many of the relevant special attackers, or bringing back in the threats on this team that may be low hp.

:Zamazenta: :

:Zamazenta: is the physical wallbreaker for this team. With the choice band item, this mon hits like a truck. with the band item cc 2hkos max hp max defense :Corviknight: , two hit kos through resist most standard :primarina: sets and is able to even take on bulky :great tusk: with relative ease. ice fang is to target pesky :Landorus-Therian: and :Gliscor: who think that that is an easy switch in on :zamazenta: . crunch is to try and guarantee an ohko on :Dragapult: and tera fire is to make sure that zama can still put in work even if the wisp :Dragapult: set can be a nuisance for this team. finally stone edge is to target :Moltres: and :Talonflame: who think flame body is coming for free on zama.

:Iron Crown: :

:Iron Crown: is the special wall breaker for this team as it hits hard but has a good enough defense typing that sometimes it can be used for that utility in some circumstances. It is able to easily ohko :Darkrai: with tera steel and even has a coin toss to ohko it with no terastallization, does significant damage with tachyon cutter to basically anyone mon outside of :heatran: and maybe a couple of other mons. Psyshock is to circumvent any special wall like :Blissey: or :Clodsire: who may think that have an easy switch in on this special attacker, as well as to deal with any tera shenanigans that booster :Iron Valiant: might have going on. volt switch is to both apply pressure on the opponent as well as offer quick damage on either tera water :Garganacl: or :Corviknight: if need be and focus blast is almost exclusively for :Ting-Lu: as well as the unsuspecting :Kingambit: .
:Great Tusk: :
Unlike many other hazard stack teams which run boot spam having the hard hitters in :Zamazenta: and :Iron Crown: both running choiced items to hit harder makes hazards a potentially dangerous thing to deal with, which is why this guy is here. as the greatest spinner in the tier, Great Tusk has good bulk, hits hard and for something with its physical bulk is pretty fast. to make sure that :Moltres: doesn't get to flame body without losing it's life, as well as dealing with the webs with :Araquanid: I found head smash to be a great solution to knock two birds with one stone. rapid spin is to serve its usual utility to remove hazards. Headlong rush is to apply immediate pressure to some of the main spin blockers like :Gholdengo: and :Pecharunt: as well as just being a strong stab attack that after spin knocks out :Samurott-Hisui: and applies pressure on :Okidogi: as well. ice spinner is to apply pressure to

Weaknesses: :Ogerpon-Wellspring: is super threatening into this team even if zama ohkos it basically 6-0s if you let it get out of hand. in addition :Roaring Moon: if you've either let your :Ting-Lu: get chipped or exhausted can be really dangerous if your opponent knows about the :Alomomola: set as well. in addition stall can be a bit tedious to deal with if you let everything get knocked and let hazards go up, so if you want to force more pressure on stall then running knock off on :Great Tusk: instead of head smash forces more pressure onto your opposition directly so if you prefer that that's completely reasonable. Sun with :Hatterene is probably the most difficult matchup this team can get so unless you play every turn aggressively :Walking Wake: can also potentially be super scary for this team with the :Hatterene: sun as hazard pressure is generally the easiest way to deal with sun for this team. In addition :Gholdengo: has the potential to take out a few mons on this team and place a lot more duress than most would want. :Zapdos: also is generally very threatening into this team and can be very hard to get off the field without surprising it with tusk or zama and provides further reasoning to consider knock on tusk instead of head smash.

proof of peak:
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replays: https://replay.pokemonshowdown.com/gen9ou-2287144361
https://replay.pokemonshowdown.com/gen9ou-2287139277-c0yqsj9jw4fczm3c7l9s8lrivll3nigpw?p2
https://replay.pokemonshowdown.com/gen9ou-2286761429-r8fmjpp5y2wfyqempc855re8ddbjve2pw
https://replay.pokemonshowdown.com/gen9ou-2286278400-y7lz8aowr90p8qhydh7ye7febtu2iqnpw?p2
https://replay.pokemonshowdown.com/gen9ou-2286371886-5y7yxt5nb79oic90f5twrj4jj79lngspw

I believe that if someone better than I am was behind the sticks with this team it could climb much higher than I did and because of that I'm posting this RMT. Anyways I hope you guys like the team and have a great one!
 
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