Introduction:
So I had heard of hail's great place in doubles and had seen it myself. People love to use pokemon weak to ice, from the Kami trio to the pseudo-legendary dragons. Part of the team loves to spam blizzard, and it works. The entire team has great synergy though, and some extra speed where most don't expect it (Looking at the scarfs). I have had some success with the team, but I don't know to polish off the team. I need someone else to look at it from their perspective.
(Note: I may need lots of help with my evs)
Team:
Abomasnow @ Focus Sash
Trait: Snow Warning
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Blizzard
- Focus Blast
- Giga Drain
- Protect
For a hail team, who doesn't use Abomasnow? Abomasnow has a great stab combo in Blizzard and Giga Drain. To make sure I win the weather war, I let it hold a focus sash to let me switch and get hail back. Hail in my team is mainly to break sashes and let me abuse a 100% accurate blizzard with some of my other pokemon. Of course, having hail also lets me stop teams that rely too much on its weather. Focus Blast has actually come in handy to kill off Tyranitar and Excadrill, and protect always comes in handy in a doubles match.
Manaphy @ Leftovers
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Tail Glow
- Blizzard
- Hidden Power [Fire]
- Scald
Manaphy is surprisingly not very common where I play in doubles. With an excellent boosting move in Tail Glow, it is really a force to be reckoned with. A base 100 speed isn't bad either. Blizzard is the obvious move for a hail team, and is definitely the move I use most in this set. Hidden power fire is mainly to kill off steel types like Ferrothorn and scald is my stab of choice, and is useful considering how many fire types Abomasnow lures onto the field. I find Manaphy very easy to switch in and is kind of the glue of my team.
Kyurem-Black @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Blizzard
- Outrage
- Fusion Bolt
- Earth Power
Ahhhh, the pure force of Kyurem-Black. Tanky enough to take a hit, strong enough to kill all the things. This is the first of my scarfers on the field. Its great how many people don't expect to see a giant fat dragon outspeeding stuff. As expected, this thing is my sweeper. With a plethora of resistances and a strong stat total, it also finds a lot of times to switch in. There's not much else to say, its the sheer power that ends the game for me.
Mamoswine @ Choice Scarf
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Rock Slide
Another Choice Scarfer on my team. Again, people don't expect a fast mammoth pig. It is the main Quaker of my DisQuake combo. DisQuake. DatQuake. Zapdos has an easy chance at moving first with its scarf, and quickly followed up by a strong EQ from Mamoswine. Earthquake is an easy move to abuse with a flying type, and Abomasnow can also take an EQ easily. It also helps take out any fire types that threaten my team oh so much. If I were to replace a team member, it would probably be this guy because its synergy with the team is probably the weakest.
Landorus-Therian (M) @ Yache Berry
Trait: Intimidate
EVs: 4 Def / 252 Atk / 252 Spd
Impish Nature
- Rock Slide
- Protect
- U-turn
- Superpower
Landorus is very useful on my team. Intimidate on a fighting type is really important for a team like mine to win. Rock slide is the main move I abuse, and again, I have protect. U-Turn is a great option for a psychic type and a trick room team and superpower kills Tyranitar and other easy targets. The easiest thing to notice about Landorus may be its quad weakness to ice. I find myself switching into Manaphy a lot. Mamoswine can abuse his great EQ with a rock slide to kill off flying types.
Zapdos @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Discharge
- Thunderbolt
- Hidden Power [Ice]
Zapdos is the Dis of the DisQuake. Discharge with Mamoswine or Landorus is really great to knocking out opponents. If Zapdos finds itself with another mon, then thunderbolt can be used. Zapdos is scarfed as well, because the extra speed is great on any team and its ability to take out pokemon quickly is its best quality. Heat wave is there to take out grass types coming in to get Mamoswine and the common Venusaur lead in the sun. It also kills Ferrothorn, which makes me happy. Hidden power ice is mostly there to kill dragon types late game and to fill a move slot, to be honest.
If you need anything else, let me know. Actually, if you have any thoughts, let me know.
So I had heard of hail's great place in doubles and had seen it myself. People love to use pokemon weak to ice, from the Kami trio to the pseudo-legendary dragons. Part of the team loves to spam blizzard, and it works. The entire team has great synergy though, and some extra speed where most don't expect it (Looking at the scarfs). I have had some success with the team, but I don't know to polish off the team. I need someone else to look at it from their perspective.
(Note: I may need lots of help with my evs)
Team:







Abomasnow @ Focus Sash
Trait: Snow Warning
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Blizzard
- Focus Blast
- Giga Drain
- Protect
For a hail team, who doesn't use Abomasnow? Abomasnow has a great stab combo in Blizzard and Giga Drain. To make sure I win the weather war, I let it hold a focus sash to let me switch and get hail back. Hail in my team is mainly to break sashes and let me abuse a 100% accurate blizzard with some of my other pokemon. Of course, having hail also lets me stop teams that rely too much on its weather. Focus Blast has actually come in handy to kill off Tyranitar and Excadrill, and protect always comes in handy in a doubles match.

Manaphy @ Leftovers
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Tail Glow
- Blizzard
- Hidden Power [Fire]
- Scald
Manaphy is surprisingly not very common where I play in doubles. With an excellent boosting move in Tail Glow, it is really a force to be reckoned with. A base 100 speed isn't bad either. Blizzard is the obvious move for a hail team, and is definitely the move I use most in this set. Hidden power fire is mainly to kill off steel types like Ferrothorn and scald is my stab of choice, and is useful considering how many fire types Abomasnow lures onto the field. I find Manaphy very easy to switch in and is kind of the glue of my team.

Kyurem-Black @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Blizzard
- Outrage
- Fusion Bolt
- Earth Power
Ahhhh, the pure force of Kyurem-Black. Tanky enough to take a hit, strong enough to kill all the things. This is the first of my scarfers on the field. Its great how many people don't expect to see a giant fat dragon outspeeding stuff. As expected, this thing is my sweeper. With a plethora of resistances and a strong stat total, it also finds a lot of times to switch in. There's not much else to say, its the sheer power that ends the game for me.

Mamoswine @ Choice Scarf
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Rock Slide
Another Choice Scarfer on my team. Again, people don't expect a fast mammoth pig. It is the main Quaker of my DisQuake combo. DisQuake. DatQuake. Zapdos has an easy chance at moving first with its scarf, and quickly followed up by a strong EQ from Mamoswine. Earthquake is an easy move to abuse with a flying type, and Abomasnow can also take an EQ easily. It also helps take out any fire types that threaten my team oh so much. If I were to replace a team member, it would probably be this guy because its synergy with the team is probably the weakest.

Landorus-Therian (M) @ Yache Berry
Trait: Intimidate
EVs: 4 Def / 252 Atk / 252 Spd
Impish Nature
- Rock Slide
- Protect
- U-turn
- Superpower
Landorus is very useful on my team. Intimidate on a fighting type is really important for a team like mine to win. Rock slide is the main move I abuse, and again, I have protect. U-Turn is a great option for a psychic type and a trick room team and superpower kills Tyranitar and other easy targets. The easiest thing to notice about Landorus may be its quad weakness to ice. I find myself switching into Manaphy a lot. Mamoswine can abuse his great EQ with a rock slide to kill off flying types.

Zapdos @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Discharge
- Thunderbolt
- Hidden Power [Ice]
Zapdos is the Dis of the DisQuake. Discharge with Mamoswine or Landorus is really great to knocking out opponents. If Zapdos finds itself with another mon, then thunderbolt can be used. Zapdos is scarfed as well, because the extra speed is great on any team and its ability to take out pokemon quickly is its best quality. Heat wave is there to take out grass types coming in to get Mamoswine and the common Venusaur lead in the sun. It also kills Ferrothorn, which makes me happy. Hidden power ice is mostly there to kill dragon types late game and to fill a move slot, to be honest.
If you need anything else, let me know. Actually, if you have any thoughts, let me know.
Code:
Mamoswine @ Choice Scarf
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 SAtk
- Earthquake
- Ice Shard
- Icicle Crash
- Rock Slide
Landorus-Therian (M) @ Yache Berry
Trait: Intimidate
EVs: 252 Def / 4 Atk / 252 Spd
Impish Nature
- Rock Slide
- Protect
- U-turn
- Superpower
Abomasnow @ Focus Sash
Trait: Snow Warning
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Blizzard
- Focus Blast
- Leech Seed
- Protect
Manaphy @ Leftovers
Trait: Hydration
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Tail Glow
- Blizzard
- Hidden Power [Fire]
- Scald
Kyurem-Black @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Blizzard
- Outrage
- Fusion Bolt
- Earth Power
Zapdos @ Choice Scarf
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Discharge
- Thunderbolt
- Hidden Power [Ice]
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