Another New UU team

So I made this team with some of my favored tactics. My main idea is "First you neuter them, then you sweep them". It works to a pretty good extent, really. So here it is, Team L.C.

OVERVIEW:
rbspr128.png
gbg157.gif
emespr344.png
emespr378.png
rbspr080.png
dpmfb429.png



rbspr128.png

Tauros (M) @ Life Orb
Ability: Intimidate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)

- Earthquake
- Frustration
- Pursuit
- Stone Edge

---
THE DEAL: Tauros is a lovely lead. Always liked intimidators, and Tauros does that job perfectly. He also fires powerful attacks to the opposition, hitting pretty much everything hard. The only problem is that suicide leads do tend to get their job done, although I do have a way of getting rid of their spikes/rocks. Tauros is a suicidal trainwreck, but he can clean up scraps late-game when I need him to if I got him out of the fray early game. Mostly though, he just hits stuff. Hard.
---
gbg157.gif

Typhlosion (F) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)

- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]

---
THE DEAL: Typhlosion is IMHO one of the most powerful sweepers in the new UU. Get it in, hit stuff, run. With a check to spikes damage in the team, I should be able to erupt a fair few times - thank heavens for Ninetales and Houndoom being not too common. Once lower on damage, Overheat takes the Eruption role. Its just a wrecking ball. On fire.
---
emespr344.png

Claydol @ Choice Scarf
Ability: Levitate
EVs: 158 HP/96 Atk/120 Def/136 Spd
Jolly nature (+Spd, -SAtk)

- Rapid Spin
- Trick
- Earthquake
- Explosion

---
THE DEAL: Choice Scarfed Rapid Spin is fun and keeps the opponent guessing, and then I suddenly trick. That is Claydol's main purpose: Spin and Trick, as Claydol seems to be fodder for incoming setuppers. Until they suddenly get that lovely new scarf which will be useless to them. Ever seen a Spiritomb working with Choice Scarf? Didn't think so.
---
emespr378.png

Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/126 Def/56 SAtk/76 SDef
Calm nature (+SDef, -Atk)

- Rest
- Sleep Talk
- Seismic Toss
- Ice Beam

---
THE DEAL: People complain about Raikou. I laugh in their general direction as this Regice can take on a Raikou behind a sub. That is, Regice comes in on the turn Raikou Subs. AKA Immediately. Then I just hit Seismic Toss and Raikou will go down easily. It also acts as one VERY effective check to water types and other assorted attackers. Forms a great tandem with Claydol as well, as Claydol tends to scare off fighters/fire types coming in to prey on its weaknesses. Altered from a SubWaving to a ResTalking version, to try out stuff.
---
rbspr080.png

Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)

- Thunder Wave
- Surf
- Slack Off
- Ice Beam

---
THE DEAL: Slowbro just sits its lazy fat ass in front of stuff, neuturing them and dealing some minor damage. Despite its access to Slack Off, it doesn't tend to last as long as I want it to, but it does its job good. Another great teammate to Regice, particulary if Claydol is gone. Also a Raikou magnet.
---
dpmfb429.png

Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)

- Trick
- Hidden Power [Fighting]
- Shadow Ball
- Thunderbolt

---
And here is the final cleaner of the team. With its high speed and powerful special assaults, Mismagius can tear a slightly weakened team a new one, hoping it doesn't run into Sucker Punch. Has several opportunities to come in (Weak special attacks, quakes, the likes) and doesn't mind being tricked a scarf too badly - although it prefers keeping its specs. Now altered to do some tricking of her own should it be needed.
---

And that's the general idea. Hit, defend, and then hit some more. Now for a threat list, nabbed from Legacy Raider.



dpicon460.png
Abomasnow - Hail can be quite a nuisance to deal with for this team, as it hits each and every team member. Its attacks, however, are easily dealt with by Regice, and since its generaly a lead, Tauros can rip it a new one as well.

dpicon144.png
Articuno - Tricking it doesn't tend to do it favors, but this is another case of "Just Add Regice". Slowbro is surprisingly effective as well. Typhlosion can come in and nuke it.

dpicon009.png
Blastoise - Mismagius laughs at it and Thunderbolts it a new one, and Slowbro can halt it. Special versions are dealt with by Regice.

dpicon113.png
Chansey - Tricking it rips it a new one, and as long as it doesn't thunder wave right off the bat, Tauros will run through it.

dpicon344.png
Claydol - Mismagius comes in and OHKO's, Slowbro doesn't take a lot regardless of what it packs and surfs it, Regice can Ice Beam it.

dpicon036.png
Clefable - It doesn't like to take a full-powered Eruption, nor does it like to take damage from Tauros. Mismagius can come in and when Clefable expects to Encore the Calm Mind/Sub, I hit it already.

dpicon091.png
Cloyster - Mismagius scares it like no other, it can't do much to Regice and Slowbro either.

dpicon346.png
Cradily - A tough cookie, but Regice and Slowbro can deal damage, Regice is the better choice and can hide with a sub. Claydol's tricking is something it hates.

dpicon087.png
Dewgong - Mismagius. Regice will end up in a fruitless stalling war. Hates Claydol but Claydol can't come in. Tauros's Stone Edge is something Dewgong would want to stay clear from.

dpicon452.png
Drapion - Tauros intimidates and can lay down the Earthquake. Other then that, an annoying one.

dpicon423.png
Gastrodon - Mismagius can easily Energy Ball it, Slowbro doesn't fear it either and will likely beat it one on one bar Toxic. If Toxic but no Stone Edge is present, then Regice can take it.

dpicon326.png
Grumpig - Will hate Mismagius. Tauros can pursuit it and hits it hard in general. Regice can beat it one on one.

dpicon097.png
Hypno - Read the above.

dpicon115.png
Kangaskhan - Tauros intimidates and can hurt it badly, but has a tough time coming in. Scrappy versions wont carry Crunch often so Slowbro and Claydol can take care of that, other versions can be met with Mismagius.

dpicon171.png
Lanturn - Tauros scares it off but can't come in too much. Mismagius can hit it with powerful Energy Balls. In general a bitch though.

dpicon131.png
Lapras - Doesn't like a Stone Edge from Tauros, but switch in problems are there. Regice can neuter it, as can Slowbro, but neither hit hard enough. Mismagius can take it out once its neutered.

dpicon226.png
Mantine - Tauros, Mismagius and Regice will all beat this one on one.

dpicon154.png
Meganium - Regice can hide behind its sub. Typhlosion takes it out but risks being hit by a status.

dpicon481.png
Mesprit - Mismagius sends it running, and Tauros, provided it can come in safely, can hurt it badly. Regice can thunder wave it and Claydol's trick works too.

dpicon350.png
Milotic - Mismagius hurts and Regice will win a stalling war between the two.

dpicon241.png
Miltank - Non-Scrappy versions fall prey to Mismagius. Slowbro can hold it in check for a while and Claydol can easily come in as well.

dpicon089.png
Muk - Claydol can Quake it, scarfed or not. Mismagius doesn't fear it but its respectable Sp. DEF is a bitch. Tauros can come in and Quake.

dpicon031.png
Nidoqueen - Tauros can Quake it, Slowbro surfs it (Be wary of Sucker Punch, though Slowbro does have that nice DEF), Claydol is in the same vein as Slowbro but with Quake. Mismagius can come in with prediction as long as it doesn't have Sucker Punch.

dpicon164.png
Noctowl - Tauros can come in and send it packing, Regice can hide behind its sub. It can't do much to my team.

dpicon186.png
Politoed - Thunderbolt from Mismagius, and in general, hit it hard. Also can't beat Regice one on one.

dpicon233.png
Porygon2 - Tricking it with Claydol neuters it. Typhlosion can hurt it badly but needs to be wary of Thunderwave. Goes for Tauros as well.

dpicon476.png
Probopass - Is this thing a threat?

dpicon195.png
Quagsire - I hate the stalling versions, but if I can come in on the right moment, then I can either Trick it or Energy Ball it with Claydol/Mismagius. Definitely a bitch though.

dpicon486.png
Regigigas - Tricking it ruins it, and aside from that, Slowbro can wait it out, or Typhlosion/Tauros/Mismagius hit it hard.

dpicon377.png
Regirock - Aside from Tauros, any of my team members can effectively hit/stop this thing.

dpicon378.png
Regice - Doesn't enjoy a one on one fight with my own Regice as they don't tend to pack Seismic Toss. Doesn't like the notion of a Stone Edge or Eruption from Tauros/Typhlosion either.

dpicon379.png
Registeel - Aside from Typhlosion and Claydol Trick, this thing is a definite problem.

dpicon479.png
Rotom - Mismagius outspeeds and doesn't mind trick too much. Regice stops any attacking attempts cold.

dpicon213.png
Shuckle - Slowbro can surf it, Typhlosion hits it harder then it would like and Tauros can be a pain to it too. Since I don't set up a lot, it can't do much.

dpicon080.png
Slowbro - Annoying due to Thunder Wave. If I can evade that, Mismagius can come in and hit it. I can't come in and Trick it due to the obvious Surf threat.

dpicon442.png
Spiritomb - Claydol's Trick stops it cold, and Regice can hold it down for quite a while. Annoying but not deadly.

dpicon389.png
Torterra - Tends to get KO'd before it can do anything, as they tend to try to set up on Slowbro. Ice Beam said 'sup. Trick is also funny.

dpicon197.png
Umbreon - Can prove to be a problem, as I don't really have anything solid to stop it.

dpicon480.png
Uxie - Mismagius hits it very hard, and it doesn't enjoy Tauros too much either. Regice can neuter it as well.

dpicon110.png
Weezing - Too many special attack power on this team for Weezing's liking.
Offensive Threats


dpicon359.png
Absol - Uh...>.>

dpicon334.png
Altaria - Regice and Slowbro can come in and take it out. If it didn't DDance yet, send in Tauros on the DDance and Stone Edge it to death.

dpicon424.png
Ambipom - Tauros intimidates and will defeat the monkey one on one. Has no entry options as anything will either thunder wave him, be immune to its assaults, ko him or trick him.
dpicon059.png
Arcanine - Slowbro stops it cold, Claydol is rather effective too.

dpicon184.png
Azumarill - Slowbro stops it, Mismagius KO's it but can't come in. Tauros can intimidate it.

dpicon257.png
Blaziken - Slowbro and Claydol are an effective duo against this.

dpicon323.png
Camerupt - Once more, Slowbro and Claydol.

dpicon006.png
Charizard - There aren't a lot of chances for it to Belly Drum, sans Regice. Anything else will just attack it as it comes in. If it does get a Belly Drum, I'm in trouble although its sub WILL be broken, and Mismagius does outspeed non-salac'd Zards.

dpicon169.png
Crobat - Tauros hits it hard but will be hit in return. Typhlosion can revenge-kill it with ease, and depending on the version, either Regice or Slowbro stop it.

dpicon452.png
Drapion -
Tauros intimidates and can lay down the Earthquake. Other then that, an annoying one. Hey, where did I read that before?

dpicon244.png
Entei - Slowbro and Claydol. Really, fire types got nothing on those two combined.

dpicon196.png
Espeon - Mismagius can come in and stop it. Set-up versions are stopped by Trick, and it doesn't enjoy the notion of Tauros either, who can't come in though.

dpicon160.png
Feraligatr - Slowbro and to a lesser extent Regice deal with this easily. Mismagius outspeeds and kills.

dpicon419.png
Floatzel - Sans Crunch, Mismagius is a good answer to it. Slowbro can hold it off a bit, but its a problem if it gets set up.

dpicon478.png
Froslass - Are there any other versions then suicide leads? If not, I got no problems with them.

dpicon475.png
Gallade - Claydol and Slowbro combined stop it, but will pay for it with quite some damage. Tauros can intimidate and outspeed it if it predicts anything but Close Combat, and Mismagius and Typhlosion can revenge-kill.

dpicon471.png
Glaceon - Regice stops it cold (haha, stops it cold, im so funny >.>), and it hates Typhlosion. Tauros Stone Edge too.

dpicon297.png
Hariyama - Claydol and Slowbro not only laugh at Fire types, they do so with Fighting types too. Hariyama is no exception, although its bulk makes it tough to break.

dpicon106.png
Hitmonlee - Mismagius can take it on and out if it switches in at the right time. Slowbro stops it but can't do much back. Claydol is in the same vein.

dpicon107.png
Hitmonchan -
Mismagius can take it on and out if it switches in at the right time. Slowbro stops it but can't do much back. Claydol is in the same vein.

dpicon237.png
Hitmontop -
Its priority moves are annoying but nothing too bad. Slowbro still stops it cold, as does Claydol.

dpicon430.png
Honckrow - Nasty, but if Tauros gets in, its GG Honchkrow. He really doesn't have any getting in opportunities either except for Claydol, who can always trick the big bully.

dpicon229.png
Houndoom - Ho Hum...what I said about fires doesn't really work here due to Houndoom's dark type. I hate Dark types.

dpicon124.png
Jynx - Regice can stop it with Thunder Wave and proceed to Seismic Toss it. Slowbro can TWave it too but can't do much back. If I time it right, Typhlosion can come in and KO it.

dpicon141.png
Kabutops - Without rain, Mismagius, Tauros, Claydol wreck it. With rain...now there's a slight problem.

dpicon470.png
Leafeon - Typhlosion comes in and erupts (or overheats), Tauros can intimidate it. Otherwise a slight problem.

dpicon463.png
Lickilicky - Mismagius can stop it, as does Slowbro. Tricking it is also funny.

dpicon264.png
Linoone - Can't see it getting the time it wants to set up.

dpicon405.png
Luxray - Claydol can quake it before it does anything as long as it has the scarf. Tauros does much the same, but doesn't need a scarf.

dpicon467.png
Magmortar - Slowbro and Claydol are back for more fun with fire types.

dpicon310.png
Manectric - Much in the same vein as Luxray, although it is faster. Paralyzing it will make it a sitting duck.

dpicon105.png
Marowak - Really can't come in on a lot and lacks the speed to hurt me badly.

dpicon308.png
Medicham - The Claydol/Slowbro duo works here too, although he doesn't mind being tricked. Mismagius can KO it too if it comes in on the right time.

dpicon429.png
Mismagius - A Mismagius vs Mismagius match is funny because I may just outspeed it and KO before it does anything. Claydol's trick neuters it, but otherwise it can become a problem.

dpicon034.png
Nidoking - Slowbro can deal with it much the same as with Nidoqueen, same goes for Claydol. Tauros can come in for the Quake.

dpicon038.png
Ninetales - Typhlosion can come in and hurt it badly, Scarfed Claydol can beat it but otherwise it is a problem due to Energy Ball.

dpicon139.png
Omastar - Regice can stop it, as does Slowbro. A powerful threat but needs rain to be anything threatening.

dpicon127.png
Pinsir - Outside of EQ, Mismagius can stop it. Same for Typhlosion. Tauros can come in if it didn't take a lot of damage.

dpicon062.png
Poliwrath - Slowbro waves it and Claydol tricks it. Mismagius hurts it badly.

dpicon057.png
Primeape - The Claydol/Slowbro combo holds true again. and Mismagius can hit it very badly.

dpicon243.png
Raikou - Claydol/Regice combined is the perfect Raikou check, it won't do anything to me.

dpicon407.png
Roserade - Regice can shut it down, and Typhlosion can just put on the heat.

dpicon254.png
Sceptile - Mismagius can take most of its assaults, and what it can't take, Regice can take. Subseeders are annoying though.

dpicon123.png
Scyther - Tauros can make its assaults less painful but is a definite threat if I can't TWave it. Typhlosion might be my only way of stopping it.

dpicon319.png
Sharpedo - A toughy, but if I can just get that thunder wave in, its manageable due to its low defensive stats.

dpicon492.png
Shaymin - Regice is a foolproof switch in. If anything but Earth Power is predicted, Typhlosion can come in and have its fun.

dpicon289.png
Slaking - Its attacks are tough but in general, Slowbro+Mismagius+Claydol stop it.

dpicon398.png
Staraptor - Typhlosion has a fun day with it, Tauros startles it, and if it doesn't press U-Turn, it won't enjoy Slowbro and Claydol.

dpicon277.png
Swellow - Mismagius can generally cause it some trouble, Tauros intimidate could slow it down but U-Turn is a definite problem.

dpicon128.png
Tauros - Can't get past Slowbro or Claydol. If I predict it right, Mismagius can come in.

dpicon157.png
Typhlosion - Slowbro can take its assaults, and Claydol as well. Can cause minor problems though.

dpicon217.png
Ursaring - Its low speed will prevent it from pulling off a true sweep.

dpicon003.png
Venusaur - Mismagius laughs at it, as does Regice. Typhlosion, provided it comes in at the right time, scares it off.

dpicon335.png
Zangoose - Can't do too much for me to consider it a threat.



There you have it.
 
On your Typhlosion, use Fire Blast or Flamethrower instead of Overheat, as you can actually sweep with them. The thing is, Overheat hits hard once, and then gets weaker and weaker, so if your opponent has a load of weakened pokemon you won't be able to sweep them with Overheat. Usually, by the time Typhlosion is at low enough health for Eruption to not be of any more use, Blaze will have activated, meaning that even with something like Flamethrower it is going to cause massive damage. Fire Blast if you're a power maniac, or Flamethrower if you prefer the accuracy. Overheat is a no no on the scarf set =).

You have no Stealth Rock, and if you can fit it somewhere on your team it would help you a lot against Houndoom and the other Fire types you say you have some trouble with. I think you should take both the Scarf and Trick off of Claydol and give it Stealth Rock in that slot instead. I agree that Trick is helpful to your team, so I suggest you move it to your Specs Mismagius instead of Energy Ball, which has highly redundant coverage with Thunderbolt. Give Claydol a bulkier set with Careful, and a 252 HP / 80 Def / 176 SpD - you already have a physically bulky Slowbro to take on Fighting types, and so can do with a specially defensive Claydol.

I don't see why you are trying to run so much paralysis support on all your pokemon. Your three sweepers are all extremely fast, and so the paralysis isn't going to be helping them all that much. I think you can use a ResTalk Regice over the one you are currently using:

Regice @ Leftovers
Calm (+SpD, -Atk)
252 HP, 252 Def, 4 SpD

- Ice Beam
- Seismic Toss
- Rest
- Sleep Talk

It can still take on Raikou easily and come out on top, and also serves as a much needed status absorber for your team. The nature boosts its already massive SpD to very high levels, and the EVs are put into HP and Def to help it survive weak physical attacks.

Personally, I would forego Thunder Wave on Slowbro for Calm Mind, as it will let it actually contribute something to the team's offense rather than just sit there and eat Fighting attacks. Like I said, your team really doesn't need paralysis support, and this way Slowbro can actually outdamage a Raikou if it can get 2 CMs up.

Finally, like I've already mentioned, Trick would go really well over Energy Ball on your Specs Mismagius, as with Thunderbolt in the set already there will be very few targets that you will be hitting specifically with Energy Ball. However, if you feel that you need the grass attack to take on the likes of Lanturn, Gastrodon and Quagsire, you can always drop Thunderbolt for Trick. Whatever takes your fancy =).

Good luck with your team. Oh and thanks for the mention =).
 
On your Typhlosion, use Fire Blast or Flamethrower instead of Overheat, as you can actually sweep with them. The thing is, Overheat hits hard once, and then gets weaker and weaker, so if your opponent has a load of weakened pokemon you won't be able to sweep them with Overheat. Usually, by the time Typhlosion is at low enough health for Eruption to not be of any more use, Blaze will have activated, meaning that even with something like Flamethrower it is going to cause massive damage. Fire Blast if you're a power maniac, or Flamethrower if you prefer the accuracy. Overheat is a no no on the scarf set =).

I picked Overheat for the simple Switch In, Hurt Shit, Switch out way, but I do recon Flamethrower should indeed work just as fine. Alright, I'll swap those two, thanks.

You have no Stealth Rock, and if you can fit it somewhere on your team it would help you a lot against Houndoom and the other Fire types you say you have some trouble with. I think you should take both the Scarf and Trick off of Claydol and give it Stealth Rock in that slot instead. I agree that Trick is helpful to your team, so I suggest you move it to your Specs Mismagius instead of Energy Ball, which has highly redundant coverage with Thunderbolt. Give Claydol a bulkier set with Careful, and a 252 HP / 80 Def / 176 SpD - you already have a physically bulky Slowbro to take on Fighting types, and so can do with a specially defensive Claydol.

I prefer this set for the time being since if the opponent has a ghost, Claydol tends to lure them in. Choice Scarf can then neuter most of them (Spiritomb in particular). Mismagius somehow doesn't seem to be as much of a magnet as Claydol is.

I don't see why you are trying to run so much paralysis support on all your pokemon. Your three sweepers are all extremely fast, and so the paralysis isn't going to be helping them all that much. I think you can use a ResTalk Regice over the one you are currently using:

Regice @ Leftovers
Calm (+SpD, -Atk)
252 HP, 252 Def, 4 SpD

- Ice Beam
- Seismic Toss
- Rest
- Sleep Talk

It can still take on Raikou easily and come out on top, and also serves as a much needed status absorber for your team. The nature boosts its already massive SpD to very high levels, and the EVs are put into HP and Def to help it survive weak physical attacks.

I will try this one out. It seems good, its just that I like surefire Seismic Tosses and I've never been too fond of ResTalk, but this seems worth a shot.

Personally, I would forego Thunder Wave on Slowbro for Calm Mind, as it will let it actually contribute something to the team's offense rather than just sit there and eat Fighting attacks. Like I said, your team really doesn't need paralysis support, and this way Slowbro can actually outdamage a Raikou if it can get 2 CMs up.
I don't like the idea of Slowbro fighting Raikou to begin with, as Raikou tends to switch in the moment Slowbro shows its face. I could give it a shot but I fear water types would wall this Slowbro too easily. I'm also seeing an increase in Haze Milotic.

Finally, like I've already mentioned, Trick would go really well over Energy Ball on your Specs Mismagius, as with Thunderbolt in the set already there will be very few targets that you will be hitting specifically with Energy Ball. However, if you feel that you need the grass attack to take on the likes of Lanturn, Gastrodon and Quagsire, you can always drop Thunderbolt for Trick. Whatever takes your fancy =).
Definitely worth a shot. I'll swap those two and see how it pans out, thanks.

Good luck with your team. Oh and thanks for the mention =).

Thanks for the comments.
 
Claydol needs a way of hitting ghosts that come in to block his spinning. With two SR-weaks and one SR-neutral with a life orb, SR is not something you can abide for long. Easiest solution would be to give him shadow ball over EQ or explosion. Rotom, Mismagius, and Froslass are all common ghosts, and none of them particularly mind a scarf.
 
Froslass tends to be dead by then as it really never does anything but setting up a layer or two of spikes. Generally, if I know they have a ghost and Tauros is still alive, I'll just send in Tauros to deal with it, pursuiting the darn things to hell. Mismagius can be troublesome but tends to go for the quick Calm Mind, in which case Trick screws them over. I might look into Shadow Ball though, but that would require some mixing in the EV's.
 
Back
Top