So I made this team with some of my favored tactics. My main idea is "First you neuter them, then you sweep them". It works to a pretty good extent, really. So here it is, Team L.C.
OVERVIEW:
Tauros (M) @ Life Orb
Ability: Intimidate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Frustration
- Pursuit
- Stone Edge
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THE DEAL: Tauros is a lovely lead. Always liked intimidators, and Tauros does that job perfectly. He also fires powerful attacks to the opposition, hitting pretty much everything hard. The only problem is that suicide leads do tend to get their job done, although I do have a way of getting rid of their spikes/rocks. Tauros is a suicidal trainwreck, but he can clean up scraps late-game when I need him to if I got him out of the fray early game. Mostly though, he just hits stuff. Hard.
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Typhlosion (F) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]
---
THE DEAL: Typhlosion is IMHO one of the most powerful sweepers in the new UU. Get it in, hit stuff, run. With a check to spikes damage in the team, I should be able to erupt a fair few times - thank heavens for Ninetales and Houndoom being not too common. Once lower on damage, Overheat takes the Eruption role. Its just a wrecking ball. On fire.
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Claydol @ Choice Scarf
Ability: Levitate
EVs: 158 HP/96 Atk/120 Def/136 Spd
Jolly nature (+Spd, -SAtk)
- Rapid Spin
- Trick
- Earthquake
- Explosion
---
THE DEAL: Choice Scarfed Rapid Spin is fun and keeps the opponent guessing, and then I suddenly trick. That is Claydol's main purpose: Spin and Trick, as Claydol seems to be fodder for incoming setuppers. Until they suddenly get that lovely new scarf which will be useless to them. Ever seen a Spiritomb working with Choice Scarf? Didn't think so.
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Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/126 Def/56 SAtk/76 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Seismic Toss
- Ice Beam
---
THE DEAL: People complain about Raikou. I laugh in their general direction as this Regice can take on a Raikou behind a sub. That is, Regice comes in on the turn Raikou Subs. AKA Immediately. Then I just hit Seismic Toss and Raikou will go down easily. It also acts as one VERY effective check to water types and other assorted attackers. Forms a great tandem with Claydol as well, as Claydol tends to scare off fighters/fire types coming in to prey on its weaknesses. Altered from a SubWaving to a ResTalking version, to try out stuff.
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Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Surf
- Slack Off
- Ice Beam
---
THE DEAL: Slowbro just sits its lazy fat ass in front of stuff, neuturing them and dealing some minor damage. Despite its access to Slack Off, it doesn't tend to last as long as I want it to, but it does its job good. Another great teammate to Regice, particulary if Claydol is gone. Also a Raikou magnet.
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Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hidden Power [Fighting]
- Shadow Ball
- Thunderbolt
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And here is the final cleaner of the team. With its high speed and powerful special assaults, Mismagius can tear a slightly weakened team a new one, hoping it doesn't run into Sucker Punch. Has several opportunities to come in (Weak special attacks, quakes, the likes) and doesn't mind being tricked a scarf too badly - although it prefers keeping its specs. Now altered to do some tricking of her own should it be needed.
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And that's the general idea. Hit, defend, and then hit some more. Now for a threat list, nabbed from Legacy Raider.
Abomasnow - Hail can be quite a nuisance to deal with for this team, as it hits each and every team member. Its attacks, however, are easily dealt with by Regice, and since its generaly a lead, Tauros can rip it a new one as well.
Articuno - Tricking it doesn't tend to do it favors, but this is another case of "Just Add Regice". Slowbro is surprisingly effective as well. Typhlosion can come in and nuke it.
Blastoise - Mismagius laughs at it and Thunderbolts it a new one, and Slowbro can halt it. Special versions are dealt with by Regice.
Chansey - Tricking it rips it a new one, and as long as it doesn't thunder wave right off the bat, Tauros will run through it.
Claydol - Mismagius comes in and OHKO's, Slowbro doesn't take a lot regardless of what it packs and surfs it, Regice can Ice Beam it.
Clefable - It doesn't like to take a full-powered Eruption, nor does it like to take damage from Tauros. Mismagius can come in and when Clefable expects to Encore the Calm Mind/Sub, I hit it already.
Cloyster - Mismagius scares it like no other, it can't do much to Regice and Slowbro either.
Cradily - A tough cookie, but Regice and Slowbro can deal damage, Regice is the better choice and can hide with a sub. Claydol's tricking is something it hates.
Dewgong - Mismagius. Regice will end up in a fruitless stalling war. Hates Claydol but Claydol can't come in. Tauros's Stone Edge is something Dewgong would want to stay clear from.
Drapion - Tauros intimidates and can lay down the Earthquake. Other then that, an annoying one.
Gastrodon - Mismagius can easily Energy Ball it, Slowbro doesn't fear it either and will likely beat it one on one bar Toxic. If Toxic but no Stone Edge is present, then Regice can take it.
Grumpig - Will hate Mismagius. Tauros can pursuit it and hits it hard in general. Regice can beat it one on one.
Hypno - Read the above.
Kangaskhan - Tauros intimidates and can hurt it badly, but has a tough time coming in. Scrappy versions wont carry Crunch often so Slowbro and Claydol can take care of that, other versions can be met with Mismagius.
Lanturn - Tauros scares it off but can't come in too much. Mismagius can hit it with powerful Energy Balls. In general a bitch though.
Lapras - Doesn't like a Stone Edge from Tauros, but switch in problems are there. Regice can neuter it, as can Slowbro, but neither hit hard enough. Mismagius can take it out once its neutered.
Mantine - Tauros, Mismagius and Regice will all beat this one on one.
Meganium - Regice can hide behind its sub. Typhlosion takes it out but risks being hit by a status.
Mesprit - Mismagius sends it running, and Tauros, provided it can come in safely, can hurt it badly. Regice can thunder wave it and Claydol's trick works too.
Milotic - Mismagius hurts and Regice will win a stalling war between the two.
Miltank - Non-Scrappy versions fall prey to Mismagius. Slowbro can hold it in check for a while and Claydol can easily come in as well.
Muk - Claydol can Quake it, scarfed or not. Mismagius doesn't fear it but its respectable Sp. DEF is a bitch. Tauros can come in and Quake.
Nidoqueen - Tauros can Quake it, Slowbro surfs it (Be wary of Sucker Punch, though Slowbro does have that nice DEF), Claydol is in the same vein as Slowbro but with Quake. Mismagius can come in with prediction as long as it doesn't have Sucker Punch.
Noctowl - Tauros can come in and send it packing, Regice can hide behind its sub. It can't do much to my team.
Politoed - Thunderbolt from Mismagius, and in general, hit it hard. Also can't beat Regice one on one.
Porygon2 - Tricking it with Claydol neuters it. Typhlosion can hurt it badly but needs to be wary of Thunderwave. Goes for Tauros as well.
Probopass - Is this thing a threat?
Quagsire - I hate the stalling versions, but if I can come in on the right moment, then I can either Trick it or Energy Ball it with Claydol/Mismagius. Definitely a bitch though.
Regigigas - Tricking it ruins it, and aside from that, Slowbro can wait it out, or Typhlosion/Tauros/Mismagius hit it hard.
Regirock - Aside from Tauros, any of my team members can effectively hit/stop this thing.
Regice - Doesn't enjoy a one on one fight with my own Regice as they don't tend to pack Seismic Toss. Doesn't like the notion of a Stone Edge or Eruption from Tauros/Typhlosion either.
Registeel - Aside from Typhlosion and Claydol Trick, this thing is a definite problem.
Rotom - Mismagius outspeeds and doesn't mind trick too much. Regice stops any attacking attempts cold.
Shuckle - Slowbro can surf it, Typhlosion hits it harder then it would like and Tauros can be a pain to it too. Since I don't set up a lot, it can't do much.
Slowbro - Annoying due to Thunder Wave. If I can evade that, Mismagius can come in and hit it. I can't come in and Trick it due to the obvious Surf threat.
Spiritomb - Claydol's Trick stops it cold, and Regice can hold it down for quite a while. Annoying but not deadly.
Torterra - Tends to get KO'd before it can do anything, as they tend to try to set up on Slowbro. Ice Beam said 'sup. Trick is also funny.
Umbreon - Can prove to be a problem, as I don't really have anything solid to stop it.
Uxie - Mismagius hits it very hard, and it doesn't enjoy Tauros too much either. Regice can neuter it as well.
Weezing - Too many special attack power on this team for Weezing's liking.
Offensive Threats
Absol - Uh...>.>
Altaria - Regice and Slowbro can come in and take it out. If it didn't DDance yet, send in Tauros on the DDance and Stone Edge it to death.
Ambipom - Tauros intimidates and will defeat the monkey one on one. Has no entry options as anything will either thunder wave him, be immune to its assaults, ko him or trick him.
Arcanine - Slowbro stops it cold, Claydol is rather effective too.
Azumarill - Slowbro stops it, Mismagius KO's it but can't come in. Tauros can intimidate it.
Blaziken - Slowbro and Claydol are an effective duo against this.
Camerupt - Once more, Slowbro and Claydol.
Charizard - There aren't a lot of chances for it to Belly Drum, sans Regice. Anything else will just attack it as it comes in. If it does get a Belly Drum, I'm in trouble although its sub WILL be broken, and Mismagius does outspeed non-salac'd Zards.
Crobat - Tauros hits it hard but will be hit in return. Typhlosion can revenge-kill it with ease, and depending on the version, either Regice or Slowbro stop it.
Drapion - Tauros intimidates and can lay down the Earthquake. Other then that, an annoying one. Hey, where did I read that before?
Entei - Slowbro and Claydol. Really, fire types got nothing on those two combined.
Espeon - Mismagius can come in and stop it. Set-up versions are stopped by Trick, and it doesn't enjoy the notion of Tauros either, who can't come in though.
Feraligatr - Slowbro and to a lesser extent Regice deal with this easily. Mismagius outspeeds and kills.
Floatzel - Sans Crunch, Mismagius is a good answer to it. Slowbro can hold it off a bit, but its a problem if it gets set up.
Froslass - Are there any other versions then suicide leads? If not, I got no problems with them.
Gallade - Claydol and Slowbro combined stop it, but will pay for it with quite some damage. Tauros can intimidate and outspeed it if it predicts anything but Close Combat, and Mismagius and Typhlosion can revenge-kill.
Glaceon - Regice stops it cold (haha, stops it cold, im so funny >.>), and it hates Typhlosion. Tauros Stone Edge too.
Hariyama - Claydol and Slowbro not only laugh at Fire types, they do so with Fighting types too. Hariyama is no exception, although its bulk makes it tough to break.
Hitmonlee - Mismagius can take it on and out if it switches in at the right time. Slowbro stops it but can't do much back. Claydol is in the same vein.
Hitmonchan - Mismagius can take it on and out if it switches in at the right time. Slowbro stops it but can't do much back. Claydol is in the same vein.
Hitmontop - Its priority moves are annoying but nothing too bad. Slowbro still stops it cold, as does Claydol.
Honckrow - Nasty, but if Tauros gets in, its GG Honchkrow. He really doesn't have any getting in opportunities either except for Claydol, who can always trick the big bully.
Houndoom - Ho Hum...what I said about fires doesn't really work here due to Houndoom's dark type. I hate Dark types.
Jynx - Regice can stop it with Thunder Wave and proceed to Seismic Toss it. Slowbro can TWave it too but can't do much back. If I time it right, Typhlosion can come in and KO it.
Kabutops - Without rain, Mismagius, Tauros, Claydol wreck it. With rain...now there's a slight problem.
Leafeon - Typhlosion comes in and erupts (or overheats), Tauros can intimidate it. Otherwise a slight problem.
Lickilicky - Mismagius can stop it, as does Slowbro. Tricking it is also funny.
Linoone - Can't see it getting the time it wants to set up.
Luxray - Claydol can quake it before it does anything as long as it has the scarf. Tauros does much the same, but doesn't need a scarf.
Magmortar - Slowbro and Claydol are back for more fun with fire types.
Manectric - Much in the same vein as Luxray, although it is faster. Paralyzing it will make it a sitting duck.
Marowak - Really can't come in on a lot and lacks the speed to hurt me badly.
Medicham - The Claydol/Slowbro duo works here too, although he doesn't mind being tricked. Mismagius can KO it too if it comes in on the right time.
Mismagius - A Mismagius vs Mismagius match is funny because I may just outspeed it and KO before it does anything. Claydol's trick neuters it, but otherwise it can become a problem.
Nidoking - Slowbro can deal with it much the same as with Nidoqueen, same goes for Claydol. Tauros can come in for the Quake.
Ninetales - Typhlosion can come in and hurt it badly, Scarfed Claydol can beat it but otherwise it is a problem due to Energy Ball.
Omastar - Regice can stop it, as does Slowbro. A powerful threat but needs rain to be anything threatening.
Pinsir - Outside of EQ, Mismagius can stop it. Same for Typhlosion. Tauros can come in if it didn't take a lot of damage.
Poliwrath - Slowbro waves it and Claydol tricks it. Mismagius hurts it badly.
Primeape - The Claydol/Slowbro combo holds true again. and Mismagius can hit it very badly.
Raikou - Claydol/Regice combined is the perfect Raikou check, it won't do anything to me.
Roserade - Regice can shut it down, and Typhlosion can just put on the heat.
Sceptile - Mismagius can take most of its assaults, and what it can't take, Regice can take. Subseeders are annoying though.
Scyther - Tauros can make its assaults less painful but is a definite threat if I can't TWave it. Typhlosion might be my only way of stopping it.
Sharpedo - A toughy, but if I can just get that thunder wave in, its manageable due to its low defensive stats.
Shaymin - Regice is a foolproof switch in. If anything but Earth Power is predicted, Typhlosion can come in and have its fun.
Slaking - Its attacks are tough but in general, Slowbro+Mismagius+Claydol stop it.
Staraptor - Typhlosion has a fun day with it, Tauros startles it, and if it doesn't press U-Turn, it won't enjoy Slowbro and Claydol.
Swellow - Mismagius can generally cause it some trouble, Tauros intimidate could slow it down but U-Turn is a definite problem.
Tauros - Can't get past Slowbro or Claydol. If I predict it right, Mismagius can come in.
Typhlosion - Slowbro can take its assaults, and Claydol as well. Can cause minor problems though.
Ursaring - Its low speed will prevent it from pulling off a true sweep.
Venusaur - Mismagius laughs at it, as does Regice. Typhlosion, provided it comes in at the right time, scares it off.
Zangoose - Can't do too much for me to consider it a threat.
There you have it.
OVERVIEW:







Tauros (M) @ Life Orb
Ability: Intimidate
EVs: 42 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Frustration
- Pursuit
- Stone Edge
---
THE DEAL: Tauros is a lovely lead. Always liked intimidators, and Tauros does that job perfectly. He also fires powerful attacks to the opposition, hitting pretty much everything hard. The only problem is that suicide leads do tend to get their job done, although I do have a way of getting rid of their spikes/rocks. Tauros is a suicidal trainwreck, but he can clean up scraps late-game when I need him to if I got him out of the fray early game. Mostly though, he just hits stuff. Hard.
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Typhlosion (F) @ Choice Scarf
Ability: Blaze
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]
---
THE DEAL: Typhlosion is IMHO one of the most powerful sweepers in the new UU. Get it in, hit stuff, run. With a check to spikes damage in the team, I should be able to erupt a fair few times - thank heavens for Ninetales and Houndoom being not too common. Once lower on damage, Overheat takes the Eruption role. Its just a wrecking ball. On fire.
---

Claydol @ Choice Scarf
Ability: Levitate
EVs: 158 HP/96 Atk/120 Def/136 Spd
Jolly nature (+Spd, -SAtk)
- Rapid Spin
- Trick
- Earthquake
- Explosion
---
THE DEAL: Choice Scarfed Rapid Spin is fun and keeps the opponent guessing, and then I suddenly trick. That is Claydol's main purpose: Spin and Trick, as Claydol seems to be fodder for incoming setuppers. Until they suddenly get that lovely new scarf which will be useless to them. Ever seen a Spiritomb working with Choice Scarf? Didn't think so.
---

Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/126 Def/56 SAtk/76 SDef
Calm nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Seismic Toss
- Ice Beam
---
THE DEAL: People complain about Raikou. I laugh in their general direction as this Regice can take on a Raikou behind a sub. That is, Regice comes in on the turn Raikou Subs. AKA Immediately. Then I just hit Seismic Toss and Raikou will go down easily. It also acts as one VERY effective check to water types and other assorted attackers. Forms a great tandem with Claydol as well, as Claydol tends to scare off fighters/fire types coming in to prey on its weaknesses. Altered from a SubWaving to a ResTalking version, to try out stuff.
---

Slowbro (M) @ Leftovers
Ability: Oblivious
EVs: 252 HP/200 Def/56 SAtk
Bold nature (+Def, -Atk)
- Thunder Wave
- Surf
- Slack Off
- Ice Beam
---
THE DEAL: Slowbro just sits its lazy fat ass in front of stuff, neuturing them and dealing some minor damage. Despite its access to Slack Off, it doesn't tend to last as long as I want it to, but it does its job good. Another great teammate to Regice, particulary if Claydol is gone. Also a Raikou magnet.
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Mismagius (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Hidden Power [Fighting]
- Shadow Ball
- Thunderbolt
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And here is the final cleaner of the team. With its high speed and powerful special assaults, Mismagius can tear a slightly weakened team a new one, hoping it doesn't run into Sucker Punch. Has several opportunities to come in (Weak special attacks, quakes, the likes) and doesn't mind being tricked a scarf too badly - although it prefers keeping its specs. Now altered to do some tricking of her own should it be needed.
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And that's the general idea. Hit, defend, and then hit some more. Now for a threat list, nabbed from Legacy Raider.








































Offensive Threats






















































There you have it.