Hello everyone, Project Shadow here with my second NU team on this forum. I've made quite a number of teams in this tier, but none that I would say are good enough to write an entire page about. Before I get into the team, I'll go through my teambuilding process, which I think works fairly well for me. It's pretty basic to be honest, to start, choose a pokemon that you want to use; for me it was Musharna!
I've made a lot of teams in all the tiers, and most of them didn't do very well for one reason: No set up sweeper. Now that isn't to say that any team without a stat boosting mon is a bad one, but my teams in particular seem like they would benefit from having a mon that can deal out heavy damage without being locked into one move. The next part of the team building process; pick out other mons at semi-random, ones that work to cover the weaknesses that 'Sharna brings. The mons chosen should be dedicated to the roles that are neccessary for a good team (Wall, Choice Sweeper, etc.) and so I made this team:
The first draft. Now one thing I noticed right off the bat was that I still had a lot of weaknesses in type alone. Still, I continued with the third part of my process: Testing. Take the team into battle and search for any weak links, and any mons that threaten the team. The first problem came in the form of Weezing. Without a CM up, Psyshock does less than half against a defensive Weezing, and other than 'Sharna, I had no good way to deal with it. Lilligant was a semi-threat, if it puts Garbodor to sleep, then I have nothing to kill it before it sets up QD's. Now for the final part of teambuilding, the mons that constantly let me down, the ones that didn't do their jobs properly, or could be switched for a Pokemon that does it better were replaced.
The only mons in the original team that were kept in the final, were the first three. This is the final team, in all its glory!
Mushy (Musharna) @ Life Orb
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Psyshock
- Moonlight
- Calm Mind
- Dazzling Gleam
The star of this team, Musharna! A fairly common set I would say, other than the Psyshock. Dazzling Gleam is for Dark types that switch into Psyshock and Moonlight to recover LO damage. This is a set I wanted to try out, but I could never find a good place in any other teams that I built, so I decided to make this the centre of it all. Musharna is great for dealing a lot of damage while being able to take a few neutral attacks itself, perfect for a set-up sweeper!
Garbage (Garbodor) @ Black Sludge
Ability: Aftermath
EVs: 248 HP / 8 Atk / 208 Def / 44 SpD
Impish Nature
- Gunk Shot
- Drain Punch
- Seed Bomb
- Haze
This Garb set is kind of unorthodox. Gunk and Drain punch is pretty standard on this mon, but Seed Bomb and Haze aren't seen that often. Seed Bomb is for extra coverage, since I don't see much of a use for T-Spikes, and Haze has proven to be really useful. Gurdurr, Klinklang, Lilligant, Gorebyss, all of them are mostly used for setting up and sweeping. Haze completely ruins these Pokemon, and after the stat changes are gone, I can follow up with one of Garb's moves to deal a lot of damage. And if you're wondering why I use Haze over Clear Smog, the answer is Klinklang.
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 188 HP / 68 Atk / 252 Def
Brave Nature
- Scald
- Ice Punch
- Earthquake
- Recover
This is one of my favourite Quag sets. I used him a lot when he was in UU, but since moving down there have been more viable water types in that tier. I use mixed Quag because it doesn't have many good Physical Water moves, other than Waterfall but I prefer the burn chance over flinching. Most people expect Water Absorb on Quag, but I prefer Unaware to tank Pokes that have set up and take them down easily. The EV spread might seem a little strange, the reason is because with this spread and Nature, Ice Punch will always do at least 50% to Lilligant and EQuake will almost kill Klinklang and does a lot to Lanturn. And Recover for obvious reasons.
Hairymama (Hariyama) @ Choice Band
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Bullet Punch
- Facade
- Knock Off
Hariyama was originally running AV, but I changed to Choice Band for some reason (I can't remember why exactly). I also used Thick Fat in place of Guts for some extra bulk against Fire/Ice types with the AV, since HP is it's highest stat, and most Fire and Ice type attackers in NU are Special oriented. Pretty standard Hariyama set, slow but with a lot of Attack power. Facade over EQuake because it's a lot more powerful when he's statused.
Tina the Llama (Audino-Mega) @ Audinite
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Heal Bell
- Wish
- Protect
I lacked a cleric on my original team. Lanturn did have heal bell, but it didn't have a reliable way of healing itself, nor the bulk to warrant giving it such an important role on the team. That's why I went with a reliable healer, who can take a few hits. Nothing special about this one either. With this mon, I prefer to Mega evolve later on incase I need to take advantage of regular Audino's Regenerator.
Pango (Sandslash) @ Assault Vest
Ability: Sand Rush
EVs: 252 Atk / 84 Def / 4 SpD / 168 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Super Fang
Sandslash took over Prinplup's role in the team. Slash is an excellent Physical wall, that can also deal out quite a bit of damage. Assault Vest also allows it to take at least one Special attack from certain mons if the situation calls for it, and apparently Air Balloon Magmortar is a thing. Normally Fire Blast kills 100% of the with Lefties, but an AV Slash will always live Mag's FB, along with attacks from mons like Lanturn and Cryogonal.
So that's the team. I know that there are a still some flaws with the team, the most obvious being the lack of entry hazards, but there aren't many mons that are completely crippled by hazards, they're more useful in higher tiers so I don't think it'd be that useful. Plus the only mons that DO hurt from rocks aren't really threatening to my team, and if they are then I have the right counters to them. I am willing to change any Pokemon on the team other than Musharna, who I will only accept set changes. Thank you for reading!

I've made a lot of teams in all the tiers, and most of them didn't do very well for one reason: No set up sweeper. Now that isn't to say that any team without a stat boosting mon is a bad one, but my teams in particular seem like they would benefit from having a mon that can deal out heavy damage without being locked into one move. The next part of the team building process; pick out other mons at semi-random, ones that work to cover the weaknesses that 'Sharna brings. The mons chosen should be dedicated to the roles that are neccessary for a good team (Wall, Choice Sweeper, etc.) and so I made this team:






The first draft. Now one thing I noticed right off the bat was that I still had a lot of weaknesses in type alone. Still, I continued with the third part of my process: Testing. Take the team into battle and search for any weak links, and any mons that threaten the team. The first problem came in the form of Weezing. Without a CM up, Psyshock does less than half against a defensive Weezing, and other than 'Sharna, I had no good way to deal with it. Lilligant was a semi-threat, if it puts Garbodor to sleep, then I have nothing to kill it before it sets up QD's. Now for the final part of teambuilding, the mons that constantly let me down, the ones that didn't do their jobs properly, or could be switched for a Pokemon that does it better were replaced.
The only mons in the original team that were kept in the final, were the first three. This is the final team, in all its glory!

Mushy (Musharna) @ Life Orb
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Psyshock
- Moonlight
- Calm Mind
- Dazzling Gleam
The star of this team, Musharna! A fairly common set I would say, other than the Psyshock. Dazzling Gleam is for Dark types that switch into Psyshock and Moonlight to recover LO damage. This is a set I wanted to try out, but I could never find a good place in any other teams that I built, so I decided to make this the centre of it all. Musharna is great for dealing a lot of damage while being able to take a few neutral attacks itself, perfect for a set-up sweeper!

Garbage (Garbodor) @ Black Sludge
Ability: Aftermath
EVs: 248 HP / 8 Atk / 208 Def / 44 SpD
Impish Nature
- Gunk Shot
- Drain Punch
- Seed Bomb
- Haze
This Garb set is kind of unorthodox. Gunk and Drain punch is pretty standard on this mon, but Seed Bomb and Haze aren't seen that often. Seed Bomb is for extra coverage, since I don't see much of a use for T-Spikes, and Haze has proven to be really useful. Gurdurr, Klinklang, Lilligant, Gorebyss, all of them are mostly used for setting up and sweeping. Haze completely ruins these Pokemon, and after the stat changes are gone, I can follow up with one of Garb's moves to deal a lot of damage. And if you're wondering why I use Haze over Clear Smog, the answer is Klinklang.

Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 188 HP / 68 Atk / 252 Def
Brave Nature
- Scald
- Ice Punch
- Earthquake
- Recover
This is one of my favourite Quag sets. I used him a lot when he was in UU, but since moving down there have been more viable water types in that tier. I use mixed Quag because it doesn't have many good Physical Water moves, other than Waterfall but I prefer the burn chance over flinching. Most people expect Water Absorb on Quag, but I prefer Unaware to tank Pokes that have set up and take them down easily. The EV spread might seem a little strange, the reason is because with this spread and Nature, Ice Punch will always do at least 50% to Lilligant and EQuake will almost kill Klinklang and does a lot to Lanturn. And Recover for obvious reasons.

Hairymama (Hariyama) @ Choice Band
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Bullet Punch
- Facade
- Knock Off
Hariyama was originally running AV, but I changed to Choice Band for some reason (I can't remember why exactly). I also used Thick Fat in place of Guts for some extra bulk against Fire/Ice types with the AV, since HP is it's highest stat, and most Fire and Ice type attackers in NU are Special oriented. Pretty standard Hariyama set, slow but with a lot of Attack power. Facade over EQuake because it's a lot more powerful when he's statused.


Tina the Llama (Audino-Mega) @ Audinite
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Heal Bell
- Wish
- Protect
I lacked a cleric on my original team. Lanturn did have heal bell, but it didn't have a reliable way of healing itself, nor the bulk to warrant giving it such an important role on the team. That's why I went with a reliable healer, who can take a few hits. Nothing special about this one either. With this mon, I prefer to Mega evolve later on incase I need to take advantage of regular Audino's Regenerator.

Pango (Sandslash) @ Assault Vest
Ability: Sand Rush
EVs: 252 Atk / 84 Def / 4 SpD / 168 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Super Fang
Sandslash took over Prinplup's role in the team. Slash is an excellent Physical wall, that can also deal out quite a bit of damage. Assault Vest also allows it to take at least one Special attack from certain mons if the situation calls for it, and apparently Air Balloon Magmortar is a thing. Normally Fire Blast kills 100% of the with Lefties, but an AV Slash will always live Mag's FB, along with attacks from mons like Lanturn and Cryogonal.
So that's the team. I know that there are a still some flaws with the team, the most obvious being the lack of entry hazards, but there aren't many mons that are completely crippled by hazards, they're more useful in higher tiers so I don't think it'd be that useful. Plus the only mons that DO hurt from rocks aren't really threatening to my team, and if they are then I have the right counters to them. I am willing to change any Pokemon on the team other than Musharna, who I will only accept set changes. Thank you for reading!