Another one of those Rate My Team things.. [OU]

I've been doing pretty good with this team as of late, but I know it's not perfect, which is what you guys are for.



Team at a glance:
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Celebi @ Leftovers
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Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spe
Bold nature (+Def, -Atk)
- Thunder Wave
- Recover
- Leech Seed
- Psychic
---
I really like Celebi as a lead. Usually I Thunder Wave or Leech Seed first, unless the lead is carrying Taunt, then I'll Psychic or switch out to another Pokemon and Recover is there to heal off damage as needed. This is not a suicide lead and I like to keep it around as Leech Seed & Recover along with paralysis support can be an annoying combination for the opponent. Psychic is chosen as the attacking option as a way to deal with other Grass Types, as they are immune to Leech Seed. The Ev's give Celebi the best overall physical defenses while still outrunning Jolly Tyranitar.

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Swampert @ Leftovers
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Ability: Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spe)
- Earthquake
- Ice Beam
- Hydro Pump
- Stealth Rock
---
Swampert is here to set up Stealth Rock and he can serve as an efficient counter to many Pokemon. Earthquake gets STAB and is an overall powerful attack, Ice Beam is here to hit Dragons, and Hydro Pump is to hit fellow ground types and it's also a 2HKO on Skarmory. 236 Ev's in HP give Swampert his highest number for optimal Leftovers recovery, 56 SAtk Ev's hits a jump point, and the rest are put into defense.


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Gengar @ Expert Belt
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Ability: Levitate
EVs: 100 Atk/252 Spe/156 SAtk
Hasty nature (+Spe, -Def)
- Substitute
- Focus Punch
- Shadow Ball
- Hidden Power [Fire]
---
Focus Punch Gengar has been great to me so far. Gengar can cause many switches so getting a Substitute up isn't hard, and many of the common switch-in's to Gengar are hit hard by Focus Punch. Shadow Ball is STAB and provides perfect coverage along with Focus Punch. HP Fire is there to hit Scizor and other Steels. Expert Belt is used over Leftovers so Gengar doesn't have to transfer a significant amount of SAtk Ev's into Atk which would lower Shadow Ball's power against neutral threats.
Calcs:
Code:
Focus Punch against 0 HP / 252 Def Calm Blissey: 63.29% - 74.81% 2HKO
Focus Punch against 252 HP / 252 Def Bold Blissey: 53.08% - 62.46% 2HKO, but can be avoided if Blissey has Protect
Focus Punch against 4 HP / 0 Def Heatran: 62.23% - 73.37%, Which means Stealth Rock followed by Focus Punch and Shadow Ball has a small chance of KOing.
Focus Punch against 176 HP/ 0 Def Tyranitar: 100.78% - 118.70% OHKO
HP Fire against 252 HP / 0 Def Scizor: 120.93% - 142.15% OHKO
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Latias @ Leftovers
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Ability: Levitate
EVs: 148 HP/252 Spe/108 SAtk
Timid nature (+Spe, -Atk)
- Calm Mind
- Recover
- Refresh
- Dragon Pulse
---
Defensive CM Latias is awesome. Calm Mind boosts its already enormous Special Defense and Special Attack to even higher levels. Recover and Refresh allow Latias to heal its HP and also heal itself of status, making this thing very hard to take down. Dragon Pulse is chosen for its STAB, reliability, and the fact only one type resists it. Max Speed and a Timid Nature is to tie with other +Spe Nature base 110's, and 148 HP allows Latias to take 4 Consecutive Seismic Tosses, allowing even easier set up on Blissey, and the rest is put into Special Attack.

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Gyarados @ Leftovers
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Ability: Intimidate
EVs: 88 HP/252 Atk/168 Spe
Jolly nature (+Spe, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Taunt / Stone Edge
---
Gyarados is a great sweeper, with Dragon Dance boosting its attack and speed. Waterfall is reliable STAB & hits fires, grounds, etc. for super effective damage. Earthquake is to hit electric types and steels who switch into Gyarados hoping to stop his sweep. The last slot, I'm unsure of what to use. Taunt protects against status users and phazers, while Stone Edge can hit fliers for super effective damage, but the accuracy is a turn off and it always seems to miss at the wrong time. Max attack is to deal out the most damage possible, 168 spe Ev's outspeeds +Spe nature base 130's such as Jolteon after 1 Dragon Dance, and the remaining Ev's are put into HP for survivability.

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Heatran @ Choice Scarf
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Ability: Flash Fire
EVs: 4 Atk/252 Spe/252 SAtk
Naive nature (+Spe, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Hidden Power [Ice]
---
Heatran is my revenge killer, and a very good one at that. With Choice Scarf and a Naive nature Heatran reaches an impressive 417 speed, outspeeding all non scarfed Pokemon except for Ninjask. Fire Blast is the main attacking option here, with good power it can leave a dent into just about anything. Earth Power hits other fire types, HP Ice is for Dragons, and Explosion is to go out with a bang and to KO select Pokemon I'm having problems with. Max SAtk for maximum damage, 252 Spe to outrun most everything with Scarf, and 4 Atk Ev's to boost Explosion a bit. Heatran also works well with Celebi, taking fire attacks aimed at Celebi for the Flash Fire boost.


And thats my team, please rate, comment, suggest, etc.

Thanks.​
 
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