I recently put this doubles team together after several encounters with Pokemon proving their usefulness in the rain. If you would, please rate my team and help me with any problems that may exist. Thank you.
*However, keep in mind that with my team, I choose accuracy over power. I don't want to leave winning up to chance.*
(Changes in bold)
Ambipom @ Life Orb
Ability: Technician
Jolly nature
EVs: 16 HP/252 Atk/240 Spd
- Fake Out
- U-Turn
- Brick Break
- Shadow Claw
This is typically my lead Pokemon, in conjunction with my Vaporeon. With its ability and Life Orb, Ambipom has managed to take out several leads on the first turn using Fake Out. Brick Break is used on common Steel type leads that may be annoying to my team later on while U-Turn is to get some damage in (especially on unsuspecting Psychics) and then surprising the opponent with a new Pokemon to take the attack (typically my Kingdra).
Vaporeon @ Damp Rock
Ability: Water Absorb
Bold nature
EVs: 128 HP/128 SAtk/252 Spd
- Surf
- Ice Beam
- Rain Dance
- Helping Hand
My second lead Pokemon, with Ambipom. On the first turn, one of several move combinations take place depending upon the situation presented. If a fast Pokemon is sent out that will do massive damage to Vaporeon, such as Sceptile, I will usually Fake Out said Pokemon and allow Vaporeon to attack it. Or I will Fake Out a noticeable threat in order for Vaporeon to set up Rain Dance. With added HP EVs, Vaporeon manages to survive late-game and this is when Helping Hand really becomes handy. :p
Kingdra @ Leftovers
Ability: Swift Swim
Modest nature
EVs: 4 HP/252 SAtk/252 Spd
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power (Electric)
My Special Sweeper with only one weakness. If Rain Dance has been set up, Kingdra outspeeds every other Pokemon on the field. It hits hard with powerful attacks that does incredible damage to numbers of Pokemon. Its Surf attack not only is STAB'd but heals Vaporeon and Toxicroak. Dragon Pulse is great against dragons that resist its Ice Beam (mostly Legendaries). Dragon Pulse is also a great STAB for neutral damage. Hidden Power (Electric) is to surprise any Flying or Water type Pokemon that show their face on the field.
Toxicroak @ Life Orb
Ability: Dry Skin
Jolly nature
EVs: 4 HP/252 Atk/252 Spd
- Brick Break
- Sucker Punch
- Fake Out
- Poison Jab
My Physical Sweeper/Fake Out user/Priority Attacker. It's the perfect target for Psychic attacks and the perfect time for a Sucker Punch. Fake Out is used to gain another turn, late-game, for another one of my Pokemon. I chose Break Break over Cross Chop due to my problem with accuracy. It also helps with any random Barrier users. I originally had X-Scissor instead of Poison Jab, but they essentially have the same type coverage, save the fact that Poison Jab is STAB'd and has the chance of poisoning the opponent.
Lanturn @ Leftovers
Ability: Volt Absorb
Calm nature
EVs: 40 HP/136 SAtk/252 SDef/80 Spd
- Thunder
- Surf
- Ice Beam
- Thunder Wave
A Special Sponge with decent resistance to many types. Lanturn can resist most of the common special attacks (Thunder/Thunderbold, Surf, and Ice Beam) and throw them right back at its own caliber. Thunder Wave is used to slow down faster sweepers and possibly disable them!
Castform @ Expert Belt
Ability: Forecast
Modest nature
EVs: 4 HP/252 SAtk/252 Spd
- Energy Ball
- Weather Ball
- Thunder
- Ice Beam
My wild card, Castform. Obviously Castform is going to transform into a water type, but if the weather conditions deny it water, then it shall return the favor to the opposing team with its equally wild Weather Ball. Its other elemental moves are to keep the team well-rounded overall, thus the use of an Expert Belt. Castform is used, almost exclusively, as a back-up Pokemon, hoping to finish off any leftovers.
And there's my Rain Dance team for Doubles. I would greatly appreciate any comments and suggestions you may have for my team!
Once again, thank you.
*However, keep in mind that with my team, I choose accuracy over power. I don't want to leave winning up to chance.*
(Changes in bold)

Ambipom @ Life Orb
Ability: Technician
Jolly nature
EVs: 16 HP/252 Atk/240 Spd
- Fake Out
- U-Turn
- Brick Break
- Shadow Claw
This is typically my lead Pokemon, in conjunction with my Vaporeon. With its ability and Life Orb, Ambipom has managed to take out several leads on the first turn using Fake Out. Brick Break is used on common Steel type leads that may be annoying to my team later on while U-Turn is to get some damage in (especially on unsuspecting Psychics) and then surprising the opponent with a new Pokemon to take the attack (typically my Kingdra).

Vaporeon @ Damp Rock
Ability: Water Absorb
Bold nature
EVs: 128 HP/128 SAtk/252 Spd
- Surf
- Ice Beam
- Rain Dance
- Helping Hand
My second lead Pokemon, with Ambipom. On the first turn, one of several move combinations take place depending upon the situation presented. If a fast Pokemon is sent out that will do massive damage to Vaporeon, such as Sceptile, I will usually Fake Out said Pokemon and allow Vaporeon to attack it. Or I will Fake Out a noticeable threat in order for Vaporeon to set up Rain Dance. With added HP EVs, Vaporeon manages to survive late-game and this is when Helping Hand really becomes handy. :p

Kingdra @ Leftovers
Ability: Swift Swim
Modest nature
EVs: 4 HP/252 SAtk/252 Spd
- Surf
- Dragon Pulse
- Ice Beam
- Hidden Power (Electric)
My Special Sweeper with only one weakness. If Rain Dance has been set up, Kingdra outspeeds every other Pokemon on the field. It hits hard with powerful attacks that does incredible damage to numbers of Pokemon. Its Surf attack not only is STAB'd but heals Vaporeon and Toxicroak. Dragon Pulse is great against dragons that resist its Ice Beam (mostly Legendaries). Dragon Pulse is also a great STAB for neutral damage. Hidden Power (Electric) is to surprise any Flying or Water type Pokemon that show their face on the field.

Toxicroak @ Life Orb
Ability: Dry Skin
Jolly nature
EVs: 4 HP/252 Atk/252 Spd
- Brick Break
- Sucker Punch
- Fake Out
- Poison Jab
My Physical Sweeper/Fake Out user/Priority Attacker. It's the perfect target for Psychic attacks and the perfect time for a Sucker Punch. Fake Out is used to gain another turn, late-game, for another one of my Pokemon. I chose Break Break over Cross Chop due to my problem with accuracy. It also helps with any random Barrier users. I originally had X-Scissor instead of Poison Jab, but they essentially have the same type coverage, save the fact that Poison Jab is STAB'd and has the chance of poisoning the opponent.

Lanturn @ Leftovers
Ability: Volt Absorb
Calm nature
EVs: 40 HP/136 SAtk/252 SDef/80 Spd
- Thunder
- Surf
- Ice Beam
- Thunder Wave
A Special Sponge with decent resistance to many types. Lanturn can resist most of the common special attacks (Thunder/Thunderbold, Surf, and Ice Beam) and throw them right back at its own caliber. Thunder Wave is used to slow down faster sweepers and possibly disable them!

Castform @ Expert Belt
Ability: Forecast
Modest nature
EVs: 4 HP/252 SAtk/252 Spd
- Energy Ball
- Weather Ball
- Thunder
- Ice Beam
My wild card, Castform. Obviously Castform is going to transform into a water type, but if the weather conditions deny it water, then it shall return the favor to the opposing team with its equally wild Weather Ball. Its other elemental moves are to keep the team well-rounded overall, thus the use of an Expert Belt. Castform is used, almost exclusively, as a back-up Pokemon, hoping to finish off any leftovers.
And there's my Rain Dance team for Doubles. I would greatly appreciate any comments and suggestions you may have for my team!
Once again, thank you.