
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Superpower
Tyranitar fills in many valuable roles on the team, including weather summoner, Stealth Rock support, mixed attacker, and special wall. Crunch is for a reliable STAB, while Fire Blast prevents me from being walled from Ferrothorn/Skarm/Forretress, and Superpower is for opposing Tyranitar, and Terrakion

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
He has nice synergy with Tyranitar, taking the Fighting, Ground, Grass and Bug types aimed at Tyranitar, and he returns the favor by taking the Psychic/Shadow/Dark types aimed at Gengar. He helps against stall by Sub + Pain Spliting, like on Blissey/Chansey. Shadow Ball is for STAB, while Focus Blast is for perfect neutral coverage.

Reuniclus (M) @ Life Orb (Leftovers?)
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Shadow Ball
My special set-up sweeper, it can take a hit thanks to the EVs making it bulky. CM on something that doesn't pose too much of a threat. Calm mind + Recover is self-explanatory, and Psychic is for STAB. Shadow Ball over Focus Blast because I don't like the chance of it missing.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Fire]
- Trick
This is part one of two of my combo, where Volt Switch + U-turn provide nice coverage. But besides that, Hydro Pump is for STAB, and hits those ground types hard who think they can switch into a Volt Switch, while HP Fire is mostly for Ferrothorn, but also for Scizor, since Rotom-W is a great counter. Trick is for when I smell a wall coming in. I opted for Modest for the power, but should I run Timid for any reason?

Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- U-turn
- Hammer Arm
This is part two of the combo, since it's like a U-turn team combo, which is hard to predict when I'm going to EQ and when I'm U-turning out. He gets a Life orb boost in sandstorm thanks to Sand Force, but no recoil! The moves are simple, the first two completing the EdgeQuake combo, U-turn for the Rotom-W/Landorus duo, and Hammer Arm to nail those Air Balloon users + Hydreigon.

Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 100 HP / 252 Atk / 156 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break
- Earthquake
- Rock Slide
- Swords Dance
The newest member of the team, he is a staple for most sandstorm teams, and it's obvious why. His main purpose of me adding him however, was to counter other Excadrills, spefically Adamant natured ones. 156 speed EVs is to be faster then neutral nature/252 speed EV Excadrills, but should should I drop the HP EVs and dump them into Speed EVs?
Previous Members
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Rest
- Rock Slide
- Sleep Talk
The set was fine, it was just I was Excadrill weak, and it shared too many weaknesses with the rest of my team. Also, if sandstorm wasn't active, it was pretty much dead weight. I mean, it's by no means bad, it was just not right for the team. It IS pretty hard to take down something with 364 HP / 436 Def (No curses) / 492 SDef (SS) + Rest
Will finish threat list later, tried to delete something, but it made me go back a page and really don't wanna go through the whole thing again.
Threat List
Offensive






































































___________________
Defensive
I am aware that the list is missing, it's just I have 111 images, 11 over the allowed 100, so I'm taking some pictures off. (offensive AND defensive)