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Another team idea for the 5th Gen.

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Ferrothorn@Occa Berry
Ability: Iron Barbs
Nature: Sassy
IV's: 31/x/31/x/31/x
EV's: 252 HP, 128 Def, 128 Sp.Def
-Power Whip
-Payback
-Stealth Rock
-Leech Seed

The obvious lead. Ferrothorn's defense stats of 252 HP, 330 Defense, and 330 Sp.Def accompanied by it's
steel type make it the perfect role to start out a match. But what about Fire-types? Well, the occa berry
is here to give Ferrothorn time to set up whatever it needs to, being a lead with stealth rock. Besides,
two of my other Pokemon are resistant to fire anyway. Another interesting thing I gave Ferrothorn is
payback. Gyro ball is alright, but there's really gotta be something Ferrothorn can have that can take
care of chandelure. It's slow enough for payback to function the way it does best. The nerf they gave it
is sad, but I don't want to really rely on Ferrothorn to be taking out psychic/ghost types that switch in
to it. Leech seed is my recovery method, and stacked with iron barbs that should give a lot of fighting
move users trouble.

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Dusclops@Eviolite
Ability: Pressure
Nature: Bold
IV's: 31/x/31/x/31/x/
EV's: 252 HP, 68 Def, 188 Sp.Def
-Hex
-will-o-wisp
-Taunt
-Pain Split

Dusclops has the awesome profession of shutting many, many things down. With his eviolite acting almost
like steroids to his defenses, and a method of recovery via pain split, this thing's going to be hard
to take out without it crippling it's opponents. Will-o-wisp and taunt are it's key moves. Will-o-wisp
will shut down the physical moves of haxorus, conkeldurr, scizor, and the whole bunch. Those powerful
fighting types don't have much it can do it Dusclops with it's ghost typing, which also shuts down the
use of rapid spinning. Taunt's usefulness is simple, shut down anything that uses non-attack moves. So
toxic stallers, nasty plot users, entry hazard users, and the like can't get much done with taunt around.
Dusclops's low HP gives Pain split a good reason for existing as a reliable method of recovery, though it
works best when dusclops is facing another opponent with full HP when dusclops has been worn down quite
a bit. Hex, the only legitimate sweeping move, works hand-in-hand with will-o-wisp, and will still get
amazing coverage, only reisted by dark types, and inneffecive against normal-types.

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Togekiss@Razor Fang
Ability: Serene Grace
Nature: Bold
IV's: 31/x/31/x/31/x
EV's: 160 HP, 200 Def, 148 Sp.Def
-Wish
-Heal Bell
-Thunder Wave
-Air Slash

Togekiss is my white mage in almost every way. Dealing out tricky status ailments while healing my team.
Wish takes advantage of my Togekiss's 351 HP and passes amazing recovery to the rest of my team, or
togekiss itself. Heal bell, of course, will heal status ailments, the one I care most about being a burn
on Swampert and Mienshao. Thunder wave helps air slash with coverage, as a STAB move from Togekiss,
accompanied by a 40% flinch rate is Togekiss's sweeping strategy. Thunder wave is to help togekiss out with
speed issues when sweeping with air slash. Even if the flinch doesn't kick in, there's still a nasty chance
of paralysis.

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Swampert@Leftovers
Ability: Torrent
Nature: Careful
IV's: 31/31/x/x/31/x
EV's: 252 HP, 4 Def, 252 Sp.Def
-Waterfall
-Earthquake
-Ice Punch
-Curse

Swampert's the special tank of this team, the only defensive pokemon I have that isn't proficient in
both defenses. That's the reason for curse. With a will-o-wisp from dusclops to cripple a physical threat,
swampert can buff up even further with curse, and be prepared for some amazing tanking. It's other three
moves are for coverage's sake along with two great STAB moves. Now, there's a great number of grass threats
that will come swampert's way, so ice punch could help with that, in addition to most of them using specially
oriented moves that swampert's 306 Sp.Def and 404 HP could help with. There's not much more about my
bulky water Pokemon that needs to be said here.

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Mienshao@Focus Sash
Ability: Regenerate
Nature: Jolly
IV's: x/31/x/x/x/31
EV's: 4 HP, 252 Atk, 252 Speed
-Fake out
-U turn
-Hi-jump-kick/Brick Break/Drain Punch
-Stone Edge

Why be boring with a physical sweeper? I thought about Arcanine, but Arcanine would be too suicidal. So,
here's Mienshao with just the opposite of that problem. Yes, Mienshao's claim to fame will be U turn in
addition to regenerate. Starting off the battle with a fake out for free damage, then if I'm threatened
by something like reuniclus, I can sash whatever it's threatening me with, then U-turn for recovery.
But Mienshao can't rely on tricks for it's whole moveset, being my physical sweeper, so a strong fighting
move plus Stone Edge will aid to coverage purposes. Drain Punch could be for more recovery, while a risky
hi-jump-kick could take care of lots of opponents. Even a drain punch would be slightlymore powerful
than a neutral damage Earthquake.

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Volcarona@Life Orb
Ability: Flame Body
Nature: Timid
IV's: x/x/x/31/x/31
EV's: 4 HP, 252 Sp.Atk, 252 Speed
-Flamethrower
-Bug Buzz
-HP ice/water/electric
-Quiver Dance

My second sweeper. Volcarona's the clearly designed special sweeper, just meant for quiver dance. His
base 100 speed hits that benchmark just right, and his monstrous 135 base Sp.atk is amazing for the use
of flamethrower and bug buzz. For Volcarona's last coverage move, something like hidden power electric,
ice, or water should take care of anything flamethrower and bug buzz can't. I'm prefferring electric for
the likes of water types like Tentacruel, Gyarados, and Jellicent that would wall it's STAB fire and bug
combination. Grass types cower in fear of this thing, whimsicott and jumpluff under the sun are useless
before it. But, you may be saying, "oh no! Volcarona's going to lose half it's HP to stealth rock!" Well,
the big stealth rock users, skarmory, fortress, cradily, tyranitar, and mamoswine - all have weakness to
either bug or fire. The only thing that wouldn't be is crustle, which could be taken out by hidden power
water very well.
 
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