I know I've been posting a lot of teams lately, but I've been in a phase where I'm tired of using other peoples teams and am actually really enjoying building my own. Even better the critique that you guys give me on here is amazing and it makes me a better player overall because now I see threats that I never did before. Anyways here is a volt turn team that I decided to build on a whim.
Rotom-Wash
I didn't want to use the standard Manectric-Lando core so I decided on Rotom-W instead because it really is an amazing pokemon. It checks all flying spam, and it completely counters mamoswine which Lando really appreciates. It also hands out will-o to the opponents team which really helps wear them down over the turns. Probably one of the most versatile pokemon in OU and it does it's job perfectly in this team.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Landorus-Therian
So scarf lando was the obvious choice to me as the other half of the core because it serves many purposes. It has tremendous power that really nothing wants to switch in on, and with a scarf it becomes a potent revenge killer. I put knock off over superpower because my pinsir has close combat so it seemed redundant. also the intimidate is really nice for neutering the powerful physical attackers it sometimes has to switch in on. also it's the perfect partner for rotom because the cover each others weaknesses almost perfectly.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Gengar:
Besides for the obvious bias to this pokemon for me, I figured it really fit a role well on this team. With volt-turn being balanced it sometimes has a problem dealing with stall or really fat pokemon at all. so taunt three attack gengar seemed like a really good team mate. It appreciates the free switch ins from the volt turn and then can either make a stall pokemons life hell, or fire off super powerful attacks on the forced switches. It's amazing stopping Cm clefable as well because of taunt and then sludge wave just wrecks it. It also makes smeargle/scolipede leads cry which is very useful to stop stickyweb or BP.
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Ferrothorn:
I needed a pokemon the could set hazards and at the same time sponge a ton of hits. Ferrothorn made a lot of sense because it has massive amounts of bulk and it's probably the best hazard setter in the tier. Iron barbs add up damage over time, and its also a counter to opposing rotom-W which coan give my team nightmares otherwise.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Protect
Pinsir:
I needed a set up sweeper because volt turn is really good at weakening opponents teams, but not so much killing them. Pinsir seemed really good because with volt turn I can come in on a late volt switch or a u turn and get off an SD. After that pinsir is basically going to kill something due to it's massive power and priority quick attack.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Latios:
Volt turn needs a deffoger so here it is. While that's it's main purpose it does so much work for this team. (There's a reason it's S tier right?). It revenge kills, hard counters keldeo, drops bombs with draco and sometimes even sweeps. I love this thing in this role because it can defog and then put offensive pressure on my opponent because of its ridiculous stats. I put hp fire to take care of opposing ferrothorns and also to punish bisharp for trying to pursuit trap me.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Any help is appreciated because you raters are definitely smarter than me when comes to seeing problems. Any help is appreciated, Thank you!
Importable:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Protect
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Rotom-Wash
I didn't want to use the standard Manectric-Lando core so I decided on Rotom-W instead because it really is an amazing pokemon. It checks all flying spam, and it completely counters mamoswine which Lando really appreciates. It also hands out will-o to the opponents team which really helps wear them down over the turns. Probably one of the most versatile pokemon in OU and it does it's job perfectly in this team.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Landorus-Therian
So scarf lando was the obvious choice to me as the other half of the core because it serves many purposes. It has tremendous power that really nothing wants to switch in on, and with a scarf it becomes a potent revenge killer. I put knock off over superpower because my pinsir has close combat so it seemed redundant. also the intimidate is really nice for neutering the powerful physical attackers it sometimes has to switch in on. also it's the perfect partner for rotom because the cover each others weaknesses almost perfectly.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Gengar:
Besides for the obvious bias to this pokemon for me, I figured it really fit a role well on this team. With volt-turn being balanced it sometimes has a problem dealing with stall or really fat pokemon at all. so taunt three attack gengar seemed like a really good team mate. It appreciates the free switch ins from the volt turn and then can either make a stall pokemons life hell, or fire off super powerful attacks on the forced switches. It's amazing stopping Cm clefable as well because of taunt and then sludge wave just wrecks it. It also makes smeargle/scolipede leads cry which is very useful to stop stickyweb or BP.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Ferrothorn:
I needed a pokemon the could set hazards and at the same time sponge a ton of hits. Ferrothorn made a lot of sense because it has massive amounts of bulk and it's probably the best hazard setter in the tier. Iron barbs add up damage over time, and its also a counter to opposing rotom-W which coan give my team nightmares otherwise.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Protect
Pinsir:
I needed a set up sweeper because volt turn is really good at weakening opponents teams, but not so much killing them. Pinsir seemed really good because with volt turn I can come in on a late volt switch or a u turn and get off an SD. After that pinsir is basically going to kill something due to it's massive power and priority quick attack.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Latios:
Volt turn needs a deffoger so here it is. While that's it's main purpose it does so much work for this team. (There's a reason it's S tier right?). It revenge kills, hard counters keldeo, drops bombs with draco and sometimes even sweeps. I love this thing in this role because it can defog and then put offensive pressure on my opponent because of its ridiculous stats. I put hp fire to take care of opposing ferrothorns and also to punish bisharp for trying to pursuit trap me.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Any help is appreciated because you raters are definitely smarter than me when comes to seeing problems. Any help is appreciated, Thank you!
Importable:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Protect
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog