This is my first RMT. I made this team earlier today and it went on a 10 win streak from 1400 to 1587 It works well against most HO teams and I've beaten a few BP chains with it, pretty much a team full of pokes that everyone hates to play against. (Stuff that I need advice on will be in red but feel free to comment on anything, thanks in advance)
Thundurus@Prankster
Life Orb/ Leftovers
EVs 4HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Thunderbolt
-HP Ice/ Nasty Plot
-Taunt
-Thunder Wave
Very annoying poke, 111 is a very good speed tier as it outspeeds both latis and can cripple scarfs with priority T-wave. Also cripples setup sweepers and BP chains with taunt, as far as HP ice vs Nasty Plot I'm currently using HP Ice and life orb for coverage, being able to hit landorus, gliscor and the multitude of pokes that are 4x weak to ice is important but this team struggles to have an offensive presence at times and maybe Nasty Plot can give it a umph.
Ditto@Imposter
Choice Scarf
EVs 248 HP/ 252 Def/ 8 SDef
Bold Nature +Def/ -Atk
-Transform
-
-
-
Not really a lot of variation in this guy's sets but it's still one of the best ways to kill boosting sweepers that I can think of, good revenge killer as well.
Quagsire@Unaware
Leftovers
EVs 252 HP/ 252 Def/ 4 Spd or 252 HP/ 4 Def/ 244 SDef/ 8 Spd
Impish Nature +Def/ -SAtk
-Recover
-Toxic
-Waterfall/ Haze/Ice Punch
-Earthquake
The other possibly best counter to setup sweepers and just a general pain in the butt. The EV spread on the left is full defensive investment while the one on the right is equal defenses most setup sweepers are physical and I don't have a will o wisper so I'm gonna see what you guys have to say. Recover and Toxic are pretty standard however I can't make up my mind on wether to use Waterfall or Haze. Waterfall lets me beat air ballon heatran 1 on 1 and prevents me from getting completely walled by air balloners and flying types. However Haze let's me get rid of the opponent's stat boosts so if they get a crit or somehow beat me the rest of my team doesn't get slaughtered, Ice Punch also let's me check several more common threats again I'll see what you guys think.
Sylveon@Leftovers
Pixilate
EVs 252 HP/ 252 SDef/ 4 Spd
Calm Nature +SDef/ -Atk
-Heal Bell
-Wish
-Protect
-Hyper Voice
Standard cleric Sylveon not really much to talk about, it cures statuses and passes wishes. I run 4 speed EVs so it can outspeed identical Sylveons with 4 SAtk EVs, I really don't think I'll miss the 1 extra point in SAtk.
Diggersby@HugePower
Salac Berry
EVs 40 HP/ 236 Atk/ 232 Spd
Adamant Nature +Atk/ - SAtk
-Substitute
-Swords Dance
-Earthquake
-Return/ Quick Attack
Very unorthodox Diggersby set but it works, the current EV spread let's you outspeed base 75's with neutral nature with full investment set up a sub on a slower foe if they switch to a faster pokemon keep doing sub until you get the Salac boost, with the Salac boost Diggersby reaches 375 speed enough to outspeed positive natured full investment Thundurus. How even though that is fast it still can't outspeed everything and if it fails to set up it's pretty much useless but if it has Quick Attack over Return it can still be useful outside of a sweep however it severly limits it's sweeping potential. At plus 2 attack with huge power it's attack stat reaches 908!!! sub also protects against will o wisp and diggersby is immune to T-Wave. You know for a pokemon that's waking off in it's sprite Diggersby is one scary poke.
Latios@Levitate
Life Orb
EVs 4 HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Draco Meteor
-Psyshock
-Thunderbolt
-Surf/ Defog
Needed a fast special attacker and Latios is the one of the best. Classic arguement of coverage vs utility. My team isn't necessarily weak to entry hazards but I'm gonna be switching a lot so they can get annoying, surf provides coverage against Heatran, Landorus and tons of other threats to my team.
Things my team lacks: entry hazards, viable physical attacker outside of a sweep by diggersby, probably lots of other stuff
Threats to my team: MegaZard Y, Bisharp, Air Ballon Aegislash, scarfChomp, MegaMawile, FerroThorn, Skarmory, Probably more that I can't think of off the top of my head.
Thundurus@Prankster
Life Orb/ Leftovers
EVs 4HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Thunderbolt
-HP Ice/ Nasty Plot
-Taunt
-Thunder Wave
Very annoying poke, 111 is a very good speed tier as it outspeeds both latis and can cripple scarfs with priority T-wave. Also cripples setup sweepers and BP chains with taunt, as far as HP ice vs Nasty Plot I'm currently using HP Ice and life orb for coverage, being able to hit landorus, gliscor and the multitude of pokes that are 4x weak to ice is important but this team struggles to have an offensive presence at times and maybe Nasty Plot can give it a umph.
Ditto@Imposter
Choice Scarf
EVs 248 HP/ 252 Def/ 8 SDef
Bold Nature +Def/ -Atk
-Transform
-
-
-
Not really a lot of variation in this guy's sets but it's still one of the best ways to kill boosting sweepers that I can think of, good revenge killer as well.
Quagsire@Unaware
Leftovers
EVs 252 HP/ 252 Def/ 4 Spd or 252 HP/ 4 Def/ 244 SDef/ 8 Spd
Impish Nature +Def/ -SAtk
-Recover
-Toxic
-Waterfall/ Haze/Ice Punch
-Earthquake
The other possibly best counter to setup sweepers and just a general pain in the butt. The EV spread on the left is full defensive investment while the one on the right is equal defenses most setup sweepers are physical and I don't have a will o wisper so I'm gonna see what you guys have to say. Recover and Toxic are pretty standard however I can't make up my mind on wether to use Waterfall or Haze. Waterfall lets me beat air ballon heatran 1 on 1 and prevents me from getting completely walled by air balloners and flying types. However Haze let's me get rid of the opponent's stat boosts so if they get a crit or somehow beat me the rest of my team doesn't get slaughtered, Ice Punch also let's me check several more common threats again I'll see what you guys think.
Sylveon@Leftovers
Pixilate
EVs 252 HP/ 252 SDef/ 4 Spd
Calm Nature +SDef/ -Atk
-Heal Bell
-Wish
-Protect
-Hyper Voice
Standard cleric Sylveon not really much to talk about, it cures statuses and passes wishes. I run 4 speed EVs so it can outspeed identical Sylveons with 4 SAtk EVs, I really don't think I'll miss the 1 extra point in SAtk.
Diggersby@HugePower
Salac Berry
EVs 40 HP/ 236 Atk/ 232 Spd
Adamant Nature +Atk/ - SAtk
-Substitute
-Swords Dance
-Earthquake
-Return/ Quick Attack
Very unorthodox Diggersby set but it works, the current EV spread let's you outspeed base 75's with neutral nature with full investment set up a sub on a slower foe if they switch to a faster pokemon keep doing sub until you get the Salac boost, with the Salac boost Diggersby reaches 375 speed enough to outspeed positive natured full investment Thundurus. How even though that is fast it still can't outspeed everything and if it fails to set up it's pretty much useless but if it has Quick Attack over Return it can still be useful outside of a sweep however it severly limits it's sweeping potential. At plus 2 attack with huge power it's attack stat reaches 908!!! sub also protects against will o wisp and diggersby is immune to T-Wave. You know for a pokemon that's waking off in it's sprite Diggersby is one scary poke.
Latios@Levitate
Life Orb
EVs 4 HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Draco Meteor
-Psyshock
-Thunderbolt
-Surf/ Defog
Needed a fast special attacker and Latios is the one of the best. Classic arguement of coverage vs utility. My team isn't necessarily weak to entry hazards but I'm gonna be switching a lot so they can get annoying, surf provides coverage against Heatran, Landorus and tons of other threats to my team.
Things my team lacks: entry hazards, viable physical attacker outside of a sweep by diggersby, probably lots of other stuff
Threats to my team: MegaZard Y, Bisharp, Air Ballon Aegislash, scarfChomp, MegaMawile, FerroThorn, Skarmory, Probably more that I can't think of off the top of my head.