ANTI HO/BP RMT

This is my first RMT. I made this team earlier today and it went on a 10 win streak from 1400 to 1587 It works well against most HO teams and I've beaten a few BP chains with it, pretty much a team full of pokes that everyone hates to play against. (Stuff that I need advice on will be in red but feel free to comment on anything, thanks in advance)

Thundurus@Prankster
Life Orb/ Leftovers
EVs 4HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Thunderbolt
-
HP Ice/ Nasty Plot
-Taunt
-Thunder Wave


Very annoying poke, 111 is a very good speed tier as it outspeeds both latis and can cripple scarfs with priority T-wave. Also cripples setup sweepers and BP chains with taunt, as far as HP ice vs Nasty Plot I'm currently using HP Ice and life orb for coverage, being able to hit landorus, gliscor and the multitude of pokes that are 4x weak to ice is important but this team struggles to have an offensive presence at times and maybe Nasty Plot can give it a umph.

Ditto@Imposter
Choice Scarf
EVs 248 HP/ 252 Def/ 8 SDef
Bold Nature +Def/ -Atk
-Transform
-
-
-


Not really a lot of variation in this guy's sets but it's still one of the best ways to kill boosting sweepers that I can think of, good revenge killer as well.

Quagsire@Unaware
Leftovers

EVs 252 HP/ 252 Def/ 4 Spd or 252 HP/ 4 Def/ 244 SDef/ 8 Spd
Impish Nature +Def/ -SAtk
-Recover
-Toxic
-Waterfall/ Haze/Ice Punch
-Earthquake

The other possibly best counter to setup sweepers and just a general pain in the butt. The EV spread on the left is full defensive investment while the one on the right is equal defenses most setup sweepers are physical and I don't have a will o wisper so I'm gonna see what you guys have to say. Recover and Toxic are pretty standard however I can't make up my mind on wether to use Waterfall or Haze. Waterfall lets me beat air ballon heatran 1 on 1 and prevents me from getting completely walled by air balloners and flying types. However Haze let's me get rid of the opponent's stat boosts so if they get a crit or somehow beat me the rest of my team doesn't get slaughtered, Ice Punch also let's me check several more common threats again I'll see what you guys think.

Sylveon@Leftovers
Pixilate
EVs 252 HP/ 252 SDef/ 4 Spd
Calm Nature +SDef/ -Atk
-Heal Bell
-Wish
-Protect
-Hyper Voice

Standard cleric Sylveon not really much to talk about, it cures statuses and passes wishes. I run 4 speed EVs so it can outspeed identical Sylveons with 4 SAtk EVs, I really don't think I'll miss the 1 extra point in SAtk.

Diggersby@HugePower
Salac Berry
EVs 40 HP/ 236 Atk/ 232 Spd
Adamant Nature +Atk/ - SAtk
-Substitute
-Swords Dance
-Earthquake
-Return/ Quick Attack

Very unorthodox Diggersby set but it works, the current EV spread let's you outspeed base 75's with neutral nature with full investment set up a sub on a slower foe if they switch to a faster pokemon keep doing sub until you get the Salac boost, with the Salac boost Diggersby reaches 375 speed enough to outspeed positive natured full investment Thundurus. How even though that is fast it still can't outspeed everything and if it fails to set up it's pretty much useless but if it has Quick Attack over Return it can still be useful outside of a sweep however it severly limits it's sweeping potential. At plus 2 attack with huge power it's attack stat reaches 908!!! sub also protects against will o wisp and diggersby is immune to T-Wave. You know for a pokemon that's waking off in it's sprite Diggersby is one scary poke.

Latios@Levitate
Life Orb
EVs 4 HP/ 252 SAtk/ 252 Spd
Timid Nature +Spd/ -Atk
-Draco Meteor
-Psyshock
-Thunderbolt
-Surf/ Defog

Needed a fast special attacker and Latios is the one of the best. Classic arguement of coverage vs utility. My team isn't necessarily weak to entry hazards but I'm gonna be switching a lot so they can get annoying, surf provides coverage against Heatran, Landorus and tons of other threats to my team.

Things my team lacks: entry hazards, viable physical attacker outside of a sweep by diggersby, probably lots of other stuff
Threats to my team: MegaZard Y, Bisharp, Air Ballon Aegislash, scarfChomp, MegaMawile, FerroThorn, Skarmory, Probably more that I can't think of off the top of my head.
 
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost/Thunderbolt/Hidden Power Fire

I would suggest making the decision between Roost, Hidden Power Fire and Thunderbolt instead. Surf, from the things you mentioned can easily be dealt with other Pokemon on your team or Draco Meteor, this however forces you to switch out but a small price to pay to get an extra move slot. Roost is to get back your HP which has been taken from the combination of trying to dish out attacks causing you to take Life Orb damage and switching in on Stealth Rock, so you can proceed to remove them with Defog. I see Thunderbolt, now thinking about it, from the main OU Water problems. The only one that it is essential for is Azumarill, which is still a 2HKO from Psyshock so never mind. The last option however is HP Fire, deals with those annoying Steel types you can't touch such as Scizor and Ferrothorn, which think they can freely come in and start setting up a Swords Dance or some hazards against you. At the end of the day, it is your choice. I would suggest switching between the two and seeing which one works out best for you!
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Azumarill: 207-243 (51.2 - 60.1%) -- guaranteed 2HKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 4 SpD Azumarill: 307-361 (75.9 - 89.3%) -- guaranteed 2HKO

252 SpA Life Orb Latios Surf vs. 252 HP / 252+ SpD Heatran: 177-211 (45.8 - 54.6%) -- 5.9% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Landorus: 333-394 (104 - 123.1%) -- guaranteed OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 4 SpD Landorus-T: 331-390 (86.6 - 102%) -- 18.8% chance to OHKO
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]

I'm thinking of Taunt not essentially being needed on Thundurus, abuse the power of it with Nasty Plot and HP Ice for the coverage. The reason I took out Taunt, rather than another move is because your team already consists of a Quagsire with Unaware. This avoids you having issues with Pokemon trying to set up. I understand where you are coming from, also. If it is a sweeper that is trying to set up, Thunder Wave is your option. If you for some reason, keep encountering Baton Pass teams that are starting to annoy you, run Haze on Quagsire instead of the other options. Thundurus has ridiculous amount of power with support from Defog Latios, so it can get a nice switch in without Stealth Rock being annoying. Abuse it!
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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Recover
- Scald/Haze
- Earthquake
- Toxic/Scald

I noticed you were trying to decide on EVs, honestly you have a nice Specially Defensive Sylveon which is able to pass Wishes, I don't see why you shouldn't just invest Quagsire in Def and HP. The 4 Attackk is for Earthquake, the STAB and 100 Power is always nice on hitting things neutrally with a decent amount. The decision between Scald(Not Waterfall, the burn can really help) and Haze has happened on a few RMT, the best decision would be to try both out and also see which you believe is helping out more. If you feel that both are coming in to play in different games, and you really can't choose between one. I would suggest keeping them and taking away Toxic, the stall is pretty much still there as you have Scald and the chance of burning. Recover can come into play with the combination of that.
diggersby.png

Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Return
- U-turn
- Wild Charge

I was thinking about replacing Ditto with something else and making Diggersby your Choice Scarf instead. With the access to U-turn it can provide you with assured + good switch initiative after one of your Pokemon dies and the opponent is at a low enough HP. Earthquake and Return are for the STAB and they hit powerfully on Diggersby. Wild Charge is for the coverage against Water types. This is just a suggestion on a potential Scarf for your team rather than Ditto, if you do want to try this make sure to get back to be and we can suggest things for that extra slot on your team.

Thanks for reading, hope I helped with your team :)
 
you really shouldnt use ditto and quagsire on the same team as they are both designed to take on set up sweepers so its a bit redundant. Since quag isnt really good on anything but full stall id recommend replacing it with a strong mega of some, and also try to fit in stealth rocks somewhere as well.
 
you really shouldnt use ditto and quagsire on the same team as they are both designed to take on set up sweepers so its a bit redundant. Since quag isnt really good on anything but full stall id recommend replacing it with a strong mega of some, and also try to fit in stealth rocks somewhere as well.
Couldn't agree more, from what I'm seeing his team could really use something to set up Stealth Rock, to cripple Mega Charizard Y, forcing it to keep Roosting if it does have access to it. I also took into account that his team is quite weak to Ice as well. If Quagsire is down, this could become an issue. To that, I think that he should choose a different choice based on something that can resist Ice and has access to entry hazards.
Right now, I'm leaning towards...
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Earth Power

Ground - Latios/Thundurus
Water - Quagsire
Fighting - Sylveon
It has the access to Stealth Rock and resist Ice typing as well. It also deals with some of the things that he was mentioning for improvements of his team.
Geebs said:
Things my team lacks: entry hazards, viable physical attacker outside of a sweep by diggersby, probably lots of other stuff
Threats to my team: MegaZard Y, Bisharp, Air Ballon Aegislash, scarfChomp, MegaMawile, FerroThorn, Skarmory, Probably more that I can't think of off the top of my head.
 
381.png

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost/Thunderbolt/Hidden Power Fire

I would suggest making the decision between Roost, Hidden Power Fire and Thunderbolt instead. Surf, from the things you mentioned can easily be dealt with other Pokemon on your team or Draco Meteor, this however forces you to switch out but a small price to pay to get an extra move slot. Roost is to get back your HP which has been taken from the combination of trying to dish out attacks causing you to take Life Orb damage and switching in on Stealth Rock, so you can proceed to remove them with Defog. I see Thunderbolt, now thinking about it, from the main OU Water problems. The only one that it is essential for is Azumarill, which is still a 2HKO from Psyshock so never mind. The last option however is HP Fire, deals with those annoying Steel types you can't touch such as Scizor and Ferrothorn, which think they can freely come in and start setting up a Swords Dance or some hazards against you. At the end of the day, it is your choice. I would suggest switching between the two and seeing which one works out best for you!
252 SpA Life Orb Latios Psyshock vs. 252 HP / 0 Def Azumarill: 207-243 (51.2 - 60.1%) -- guaranteed 2HKO
252 SpA Life Orb Latios Thunderbolt vs. 252 HP / 4 SpD Azumarill: 307-361 (75.9 - 89.3%) -- guaranteed 2HKO

252 SpA Life Orb Latios Surf vs. 252 HP / 252+ SpD Heatran: 177-211 (45.8 - 54.6%) -- 5.9% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Landorus: 333-394 (104 - 123.1%) -- guaranteed OHKO
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 4 SpD Landorus-T: 331-390 (86.6 - 102%) -- 18.8% chance to OHKO
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Thunder Wave
- Nasty Plot
- Hidden Power [Ice]

I'm thinking of Taunt not essentially being needed on Thundurus, abuse the power of it with Nasty Plot and HP Ice for the coverage. The reason I took out Taunt, rather than another move is because your team already consists of a Quagsire with Unaware. This avoids you having issues with Pokemon trying to set up. I understand where you are coming from, also. If it is a sweeper that is trying to set up, Thunder Wave is your option. If you for some reason, keep encountering Baton Pass teams that are starting to annoy you, run Haze on Quagsire instead of the other options. Thundurus has ridiculous amount of power with support from Defog Latios, so it can get a nice switch in without Stealth Rock being annoying. Abuse it!
195.png

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Recover
- Scald/Haze
- Earthquake
- Toxic/Scald

I noticed you were trying to decide on EVs, honestly you have a nice Specially Defensive Sylveon which is able to pass Wishes, I don't see why you shouldn't just invest Quagsire in Def and HP. The 4 Attackk is for Earthquake, the STAB and 100 Power is always nice on hitting things neutrally with a decent amount. The decision between Scald(Not Waterfall, the burn can really help) and Haze has happened on a few RMT, the best decision would be to try both out and also see which you believe is helping out more. If you feel that both are coming in to play in different games, and you really can't choose between one. I would suggest keeping them and taking away Toxic, the stall is pretty much still there as you have Scald and the chance of burning. Recover can come into play with the combination of that.
diggersby.png

Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Return
- U-turn
- Wild Charge

I was thinking about replacing Ditto with something else and making Diggersby your Choice Scarf instead. With the access to U-turn it can provide you with assured + good switch initiative after one of your Pokemon dies and the opponent is at a low enough HP. Earthquake and Return are for the STAB and they hit powerfully on Diggersby. Wild Charge is for the coverage against Water types. This is just a suggestion on a potential Scarf for your team rather than Ditto, if you do want to try this make sure to get back to be and we can suggest things for that extra slot on your team.

Thanks for reading, hope I helped with your team :)

Thanks so much for responding I think I'm gonna go with your set on diggersby and use the defog/ roost latios. I'm not sure who to replace with heatran I'm leaning towards Quagsire at this point since ditto can come in and beat any sweeper 1 on 1. I'm hesitant to take away taunt on thundurus because this is an anti-HO team and it can beat stall as well since I'm letting go of Quagsire. But I need a sweeper really bad so I think it's gonna be my best bet. Again thanks so much for commenting this is gonna be a huge help :)
 
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